diff options
Diffstat (limited to 'indra/newview/llviewerjoint.h')
-rw-r--r-- | indra/newview/llviewerjoint.h | 108 |
1 files changed, 5 insertions, 103 deletions
diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h index 76e3833acb..fd262b6e80 100644 --- a/indra/newview/llviewerjoint.h +++ b/indra/newview/llviewerjoint.h @@ -30,7 +30,8 @@ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- -#include "lljoint.h" +#include "llavatarjoint.h" +#include "lljointpickname.h" class LLFace; class LLViewerJointMesh; @@ -39,124 +40,25 @@ class LLViewerJointMesh; // class LLViewerJoint //----------------------------------------------------------------------------- class LLViewerJoint : - public LLJoint + public virtual LLAvatarJoint { public: LLViewerJoint(); + LLViewerJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLViewerJoint(const std::string &name, LLJoint *parent = NULL); virtual ~LLViewerJoint(); - // Gets the validity of this joint - BOOL getValid() { return mValid; } - - // Sets the validity of this joint - virtual void setValid( BOOL valid, BOOL recursive=FALSE ); - - // Primarily for debugging and character setup - // Derived classes may add text/graphic output. - // Draw skeleton graphic for debugging and character setup - void renderSkeleton(BOOL recursive=TRUE); // debug only (unused) - - // Draws a bone graphic to the parent joint. - // Derived classes may add text/graphic output. - // Called by renderSkeleton(). - void drawBone(); // debug only (unused) - // Render character hierarchy. // Traverses the entire joint hierarchy, setting up // transforms and calling the drawShape(). // Derived classes may add text/graphic output. virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); // Returns triangle count - // Returns true if this object is transparent. - // This is used to determine in which order to draw objects. - virtual BOOL isTransparent(); - - // Returns true if this object should inherit scale modifiers from its immediate parent - virtual BOOL inheritScale() { return FALSE; } - // Draws the shape attached to a joint. // Called by render(). virtual U32 drawShape( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); virtual void drawNormals() {} - - enum Components - { - SC_BONE = 1, - SC_JOINT = 2, - SC_AXES = 4 - }; - - // Selects which skeleton components to draw - void setSkeletonComponents( U32 comp, BOOL recursive = TRUE ); - - // Returns which skeleton components are enables for drawing - U32 getSkeletonComponents() { return mComponents; } - - // Sets the level of detail for this node as a minimum - // pixel area threshold. If the current pixel area for this - // object is less than the specified threshold, the node is - // not traversed. In addition, if a value is specified (not - // default of 0.0), and the pixel area is larger than the - // specified minimum, the node is rendered, but no other siblings - // of this node under the same parent will be. - F32 getLOD() { return mMinPixelArea; } - void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; } - - // Sets the OpenGL selection stack name that is pushed and popped - // with this joint state. The default value indicates that no name - // should be pushed/popped. - enum PickName - { - PN_DEFAULT = -1, - PN_0 = 0, - PN_1 = 1, - PN_2 = 2, - PN_3 = 3, - PN_4 = 4, - PN_5 = 5 - }; - void setPickName(PickName name) { mPickName = name; } - PickName getPickName() { return mPickName; } - - virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); - virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); - virtual BOOL updateLOD(F32 pixel_area, BOOL activate); - virtual void updateJointGeometry(); - virtual void dump(); - - void setVisible( BOOL visible, BOOL recursive ); - - // Takes meshes in mMeshParts and sets each one as a child joint - void setMeshesToChildren(); - -public: - static BOOL sDisableLOD; - std::vector<LLViewerJointMesh*> mMeshParts; - void setMeshID( S32 id ) {mMeshID = id;} - -protected: - void init(); - - BOOL mValid; - U32 mComponents; - F32 mMinPixelArea; - PickName mPickName; - BOOL mVisible; - S32 mMeshID; -}; - -class LLViewerJointCollisionVolume : public LLViewerJoint -{ -public: - LLViewerJointCollisionVolume(); - LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent = NULL); - virtual ~LLViewerJointCollisionVolume() {}; - - virtual BOOL inheritScale() { return TRUE; } - - void renderCollision(); - LLVector3 getVolumePos(LLVector3 &offset); }; #endif // LL_LLVIEWERJOINT_H |