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-rw-r--r--indra/newview/llviewerjoint.cpp473
1 files changed, 13 insertions, 460 deletions
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp
index a907f102f8..e46299f9d2 100644
--- a/indra/newview/llviewerjoint.cpp
+++ b/indra/newview/llviewerjoint.cpp
@@ -35,50 +35,26 @@
#include "llrender.h"
#include "llmath.h"
#include "llglheaders.h"
-#include "llrendersphere.h"
#include "llvoavatar.h"
#include "pipeline.h"
-#define DEFAULT_LOD 0.0f
-
-const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
-
-//-----------------------------------------------------------------------------
-// Static Data
-//-----------------------------------------------------------------------------
-BOOL LLViewerJoint::sDisableLOD = FALSE;
+static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// LLViewerJoint()
-// Class Constructor
+// Class Constructors
//-----------------------------------------------------------------------------
-LLViewerJoint::LLViewerJoint()
- : LLJoint()
-{
- init();
-}
+LLViewerJoint::LLViewerJoint() :
+ LLAvatarJoint()
+{ }
+LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) :
+ LLAvatarJoint(name, parent)
+{ }
-//-----------------------------------------------------------------------------
-// LLViewerJoint()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent)
- : LLJoint(name, parent)
-{
- init();
-}
-
-
-void LLViewerJoint::init()
-{
- mValid = FALSE;
- mComponents = SC_JOINT | SC_BONE | SC_AXES;
- mMinPixelArea = DEFAULT_LOD;
- mPickName = PN_DEFAULT;
- mVisible = TRUE;
- mMeshID = 0;
-}
+LLViewerJoint::LLViewerJoint(S32 joint_num) :
+ LLAvatarJoint(joint_num)
+{ }
//-----------------------------------------------------------------------------
@@ -89,154 +65,6 @@ LLViewerJoint::~LLViewerJoint()
{
}
-
-//--------------------------------------------------------------------
-// setValid()
-//--------------------------------------------------------------------
-void LLViewerJoint::setValid( BOOL valid, BOOL recursive )
-{
- //----------------------------------------------------------------
- // set visibility for this joint
- //----------------------------------------------------------------
- mValid = valid;
-
- //----------------------------------------------------------------
- // set visibility for children
- //----------------------------------------------------------------
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->setValid(valid, TRUE);
- }
- }
-
-}
-
-//--------------------------------------------------------------------
-// renderSkeleton()
-// DEBUG (UNUSED)
-//--------------------------------------------------------------------
-// void LLViewerJoint::renderSkeleton(BOOL recursive)
-// {
-// F32 nc = 0.57735f;
-
-// //----------------------------------------------------------------
-// // push matrix stack
-// //----------------------------------------------------------------
-// gGL.pushMatrix();
-
-// //----------------------------------------------------------------
-// // render the bone to my parent
-// //----------------------------------------------------------------
-// if (mComponents & SC_BONE)
-// {
-// drawBone();
-// }
-
-// //----------------------------------------------------------------
-// // offset to joint position and
-// // rotate to our orientation
-// //----------------------------------------------------------------
-// gGL.loadIdentity();
-// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] );
-
-// //----------------------------------------------------------------
-// // render joint axes
-// //----------------------------------------------------------------
-// if (mComponents & SC_AXES)
-// {
-// gGL.begin(LLRender::LINES);
-// gGL.color3f( 1.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.1f, 0.0f, 0.0f );
-
-// gGL.color3f( 0.0f, 1.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.1f, 0.0f );
-
-// gGL.color3f( 0.0f, 0.0f, 1.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
-// gGL.vertex3f( 0.0f, 0.0f, 0.1f );
-// gGL.end();
-// }
-
-// //----------------------------------------------------------------
-// // render the joint graphic
-// //----------------------------------------------------------------
-// if (mComponents & SC_JOINT)
-// {
-// gGL.color3f( 1.0f, 1.0f, 0.0f );
-
-// gGL.begin(LLRender::TRIANGLES);
-
-// // joint top half
-// glNormal3f(nc, nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-
-// glNormal3f(-nc, nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-
-// glNormal3f(-nc, -nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-
-// glNormal3f(nc, -nc, nc);
-// gGL.vertex3f(0.0f, 0.0f, 0.05f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-
-// // joint bottom half
-// glNormal3f(nc, nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-
-// glNormal3f(-nc, nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, 0.05f, 0.0f);
-
-// glNormal3f(-nc, -nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
-
-// glNormal3f(nc, -nc, -nc);
-// gGL.vertex3f(0.0f, 0.0f, -0.05f);
-// gGL.vertex3f(0.05f, 0.0f, 0.0f);
-// gGL.vertex3f(0.0f, -0.05f, 0.0f);
-
-// gGL.end();
-// }
-
-// //----------------------------------------------------------------
-// // render children
-// //----------------------------------------------------------------
-// if (recursive)
-// {
-// for (child_list_t::iterator iter = mChildren.begin();
-// iter != mChildren.end(); ++iter)
-// {
-// LLViewerJoint* joint = (LLViewerJoint*)(*iter);
-// joint->renderSkeleton();
-// }
-// }
-
-// //----------------------------------------------------------------
-// // pop matrix stack
-// //----------------------------------------------------------------
-// gGL.popMatrix();
-// }
-
-
//--------------------------------------------------------------------
// render()
//--------------------------------------------------------------------
@@ -317,13 +145,13 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
- if (jointLOD != DEFAULT_LOD)
+ if (jointLOD != DEFAULT_AVATAR_JOINT_LOD)
{
break;
}
@@ -333,72 +161,6 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
return triangle_count;
}
-
-//--------------------------------------------------------------------
-// drawBone()
-// DEBUG (UNUSED)
-//--------------------------------------------------------------------
-// void LLViewerJoint::drawBone()
-// {
-// if ( mParent == NULL )
-// return;
-
-// F32 boneSize = 0.02f;
-
-// // rotate to point to child (bone direction)
-// gGL.pushMatrix();
-
-// LLVector3 boneX = getPosition();
-// F32 length = boneX.normVec();
-
-// LLVector3 boneZ(1.0f, 0.0f, 1.0f);
-
-// LLVector3 boneY = boneZ % boneX;
-// boneY.normVec();
-
-// boneZ = boneX % boneY;
-
-// LLMatrix4 rotateMat;
-// rotateMat.setFwdRow( boneX );
-// rotateMat.setLeftRow( boneY );
-// rotateMat.setUpRow( boneZ );
-// gGL.multMatrix( &rotateMat.mMatrix[0][0] );
-
-// // render the bone
-// gGL.color3f( 0.5f, 0.5f, 0.0f );
-
-// gGL.begin(LLRender::TRIANGLES);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, boneSize, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, boneSize);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
-// gGL.vertex3f( 0.0f, boneSize, 0.0f);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
-
-// gGL.vertex3f( length, 0.0f, 0.0f);
-// gGL.vertex3f( 0.0f, 0.0f, boneSize);
-// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
-
-// gGL.end();
-
-// // restore matrix
-// gGL.popMatrix();
-// }
-
-//--------------------------------------------------------------------
-// isTransparent()
-//--------------------------------------------------------------------
-BOOL LLViewerJoint::isTransparent()
-{
- return FALSE;
-}
-
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
@@ -407,213 +169,4 @@ U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
return 0;
}
-//--------------------------------------------------------------------
-// setSkeletonComponents()
-//--------------------------------------------------------------------
-void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive )
-{
- mComponents = comp;
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->setSkeletonComponents(comp, recursive);
- }
- }
-}
-
-void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
- }
-}
-
-void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
- }
-}
-
-void LLViewerJoint::updateJointGeometry()
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->updateJointGeometry();
- }
-}
-
-
-BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate)
-{
- BOOL lod_changed = FALSE;
- BOOL found_lod = FALSE;
-
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- F32 jointLOD = joint->getLOD();
-
- if (found_lod || jointLOD == DEFAULT_LOD)
- {
- // we've already found a joint to enable, so enable the rest as alternatives
- lod_changed |= joint->updateLOD(pixel_area, TRUE);
- }
- else
- {
- if (pixel_area >= jointLOD || sDisableLOD)
- {
- lod_changed |= joint->updateLOD(pixel_area, TRUE);
- found_lod = TRUE;
- }
- else
- {
- lod_changed |= joint->updateLOD(pixel_area, FALSE);
- }
- }
- }
- return lod_changed;
-}
-
-void LLViewerJoint::dump()
-{
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->dump();
- }
-}
-
-void LLViewerJoint::setVisible(BOOL visible, BOOL recursive)
-{
- mVisible = visible;
-
- if (recursive)
- {
- for (child_list_t::iterator iter = mChildren.begin();
- iter != mChildren.end(); ++iter)
- {
- LLViewerJoint* joint = (LLViewerJoint*)(*iter);
- joint->setVisible(visible, recursive);
- }
- }
-}
-
-
-void LLViewerJoint::setMeshesToChildren()
-{
- removeAllChildren();
- for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin();
- iter != mMeshParts.end(); iter++)
- {
- addChild((LLViewerJointMesh *) *iter);
- }
-}
-//-----------------------------------------------------------------------------
-// LLViewerJointCollisionVolume()
-//-----------------------------------------------------------------------------
-
-LLViewerJointCollisionVolume::LLViewerJointCollisionVolume()
-{
- mUpdateXform = FALSE;
-}
-
-LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent)
-{
-
-}
-
-void LLViewerJointCollisionVolume::renderCollision()
-{
- updateWorldMatrix();
-
- gGL.pushMatrix();
- gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
-
- gGL.diffuseColor3f( 0.f, 0.f, 1.f );
-
- gGL.begin(LLRender::LINES);
-
- LLVector3 v[] =
- {
- LLVector3(1,0,0),
- LLVector3(-1,0,0),
- LLVector3(0,1,0),
- LLVector3(0,-1,0),
-
- LLVector3(0,0,-1),
- LLVector3(0,0,1),
- };
-
- //sides
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[3].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[2].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[3].mV);
-
-
- //top
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[4].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[4].mV);
-
-
- //bottom
- gGL.vertex3fv(v[0].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[1].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[2].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.vertex3fv(v[3].mV);
- gGL.vertex3fv(v[5].mV);
-
- gGL.end();
-
- gGL.popMatrix();
-}
-
-LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset)
-{
- mUpdateXform = TRUE;
-
- LLVector3 result = offset;
- result.scaleVec(getScale());
- result.rotVec(getWorldRotation());
- result += getWorldPosition();
-
- return result;
-}
-
// End