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-rw-r--r--indra/newview/llviewerinventory.cpp83
1 files changed, 78 insertions, 5 deletions
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index 5bdcbc79bd..5da77ecdb9 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -509,11 +509,13 @@ bool LLViewerInventoryCategory::fetchDescendents()
// This comes from LLInventoryFilter from llfolderview.h
U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1;
- // *NOTE
- // Temporary workaround for bug EXT-2879, see ticket for details.
- // Commented gAgent.getRegion()->getCapability in order to use the old system.
- std::string url;//= gAgent.getRegion()->getCapability("WebFetchInventoryDescendents");
-
+ // *NOTE: For bug EXT-2879, originally commented out
+ // gAgent.getRegion()->getCapability in order to use the old
+ // message-based system. This has been uncommented now that
+ // AIS folks are aware of the issue and have a fix in process.
+ // see ticket for details.
+
+ std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents");
if (!url.empty()) //Capability found. Build up LLSD and use it.
{
LLInventoryModel::startBackgroundFetch(mUUID);
@@ -1435,3 +1437,74 @@ void LLViewerInventoryItem::onCallingCardNameLookup(const LLUUID& id, const std:
gInventory.notifyObservers();
}
+class LLRegenerateLinkCollector : public LLInventoryCollectFunctor
+{
+public:
+ LLRegenerateLinkCollector(const LLViewerInventoryItem *target_item) : mTargetItem(target_item) {}
+ virtual ~LLRegenerateLinkCollector() {}
+ virtual bool operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+ {
+ if (item)
+ {
+ if ((item->getName() == mTargetItem->getName()) &&
+ (item->getInventoryType() == mTargetItem->getInventoryType()) &&
+ (!item->getIsLinkType()))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+protected:
+ const LLViewerInventoryItem* mTargetItem;
+};
+
+LLUUID find_possible_item_for_regeneration(const LLViewerInventoryItem *target_item)
+{
+ LLViewerInventoryCategory::cat_array_t cats;
+ LLViewerInventoryItem::item_array_t items;
+
+ LLRegenerateLinkCollector candidate_matches(target_item);
+ gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ candidate_matches);
+ for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items.begin();
+ item_iter != items.end();
+ ++item_iter)
+ {
+ const LLViewerInventoryItem *item = (*item_iter);
+ if (true) return item->getUUID();
+ }
+ return LLUUID::null;
+}
+
+// This currently dosen't work, because the sim does not allow us
+// to change an item's assetID.
+BOOL LLViewerInventoryItem::regenerateLink()
+{
+ const LLUUID target_item_id = find_possible_item_for_regeneration(this);
+ if (target_item_id.isNull())
+ return FALSE;
+ LLViewerInventoryCategory::cat_array_t cats;
+ LLViewerInventoryItem::item_array_t items;
+ LLAssetIDMatches asset_id_matches(getAssetUUID());
+ gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
+ cats,
+ items,
+ LLInventoryModel::EXCLUDE_TRASH,
+ asset_id_matches);
+ for (LLViewerInventoryItem::item_array_t::iterator item_iter = items.begin();
+ item_iter != items.end();
+ item_iter++)
+ {
+ LLViewerInventoryItem *item = (*item_iter);
+ item->setAssetUUID(target_item_id);
+ item->updateServer(FALSE);
+ gInventory.addChangedMask(LLInventoryObserver::REBUILD, item->getUUID());
+ }
+ gInventory.notifyObservers();
+ return TRUE;
+}