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-/**
- * @file llviewerinput.h
- * @brief LLViewerInput class header file
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVIEWERINPUT_H
-#define LL_LLVIEWERINPUT_H
-
-#include "llkeyboard.h" // For EKeystate
-#include "llinitparam.h"
-
-const S32 MAX_KEY_BINDINGS = 128; // was 60
-
-class LLNamedFunction
-{
-public:
- LLNamedFunction() : mFunction(NULL) { };
- ~LLNamedFunction() { };
-
- std::string mName;
- LLKeyFunc mFunction;
-};
-
-class LLKeyboardBinding
-{
-public:
- KEY mKey;
- MASK mMask;
-
- LLKeyFunc mFunction;
-};
-
-class LLMouseBinding
-{
-public:
- EMouseClickType mMouse;
- MASK mMask;
-
- LLKeyFunc mFunction;
-};
-
-
-typedef enum e_keyboard_mode
-{
- MODE_FIRST_PERSON,
- MODE_THIRD_PERSON,
- MODE_EDIT_AVATAR,
- MODE_SITTING,
- MODE_COUNT
-} EKeyboardMode;
-
-class LLWindow;
-
-void bind_keyboard_functions();
-
-class LLViewerInput
-{
-public:
- struct KeyBinding : public LLInitParam::Block<KeyBinding>
- {
- Mandatory<std::string> key,
- mask,
- command;
- Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml
-
- KeyBinding();
- };
-
- struct KeyMode : public LLInitParam::Block<KeyMode>
- {
- Multiple<KeyBinding> bindings;
-
- KeyMode();
- };
-
- struct Keys : public LLInitParam::Block<Keys>
- {
- Optional<KeyMode> first_person,
- third_person,
- sitting,
- edit_avatar;
-
- Keys();
- };
-
- LLViewerInput();
-
- BOOL handleKey(KEY key, MASK mask, BOOL repeated);
- BOOL handleKeyUp(KEY key, MASK mask);
-
- S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
- EKeyboardMode getMode() const;
-
- static BOOL modeFromString(const std::string& string, S32 *mode); // False on failure
- static BOOL mouseFromString(const std::string& string, EMouseClickType *mode);// False on failure
-
- bool scanKey(KEY key,
- BOOL key_down,
- BOOL key_up,
- BOOL key_level) const;
-
- // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
- BOOL handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down);
- void scanMouse();
-
-private:
- bool scanKey(const std::vector<LLKeyboardBinding> &binding,
- S32 binding_count,
- KEY key,
- MASK mask,
- BOOL key_down,
- BOOL key_up,
- BOOL key_level,
- bool repeat) const;
-
- enum EMouseState
- {
- MOUSE_STATE_DOWN, // key down this frame
- MOUSE_STATE_CLICK, // key went up and down in scope of same frame
- MOUSE_STATE_LEVEL, // clicked again fast, or never released
- MOUSE_STATE_UP, // went up this frame
- MOUSE_STATE_SILENT // notified about 'up', do not notify again
- };
- bool scanMouse(EMouseClickType click, EMouseState state) const;
- bool scanMouse(const std::vector<LLMouseBinding> &binding,
- S32 binding_count,
- EMouseClickType mouse,
- MASK mask,
- EMouseState state) const;
-
- S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
- BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
- BOOL bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name);
- void resetBindings();
-
- // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
-
- // TODO: at some point it is better to remake this, especially keyaboard part
- // would be much better to send to functions actual state of the button than
- // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
- std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
- std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
-
- typedef std::map<U32, U32> key_remap_t;
- key_remap_t mRemapKeys[MODE_COUNT];
- std::set<KEY> mKeysSkippedByUI;
- BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
-
- // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c),
- // just instead of remembering individually as bools, we record state as enum
- EMouseState mMouseLevel[CLICK_COUNT]; // records of key state
-};
-
-extern LLViewerInput gViewerInput;
-
-#endif // LL_LLVIEWERINPUT_H