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-rw-r--r--indra/newview/llviewerfloaterreg.cpp418
1 files changed, 209 insertions, 209 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 1b34bed2da..ceda2675d5 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llviewerfloaterreg.cpp
* @brief LLViewerFloaterReg class registers floaters used in the viewer
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -180,8 +180,8 @@ const std::string FLOATER_PROFILE("profile");
class LLFloaterOpenHandler : public LLCommandHandler
{
public:
- // requires trusted browser to trigger or an explicit click
- LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
+ // requires trusted browser to trigger or an explicit click
+ LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
bool canHandleUntrusted(
const LLSD& params,
@@ -193,7 +193,7 @@ public:
{
return true; // will fail silently
}
-
+
std::string fl_name = params[0].asString();
// External browsers explicitly ask user about opening links
@@ -280,234 +280,234 @@ public:
return true;
}
- bool handle(
+ bool handle(
const LLSD& params,
const LLSD& query_map,
const std::string& grid,
LLMediaCtrl* web) override
- {
- if (params.size() != 1)
- {
- return false;
- }
+ {
+ if (params.size() != 1)
+ {
+ return false;
+ }
- const std::string floater_name = LLURI::unescape(params[0].asString());
+ const std::string floater_name = LLURI::unescape(params[0].asString());
LLSD key;
if (floater_name == FLOATER_PROFILE)
{
key["id"] = gAgentID;
}
- LLFloaterReg::showInstance(floater_name, key);
+ LLFloaterReg::showInstance(floater_name, key);
- return true;
- }
+ return true;
+ }
};
LLFloaterOpenHandler gFloaterOpenHandler;
void LLViewerFloaterReg::registerFloaters()
{
- if (gNonInteractive)
- {
- return;
- }
- // *NOTE: Please keep these alphabetized for easier merges
-
- LLFloaterAboutUtil::registerFloater();
- LLFloaterReg::add("360capture", "floater_360capture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater360Capture>);
- LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
- LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
- LLFloaterReg::add("add_payment_method", "floater_add_payment_method.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAddPaymentMethod>);
- LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
- LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
- LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
- LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
- LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
- LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
-
- LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build<LLFloaterBanDuration>);
- LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
- LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
- LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
- LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
- LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
- LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
- LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
- LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
- LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
- LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
-
- LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
- LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCameraPresets>);
- LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
+ if (gNonInteractive)
+ {
+ return;
+ }
+ // *NOTE: Please keep these alphabetized for easier merges
+
+ LLFloaterAboutUtil::registerFloater();
+ LLFloaterReg::add("360capture", "floater_360capture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater360Capture>);
+ LLFloaterReg::add("block_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
+ LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
+ LLFloaterReg::add("add_payment_method", "floater_add_payment_method.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAddPaymentMethod>);
+ LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("associate_listing", "floater_associate_listing.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAssociateListing>);
+ LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
+ LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
+ LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
+ LLFloaterReg::add("avatar_render_settings", "floater_avatar_render_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarRenderSettings>);
+ LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
+
+ LLFloaterReg::add("ban_duration", "floater_ban_duration.xml", &LLFloaterReg::build<LLFloaterBanDuration>);
+ LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
+ LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
+ LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
+ LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
+ LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
+ LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
+ LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
+ LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
+ LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
+ LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
+
+ LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
+ LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCameraPresets>);
+ LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
LLFloaterReg::add("change_item_thumbnail", "floater_change_item_thumbnail.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChangeItemThumbnail>);
- LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
- LLFloaterReg::add("classified", "floater_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterClassified>);
- LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
- LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
- LLFloaterReg::add("add_landmark", "floater_create_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCreateLandmark>);
-
- LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
- LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
-
- LLFloaterReg::add("emoji_picker", "floater_emoji_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiPicker>);
- LLFloaterReg::add("emoji_complete", "floater_emoji_complete.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiComplete>);
- LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
-
- LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>);
- LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>);
-
- LLFloaterReg::add("env_adjust_snapshot", "floater_adjust_environment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentAdjust>);
-
- LLFloaterReg::add("env_edit_extdaycycle", "floater_edit_ext_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditExtDayCycle>);
- LLFloaterReg::add("my_environments", "floater_my_environments.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyEnvironment>);
-
- LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
- LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiences>);
- LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
- LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
-
- LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
- LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterForgetUser>);
-
- LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
- LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
- LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
- LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
-
- LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
- LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
- LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
-
- LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
- LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
- LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
- LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
- LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
+ LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
+ LLFloaterReg::add("classified", "floater_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterClassified>);
+ LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
+ LLFloaterReg::add("conversation", "floater_conversation_log.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationLog>);
+ LLFloaterReg::add("add_landmark", "floater_create_landmark.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCreateLandmark>);
+
+ LLFloaterReg::add("delete_pref_preset", "floater_delete_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeletePrefPreset>);
+ LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
+
+ LLFloaterReg::add("emoji_picker", "floater_emoji_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiPicker>);
+ LLFloaterReg::add("emoji_complete", "floater_emoji_complete.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEmojiComplete>);
+ LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
+
+ LLFloaterReg::add("env_fixed_environmentent_water", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentWater>);
+ LLFloaterReg::add("env_fixed_environmentent_sky", "floater_fixedenvironment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFixedEnvironmentSky>);
+
+ LLFloaterReg::add("env_adjust_snapshot", "floater_adjust_environment.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentAdjust>);
+
+ LLFloaterReg::add("env_edit_extdaycycle", "floater_edit_ext_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditExtDayCycle>);
+ LLFloaterReg::add("my_environments", "floater_my_environments.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyEnvironment>);
+
+ LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
+ LLFloaterReg::add("experiences", "floater_experiences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiences>);
+ LLFloaterReg::add("experience_profile", "floater_experienceprofile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperienceProfile>);
+ LLFloaterReg::add("experience_search", "floater_experience_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterExperiencePicker>);
+
+ LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
+ LLFloaterReg::add("forget_username", "floater_forget_user.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterForgetUser>);
+
+ LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
+ LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
+ LLFloaterReg::add("grid_status", "floater_grid_status.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGridStatus>);
+ LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
+
+ LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
+ LLFloaterReg::add("edit_hover_height", "floater_edit_hover_height.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHoverHeight>);
+ LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
+
+ LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMSession>);
+ LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterIMContainer>);
+ LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
+ LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
+ LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
LLFloaterReg::add("inventory_thumbnails_helper", "floater_inventory_thumbnails_helper.xml", (LLFloaterBuildFunc) &LLFloaterReg::build<LLFloaterInventoryThumbnailsHelper>);
- LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
+ LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
LLFloaterReg::add("task_properties", "floater_task_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
LLFloaterReg::add("inventory_settings", "floater_inventory_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventorySettings>);
- LLInspectAvatarUtil::registerFloater();
- LLInspectGroupUtil::registerFloater();
- LLInspectObjectUtil::registerFloater();
- LLInspectRemoteObjectUtil::registerFloater();
- LLFloaterVoiceVolumeUtil::registerFloater();
- LLNotificationsUI::registerFloater();
- LLFloaterDisplayNameUtil::registerFloater();
-
- LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
- LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
- LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
- LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
-
- LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
-
- LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
- LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
- LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
- LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
- LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
- LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
- LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
- LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
+ LLInspectAvatarUtil::registerFloater();
+ LLInspectGroupUtil::registerFloater();
+ LLInspectObjectUtil::registerFloater();
+ LLInspectRemoteObjectUtil::registerFloater();
+ LLFloaterVoiceVolumeUtil::registerFloater();
+ LLNotificationsUI::registerFloater();
+ LLFloaterDisplayNameUtil::registerFloater();
+
+ LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
+ LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
+ LLFloaterReg::add("linkreplace", "floater_linkreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLinkReplace>);
+ LLFloaterReg::add("load_pref_preset", "floater_load_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLoadPrefPreset>);
+
+ LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
+
+ LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
+ LLFloaterReg::add("marketplace_listings", "floater_marketplace_listings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceListings>);
+ LLFloaterReg::add("marketplace_validation", "floater_marketplace_validation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMarketplaceValidation>);
+ LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
+ LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
+ LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
+ LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
+ LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
LLFloaterReg::add("new_feature_notification", "floater_new_feature_notification.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNewFeatureNotification>);
- LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
-
- LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
-
- LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
- LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
- LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
- LLFloaterPayUtil::registerFloater();
-
- LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
- LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
- LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
- LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
- LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
- LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
- LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
- LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
- LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
- LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
- LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
- LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
- LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
- LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
- LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
- LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
- LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
- LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
- LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
- LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
- LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
- LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
- LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
- LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
- LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
- LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
- LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
- LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
+ LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
+
+ LLFloaterReg::add("notification_well_window", "floater_notifications_tabbed.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationsTabbed>);
+
+ LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
+ LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
+ LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
+ LLFloaterPayUtil::registerFloater();
+
+ LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
+ LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
+ LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
+ LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
+ LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
+ LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
+ LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
+ LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
+ LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
+ LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
+ LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
+ LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
+ LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
+ LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
+ LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
+ LLFloaterReg::add("preview_conversation", "floater_conversation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterConversationPreview>);
+ LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
+ LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
+ LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
+ LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
+ LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
+ LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
+ LLFloaterReg::add("preview_trash", "floater_preview_trash.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreviewTrash>);
+ LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
+ LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
+ LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
+ LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
LLFloaterReg::add("material_editor", "floater_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
LLFloaterReg::add("live_material_editor", "floater_live_material_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLMaterialEditor>);
-
- LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
- LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
- //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
- LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
- LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
-
- LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
- LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
- LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
- LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
- LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
-
- LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
- LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
- LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
- LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
- LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyScripts>);
- LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
- LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
- LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
- LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
- LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
- LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
- LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
- LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
+
+ LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
+ LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
+ //LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
+ LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
+ LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
+
+ LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
+ LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
+ LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
+ LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
+ LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
+
+ LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
+ LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
+ LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
+ LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
+ LLFloaterReg::add("my_scripts", "floater_my_scripts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMyScripts>);
+ LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
+ LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
+ LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
+ LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
+ LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
+ LLFloaterReg::add("scene_load_stats", "floater_scene_load_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSceneLoadStats>);
+ LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
+ LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
LLFloaterReg::add("simple_snapshot", "floater_simple_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSimpleSnapshot>);
LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>);
LLFloaterReg::add("profile", "floater_profile.xml",(LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProfile>);
- LLFloaterReg::add("guidebook", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHowTo>);
-
- LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
-
- LLFloaterUIPreviewUtil::registerFloater();
- LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
- LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
- LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
- LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
- LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
- LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
-
- LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
-
- LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
- LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
- LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
- LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
-
- // *NOTE: Please keep these alphabetized for easier merges
-
- LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
+ LLFloaterReg::add("guidebook", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHowTo>);
+
+ LLFloaterReg::add("big_preview", "floater_big_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBigPreview>);
+
+ LLFloaterUIPreviewUtil::registerFloater();
+ LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
+ LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
+ LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
+ LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
+ LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
+ LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
+
+ LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
+
+ LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
+ LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
+ LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
+
+ // *NOTE: Please keep these alphabetized for easier merges
+
+ LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
}