diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d0ad918c58..ddb11829df 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -85,6 +85,7 @@ LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; // used to toggle renderer back on after teleport const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. +const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. BOOL gTeleportDisplay = FALSE; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; @@ -94,6 +95,7 @@ BOOL gForceRenderLandFence = FALSE; BOOL gDisplaySwapBuffers = FALSE; BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; +BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; U32 gRecentFrameCount = 0; // number of 'recent' frames @@ -217,6 +219,22 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); + if (gWindowResized) + { //skip render on frames where window has been resized + gGL.flush(); + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->mWindow->swapBuffers(); + gPipeline.resizeScreenTexture(); + gResizeScreenTexture = FALSE; + gWindowResized = FALSE; + return; + } + + if (LLPipeline::sRenderDeferred) + { //hack to make sky show up in deferred snapshots + for_snapshot = FALSE; + } + if (LLPipeline::sRenderFrameTest) { send_agent_pause(); @@ -317,7 +335,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLImageGL::updateStats(gFrameTimeSeconds); LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); - LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("RenderShowGroupTitleAll") && gSavedSettings.getS32("AvatarNameTagMode")); + LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); gPipeline.mBackfaceCull = TRUE; gFrameCount++; @@ -406,6 +424,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } break; + case LLAgent::TELEPORT_LOCAL: + // Short delay when teleporting in the same sim (progress screen active but not shown - did not + // fall-through from TELEPORT_START) + { + if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + { + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + } + break; + case LLAgent::TELEPORT_NONE: // No teleport in progress gViewerWindow->setShowProgress(FALSE); @@ -518,6 +548,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->setup3DViewport(); gPipeline.resetFrameStats(); // Reset per-frame statistics. + if (!gDisconnected) { LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); @@ -560,7 +591,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) S32 water_clip = 0; if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)) + (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || + gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) { if (LLViewerCamera::getInstance()->cameraUnderWater()) { @@ -693,7 +725,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // // Doing this here gives hardware occlusion queries extra time to complete LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); - LLError::LLCallStacks::clear() ; { LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); |