diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 76 |
1 files changed, 58 insertions, 18 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index e3f70db238..a340514e3b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -64,7 +64,7 @@ #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerwindow.h" -#include "llvoavatar.h" +#include "llvoavatarself.h" #include "llvograss.h" #include "llworld.h" #include "pipeline.h" @@ -164,6 +164,7 @@ void display_startup() void display_update_camera() { + LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); llpushcallstacks ; // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? @@ -210,6 +211,7 @@ void display_stats() // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { + LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(LLFastTimer::FTM_RENDER); if (LLPipeline::sRenderFrameTest) @@ -227,8 +229,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); LLGLState::checkTextureChannels(); + stop_glerror(); + gPipeline.disableLights(); + stop_glerror(); + // Don't draw if the window is hidden or minimized. // In fact, must explicitly check the minimized state before drawing. // Attempting to draw into a minimized window causes a GL error. JC @@ -239,10 +245,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Clean up memory the pools may have allocated if (rebuild) { + stop_glerror(); gPipeline.rebuildPools(); + stop_glerror(); } + stop_glerror(); gViewerWindow->returnEmptyPicks(); + stop_glerror(); return; } @@ -503,17 +513,23 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } - gViewerWindow->setupViewport(); + gViewerWindow->setup3DViewport(); gPipeline.resetFrameStats(); // Reset per-frame statistics. if (!gDisconnected) { + LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { //don't draw hud objects in this frame gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); } - + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + //upkeep gl name pools LLGLNamePool::upkeepPools(); @@ -522,15 +538,21 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); // *TODO: merge these two methods - LLHUDManager::getInstance()->updateEffects(); - LLHUDObject::updateAll(); - stop_glerror(); - - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time - gPipeline.createObjects(max_geom_update_time); - gPipeline.updateGeom(max_geom_update_time); - stop_glerror(); - + { + LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); + LLHUDManager::getInstance()->updateEffects(); + LLHUDObject::updateAll(); + stop_glerror(); + } + + { + LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + gPipeline.createObjects(max_geom_update_time); + gPipeline.updateGeom(max_geom_update_time); + stop_glerror(); + } + S32 water_clip = 0; if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)) @@ -544,7 +566,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) water_clip = 1; } } - + LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); //Increment drawable frame counter @@ -593,6 +615,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); { LLFastTimer ftm(LLFastTimer::FTM_CLIENT_COPY); LLVertexBuffer::clientCopy(0.016); @@ -635,7 +658,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glLoadMatrixf(proj.m); glMatrixMode(GL_MODELVIEW); glLoadMatrixf(mod.m); - gViewerWindow->setupViewport(); + gViewerWindow->setup3DViewport(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -647,6 +670,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!for_snapshot) { + LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); } @@ -663,6 +687,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) llpushcallstacks ; { + LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); LLFastTimer t(LLFastTimer::FTM_IMAGE_UPDATE); LLViewerImage::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), @@ -685,6 +710,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); { + LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -703,6 +729,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = occlusion; { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); LLFastTimer t(LLFastTimer::FTM_UPDATE_SKY); gSky.updateSky(); @@ -781,7 +808,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) && !gRestoreGL) { - + LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { @@ -807,6 +834,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (to_texture) { + LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); @@ -857,6 +885,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) void render_hud_attachments() { + LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); @@ -877,16 +906,26 @@ void render_hud_attachments() hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); + + bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); //only render hud objects U32 mask = gPipeline.getRenderTypeMask(); + // turn off everything gPipeline.setRenderTypeMask(0); - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + // turn on HUD + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + // turn on HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + + // if particles are off, turn off hud-particles as well + if (!render_particles) { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + // turn back off HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); } - BOOL has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); @@ -1005,6 +1044,7 @@ BOOL setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { + LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); LLGLState::checkStates(); glPushMatrix(); |