diff options
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rwxr-xr-x | indra/newview/llviewerdisplay.cpp | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index b07fe39e37..1de8493749 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -77,6 +77,7 @@ #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" +#include "llscenemonitor.h" extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -84,9 +85,6 @@ extern bool gShiftFrame; LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; // used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. BOOL gTeleportDisplay = FALSE; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; @@ -133,7 +131,7 @@ void display_startup() // if (!LLViewerFetchedTexture::sWhiteImagep.isNull()) { - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); } LLGLSDefault gls_default; @@ -225,7 +223,7 @@ void display_stats() } static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_RENDER("Render"); static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); @@ -391,7 +389,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. + static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); + static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); S32 attach_count = 0; if (isAgentAvatarValid()) @@ -459,7 +458,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) case LLAgent::TELEPORT_ARRIVING: // Make the user wait while content "pre-caches" { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay()); if( arrival_fraction > 1.f ) { arrival_fraction = 1.f; @@ -476,7 +475,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Short delay when teleporting in the same sim (progress screen active but not shown - did not // fall-through from TELEPORT_START) { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + if( gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay() ) { //LLFirstUse::useTeleport(); gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); @@ -626,7 +625,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); gPipeline.updateGeom(max_geom_update_time); @@ -767,8 +766,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat(); + LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat), + LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat)); } @@ -779,7 +780,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) gTextureList.updateImages(max_image_decode_time); } @@ -821,6 +822,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } + LLSceneMonitor::getInstance()->fetchQueryResult(); + LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -1008,6 +1011,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = FALSE; + { + //capture the frame buffer. + LLSceneMonitor::getInstance()->capture(); + } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); if (!for_snapshot) { @@ -1058,7 +1066,7 @@ void render_hud_attachments() // clamp target zoom level to reasonable values gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLSmoothInterpolation::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { @@ -1251,6 +1259,15 @@ void render_ui(F32 zoom_factor, int subfield) glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); } + if(LLSceneMonitor::getInstance()->needsUpdate()) + { + gGL.pushMatrix(); + gViewerWindow->setup2DRender(); + LLSceneMonitor::getInstance()->compare(); + gViewerWindow->setup3DRender(); + gGL.popMatrix(); + } + { BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; |