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-rw-r--r--indra/newview/llviewerdisplay.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d65b44fd3a..bb3378f4fe 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -658,10 +658,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
// Render mirrors and associated hero probes before we render the rest of the scene.
// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
- if (gPipeline.RenderMirrors && !gSnapshot && (gPipeline.RenderHeroProbeUpdateRate == 0 || (gFrameCount % gPipeline.RenderHeroProbeUpdateRate) == 0))
+ if (gPipeline.RenderMirrors && !gSnapshot)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
gPipeline.mHeroProbeManager.update();
+ gPipeline.mHeroProbeManager.renderProbes();
}
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
@@ -1072,7 +1073,7 @@ void display_cube_face()
LLSpatialGroup::sNoDelete = TRUE;
S32 occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 1; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
+ LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
//gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data
static LLCullResult result;