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Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp148
1 files changed, 102 insertions, 46 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 10fa0fd3cd..314e32bffd 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -100,13 +100,13 @@
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
-LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
+LLPointer<LLViewerTexture> gDisconnectedImagep = nullptr;
// used to toggle renderer back on after teleport
bool gTeleportDisplay = false;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
-const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
+constexpr F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain
bool gForceRenderLandFence = false;
bool gDisplaySwapBuffers = false;
@@ -120,9 +120,9 @@ bool gSnapshotNoPost = false;
bool gShaderProfileFrame = false;
// This is how long the sim will try to teleport you before giving up.
-const F32 TELEPORT_EXPIRY = 15.0f;
+constexpr F32 TELEPORT_EXPIRY = 15.0f;
// Additional time (in seconds) to wait per attachment
-const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
+constexpr F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
U32 gRecentFrameCount = 0; // number of 'recent' frames
LLFrameTimer gRecentFPSTime;
@@ -130,8 +130,6 @@ LLFrameTimer gRecentMemoryTime;
LLFrameTimer gAssetStorageLogTime;
// Rendering stuff
-void pre_show_depth_buffer();
-void post_show_depth_buffer();
void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
void swap();
void render_hud_attachments();
@@ -212,7 +210,8 @@ void display_update_camera()
F32 final_far = gAgentCamera.mDrawDistance;
if (gCubeSnapshot)
{
- final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance");
+ static LLCachedControl<F32> reflection_probe_draw_distance(gSavedSettings, "RenderReflectionProbeDrawDistance", 64.f);
+ final_far = reflection_probe_draw_distance();
}
else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
{
@@ -237,16 +236,19 @@ void display_update_camera()
void display_stats()
{
LL_PROFILE_ZONE_SCOPED;
- const F32 FPS_LOG_FREQUENCY = 10.f;
+ constexpr F32 FPS_LOG_FREQUENCY = 10.f;
if (gRecentFPSTime.getElapsedTimeF32() >= FPS_LOG_FREQUENCY)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - FPS");
+ LLTrace::Recording& recording = LLTrace::get_frame_recording().getLastRecording();
+ F64 normalized_session_jitter = recording.getLastValue(LLStatViewer::NOTRMALIZED_FRAMETIME_JITTER_SESSION);
+ F64 normalized_period_jitter = recording.getLastValue(LLStatViewer::NORMALIZED_FRAMTIME_JITTER_PERIOD);
F32 fps = gRecentFrameCount / FPS_LOG_FREQUENCY;
- LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL;
+ LL_INFOS() << llformat("FPS: %.02f SESSION JITTER: %.4f PERIOD JITTER: %.4f", fps, normalized_session_jitter, normalized_period_jitter) << LL_ENDL;
gRecentFrameCount = 0;
gRecentFPSTime.reset();
}
- F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
+ static LLCachedControl<F32> mem_log_freq(gSavedSettings, "MemoryLogFrequency", 600.f);
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Memory");
@@ -256,7 +258,7 @@ void display_stats()
LLMemory::logMemoryInfo(true) ;
gRecentMemoryTime.reset();
}
- const F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f;
+ constexpr F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f;
if (gAssetStorageLogTime.getElapsedTimeF32() >= ASSET_STORAGE_LOG_FREQUENCY)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Asset Storage");
@@ -411,6 +413,7 @@ static void update_tp_display(bool minimized)
void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render");
+ LL_PROFILE_GPU_ZONE("Render");
LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
@@ -572,8 +575,10 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLImageGL::updateStats(gFrameTimeSeconds);
- LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode");
- LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode"));
+ static LLCachedControl<S32> avatar_name_tag_mode(gSavedSettings, "AvatarNameTagMode", 1);
+ static LLCachedControl<bool> name_tag_show_group_titles(gSavedSettings, "NameTagShowGroupTitles", true);
+ LLVOAvatar::sRenderName = avatar_name_tag_mode;
+ LLVOAvatar::sRenderGroupTitles = name_tag_show_group_titles && avatar_name_tag_mode > 0;
gPipeline.mBackfaceCull = true;
gFrameCount++;
@@ -708,11 +713,14 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
if (!gDisconnected && !LLApp::isExiting())
{
+ // =========== MIRRORS =============
+
// Render mirrors and associated hero probes before we render the rest of the scene.
// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
if (gPipeline.RenderMirrors && !gSnapshot)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
+ LL_PROFILE_GPU_ZONE("hero manager")
gPipeline.mHeroProbeManager.update();
gPipeline.mHeroProbeManager.renderProbes();
}
@@ -733,12 +741,14 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
display_update_camera();
stop_glerror();
+ // =========== ENV: SKY, WATER =============
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Env Update");
// update all the sky/atmospheric/water settings
LLEnvironment::instance().update(LLViewerCamera::getInstance());
}
+ // =========== EFFECTS (?) =============
// *TODO: merge these two methods
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("HUD Update");
@@ -747,6 +757,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
stop_glerror();
}
+ // =========== GEOMETRY =============
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update Geom");
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time
@@ -777,6 +788,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLGLState::checkStates();
+ // =========== OCCLUSION =============
+
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
@@ -796,18 +809,24 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
}
gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
+ glClearColor(0.f, 0.f, 0.f, 0.f);
LLGLState::checkStates();
if (!for_snapshot)
{
- if (gFrameCount > 1 && !for_snapshot)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
+
+ // =========== SHADOWS =============
+
+ S32 RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+
+ if(RenderShadowDetail > 0 && gFrameCount > 1)
+ {
gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
}
+ // =========== IMPOSTORS =============
+
LLVertexBuffer::unbind();
LLGLState::checkStates();
@@ -831,6 +850,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
glClear(GL_DEPTH_BUFFER_BIT);
}
+
+ // =========== IMAGES =============
+
//////////////////////////////////////
//
// Update images, using the image stats generated during object update/culling
@@ -869,6 +891,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLGLState::checkStates();
+
+ // =========== SORTING OBJECTS =============
+
///////////////////////////////////
//
// StateSort
@@ -902,6 +927,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLPipeline::sUseOcclusion = occlusion;
+
+ // =========== SKY =============
+
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT("update sky"); //LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
@@ -953,6 +981,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
// gGL.popMatrix();
//}
+
+ // =========== DEFERRED =============
+
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
LLGLState::checkStates();
@@ -961,10 +992,10 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gGL.setColorMask(true, true);
- gPipeline.mRT->deferredScreen.bindTarget();
+ gPipeline.mRT->deferredScreen.bindTarget("", 1);
if (gUseWireframe)
{
- F32 g = 0.5f;
+ constexpr F32 g = 0.5f;
glClearColor(g, g, g, 1.f);
}
else
@@ -973,6 +1004,9 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
}
gPipeline.mRT->deferredScreen.clear();
+
+ // =========== RENDER GEOMETRY =============
+
gGL.setColorMask(true, false);
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
@@ -983,11 +1017,16 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- if (gSavedSettings.getBOOL("RenderDepthPrePass"))
+
+ // =========== RENDER DEPTH PREPASS (UNUSED) =============
+
+ static LLCachedControl<bool> render_depth_pre_pass(gSavedSettings, "RenderDepthPrePass", false);
+
+ if (render_depth_pre_pass)
{
gGL.setColorMask(false, false);
- static const U32 types[] = {
+ constexpr U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY
@@ -1008,6 +1047,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true);
}
+ // =========== UNBIND TEXTURES =============
+
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Texture Unbind");
for (S32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
@@ -1020,11 +1061,15 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
}
}
+ // =========== FLUSH =============
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen);
rt.flush();
+ // =========== RENDER DEFERRED =============
+
if (LLPipeline::sRenderDeferred)
{
gPipeline.renderDeferredLighting();
@@ -1037,10 +1082,14 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLSceneMonitor::getInstance()->capture();
}
+ // =========== RENDER UI =============
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
if (!for_snapshot)
{
+ gGL.flush();
render_ui();
+ gGL.flush();
swap();
}
@@ -1051,8 +1100,6 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats");
- stop_glerror();
-
display_stats();
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
@@ -1201,8 +1248,8 @@ void display_cube_face()
gGL.setColorMask(true, true);
- glClearColor(0, 0, 0, 0);
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ glClearColor(0.f, 0.f, 0.f, 0.f);
+ //gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT);
@@ -1230,14 +1277,14 @@ void display_cube_face()
gGL.setColorMask(true, true);
- gPipeline.mRT->deferredScreen.bindTarget();
+ gPipeline.mRT->deferredScreen.bindTarget("", 1);
if (gUseWireframe)
{
glClearColor(0.5f, 0.5f, 0.5f, 1.f);
}
else
{
- glClearColor(1, 0, 1, 1);
+ glClearColor(1.f, 0.f, 1.f, 1.f);
}
gPipeline.mRT->deferredScreen.clear();
@@ -1278,11 +1325,12 @@ void render_hud_attachments()
{
LLPipeline::sRenderingHUDs = true;
LLCamera hud_cam = *LLViewerCamera::getInstance();
- hud_cam.setOrigin(-1.f,0,0);
- hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1));
+ hud_cam.setOrigin(-1.f, 0.f, 0.f);
+ hud_cam.setAxes(LLVector3(1.f, 0.f, 0.f), LLVector3(0.f, 1.f, 0.f), LLVector3(0.f, 0.f, 1.f));
LLViewerCamera::updateFrustumPlanes(hud_cam, true);
- bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
+ static LLCachedControl<bool> render_hud_particles(gSavedSettings, "RenderHUDParticles", false);
+ bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && render_hud_particles;
//only render hud objects
gPipeline.pushRenderTypeMask();
@@ -1345,7 +1393,7 @@ void render_hud_attachments()
gPipeline.stateSort(hud_cam, result);
- gPipeline.renderGeomPostDeferred(hud_cam);
+ gPipeline.renderGeomPostDeferredOnlyHud(hud_cam);
LLSpatialGroup::sNoDelete = false;
//gPipeline.clearReferences();
@@ -1490,6 +1538,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
LLGLState::checkStates();
+ gPipeline.disableLights();
LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD");
render_hud_elements();
@@ -1509,7 +1558,8 @@ void render_ui(F32 zoom_factor, int subfield)
{
if (!gDisconnected)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D");
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
LLGLState::checkStates();
render_ui_3d();
LLGLState::checkStates();
@@ -1519,10 +1569,16 @@ void render_ui(F32 zoom_factor, int subfield)
render_disconnected_background();
}
}
+ else
+ {
+ // Make sure particle effects disappear
+ LLHUDObject::renderAllForTimer();
+ }
if (render_ui)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D");
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
LLHUDObject::renderAll();
render_ui_2d();
}
@@ -1642,10 +1698,11 @@ void render_ui_3d()
stop_glerror();
gUIProgram.bind();
- gGL.color4f(1, 1, 1, 1);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
// Coordinate axes
- if (gSavedSettings.getBOOL("ShowAxes"))
+ static LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes");
+ if (show_axes())
{
draw_axes();
}
@@ -1665,7 +1722,7 @@ void render_ui_3d()
LLHUDObject::renderAllForTimer();
}
- stop_glerror();
+ LOG_GLERROR("render_ui_3d()");
}
void render_ui_2d()
@@ -1707,7 +1764,7 @@ void render_ui_2d()
gGL.pushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
- gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f);
+ gGL.scalef(LLUI::getScaleFactor().mV[VX], LLUI::getScaleFactor().mV[VY], 1.f);
gGL.translatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgentCamera.mHUDCurZoom;
gGL.scalef(zoom,zoom,1.f);
@@ -1715,7 +1772,7 @@ void render_ui_2d()
gl_rect_2d(-half_width, half_height, half_width, -half_height, false);
gGL.popMatrix();
gUIProgram.unbind();
- stop_glerror();
+ LOG_GLERROR("");
}
@@ -1726,10 +1783,10 @@ void render_ui_2d()
LLView::sIsRectDirty = false;
LLRect t_rect;
- gPipeline.mUIScreen.bindTarget();
+ gPipeline.mUIScreen.bindTarget("", 1);
gGL.setColorMask(true, true);
{
- static const S32 pad = 8;
+ constexpr S32 pad = 8;
LLView::sDirtyRect.mLeft -= pad;
LLView::sDirtyRect.mRight += pad;
@@ -1782,17 +1839,17 @@ void render_ui_2d()
gViewerWindow->draw();
}
-
-
// reset current origin for font rendering, in case of tiling render
LLFontGL::sCurOrigin.set(0, 0);
+
+ LOG_GLERROR("render_ui_2d()");
}
void render_disconnected_background()
{
gUIProgram.bind();
- gGL.color4f(1,1,1,1);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
if (!gDisconnectedImagep && gDisconnected)
{
LL_INFOS() << "Loading last bitmap..." << LL_ENDL;
@@ -1832,7 +1889,7 @@ void render_disconnected_background()
raw->expandToPowerOfTwo();
- gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false );
+ gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
gStartTexture = gDisconnectedImagep;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -1867,6 +1924,5 @@ void render_disconnected_background()
void display_cleanup()
{
- gDisconnectedImagep = NULL;
+ gDisconnectedImagep = nullptr;
}
-