diff options
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
-rw-r--r-- | indra/newview/llviewercamera.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 5566fea89f..f3c64088c9 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -485,7 +485,7 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord y /= gViewerWindow->getDisplayScale().mV[VY]; // should now have the x,y coords of grab_point in screen space - LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled(); + LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); // convert to pixel coordinates S32 int_x = lltrunc(x); @@ -495,14 +495,14 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord if (clamp) { - if (int_x < world_view_rect.mLeft) + if (int_x < world_rect.mLeft) { - out_point.mX = world_view_rect.mLeft; + out_point.mX = world_rect.mLeft; valid = FALSE; } - else if (int_x > world_view_rect.mRight) + else if (int_x > world_rect.mRight) { - out_point.mX = world_view_rect.mRight; + out_point.mX = world_rect.mRight; valid = FALSE; } else @@ -510,14 +510,14 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord out_point.mX = int_x; } - if (int_y < world_view_rect.mBottom) + if (int_y < world_rect.mBottom) { - out_point.mY = world_view_rect.mBottom; + out_point.mY = world_rect.mBottom; valid = FALSE; } - else if (int_y > world_view_rect.mTop) + else if (int_y > world_rect.mTop) { - out_point.mY = world_view_rect.mTop; + out_point.mY = world_rect.mTop; valid = FALSE; } else @@ -531,19 +531,19 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord out_point.mX = int_x; out_point.mY = int_y; - if (int_x < world_view_rect.mLeft) + if (int_x < world_rect.mLeft) { valid = FALSE; } - else if (int_x > world_view_rect.mRight) + else if (int_x > world_rect.mRight) { valid = FALSE; } - if (int_y < world_view_rect.mBottom) + if (int_y < world_rect.mBottom) { valid = FALSE; } - else if (int_y > world_view_rect.mTop) + else if (int_y > world_rect.mTop) { valid = FALSE; } |