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-rwxr-xr-xindra/newview/llvieweraudio.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 3da934b148..885e7d7e92 100755
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -37,6 +37,7 @@
#include "llviewerwindow.h"
#include "llvoiceclient.h"
#include "llviewermedia.h"
+#include "llviewerregion.h"
#include "llprogressview.h"
#include "llcallbacklist.h"
#include "llstartup.h"
@@ -125,7 +126,7 @@ void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI)
break;
default:
- llwarns << "Unknown fading state: " << mFadeState << llendl;
+ LL_WARNS() << "Unknown fading state: " << mFadeState << LL_ENDL;
break;
}
}
@@ -291,7 +292,7 @@ void LLViewerAudio::onTeleportFailed()
if (parcel)
{
mNextStreamURI = parcel->getMusicURL();
- llinfos << "Teleport failed -- setting music stream to " << mNextStreamURI << llendl;
+ LL_INFOS() << "Teleport failed -- setting music stream to " << mNextStreamURI << LL_ENDL;
}
}
mWasPlaying = false;
@@ -309,7 +310,7 @@ void LLViewerAudio::onTeleportFinished(const LLVector3d& pos, const bool& local)
if (parcel)
{
mNextStreamURI = parcel->getMusicURL();
- llinfos << "Intraparcel teleport -- setting music stream to " << mNextStreamURI << llendl;
+ LL_INFOS() << "Intraparcel teleport -- setting music stream to " << mNextStreamURI << LL_ENDL;
}
}
mWasPlaying = false;
@@ -319,7 +320,7 @@ void init_audio()
{
if (!gAudiop)
{
- llwarns << "Failed to create an appropriate Audio Engine" << llendl;
+ LL_WARNS() << "Failed to create an appropriate Audio Engine" << LL_ENDL;
return;
}
LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
@@ -400,7 +401,7 @@ void audio_update_volume(bool force_update)
gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
if(!LLViewerCamera::getInstance()->cameraUnderWater())
- gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
+ gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
else
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelUnderwaterRolloff"));
@@ -494,18 +495,18 @@ void audio_update_wind(bool force_update)
LLViewerRegion* region = gAgent.getRegion();
if (region)
{
- // Scale down the contribution of weather-simulation wind to the
- // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s
- // whereas steady-state avatar walk velocity is only 3.2 m/s.
- // Without this the world feels desolate on first login when you are
- // standing still.
- static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
- LLVector3 scaled_wind_vec = gWindVec * wind_level;
-
- // Mix in the avatar's motion, subtract because when you walk north,
- // the apparent wind moves south.
- LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity();
-
+ // Scale down the contribution of weather-simulation wind to the
+ // ambient wind noise. Wind velocity averages 3.5 m/s, with gusts to 7 m/s
+ // whereas steady-state avatar walk velocity is only 3.2 m/s.
+ // Without this the world feels desolate on first login when you are
+ // standing still.
+ static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
+ LLVector3 scaled_wind_vec = gWindVec * wind_level;
+
+ // Mix in the avatar's motion, subtract because when you walk north,
+ // the apparent wind moves south.
+ LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity();
+
// rotate the wind vector to be listener (agent) relative
gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( final_wind_vec );