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-rw-r--r--indra/newview/llvieweraudio.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index b3b4f43e57..aa0cbac91f 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -390,6 +390,7 @@ void init_audio()
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndRestart")));
+ gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndChatMention")));
}
audio_update_volume(true);
@@ -541,8 +542,8 @@ void audio_update_wind(bool force_update)
// whereas steady-state avatar walk velocity is only 3.2 m/s.
// Without this the world feels desolate on first login when you are
// standing still.
- const F32 WIND_LEVEL = 0.5f;
- LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL;
+ static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
+ LLVector3 scaled_wind_vec = gWindVec * wind_level;
// Mix in the avatar's motion, subtract because when you walk north,
// the apparent wind moves south.