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Diffstat (limited to 'indra/newview/lltracker.cpp')
-rwxr-xr-xindra/newview/lltracker.cpp152
1 files changed, 87 insertions, 65 deletions
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index cbd16e873d..73ceb783b5 100755
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -167,6 +167,7 @@ void LLTracker::render3D()
}
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
+ static LLUIColor map_track_color_under = LLUIColorTable::instance().getColor("MapTrackColorUnder", LLColor4::white);
// Arbitary location beacon
if( instance()->mIsTrackingLocation )
@@ -187,7 +188,7 @@ void LLTracker::render3D()
}
else
{
- renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
+ renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLocationName );
}
}
@@ -229,7 +230,7 @@ void LLTracker::render3D()
// and back again
instance()->mHasReachedLandmark = FALSE;
}
- renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
+ renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLandmarkName );
}
}
@@ -258,7 +259,7 @@ void LLTracker::render3D()
}
else
{
- renderBeacon( av_tracker.getGlobalPos(), map_track_color,
+ renderBeacon( av_tracker.getGlobalPos(), map_track_color, map_track_color_under,
instance()->mBeaconText, av_tracker.getName() );
}
}
@@ -412,7 +413,7 @@ const std::string& LLTracker::getTrackedLocationName()
return instance()->mTrackedLocationName;
}
-F32 pulse_func(F32 t, F32 z)
+F32 pulse_func(F32 t, F32 z, bool tracking_avatar, std::string direction)
{
if (!LLTracker::sCheesyBeacon)
{
@@ -420,8 +421,15 @@ F32 pulse_func(F32 t, F32 z)
}
t *= F_PI;
- z -= t*64.f - 256.f;
-
+ if ("DOWN" == direction)
+ {
+ z += t*64.f - 256.f;
+ }
+ else
+ {
+ z -= t*64.f - 256.f;
+ }
+
F32 a = cosf(z*F_PI/512.f)*10.0f;
a = llmax(a, 9.9f);
a -= 9.9f;
@@ -474,10 +482,78 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
gGL.end();
}
+void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
+{
+ const U32 BEACON_VERTS = 256;
+ F32 step;
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ if ("DOWN" == direction)
+ {
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
+ draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
+ step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
+ }
+ else
+ {
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
+ step = pos_agent.mV[2] / BEACON_VERTS;
+ }
+
+ gGL.color4fv(fogged_color.mV);
+
+ LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
+ F32 t = gRenderStartTime.getElapsedTimeF32();
+
+ for (U32 i = 0; i < BEACON_VERTS; i++)
+ {
+ F32 x = x_axis.mV[0];
+ F32 y = x_axis.mV[1];
+
+ F32 z = i * step;
+ F32 z_next = (i+1)*step;
+
+ bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
+ F32 a = pulse_func(t, z, tracking_avatar, direction);
+ F32 an = pulse_func(t, z_next, tracking_avatar, direction);
+
+ LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
+ LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
+ LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
+ LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
+
+ a *= 2.f;
+ a += 1.0f;
+
+ an *= 2.f;
+ an += 1.0f;
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(-x*a, -y*a, z);
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(-x*an, -y*an, z_next);
+
+ gGL.color4fv(c_col.mV);
+ gGL.vertex3f(0, 0, z);
+ gGL.color4fv(col_next.mV);
+ gGL.vertex3f(0, 0, z_next);
+
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(x*a,y*a,z);
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(x*an,y*an,z_next);
+ gGL.end();
+ }
+ gGL.popMatrix();
+}
// static
void LLTracker::renderBeacon(LLVector3d pos_global,
- const LLColor4& color,
+ const LLColor4& color,
+ const LLColor4& color_under,
LLHUDText* hud_textp,
const std::string& label )
{
@@ -497,9 +573,11 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
}
LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor();
+ LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getFogColor();
F32 FADE_DIST = 3.f;
fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
+ fogged_color_under.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
@@ -508,64 +586,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- {
- gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
-
- draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
-
- gGL.color4fv(fogged_color.mV);
- const U32 BEACON_VERTS = 256;
- const F32 step = 1024.0f/BEACON_VERTS;
-
- LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
- F32 t = gRenderStartTime.getElapsedTimeF32();
- F32 dr = dist/LLViewerCamera::getInstance()->getFar();
-
- for (U32 i = 0; i < BEACON_VERTS; i++)
- {
- F32 x = x_axis.mV[0];
- F32 y = x_axis.mV[1];
-
- F32 z = i * step;
- F32 z_next = (i+1)*step;
-
- F32 a = pulse_func(t, z);
- F32 an = pulse_func(t, z_next);
-
- LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
- LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
- LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
- LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
-
- a *= 2.f;
- a += 1.0f+dr;
-
- an *= 2.f;
- an += 1.0f+dr;
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(-x*a, -y*a, z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(-x*an, -y*an, z_next);
-
- gGL.color4fv(c_col.mV);
- gGL.vertex3f(0, 0, z);
- gGL.color4fv(col_next.mV);
- gGL.vertex3f(0, 0, z_next);
-
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(x*a,y*a,z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(x*an,y*an,z_next);
-
- gGL.end();
- }
- }
- gGL.popMatrix();
+ LLTracker::drawBeacon(pos_agent, "DOWN", fogged_color, dist);
+ LLTracker::drawBeacon(pos_agent, "UP", fogged_color_under, dist);
std::string text;
text = llformat( "%.0f m", to_vec.magVec());