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path: root/indra/newview/lltooldraganddrop.cpp
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Diffstat (limited to 'indra/newview/lltooldraganddrop.cpp')
-rw-r--r--indra/newview/lltooldraganddrop.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 81dcfb6a4f..2d0a14dc70 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -363,28 +363,28 @@ LLToolDragAndDrop::dragOrDrop3dImpl LLToolDragAndDrop::LLDragAndDropDictionary::
{
return (entry->mFunctions[(U8)drop_target]);
}
- return &dad3dNULL;
+ return &LLToolDragAndDrop::dad3dNULL;
}
LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
{
// DT_NONE DT_SELF DT_AVATAR DT_OBJECT DT_LAND
// |--------------|---------------------------|---------------------------|-------------------------------|--------------|
- addEntry(DAD_NONE, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL));
- addEntry(DAD_TEXTURE, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dTextureObject, &dad3dNULL));
- addEntry(DAD_SOUND, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_LANDMARK, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_SCRIPT, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dRezScript, &dad3dNULL));
- addEntry(DAD_CLOTHING, new DragAndDropEntry(&dad3dNULL, &dad3dWearItem, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_OBJECT, new DragAndDropEntry(&dad3dNULL, &dad3dRezAttachmentFromInv, &dad3dGiveInventoryObject, &dad3dRezObjectOnObject, &dad3dRezObjectOnLand));
- addEntry(DAD_NOTECARD, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_CATEGORY, new DragAndDropEntry(&dad3dNULL, &dad3dWearCategory, &dad3dGiveInventoryCategory,&dad3dUpdateInventoryCategory, &dad3dNULL));
- addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL));
- addEntry(DAD_BODYPART, new DragAndDropEntry(&dad3dNULL, &dad3dWearItem, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_ANIMATION, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_GESTURE, new DragAndDropEntry(&dad3dNULL, &dad3dActivateGesture, &dad3dGiveInventory, &dad3dUpdateInventory, &dad3dNULL));
- addEntry(DAD_LINK, new DragAndDropEntry(&dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL, &dad3dNULL));
+ addEntry(DAD_NONE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_TEXTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dTextureObject, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SOUND, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_CALLINGCARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_LANDMARK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_SCRIPT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dRezScript, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_CLOTHING, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_OBJECT, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv, &LLToolDragAndDrop::dad3dGiveInventoryObject, &LLToolDragAndDrop::dad3dRezObjectOnObject, &LLToolDragAndDrop::dad3dRezObjectOnLand));
+ addEntry(DAD_NOTECARD, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory, &LLToolDragAndDrop::dad3dGiveInventoryCategory,&LLToolDragAndDrop::dad3dUpdateInventoryCategory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_BODYPART, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL));
+ addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL));
// TODO: animation on self could play it? edit it?
// TODO: gesture on self could play it? edit it?
};