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-rw-r--r--indra/newview/lltexturectrl.cpp46
1 files changed, 16 insertions, 30 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index ec36cf48c2..007eb8e33f 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -39,7 +39,7 @@
#include "llfocusmgr.h"
#include "llviewertexture.h"
#include "llfolderview.h"
-#include "llfoldervieweventlistener.h"
+#include "llfolderviewmodel.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
@@ -58,6 +58,7 @@
#include "lltoolmgr.h"
#include "lltoolpipette.h"
#include "llfiltereditor.h"
+#include "llwindow.h"
#include "lltool.h"
#include "llviewerwindow.h"
@@ -186,7 +187,7 @@ protected:
F32 mContextConeOpacity;
LLSaveFolderState mSavedFolderState;
BOOL mSelectedItemPinned;
-
+
LLRadioGroup* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
@@ -372,7 +373,7 @@ BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
{
if (!root_folder->getCurSelectedItem())
{
- LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
+ LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID());
if (itemp)
{
root_folder->setSelection(itemp, FALSE, FALSE);
@@ -454,7 +455,7 @@ BOOL LLFloaterTexturePicker::postBuild()
// Commented out to scroll to currently selected texture. See EXT-5403.
// // store this filter as the default one
- // mInventoryPanel->getRootFolder()->getFilter()->markDefault();
+ // mInventoryPanel->getRootFolder()->getFilter().markDefault();
// Commented out to stop opening all folders with textures
// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
@@ -637,11 +638,10 @@ void LLFloaterTexturePicker::draw()
LLFolderView* folder_view = mInventoryPanel->getRootFolder();
if (!folder_view) return;
- LLInventoryFilter* filter = folder_view->getFilter();
- if (!filter) return;
+ LLFolderViewFilter& filter = static_cast<LLFolderViewModelInventory*>(folder_view->getFolderViewModel())->getFilter();
- bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
- filter->isNotDefault();
+ bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() &&
+ filter.isNotDefault();
// After inventory panel filter is applied we have to update
// constraint rect for the selected item because of folder view
@@ -651,26 +651,12 @@ void LLFloaterTexturePicker::draw()
if (!is_filter_active && !mSelectedItemPinned)
{
folder_view->setPinningSelectedItem(mSelectedItemPinned);
- folder_view->dirtyFilter();
- folder_view->arrangeFromRoot();
-
+ folder_view->getViewModelItem()->dirtyFilter();
mSelectedItemPinned = TRUE;
}
}
}
-// static
-/*
-void LLFloaterTexturePicker::onSaveAnotherCopyDialog( S32 option, void* userdata )
-{
- LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- if( 0 == option )
- {
- self->copyToInventoryFinal();
- }
-}
-*/
-
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only)
{
LLViewerInventoryCategory::cat_array_t cats;
@@ -815,7 +801,7 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
if (items.size())
{
LLFolderViewItem* first_item = items.front();
- LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
+ LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID());
mNoCopyTextureSelected = FALSE;
if (itemp)
{
@@ -1011,7 +997,7 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
else if (mInventoryPanel->getFilterSubString().empty())
{
// first letter in search term, save existing folder open state
- if (!mInventoryPanel->getRootFolder()->isFilterModified())
+ if (!mInventoryPanel->getFilter().isNotDefault())
{
mSavedFolderState.setApply(FALSE);
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
@@ -1325,7 +1311,7 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
-
+
if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work.
{
setTentative( FALSE );
@@ -1337,10 +1323,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
}
else
{
- mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
- lldebugs << "mImageItemID: " << mImageItemID << llendl;
- mImageAssetID = floaterp->getAssetID();
- lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
+ mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
+ lldebugs << "mImageItemID: " << mImageItemID << llendl;
+ mImageAssetID = floaterp->getAssetID();
+ lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
}
if (op == TEXTURE_SELECT && mOnSelectCallback)