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-rw-r--r--indra/newview/lltexturecache.cpp4616
1 files changed, 2308 insertions, 2308 deletions
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index 941e10b858..cb08421606 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -1,2308 +1,2308 @@
-/**
- * @file lltexturecache.cpp
- * @brief Object which handles local texture caching
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lltexturecache.h"
-
-#include "llapr.h"
-#include "lldir.h"
-#include "llimage.h"
-#include "llimagej2c.h" // for version control
-#include "lllfsthread.h"
-#include "llviewercontrol.h"
-
-// Included to allow LLTextureCache::purgeTextures() to pause watchdog timeout
-#include "llappviewer.h"
-#include "llmemory.h"
-
-// Cache organization:
-// cache/texture.entries
-// Unordered array of Entry structs
-// cache/texture.cache
-// First TEXTURE_CACHE_ENTRY_SIZE bytes of each texture in texture.entries in same order
-// cache/textures/[0-F]/UUID.texture
-// Actual texture body files
-
-//note: there is no good to define 1024 for TEXTURE_CACHE_ENTRY_SIZE while FIRST_PACKET_SIZE is 600 on sim side.
-const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024;
-const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit
-const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate)
-const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
-const S32 TEXTURE_FAST_CACHE_DATA_SIZE = 16 * 16 * 4;
-const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = TEXTURE_FAST_CACHE_DATA_SIZE + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
-const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
-const F32 TEXTURE_PRUNING_MAX_TIME = 15.f;
-
-class LLTextureCacheWorker : public LLWorkerClass
-{
- friend class LLTextureCache;
-
-private:
- class ReadResponder : public LLLFSThread::Responder
- {
- public:
- ReadResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
- ~ReadResponder() {}
- void completed(S32 bytes)
- {
- mCache->lockWorkers();
- LLTextureCacheWorker* reader = mCache->getReader(mHandle);
- if (reader) reader->ioComplete(bytes);
- mCache->unlockWorkers();
- }
- LLTextureCache* mCache;
- LLTextureCacheWorker::handle_t mHandle;
- };
-
- class WriteResponder : public LLLFSThread::Responder
- {
- public:
- WriteResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
- ~WriteResponder() {}
- void completed(S32 bytes)
- {
- mCache->lockWorkers();
- LLTextureCacheWorker* writer = mCache->getWriter(mHandle);
- if (writer) writer->ioComplete(bytes);
- mCache->unlockWorkers();
- }
- LLTextureCache* mCache;
- LLTextureCacheWorker::handle_t mHandle;
- };
-
-public:
- LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id,
- const U8* data, S32 datasize, S32 offset,
- S32 imagesize, // for writes
- LLTextureCache::Responder* responder)
- : LLWorkerClass(cache, "LLTextureCacheWorker"),
- mID(id),
- mCache(cache),
- mReadData(NULL),
- mWriteData(data),
- mDataSize(datasize),
- mOffset(offset),
- mImageSize(imagesize),
- mImageFormat(IMG_CODEC_J2C),
- mImageLocal(false),
- mResponder(responder),
- mFileHandle(LLLFSThread::nullHandle()),
- mBytesToRead(0),
- mBytesRead(0)
- {
- }
- ~LLTextureCacheWorker()
- {
- llassert_always(!haveWork());
- ll_aligned_free_16(mReadData);
- }
-
- // override this interface
- virtual bool doRead() = 0;
- virtual bool doWrite() = 0;
-
- virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
-
- handle_t read() { addWork(0); return mRequestHandle; }
- handle_t write() { addWork(1); return mRequestHandle; }
- bool complete() { return checkWork(); }
- void ioComplete(S32 bytes)
- {
- mBytesRead = bytes;
- }
-
-private:
- virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
- virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
- virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
-
-protected:
- LLTextureCache* mCache;
- LLUUID mID;
-
- U8* mReadData;
- const U8* mWriteData;
- S32 mDataSize;
- S32 mOffset;
- S32 mImageSize;
- EImageCodec mImageFormat;
- bool mImageLocal;
- LLPointer<LLTextureCache::Responder> mResponder;
- LLLFSThread::handle_t mFileHandle;
- S32 mBytesToRead;
- LLAtomicS32 mBytesRead;
-};
-
-class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker
-{
-public:
- LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id,
- U8* data, S32 datasize, S32 offset,
- S32 imagesize, // for writes
- LLTextureCache::Responder* responder)
- : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
- mFileName(filename)
-
- {
- }
-
- virtual bool doRead();
- virtual bool doWrite();
-
-private:
- std::string mFileName;
-};
-
-bool LLTextureCacheLocalFileWorker::doRead()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool());
-
- if (local_size > 0 && mFileName.size() > 4)
- {
- mDataSize = local_size; // Only a complete file is valid
-
- std::string extension = mFileName.substr(mFileName.size() - 3, 3);
-
- mImageFormat = LLImageBase::getCodecFromExtension(extension);
-
- if (mImageFormat == IMG_CODEC_INVALID)
- {
-// LL_WARNS() << "Unrecognized file extension " << extension << " for local texture " << mFileName << LL_ENDL;
- mDataSize = 0; // no data
- return true;
- }
- }
- else
- {
- // file doesn't exist
- mDataSize = 0; // no data
- return true;
- }
-
- if (!mDataSize || mDataSize > local_size)
- {
- mDataSize = local_size;
- }
- mReadData = (U8*)ll_aligned_malloc_16(mDataSize);
-
- S32 bytes_read = LLAPRFile::readEx(mFileName, mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool());
-
- if (bytes_read != mDataSize)
- {
-// LL_WARNS() << "Error reading file from local cache: " << mFileName
-// << " Bytes: " << mDataSize << " Offset: " << mOffset
-// << " / " << mDataSize << LL_ENDL;
- mDataSize = 0;
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- }
- else
- {
- mImageSize = local_size;
- mImageLocal = true;
- }
- return true;
-}
-
-bool LLTextureCacheLocalFileWorker::doWrite()
-{
- // no writes for local files
- return false;
-}
-
-class LLTextureCacheRemoteWorker : public LLTextureCacheWorker
-{
-public:
- LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id,
- const U8* data, S32 datasize, S32 offset,
- S32 imagesize, // for writes
- LLPointer<LLImageRaw> raw, S32 discardlevel,
- LLTextureCache::Responder* responder)
- : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
- mState(INIT),
- mRawImage(raw),
- mRawDiscardLevel(discardlevel)
- {
- }
-
- virtual bool doRead();
- virtual bool doWrite();
-
-private:
- enum e_state
- {
- INIT = 0,
- LOCAL = 1,
- CACHE = 2,
- HEADER = 3,
- BODY = 4
- };
-
- e_state mState;
- LLPointer<LLImageRaw> mRawImage;
- S32 mRawDiscardLevel;
-};
-
-
-//virtual
-void LLTextureCacheWorker::startWork(S32 param)
-{
-}
-
-// This is where a texture is read from the cache system (header and body)
-// Current assumption are:
-// - the whole data are in a raw form, will be stored at mReadData
-// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
-// - the code supports offset reading but this is actually never exercised in the viewer
-bool LLTextureCacheRemoteWorker::doRead()
-{
- LL_PROFILE_ZONE_SCOPED;
- bool done = false;
- S32 idx = -1;
-
- S32 local_size = 0;
- std::string local_filename;
-
- // First state / stage : find out if the file is local
- if (mState == INIT)
- {
-#if 0
- std::string filename = mCache->getLocalFileName(mID);
- // Is it a JPEG2000 file?
- {
- local_filename = filename + ".j2c";
- local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
- if (local_size > 0)
- {
- mImageFormat = IMG_CODEC_J2C;
- }
- }
- // If not, is it a jpeg file?
- if (local_size == 0)
- {
- local_filename = filename + ".jpg";
- local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
- if (local_size > 0)
- {
- mImageFormat = IMG_CODEC_JPEG;
- mDataSize = local_size; // Only a complete .jpg file is valid
- }
- }
- // Hmm... What about a targa file? (used for UI texture mostly)
- if (local_size == 0)
- {
- local_filename = filename + ".tga";
- local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
- if (local_size > 0)
- {
- mImageFormat = IMG_CODEC_TGA;
- mDataSize = local_size; // Only a complete .tga file is valid
- }
- }
- // Determine the next stage: if we found a file, then LOCAL else CACHE
- mState = (local_size > 0 ? LOCAL : CACHE);
-
- llassert_always(mState == CACHE) ;
-#else
- mState = CACHE;
-#endif
- }
-
- // Second state / stage : if the file is local, load it and leave
- if (!done && (mState == LOCAL))
- {
- llassert(local_size != 0); // we're assuming there is a non empty local file here...
- if (!mDataSize || mDataSize > local_size)
- {
- mDataSize = local_size;
- }
- // Allocate read buffer
- mReadData = (U8*)ll_aligned_malloc_16(mDataSize);
-
- if (mReadData)
- {
- S32 bytes_read = LLAPRFile::readEx( local_filename,
- mReadData,
- mOffset,
- mDataSize,
- mCache->getLocalAPRFilePool());
-
- if (bytes_read != mDataSize)
- {
- LL_WARNS() << "Error reading file from local cache: " << local_filename
- << " Bytes: " << mDataSize << " Offset: " << mOffset
- << " / " << mDataSize << LL_ENDL;
- mDataSize = 0;
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- }
- else
- {
- mImageSize = local_size;
- mImageLocal = true;
- }
- }
- else
- {
- LL_WARNS() << "Error allocating memory for cache: " << local_filename
- << " of size: " << mDataSize << LL_ENDL;
- mDataSize = 0;
- }
- // We're done...
- done = true;
- }
-
- // Second state / stage : identify the cache or not...
- if (!done && (mState == CACHE))
- {
- LLTextureCache::Entry entry ;
- idx = mCache->getHeaderCacheEntry(mID, entry);
- if (idx < 0)
- {
- // The texture is *not* cached. We're done here...
- mDataSize = 0; // no data
- done = true;
- }
- else
- {
- mImageSize = entry.mImageSize ;
- // If the read offset is bigger than the header cache, we read directly from the body
- // Note that currently, we *never* read with offset from the cache, so the result is *always* HEADER
- mState = mOffset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
- }
- }
-
- // Third state / stage : read data from the header cache (texture.entries) file
- if (!done && (mState == HEADER))
- {
- llassert_always(idx >= 0); // we need an entry here or reading the header makes no sense
- llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
- S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
- // Compute the size we need to read (in bytes)
- S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
- size = llmin(size, mDataSize);
- // Allocate the read buffer
- mReadData = (U8*)ll_aligned_malloc_16(size);
- if (mReadData)
- {
- S32 bytes_read = LLAPRFile::readEx(mCache->mHeaderDataFileName,
- mReadData, offset, size, mCache->getLocalAPRFilePool());
- if (bytes_read != size)
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " incorrect number of bytes read from header: " << bytes_read
- << " / " << size << LL_ENDL;
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- mDataSize = -1; // failed
- done = true;
- }
- // If we already read all we expected, we're actually done
- if (mDataSize <= bytes_read)
- {
- done = true;
- }
- else
- {
- mState = BODY;
- }
- }
- else
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
- mReadData = NULL;
- mDataSize = -1; // failed
- done = true;
- }
- }
-
- // Fourth state / stage : read the rest of the data from the UUID based cached file
- if (!done && (mState == BODY))
- {
- std::string filename = mCache->getTextureFileName(mID);
- S32 filesize = LLAPRFile::size(filename, mCache->getLocalAPRFilePool());
-
- if (filesize && (filesize + TEXTURE_CACHE_ENTRY_SIZE) > mOffset)
- {
- S32 max_datasize = TEXTURE_CACHE_ENTRY_SIZE + filesize - mOffset;
- mDataSize = llmin(max_datasize, mDataSize);
-
- S32 data_offset, file_size, file_offset;
-
- // Reserve the whole data buffer first
- U8* data = (U8*)ll_aligned_malloc_16(mDataSize);
- if (data)
- {
- // Set the data file pointers taking the read offset into account. 2 cases:
- if (mOffset < TEXTURE_CACHE_ENTRY_SIZE)
- {
- // Offset within the header record. That means we read something from the header cache.
- // Note: most common case is (mOffset = 0), so this is the "normal" code path.
- data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset; // i.e. TEXTURE_CACHE_ENTRY_SIZE if mOffset nul (common case)
- file_offset = 0;
- file_size = mDataSize - data_offset;
- // Copy the raw data we've been holding from the header cache into the new sized buffer
- llassert_always(mReadData);
- memcpy(data, mReadData, data_offset);
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- }
- else
- {
- // Offset bigger than the header record. That means we haven't read anything yet.
- data_offset = 0;
- file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
- file_size = mDataSize;
- // No data from header cache to copy in that case, we skipped it all
- }
-
- // Now use that buffer as the object read buffer
- llassert_always(mReadData == NULL);
- mReadData = data;
-
- // Read the data at last
- S32 bytes_read = LLAPRFile::readEx(filename,
- mReadData + data_offset,
- file_offset, file_size,
- mCache->getLocalAPRFilePool());
- if (bytes_read != file_size)
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " incorrect number of bytes read from body: " << bytes_read
- << " / " << file_size << LL_ENDL;
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- mDataSize = -1; // failed
- done = true;
- }
- }
- else
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- mDataSize = -1; // failed
- done = true;
- }
- }
- else
- {
- // No body, we're done.
- mDataSize = llmax(TEXTURE_CACHE_ENTRY_SIZE - mOffset, 0);
- LL_DEBUGS() << "No body file for: " << filename << LL_ENDL;
- }
- // Nothing else to do at that point...
- done = true;
- }
-
- // Clean up and exit
- return done;
-}
-
-// This is where *everything* about a texture is written down in the cache system (entry map, header and body)
-// Current assumption are:
-// - the whole data are in a raw form, starting at mWriteData
-// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
-// - the code *does not* support offset writing so there are no difference between buffer addresses and start of data
-bool LLTextureCacheRemoteWorker::doWrite()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool done = false;
- S32 idx = -1;
-
- // First state / stage : check that what we're trying to cache is in an OK shape
- if (mState == INIT)
- {
- if ((mOffset != 0) // We currently do not support write offsets
- || (mDataSize <= 0) // Things will go badly wrong if mDataSize is nul or negative...
- || (mImageSize < mDataSize)
- || (mRawDiscardLevel < 0)
- || (mRawImage->isBufferInvalid())) // decode failed or malfunctioned, don't write
- {
- LL_WARNS() << "INIT state check failed for image: " << mID << " Size: " << mImageSize << " DataSize: " << mDataSize << " Discard:" << mRawDiscardLevel << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- else
- {
- mState = CACHE;
- }
- }
-
- // No LOCAL state for write(): because it doesn't make much sense to cache a local file...
-
- // Second state / stage : set an entry in the headers entry (texture.entries) file
- if (!done && (mState == CACHE))
- {
- bool alreadyCached = false;
- LLTextureCache::Entry entry;
-
- // Checks if this image is already in the entry list
- idx = mCache->getHeaderCacheEntry(mID, entry);
- if(idx < 0)
- {
- idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry.
- if(idx >= 0)
- {
- // write to the fast cache.
- // mRawImage is not entirely safe here since it is a pointer to one owned by cache worker,
- // it could have been retrieved via getRequestFinished() and then modified.
- // If writeToFastCache crashes, something is wrong around fetch worker.
- if(!mCache->writeToFastCache(mID, idx, mRawImage, mRawDiscardLevel))
- {
- LL_WARNS() << "writeToFastCache failed" << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- }
- }
- else
- {
- alreadyCached = mCache->updateEntry(idx, entry, mImageSize, mDataSize); // update the existing entry.
- }
-
- if (!done)
- {
- if (idx < 0)
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " Unable to create header entry for writing!" << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- else
- {
- if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE))
- {
- // Small texture already cached case: we're done with writing
- done = true;
- }
- else
- {
- // If the texture has already been cached, we don't resave the header and go directly to the body part
- mState = alreadyCached ? BODY : HEADER;
- }
- }
- }
- }
-
-
- // Third stage / state : write the header record in the header file (texture.cache)
- if (!done && (mState == HEADER))
- {
- if (idx < 0) // we need an entry here or storing the header makes no sense
- {
- LL_WARNS() << "index check failed" << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- else
- {
- S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE; // skip to the correct spot in the header file
- S32 size = TEXTURE_CACHE_ENTRY_SIZE; // record size is fixed for the header
- S32 bytes_written;
-
- if (mDataSize < TEXTURE_CACHE_ENTRY_SIZE)
- {
- // We need to write a full record in the header cache so, if the amount of data is smaller
- // than a record, we need to transfer the data to a buffer padded with 0 and write that
- U8* padBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_CACHE_ENTRY_SIZE);
- memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE); // Init with zeros
- memcpy(padBuffer, mWriteData, mDataSize); // Copy the write buffer
- bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size, mCache->getLocalAPRFilePool());
- ll_aligned_free_16(padBuffer);
- }
- else
- {
- // Write the header record (== first TEXTURE_CACHE_ENTRY_SIZE bytes of the raw file) in the header file
- bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool());
- }
-
- if (bytes_written <= 0)
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " Unable to write header entry!" << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
-
- // If we wrote everything (may be more with padding) in the header cache,
- // we're done so we don't have a body to store
- if (mDataSize <= bytes_written)
- {
- done = true;
- }
- else
- {
- mState = BODY;
- }
- }
- }
-
- // Fourth stage / state : write the body file, i.e. the rest of the texture in a "UUID" file name
- if (!done && (mState == BODY))
- {
- if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE) // wouldn't make sense to be here otherwise...
- {
- LL_WARNS() << "mDataSize check failed" << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- else
- {
- S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE;
-
- {
- // build the cache file name from the UUID
- std::string filename = mCache->getTextureFileName(mID);
- // LL_INFOS() << "Writing Body: " << filename << " Bytes: " << file_offset+file_size << LL_ENDL;
- S32 bytes_written = LLAPRFile::writeEx(filename,
- mWriteData + TEXTURE_CACHE_ENTRY_SIZE,
- 0, file_size,
- mCache->getLocalAPRFilePool());
- if (bytes_written <= 0)
- {
- LL_WARNS() << "LLTextureCacheWorker: " << mID
- << " incorrect number of bytes written to body: " << bytes_written
- << " / " << file_size << LL_ENDL;
- mDataSize = -1; // failed
- done = true;
- }
- }
-
- // Nothing else to do at that point...
- done = true;
- }
- }
- mRawImage = NULL;
-
- // Clean up and exit
- return done;
-}
-
-//virtual
-bool LLTextureCacheWorker::doWork(S32 param)
-{
- LL_PROFILE_ZONE_SCOPED;
- bool res = false;
- if (param == 0) // read
- {
- res = doRead();
- }
- else if (param == 1) // write
- {
- res = doWrite();
- }
- else
- {
- llassert_always(0);
- }
- return res;
-}
-
-//virtual (WORKER THREAD)
-void LLTextureCacheWorker::finishWork(S32 param, bool completed)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if (mResponder.notNull())
- {
- bool success = (completed && mDataSize > 0);
- if (param == 0)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read");
- // read
- if (success)
- {
- mResponder->setData(mReadData, mDataSize, mImageSize, mImageFormat, mImageLocal);
- mReadData = NULL; // responder owns data
- mDataSize = 0;
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail");
- ll_aligned_free_16(mReadData);
- mReadData = NULL;
- }
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write");
- // write
- mWriteData = NULL; // we never owned data
- mDataSize = 0;
- }
- mCache->addCompleted(mResponder, success);
- }
-}
-
-//virtual (MAIN THREAD)
-void LLTextureCacheWorker::endWork(S32 param, bool aborted)
-{
- LL_PROFILE_ZONE_SCOPED;
- if (aborted)
- {
- // Let the destructor handle any cleanup
- return;
- }
- switch(param)
- {
- default:
- case 0: // read
- case 1: // write
- {
- if (mDataSize < 0)
- {
- // failed
- mCache->removeFromCache(mID);
- }
- break;
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-LLTextureCache::LLTextureCache(bool threaded)
- : LLWorkerThread("TextureCache", threaded),
- mWorkersMutex(),
- mHeaderMutex(),
- mListMutex(),
- mFastCacheMutex(),
- mHeaderAPRFile(NULL),
- mReadOnly(true), //do not allow to change the texture cache until setReadOnly() is called.
- mTexturesSizeTotal(0),
- mDoPurge(false),
- mFastCachep(NULL),
- mFastCachePoolp(NULL),
- mFastCachePadBuffer(NULL)
-{
- mHeaderAPRFilePoolp = new LLVolatileAPRPool(); // is_local = true, because this pool is for headers, headers are under own mutex
-}
-
-LLTextureCache::~LLTextureCache()
-{
- clearDeleteList() ;
- writeUpdatedEntries() ;
- delete mFastCachep;
- delete mFastCachePoolp;
- delete mHeaderAPRFilePoolp;
- ll_aligned_free_16(mFastCachePadBuffer);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-//virtual
-size_t LLTextureCache::update(F32 max_time_ms)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- static LLFrameTimer timer ;
- static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds.
-
- size_t res;
- res = LLWorkerThread::update(max_time_ms);
-
- mListMutex.lock();
- handle_list_t priorty_list = mPrioritizeWriteList; // copy list
- mPrioritizeWriteList.clear();
- responder_list_t completed_list = mCompletedList; // copy list
- mCompletedList.clear();
- mListMutex.unlock();
-
- // call 'completed' with workers list unlocked (may call readComplete() or writeComplete()
- for (responder_list_t::iterator iter1 = completed_list.begin();
- iter1 != completed_list.end(); ++iter1)
- {
- Responder *responder = iter1->first;
- bool success = iter1->second;
- responder->completed(success);
- }
-
- if(!res && timer.getElapsedTimeF32() > MAX_TIME_INTERVAL)
- {
- timer.reset() ;
- writeUpdatedEntries() ;
- }
-
- return res;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// search for local copy of UUID-based image file
-std::string LLTextureCache::getLocalFileName(const LLUUID& id)
-{
- // Does not include extension
- std::string idstr = id.asString();
- // TODO: should we be storing cached textures in skin directory?
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_LOCAL_ASSETS, idstr);
- return filename;
-}
-
-std::string LLTextureCache::getTextureFileName(const LLUUID& id)
-{
- std::string idstr = id.asString();
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string filename = mTexturesDirName + delem + idstr[0] + delem + idstr + ".texture";
- return filename;
-}
-
-//debug
-bool LLTextureCache::isInCache(const LLUUID& id)
-{
- LLMutexLock lock(&mHeaderMutex);
- id_map_t::const_iterator iter = mHeaderIDMap.find(id);
-
- return (iter != mHeaderIDMap.end()) ;
-}
-
-//debug
-bool LLTextureCache::isInLocal(const LLUUID& id)
-{
- S32 local_size = 0;
- std::string local_filename;
-
- std::string filename = getLocalFileName(id);
- // Is it a JPEG2000 file?
- {
- local_filename = filename + ".j2c";
- local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
- if (local_size > 0)
- {
- return true ;
- }
- }
-
- // If not, is it a jpeg file?
- {
- local_filename = filename + ".jpg";
- local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
- if (local_size > 0)
- {
- return true ;
- }
- }
-
- // Hmm... What about a targa file? (used for UI texture mostly)
- {
- local_filename = filename + ".tga";
- local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
- if (local_size > 0)
- {
- return true ;
- }
- }
-
- return false ;
-}
-//////////////////////////////////////////////////////////////////////////////
-
-//static
-F32 LLTextureCache::sHeaderCacheVersion = 1.71f;
-U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures.
-S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
-std::string LLTextureCache::sHeaderCacheEncoderVersion = LLImageJ2C::getEngineInfo();
-
-#if defined(ADDRESS_SIZE)
-U32 LLTextureCache::sHeaderCacheAddressSize = ADDRESS_SIZE;
-#else
-U32 LLTextureCache::sHeaderCacheAddressSize = 32;
-#endif
-
-const char* entries_filename = "texture.entries";
-const char* cache_filename = "texture.cache";
-const char* old_textures_dirname = "textures";
-//change the location of the texture cache to prevent from being deleted by old version viewers.
-const char* textures_dirname = "texturecache";
-const char* fast_cache_filename = "FastCache.cache";
-
-void LLTextureCache::setDirNames(ELLPath location)
-{
- std::string delem = gDirUtilp->getDirDelimiter();
-
- mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, entries_filename);
- mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, cache_filename);
- mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname);
- mFastCacheFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, fast_cache_filename);
-}
-
-void LLTextureCache::purgeCache(ELLPath location, bool remove_dir)
-{
- LLMutexLock lock(&mHeaderMutex);
-
- if (!mReadOnly)
- {
- setDirNames(location);
- llassert_always(mHeaderAPRFile == NULL);
-
- //remove the legacy cache if exists
- std::string texture_dir = mTexturesDirName ;
- mTexturesDirName = gDirUtilp->getExpandedFilename(location, old_textures_dirname);
- if(LLFile::isdir(mTexturesDirName))
- {
- std::string file_name = gDirUtilp->getExpandedFilename(location, entries_filename);
- // mHeaderAPRFilePoolp because we are under header mutex, and can be in main thread
- LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);
-
- file_name = gDirUtilp->getExpandedFilename(location, cache_filename);
- LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);
-
- purgeAllTextures(true);
- }
- mTexturesDirName = texture_dir ;
- }
-
- //remove the current texture cache.
- purgeAllTextures(remove_dir);
-}
-
-//is called in the main thread before initCache(...) is called.
-void LLTextureCache::setReadOnly(bool read_only)
-{
- mReadOnly = read_only ;
-}
-
-// Called in the main thread.
-// Returns the unused amount of max_size if any
-S64 LLTextureCache::initCache(ELLPath location, S64 max_size, bool texture_cache_mismatch)
-{
- llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
-
- S64 entries_size = (max_size * 36) / 100; //0.36 * max_size
- S64 max_entries = entries_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
- sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
- entries_size = sCacheMaxEntries * (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
- max_size -= entries_size;
- if (sCacheMaxTexturesSize > 0)
- sCacheMaxTexturesSize = llmin(sCacheMaxTexturesSize, max_size);
- else
- sCacheMaxTexturesSize = max_size;
- max_size -= sCacheMaxTexturesSize;
-
- LL_INFOS("TextureCache") << "Headers: " << sCacheMaxEntries
- << " Textures size: " << sCacheMaxTexturesSize / (1024 * 1024) << " MB" << LL_ENDL;
-
- setDirNames(location);
-
- if(texture_cache_mismatch)
- {
- //if readonly, disable the texture cache,
- //otherwise wipe out the texture cache.
- purgeAllTextures(true);
-
- if(mReadOnly)
- {
- return max_size ;
- }
- }
-
- if (!mReadOnly)
- {
- LLFile::mkdir(mTexturesDirName);
-
- const char* subdirs = "0123456789abcdef";
- for (S32 i=0; i<16; i++)
- {
- std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
- LLFile::mkdir(dirname);
- }
- }
- readHeaderCache();
- purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it
-
- llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
- openFastCache(true);
-
- return max_size; // unused cache space
-}
-
-//----------------------------------------------------------------------------
-// mHeaderMutex must be locked for the following functions!
-
-LLAPRFile* LLTextureCache::openHeaderEntriesFile(bool readonly, S32 offset)
-{
- llassert_always(mHeaderAPRFile == NULL);
- apr_int32_t flags = readonly ? APR_READ|APR_BINARY : APR_READ|APR_WRITE|APR_BINARY;
- mHeaderAPRFile = new LLAPRFile(mHeaderEntriesFileName, flags, mHeaderAPRFilePoolp);
- if(offset > 0)
- {
- mHeaderAPRFile->seek(APR_SET, offset);
- }
- return mHeaderAPRFile;
-}
-
-void LLTextureCache::closeHeaderEntriesFile()
-{
- if(!mHeaderAPRFile)
- {
- return ;
- }
-
- delete mHeaderAPRFile;
- mHeaderAPRFile = NULL;
-}
-
-void LLTextureCache::readEntriesHeader()
-{
- // mHeaderEntriesInfo initializes to default values so safe not to read it
- llassert_always(mHeaderAPRFile == NULL);
- if (LLAPRFile::isExist(mHeaderEntriesFileName, mHeaderAPRFilePoolp))
- {
- LLAPRFile::readEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
- mHeaderAPRFilePoolp);
- }
- else //create an empty entries header.
- {
- setEntriesHeader();
- writeEntriesHeader() ;
- }
-}
-
-void LLTextureCache::setEntriesHeader()
-{
- if (sHeaderEncoderStringSize < sHeaderCacheEncoderVersion.size() + 1)
- {
- // For simplicity we use predefined size of header, so if version string
- // doesn't fit, either getEngineInfo() returned malformed string or
- // sHeaderEncoderStringSize need to be increased.
- // Also take into accout that c_str() returns additional null character
- LL_ERRS() << "Version string doesn't fit in header" << LL_ENDL;
- }
-
- mHeaderEntriesInfo.mVersion = sHeaderCacheVersion;
- mHeaderEntriesInfo.mAdressSize = sHeaderCacheAddressSize;
- strcpy(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str());
- mHeaderEntriesInfo.mEntries = 0;
-}
-
-void LLTextureCache::writeEntriesHeader()
-{
- llassert_always(mHeaderAPRFile == NULL);
- if (!mReadOnly)
- {
- LLAPRFile::writeEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
- mHeaderAPRFilePoolp);
- }
-}
-
-//mHeaderMutex is locked before calling this.
-S32 LLTextureCache::openAndReadEntry(const LLUUID& id, Entry& entry, bool create)
-{
- S32 idx = -1;
-
- id_map_t::iterator iter1 = mHeaderIDMap.find(id);
- if (iter1 != mHeaderIDMap.end())
- {
- idx = iter1->second;
- }
-
- if (idx < 0)
- {
- if (create && !mReadOnly)
- {
- if (mHeaderEntriesInfo.mEntries < sCacheMaxEntries)
- {
- // Add an entry to the end of the list
- idx = mHeaderEntriesInfo.mEntries++;
-
- }
- else if (!mFreeList.empty())
- {
- idx = *(mFreeList.begin());
- mFreeList.erase(mFreeList.begin());
- }
- else
- {
- // Look for a still valid entry in the LRU
- for (std::set<LLUUID>::iterator iter2 = mLRU.begin(); iter2 != mLRU.end();)
- {
- std::set<LLUUID>::iterator curiter2 = iter2++;
- LLUUID oldid = *curiter2;
- // Erase entry from LRU regardless
- mLRU.erase(curiter2);
- // Look up entry and use it if it is valid
- id_map_t::iterator iter3 = mHeaderIDMap.find(oldid);
- if (iter3 != mHeaderIDMap.end() && iter3->second >= 0)
- {
- idx = iter3->second;
- removeCachedTexture(oldid) ;//remove the existing cached texture to release the entry index.
- break;
- }
- }
- // if (idx < 0) at this point, we will rebuild the LRU
- // and retry if called from setHeaderCacheEntry(),
- // otherwise this shouldn't happen and will trigger an error
- }
- if (idx >= 0)
- {
- entry.mID = id ;
- entry.mImageSize = -1 ; //mark it is a brand-new entry.
- entry.mBodySize = 0 ;
- }
- }
- }
- else
- {
- // Remove this entry from the LRU if it exists
- mLRU.erase(id);
- // Read the entry
- idx_entry_map_t::iterator iter = mUpdatedEntryMap.find(idx) ;
- if(iter != mUpdatedEntryMap.end())
- {
- entry = iter->second ;
- }
- else
- {
- readEntryFromHeaderImmediately(idx, entry) ;
- }
- if(entry.mImageSize <= entry.mBodySize)//it happens on 64-bit systems, do not know why
- {
- LL_WARNS() << "corrupted entry: " << id << " entry image size: " << entry.mImageSize << " entry body size: " << entry.mBodySize << LL_ENDL ;
-
- //erase this entry and the cached texture from the cache.
- std::string tex_filename = getTextureFileName(id);
- removeEntry(idx, entry, tex_filename) ;
- mUpdatedEntryMap.erase(idx) ;
- idx = -1 ;
- }
- }
- return idx;
-}
-
-//mHeaderMutex is locked before calling this.
-void LLTextureCache::writeEntryToHeaderImmediately(S32& idx, Entry& entry, bool write_header)
-{
- LLAPRFile* aprfile ;
- S32 bytes_written ;
- S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
- if(write_header)
- {
- aprfile = openHeaderEntriesFile(false, 0);
- bytes_written = aprfile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
- if(bytes_written != sizeof(EntriesInfo))
- {
- clearCorruptedCache() ; //clear the cache.
- idx = -1 ;//mark the idx invalid.
- return ;
- }
-
- mHeaderAPRFile->seek(APR_SET, offset);
- }
- else
- {
- aprfile = openHeaderEntriesFile(false, offset);
- }
- bytes_written = aprfile->write((void*)&entry, (S32)sizeof(Entry));
- if(bytes_written != sizeof(Entry))
- {
- clearCorruptedCache() ; //clear the cache.
- idx = -1 ;//mark the idx invalid.
-
- return ;
- }
-
- closeHeaderEntriesFile();
- mUpdatedEntryMap.erase(idx) ;
-}
-
-//mHeaderMutex is locked before calling this.
-void LLTextureCache::readEntryFromHeaderImmediately(S32& idx, Entry& entry)
-{
- S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
- LLAPRFile* aprfile = openHeaderEntriesFile(true, offset);
- S32 bytes_read = aprfile->read((void*)&entry, (S32)sizeof(Entry));
- closeHeaderEntriesFile();
-
- if(bytes_read != sizeof(Entry))
- {
- clearCorruptedCache() ; //clear the cache.
- idx = -1 ;//mark the idx invalid.
- }
-}
-
-//mHeaderMutex is locked before calling this.
-//update an existing entry time stamp, delay writing.
-void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry)
-{
- static const U32 MAX_ENTRIES_WITHOUT_TIME_STAMP = (U32)(LLTextureCache::sCacheMaxEntries * 0.75f) ;
-
- if(mHeaderEntriesInfo.mEntries < MAX_ENTRIES_WITHOUT_TIME_STAMP)
- {
- return ; //there are enough empty entry index space, no need to stamp time.
- }
-
- if (idx >= 0)
- {
- if (!mReadOnly)
- {
- entry.mTime = time(NULL);
- mUpdatedEntryMap[idx] = entry ;
- }
- }
-}
-
-//update an existing entry, write to header file immediately.
-bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ;
-
- if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize)
- {
- return true ; //nothing changed.
- }
- else
- {
- bool purge = false ;
-
- lockHeaders() ;
-
- bool update_header = false ;
- if(entry.mImageSize < 0) //is a brand-new entry
- {
- mHeaderIDMap[entry.mID] = idx;
- mTexturesSizeMap[entry.mID] = new_body_size ;
- mTexturesSizeTotal += new_body_size ;
-
- // Update Header
- update_header = true ;
- }
- else if (entry.mBodySize != new_body_size)
- {
- //already in mHeaderIDMap.
- mTexturesSizeMap[entry.mID] = new_body_size ;
- mTexturesSizeTotal -= entry.mBodySize ;
- mTexturesSizeTotal += new_body_size ;
- }
- entry.mTime = time(NULL);
- entry.mImageSize = new_image_size ;
- entry.mBodySize = new_body_size ;
-
- writeEntryToHeaderImmediately(idx, entry, update_header) ;
-
- if (mTexturesSizeTotal > sCacheMaxTexturesSize)
- {
- purge = true;
- }
-
- unlockHeaders() ;
-
- if (purge)
- {
- mDoPurge = true;
- }
- }
-
- return false ;
-}
-
-U32 LLTextureCache::openAndReadEntries(std::vector<Entry>& entries)
-{
- U32 num_entries = mHeaderEntriesInfo.mEntries;
-
- mHeaderIDMap.clear();
- mTexturesSizeMap.clear();
- mFreeList.clear();
- mTexturesSizeTotal = 0;
-
- LLAPRFile* aprfile = NULL;
- if(mUpdatedEntryMap.empty())
- {
- aprfile = openHeaderEntriesFile(true, (S32)sizeof(EntriesInfo));
- }
- else //update the header file first.
- {
- aprfile = openHeaderEntriesFile(false, 0);
- updatedHeaderEntriesFile() ;
- if(!aprfile)
- {
- return 0;
- }
- aprfile->seek(APR_SET, (S32)sizeof(EntriesInfo));
- }
- for (U32 idx=0; idx<num_entries; idx++)
- {
- Entry entry;
- S32 bytes_read = aprfile->read((void*)(&entry), (S32)sizeof(Entry));
- if (bytes_read < sizeof(Entry))
- {
- LL_WARNS() << "Corrupted header entries, failed at " << idx << " / " << num_entries << LL_ENDL;
- closeHeaderEntriesFile();
- purgeAllTextures(false);
- return 0;
- }
- entries.push_back(entry);
-// LL_INFOS() << "ENTRY: " << entry.mTime << " TEX: " << entry.mID << " IDX: " << idx << " Size: " << entry.mImageSize << LL_ENDL;
- if(entry.mImageSize > entry.mBodySize)
- {
- mHeaderIDMap[entry.mID] = idx;
- mTexturesSizeMap[entry.mID] = entry.mBodySize;
- mTexturesSizeTotal += entry.mBodySize;
- }
- else
- {
- mFreeList.insert(idx);
- }
- }
- closeHeaderEntriesFile();
- return num_entries;
-}
-
-void LLTextureCache::writeEntriesAndClose(const std::vector<Entry>& entries)
-{
- S32 num_entries = entries.size();
- llassert_always(num_entries == mHeaderEntriesInfo.mEntries);
-
- if (!mReadOnly)
- {
- LLAPRFile* aprfile = openHeaderEntriesFile(false, (S32)sizeof(EntriesInfo));
- for (S32 idx=0; idx<num_entries; idx++)
- {
- S32 bytes_written = aprfile->write((void*)(&entries[idx]), (S32)sizeof(Entry));
- if(bytes_written != sizeof(Entry))
- {
- clearCorruptedCache() ; //clear the cache.
- return ;
- }
- }
- closeHeaderEntriesFile();
- }
-}
-
-void LLTextureCache::writeUpdatedEntries()
-{
- lockHeaders() ;
- if (!mReadOnly && !mUpdatedEntryMap.empty())
- {
- openHeaderEntriesFile(false, 0);
- updatedHeaderEntriesFile() ;
- closeHeaderEntriesFile();
- }
- unlockHeaders() ;
-}
-
-//mHeaderMutex is locked and mHeaderAPRFile is created before calling this.
-void LLTextureCache::updatedHeaderEntriesFile()
-{
- if (!mReadOnly && !mUpdatedEntryMap.empty() && mHeaderAPRFile)
- {
- //entriesInfo
- mHeaderAPRFile->seek(APR_SET, 0);
- S32 bytes_written = mHeaderAPRFile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
- if(bytes_written != sizeof(EntriesInfo))
- {
- clearCorruptedCache() ; //clear the cache.
- return ;
- }
-
- //write each updated entry
- S32 entry_size = (S32)sizeof(Entry) ;
- S32 prev_idx = -1 ;
- S32 delta_idx ;
- for (idx_entry_map_t::iterator iter = mUpdatedEntryMap.begin(); iter != mUpdatedEntryMap.end(); ++iter)
- {
- delta_idx = iter->first - prev_idx - 1;
- prev_idx = iter->first ;
- if(delta_idx)
- {
- mHeaderAPRFile->seek(APR_CUR, delta_idx * entry_size);
- }
-
- bytes_written = mHeaderAPRFile->write((void*)(&iter->second), entry_size);
- if(bytes_written != entry_size)
- {
- clearCorruptedCache() ; //clear the cache.
- return ;
- }
- }
- mUpdatedEntryMap.clear() ;
- }
-}
-//----------------------------------------------------------------------------
-
-// Called from either the main thread or the worker thread
-void LLTextureCache::readHeaderCache()
-{
- mHeaderMutex.lock();
-
- mLRU.clear(); // always clear the LRU
-
- readEntriesHeader();
-
- if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion
- || mHeaderEntriesInfo.mAdressSize != sHeaderCacheAddressSize
- || strcmp(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str()) != 0)
- {
- if (!mReadOnly)
- {
- LL_INFOS() << "Texture Cache version mismatch, Purging." << LL_ENDL;
- purgeAllTextures(false);
- }
- }
- else
- {
- std::vector<Entry> entries;
- U32 num_entries = openAndReadEntries(entries);
- if (num_entries)
- {
- U32 empty_entries = 0;
- typedef std::pair<U32, S32> lru_data_t;
- std::set<lru_data_t> lru;
- std::set<U32> purge_list;
- for (U32 i=0; i<num_entries; i++)
- {
- Entry& entry = entries[i];
- if (entry.mImageSize <= 0)
- {
- // This will be in the Free List, don't put it in the LRU
- ++empty_entries;
- }
- else
- {
- lru.insert(std::make_pair(entry.mTime, i));
- if (entry.mBodySize > 0)
- {
- if (entry.mBodySize > entry.mImageSize)
- {
- // Shouldn't happen, failsafe only
- LL_WARNS() << "Bad entry: " << i << ": " << entry.mID << ": BodySize: " << entry.mBodySize << LL_ENDL;
- purge_list.insert(i);
- }
- }
- }
- }
- if (num_entries - empty_entries > sCacheMaxEntries)
- {
- // Special case: cache size was reduced, need to remove entries
- U32 entries_to_purge = (num_entries - empty_entries) - sCacheMaxEntries;
- LL_INFOS() << "Texture Cache Entries: " << num_entries << " Max: " << sCacheMaxEntries << " Empty: " << empty_entries << " Purging: " << entries_to_purge << LL_ENDL;
- // We can exit the following loop with the given condition, since if we'd reach the end of the lru set we'd have:
- // purge_list.size() = lru.size() = num_entries - empty_entries = entries_to_purge + sCacheMaxEntries >= entries_to_purge
- // So, it's certain that iter will never reach lru.end() first.
- std::set<lru_data_t>::iterator iter = lru.begin();
- while (purge_list.size() < entries_to_purge)
- {
- purge_list.insert(iter->second);
- ++iter;
- }
- }
-
- {
- S32 lru_entries = (S32)((F32)sCacheMaxEntries * TEXTURE_CACHE_LRU_SIZE);
- for (std::set<lru_data_t>::iterator iter = lru.begin(); iter != lru.end(); ++iter)
- {
- mLRU.insert(entries[iter->second].mID);
-// LL_INFOS() << "LRU: " << iter->first << " : " << iter->second << LL_ENDL;
- if (--lru_entries <= 0)
- break;
- }
- }
-
- if (purge_list.size() > 0)
- {
- LLTimer timer;
- for (std::set<U32>::iterator iter = purge_list.begin(); iter != purge_list.end(); ++iter)
- {
- std::string tex_filename = getTextureFileName(entries[*iter].mID);
- removeEntry((S32)*iter, entries[*iter], tex_filename);
-
- //make sure that pruning entries doesn't take too much time
- if (timer.getElapsedTimeF32() > TEXTURE_PRUNING_MAX_TIME)
- {
- break;
- }
- }
- writeEntriesAndClose(entries);
- }
- else
- {
- //entries are not changed, nothing here.
- }
- }
- }
- mHeaderMutex.unlock();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-//the header mutex is locked before calling this.
-void LLTextureCache::clearCorruptedCache()
-{
- LL_WARNS() << "the texture cache is corrupted, need to be cleared." << LL_ENDL ;
-
- closeHeaderEntriesFile();//close possible file handler
- purgeAllTextures(false) ; //clear the cache.
-
- if (!mReadOnly) //regenerate the directory tree if not exists.
- {
- LLFile::mkdir(mTexturesDirName);
-
- const char* subdirs = "0123456789abcdef";
- for (S32 i=0; i<16; i++)
- {
- std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
- LLFile::mkdir(dirname);
- }
- }
-
- return ;
-}
-
-void LLTextureCache::purgeAllTextures(bool purge_directories)
-{
- if (!mReadOnly)
- {
- const char* subdirs = "0123456789abcdef";
- std::string delem = gDirUtilp->getDirDelimiter();
- std::string mask = "*";
- for (S32 i=0; i<16; i++)
- {
- std::string dirname = mTexturesDirName + delem + subdirs[i];
- LL_INFOS() << "Deleting files in directory: " << dirname << LL_ENDL;
- if (purge_directories)
- {
- gDirUtilp->deleteDirAndContents(dirname);
- }
- else
- {
- gDirUtilp->deleteFilesInDir(dirname, mask);
- }
-#if LL_WINDOWS
- // Texture cache can be large and can take a while to remove
- // assure OS that processes is alive and not hanging
- MSG msg;
- PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE | PM_NOYIELD);
-#endif
- }
- gDirUtilp->deleteFilesInDir(mTexturesDirName, mask); // headers, fast cache
- if (purge_directories)
- {
- LLFile::rmdir(mTexturesDirName);
- }
- }
- mHeaderIDMap.clear();
- mTexturesSizeMap.clear();
- mTexturesSizeTotal = 0;
- mFreeList.clear();
- mTexturesSizeTotal = 0;
- mUpdatedEntryMap.clear();
-
- // Info with 0 entries
- setEntriesHeader();
- writeEntriesHeader();
-
- LL_INFOS() << "The entire texture cache is cleared." << LL_ENDL ;
-}
-
-void LLTextureCache::purgeTexturesLazy(F32 time_limit_sec)
-{
- if (mReadOnly)
- {
- return;
- }
-
- if (!mThreaded)
- {
- LLAppViewer::instance()->pauseMainloopTimeout();
- }
-
- // time_limit doesn't account for lock time
- LLMutexLock lock(&mHeaderMutex);
-
- if (mPurgeEntryList.empty())
- {
- // Read the entries list and form list of textures to purge
- std::vector<Entry> entries;
- U32 num_entries = openAndReadEntries(entries);
- if (!num_entries)
- {
- return; // nothing to purge
- }
-
- // Use mTexturesSizeMap to collect UUIDs of textures with bodies
- typedef std::set<std::pair<U32, S32> > time_idx_set_t;
- std::set<std::pair<U32, S32> > time_idx_set;
- for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
- iter1 != mTexturesSizeMap.end(); ++iter1)
- {
- if (iter1->second > 0)
- {
- id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
- if (iter2 != mHeaderIDMap.end())
- {
- S32 idx = iter2->second;
- time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
- }
- else
- {
- LL_ERRS("TextureCache") << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL;
- }
- }
- }
-
- S64 cache_size = mTexturesSizeTotal;
- S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
- for (time_idx_set_t::iterator iter = time_idx_set.begin();
- iter != time_idx_set.end(); ++iter)
- {
- S32 idx = iter->second;
- if (cache_size >= purged_cache_size)
- {
- cache_size -= entries[idx].mBodySize;
- mPurgeEntryList.push_back(std::pair<S32, Entry>(idx, entries[idx]));
- }
- else
- {
- break;
- }
- }
- LL_DEBUGS("TextureCache") << "Formed Purge list of " << mPurgeEntryList.size() << " entries" << LL_ENDL;
- }
- else
- {
- // Remove collected entried
- LLTimer timer;
- while (!mPurgeEntryList.empty() && timer.getElapsedTimeF32() < time_limit_sec)
- {
- S32 idx = mPurgeEntryList.back().first;
- Entry entry = mPurgeEntryList.back().second;
- mPurgeEntryList.pop_back();
- // make sure record is still valid
- id_map_t::iterator iter_header = mHeaderIDMap.find(entry.mID);
- if (iter_header != mHeaderIDMap.end() && iter_header->second == idx)
- {
- std::string tex_filename = getTextureFileName(entry.mID);
- removeEntry(idx, entry, tex_filename);
- writeEntryToHeaderImmediately(idx, entry);
- }
- }
- }
-}
-
-void LLTextureCache::purgeTextures(bool validate)
-{
- if (mReadOnly)
- {
- return;
- }
-
- if (!mThreaded)
- {
- // *FIX:Mani - watchdog off.
- LLAppViewer::instance()->pauseMainloopTimeout();
- }
-
- LLMutexLock lock(&mHeaderMutex);
-
- LL_INFOS() << "TEXTURE CACHE: Purging." << LL_ENDL;
-
- // Read the entries list
- std::vector<Entry> entries;
- U32 num_entries = openAndReadEntries(entries);
- if (!num_entries)
- {
- return; // nothing to purge
- }
-
- // Use mTexturesSizeMap to collect UUIDs of textures with bodies
- typedef std::set<std::pair<U32,S32> > time_idx_set_t;
- std::set<std::pair<U32,S32> > time_idx_set;
- for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
- iter1 != mTexturesSizeMap.end(); ++iter1)
- {
- if (iter1->second > 0)
- {
- id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
- if (iter2 != mHeaderIDMap.end())
- {
- S32 idx = iter2->second;
- time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
-// LL_INFOS() << "TIME: " << entries[idx].mTime << " TEX: " << entries[idx].mID << " IDX: " << idx << " Size: " << entries[idx].mImageSize << LL_ENDL;
- }
- else
- {
- LL_ERRS() << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL ;
- }
- }
- }
-
- // Validate 1/256th of the files on startup
- U32 validate_idx = 0;
- if (validate)
- {
- validate_idx = gSavedSettings.getU32("CacheValidateCounter");
- U32 next_idx = (validate_idx + 1) % 256;
- gSavedSettings.setU32("CacheValidateCounter", next_idx);
- LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Validating: " << validate_idx << LL_ENDL;
- }
-
- S64 cache_size = mTexturesSizeTotal;
- S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
- S32 purge_count = 0;
- for (time_idx_set_t::iterator iter = time_idx_set.begin();
- iter != time_idx_set.end(); ++iter)
- {
- S32 idx = iter->second;
- bool purge_entry = false;
-
- if (cache_size >= purged_cache_size)
- {
- purge_entry = true;
- }
- else if (validate)
- {
- // make sure file exists and is the correct size
- U32 uuididx = entries[idx].mID.mData[0];
- if (uuididx == validate_idx)
- {
- std::string filename = getTextureFileName(entries[idx].mID);
- LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
- // mHeaderAPRFilePoolp because this is under header mutex in main thread
- S32 bodysize = LLAPRFile::size(filename, mHeaderAPRFilePoolp);
- if (bodysize != entries[idx].mBodySize)
- {
- LL_WARNS("TextureCache") << "TEXTURE CACHE BODY HAS BAD SIZE: " << bodysize << " != " << entries[idx].mBodySize << filename << LL_ENDL;
- purge_entry = true;
- }
- }
- }
- else
- {
- break;
- }
-
- if (purge_entry)
- {
- purge_count++;
- std::string filename = getTextureFileName(entries[idx].mID);
- LL_DEBUGS("TextureCache") << "PURGING: " << filename << LL_ENDL;
- cache_size -= entries[idx].mBodySize;
- removeEntry(idx, entries[idx], filename) ;
- }
- }
-
- LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Writing Entries: " << num_entries << LL_ENDL;
-
- writeEntriesAndClose(entries);
-
- // *FIX:Mani - watchdog back on.
- LLAppViewer::instance()->resumeMainloopTimeout();
-
- LL_INFOS("TextureCache") << "TEXTURE CACHE:"
- << " PURGED: " << purge_count
- << " ENTRIES: " << num_entries
- << " CACHE SIZE: " << mTexturesSizeTotal / (1024 * 1024) << " MB"
- << LL_ENDL;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-// call lockWorkers() first!
-LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLTextureCacheWorker* res = NULL;
- handle_map_t::iterator iter = mReaders.find(handle);
- if (iter != mReaders.end())
- {
- res = iter->second;
- }
- return res;
-}
-
-LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLTextureCacheWorker* res = NULL;
- handle_map_t::iterator iter = mWriters.find(handle);
- if (iter != mWriters.end())
- {
- res = iter->second;
- }
- return res;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Called from work thread
-
-// Reads imagesize from the header, updates timestamp
-S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLMutexLock lock(&mHeaderMutex);
- S32 idx = openAndReadEntry(id, entry, false);
- if (idx >= 0)
- {
- updateEntryTimeStamp(idx, entry); // updates time
- }
- return idx;
-}
-
-// Writes imagesize to the header, updates timestamp
-S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- mHeaderMutex.lock();
- S32 idx = openAndReadEntry(id, entry, true); // read or create
- mHeaderMutex.unlock();
-
- if(idx < 0) // retry once
- {
- readHeaderCache(); // We couldn't write an entry, so refresh the LRU
-
- mHeaderMutex.lock();
- idx = openAndReadEntry(id, entry, true);
- mHeaderMutex.unlock();
- }
-
- if (idx >= 0)
- {
- updateEntry(idx, entry, imagesize, datasize);
- }
- else
- {
- LL_WARNS() << "Failed to set cache entry for image: " << id << LL_ENDL;
- // We couldn't write to file, switch to read only mode and clear data
- setReadOnly(true);
- clearCorruptedCache(); // won't remove files due to "read only"
- }
-
- return idx;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-// Calls from texture pipeline thread (i.e. LLTextureFetch)
-
-LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id,
- S32 offset, S32 size, ReadResponder* responder)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // Note: checking to see if an entry exists can cause a stall,
- // so let the thread handle it
- LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id,
- NULL, size, offset, 0,
- responder);
- handle_t handle = worker->read();
- mReaders[handle] = worker;
- return handle;
-}
-
-LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id,
- S32 offset, S32 size, ReadResponder* responder)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // Note: checking to see if an entry exists can cause a stall,
- // so let the thread handle it
- LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
- NULL, size, offset,
- 0, NULL, 0, responder);
- handle_t handle = worker->read();
- mReaders[handle] = worker;
- return handle;
-}
-
-
-bool LLTextureCache::readComplete(handle_t handle, bool abort)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- lockWorkers();
- handle_map_t::iterator iter = mReaders.find(handle);
- LLTextureCacheWorker* worker = NULL;
- bool complete = false;
- if (iter != mReaders.end())
- {
- worker = iter->second;
- complete = worker->complete();
-
- if(!complete && abort)
- {
- abortRequest(handle, true) ;
- }
- }
- if (worker && (complete || abort))
- {
- mReaders.erase(iter);
- unlockWorkers();
- worker->scheduleDelete();
- }
- else
- {
- unlockWorkers();
- }
- return (complete || abort);
-}
-
-LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id,
- const U8* data, S32 datasize, S32 imagesize,
- LLPointer<LLImageRaw> rawimage, S32 discardlevel,
- WriteResponder* responder)
-{
- if (mReadOnly)
- {
- delete responder;
- return LLWorkerThread::nullHandle();
- }
- if (mDoPurge)
- {
- // NOTE: Needs to be done on the control thread
- // (i.e. here)
- purgeTexturesLazy(TEXTURE_LAZY_PURGE_TIME_LIMIT);
- mDoPurge = !mPurgeEntryList.empty();
- }
- LLMutexLock lock(&mWorkersMutex);
- LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
- data, datasize, 0,
- imagesize, rawimage, discardlevel, responder);
- handle_t handle = worker->write();
- mWriters[handle] = worker;
- return handle;
-}
-
-//called in the main thread
-LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& discardlevel)
-{
- U32 offset;
- {
- LLMutexLock lock(&mHeaderMutex);
- id_map_t::const_iterator iter = mHeaderIDMap.find(id);
- if(iter == mHeaderIDMap.end())
- {
- return NULL; //not in the cache
- }
-
- offset = iter->second;
- }
- offset *= TEXTURE_FAST_CACHE_ENTRY_SIZE;
-
- U8* data;
- S32 head[4];
- {
- LLMutexLock lock(&mFastCacheMutex);
-
- openFastCache();
-
- mFastCachep->seek(APR_SET, offset);
-
- if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
- {
- //cache corrupted or under thread race condition
- closeFastCache();
- return NULL;
- }
-
- S32 image_size = head[0] * head[1] * head[2];
- if(image_size <= 0
- || image_size > TEXTURE_FAST_CACHE_DATA_SIZE
- || head[3] < 0) //invalid
- {
- closeFastCache();
- return NULL;
- }
- discardlevel = head[3];
-
- data = (U8*)ll_aligned_malloc_16(image_size);
- if(mFastCachep->read(data, image_size) != image_size)
- {
- ll_aligned_free_16(data);
- closeFastCache();
- return NULL;
- }
-
- closeFastCache();
- }
- LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
-
- return raw;
-}
-
-//return the fast cache location
-bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-
- LLImageDataSharedLock lock(raw);
-
- //rescale image if needed
- if (raw.isNull() || raw->isBufferInvalid() || !raw->getData())
- {
- LL_ERRS() << "Attempted to write NULL raw image to fastcache" << LL_ENDL;
- return false;
- }
-
- S32 w, h, c;
- w = raw->getWidth();
- h = raw->getHeight();
- c = raw->getComponents();
-
- S32 i = 0 ;
-
- // Search for a discard level that will fit into fast cache
- while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_DATA_SIZE)
- {
- ++i ;
- }
-
- if(i)
- {
- w >>= i;
- h >>= i;
- if(w * h *c > 0) //valid
- {
- // Make a duplicate to keep the original raw image untouched.
- raw = raw->duplicate();
-
- if (raw->isBufferInvalid())
- {
- LL_WARNS() << "Invalid image duplicate buffer" << LL_ENDL;
- return false;
- }
-
- raw->scale(w, h);
-
- discardlevel += i ;
- }
- }
-
- //copy data
- memcpy(mFastCachePadBuffer, &w, sizeof(S32));
- memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32));
- memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32));
- memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32));
-
- S32 copy_size = w * h * c;
- if(copy_size > 0) //valid
- {
- copy_size = llmin(copy_size, TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
- memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), copy_size);
- }
- S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE;
-
- {
- LLMutexLock lock(&mFastCacheMutex);
-
- openFastCache();
-
- mFastCachep->seek(APR_SET, offset);
-
- //no need to do this assertion check. When it fails, let it fail quietly.
- //this failure could happen because other viewer removes the fast cache file when clearing cache.
- //--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
- mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE);
-
- closeFastCache(true);
- }
-
- return true;
-}
-
-void LLTextureCache::openFastCache(bool first_time)
-{
- if(!mFastCachep)
- {
- if(first_time)
- {
- if(!mFastCachePadBuffer)
- {
- mFastCachePadBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_FAST_CACHE_ENTRY_SIZE);
- }
- mFastCachePoolp = new LLVolatileAPRPool(); // is_local= true by default, so not thread safe by default
- if (LLAPRFile::isExist(mFastCacheFileName, mFastCachePoolp))
- {
- mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
- }
- else
- {
- mFastCachep = new LLAPRFile(mFastCacheFileName, APR_CREATE|APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
- }
- }
- else
- {
- mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
- }
-
- mFastCacheTimer.reset();
- }
- return;
-}
-
-void LLTextureCache::closeFastCache(bool forced)
-{
- static const F32 timeout = 10.f ; //seconds
-
- if(!mFastCachep)
- {
- return ;
- }
-
- if(!forced && mFastCacheTimer.getElapsedTimeF32() < timeout)
- {
- return ;
- }
-
- delete mFastCachep;
- mFastCachep = NULL;
- return;
-}
-
-bool LLTextureCache::writeComplete(handle_t handle, bool abort)
-{
- lockWorkers();
- handle_map_t::iterator iter = mWriters.find(handle);
- llassert(iter != mWriters.end());
- if (iter != mWriters.end())
- {
- LLTextureCacheWorker* worker = iter->second;
- if (worker->complete() || abort)
- {
- mWriters.erase(handle);
- unlockWorkers();
- worker->scheduleDelete();
- return true;
- }
- }
- unlockWorkers();
- return false;
-}
-
-void LLTextureCache::prioritizeWrite(handle_t handle)
-{
- // Don't prioritize yet, we might be working on this now
- // which could create a deadlock
- LLMutexLock lock(&mListMutex);
- mPrioritizeWriteList.push_back(handle);
-}
-
-void LLTextureCache::addCompleted(Responder* responder, bool success)
-{
- LLMutexLock lock(&mListMutex);
- mCompletedList.push_back(std::make_pair(responder,success));
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-//called after mHeaderMutex is locked.
-void LLTextureCache::removeCachedTexture(const LLUUID& id)
-{
- if(mTexturesSizeMap.find(id) != mTexturesSizeMap.end())
- {
- mTexturesSizeTotal -= mTexturesSizeMap[id] ;
- mTexturesSizeMap.erase(id);
- }
- mHeaderIDMap.erase(id);
- // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
- // but getLocalAPRFilePool() is not safe, it might be in use by worker
- LLAPRFile::remove(getTextureFileName(id), mHeaderAPRFilePoolp);
-}
-
-//called after mHeaderMutex is locked.
-void LLTextureCache::removeEntry(S32 idx, Entry& entry, std::string& filename)
-{
- bool file_maybe_exists = true; // Always attempt to remove when idx is invalid.
-
- if(idx >= 0) //valid entry
- {
- if (entry.mBodySize == 0) // Always attempt to remove when mBodySize > 0.
- {
- // Sanity check. Shouldn't exist when body size is 0.
- // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
- // but getLocalAPRFilePool() is not safe, it might be in use by worker
- if (LLAPRFile::isExist(filename, mHeaderAPRFilePoolp))
- {
- LL_WARNS("TextureCache") << "Entry has body size of zero but file " << filename << " exists. Deleting this file, too." << LL_ENDL;
- }
- else
- {
- file_maybe_exists = false;
- }
- }
- mTexturesSizeTotal -= entry.mBodySize;
-
- entry.mImageSize = -1;
- entry.mBodySize = 0;
- mHeaderIDMap.erase(entry.mID);
- mTexturesSizeMap.erase(entry.mID);
- mFreeList.insert(idx);
- }
-
- if (file_maybe_exists)
- {
- LLAPRFile::remove(filename, mHeaderAPRFilePoolp);
- }
-}
-
-bool LLTextureCache::removeFromCache(const LLUUID& id)
-{
- //LL_WARNS() << "Removing texture from cache: " << id << LL_ENDL;
- bool ret = false ;
- if (!mReadOnly)
- {
- lockHeaders() ;
-
- Entry entry;
- S32 idx = openAndReadEntry(id, entry, false);
- std::string tex_filename = getTextureFileName(id);
- removeEntry(idx, entry, tex_filename) ;
- if (idx >= 0)
- {
- writeEntryToHeaderImmediately(idx, entry);
- ret = true;
- }
-
- unlockHeaders() ;
- }
- return ret ;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-LLTextureCache::ReadResponder::ReadResponder()
- : mImageSize(0),
- mImageLocal(false)
-{
-}
-
-void LLTextureCache::ReadResponder::setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, bool imagelocal)
-{
- if (mFormattedImage.notNull())
- {
- llassert_always(mFormattedImage->getCodec() == imageformat);
- mFormattedImage->appendData(data, datasize);
- }
- else
- {
- mFormattedImage = LLImageFormatted::createFromType(imageformat);
- mFormattedImage->setData(data,datasize);
- }
- mImageSize = imagesize;
- mImageLocal = imagelocal;
-}
-
-//////////////////////////////////////////////////////////////////////////////
+/**
+ * @file lltexturecache.cpp
+ * @brief Object which handles local texture caching
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lltexturecache.h"
+
+#include "llapr.h"
+#include "lldir.h"
+#include "llimage.h"
+#include "llimagej2c.h" // for version control
+#include "lllfsthread.h"
+#include "llviewercontrol.h"
+
+// Included to allow LLTextureCache::purgeTextures() to pause watchdog timeout
+#include "llappviewer.h"
+#include "llmemory.h"
+
+// Cache organization:
+// cache/texture.entries
+// Unordered array of Entry structs
+// cache/texture.cache
+// First TEXTURE_CACHE_ENTRY_SIZE bytes of each texture in texture.entries in same order
+// cache/textures/[0-F]/UUID.texture
+// Actual texture body files
+
+//note: there is no good to define 1024 for TEXTURE_CACHE_ENTRY_SIZE while FIRST_PACKET_SIZE is 600 on sim side.
+const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024;
+const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit
+const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate)
+const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
+const S32 TEXTURE_FAST_CACHE_DATA_SIZE = 16 * 16 * 4;
+const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = TEXTURE_FAST_CACHE_DATA_SIZE + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
+const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
+const F32 TEXTURE_PRUNING_MAX_TIME = 15.f;
+
+class LLTextureCacheWorker : public LLWorkerClass
+{
+ friend class LLTextureCache;
+
+private:
+ class ReadResponder : public LLLFSThread::Responder
+ {
+ public:
+ ReadResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
+ ~ReadResponder() {}
+ void completed(S32 bytes)
+ {
+ mCache->lockWorkers();
+ LLTextureCacheWorker* reader = mCache->getReader(mHandle);
+ if (reader) reader->ioComplete(bytes);
+ mCache->unlockWorkers();
+ }
+ LLTextureCache* mCache;
+ LLTextureCacheWorker::handle_t mHandle;
+ };
+
+ class WriteResponder : public LLLFSThread::Responder
+ {
+ public:
+ WriteResponder(LLTextureCache* cache, handle_t handle) : mCache(cache), mHandle(handle) {}
+ ~WriteResponder() {}
+ void completed(S32 bytes)
+ {
+ mCache->lockWorkers();
+ LLTextureCacheWorker* writer = mCache->getWriter(mHandle);
+ if (writer) writer->ioComplete(bytes);
+ mCache->unlockWorkers();
+ }
+ LLTextureCache* mCache;
+ LLTextureCacheWorker::handle_t mHandle;
+ };
+
+public:
+ LLTextureCacheWorker(LLTextureCache* cache, const LLUUID& id,
+ const U8* data, S32 datasize, S32 offset,
+ S32 imagesize, // for writes
+ LLTextureCache::Responder* responder)
+ : LLWorkerClass(cache, "LLTextureCacheWorker"),
+ mID(id),
+ mCache(cache),
+ mReadData(NULL),
+ mWriteData(data),
+ mDataSize(datasize),
+ mOffset(offset),
+ mImageSize(imagesize),
+ mImageFormat(IMG_CODEC_J2C),
+ mImageLocal(false),
+ mResponder(responder),
+ mFileHandle(LLLFSThread::nullHandle()),
+ mBytesToRead(0),
+ mBytesRead(0)
+ {
+ }
+ ~LLTextureCacheWorker()
+ {
+ llassert_always(!haveWork());
+ ll_aligned_free_16(mReadData);
+ }
+
+ // override this interface
+ virtual bool doRead() = 0;
+ virtual bool doWrite() = 0;
+
+ virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
+
+ handle_t read() { addWork(0); return mRequestHandle; }
+ handle_t write() { addWork(1); return mRequestHandle; }
+ bool complete() { return checkWork(); }
+ void ioComplete(S32 bytes)
+ {
+ mBytesRead = bytes;
+ }
+
+private:
+ virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
+ virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
+ virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
+
+protected:
+ LLTextureCache* mCache;
+ LLUUID mID;
+
+ U8* mReadData;
+ const U8* mWriteData;
+ S32 mDataSize;
+ S32 mOffset;
+ S32 mImageSize;
+ EImageCodec mImageFormat;
+ bool mImageLocal;
+ LLPointer<LLTextureCache::Responder> mResponder;
+ LLLFSThread::handle_t mFileHandle;
+ S32 mBytesToRead;
+ LLAtomicS32 mBytesRead;
+};
+
+class LLTextureCacheLocalFileWorker : public LLTextureCacheWorker
+{
+public:
+ LLTextureCacheLocalFileWorker(LLTextureCache* cache, const std::string& filename, const LLUUID& id,
+ U8* data, S32 datasize, S32 offset,
+ S32 imagesize, // for writes
+ LLTextureCache::Responder* responder)
+ : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
+ mFileName(filename)
+
+ {
+ }
+
+ virtual bool doRead();
+ virtual bool doWrite();
+
+private:
+ std::string mFileName;
+};
+
+bool LLTextureCacheLocalFileWorker::doRead()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ S32 local_size = LLAPRFile::size(mFileName, mCache->getLocalAPRFilePool());
+
+ if (local_size > 0 && mFileName.size() > 4)
+ {
+ mDataSize = local_size; // Only a complete file is valid
+
+ std::string extension = mFileName.substr(mFileName.size() - 3, 3);
+
+ mImageFormat = LLImageBase::getCodecFromExtension(extension);
+
+ if (mImageFormat == IMG_CODEC_INVALID)
+ {
+// LL_WARNS() << "Unrecognized file extension " << extension << " for local texture " << mFileName << LL_ENDL;
+ mDataSize = 0; // no data
+ return true;
+ }
+ }
+ else
+ {
+ // file doesn't exist
+ mDataSize = 0; // no data
+ return true;
+ }
+
+ if (!mDataSize || mDataSize > local_size)
+ {
+ mDataSize = local_size;
+ }
+ mReadData = (U8*)ll_aligned_malloc_16(mDataSize);
+
+ S32 bytes_read = LLAPRFile::readEx(mFileName, mReadData, mOffset, mDataSize, mCache->getLocalAPRFilePool());
+
+ if (bytes_read != mDataSize)
+ {
+// LL_WARNS() << "Error reading file from local cache: " << mFileName
+// << " Bytes: " << mDataSize << " Offset: " << mOffset
+// << " / " << mDataSize << LL_ENDL;
+ mDataSize = 0;
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ }
+ else
+ {
+ mImageSize = local_size;
+ mImageLocal = true;
+ }
+ return true;
+}
+
+bool LLTextureCacheLocalFileWorker::doWrite()
+{
+ // no writes for local files
+ return false;
+}
+
+class LLTextureCacheRemoteWorker : public LLTextureCacheWorker
+{
+public:
+ LLTextureCacheRemoteWorker(LLTextureCache* cache, const LLUUID& id,
+ const U8* data, S32 datasize, S32 offset,
+ S32 imagesize, // for writes
+ LLPointer<LLImageRaw> raw, S32 discardlevel,
+ LLTextureCache::Responder* responder)
+ : LLTextureCacheWorker(cache, id, data, datasize, offset, imagesize, responder),
+ mState(INIT),
+ mRawImage(raw),
+ mRawDiscardLevel(discardlevel)
+ {
+ }
+
+ virtual bool doRead();
+ virtual bool doWrite();
+
+private:
+ enum e_state
+ {
+ INIT = 0,
+ LOCAL = 1,
+ CACHE = 2,
+ HEADER = 3,
+ BODY = 4
+ };
+
+ e_state mState;
+ LLPointer<LLImageRaw> mRawImage;
+ S32 mRawDiscardLevel;
+};
+
+
+//virtual
+void LLTextureCacheWorker::startWork(S32 param)
+{
+}
+
+// This is where a texture is read from the cache system (header and body)
+// Current assumption are:
+// - the whole data are in a raw form, will be stored at mReadData
+// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
+// - the code supports offset reading but this is actually never exercised in the viewer
+bool LLTextureCacheRemoteWorker::doRead()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ bool done = false;
+ S32 idx = -1;
+
+ S32 local_size = 0;
+ std::string local_filename;
+
+ // First state / stage : find out if the file is local
+ if (mState == INIT)
+ {
+#if 0
+ std::string filename = mCache->getLocalFileName(mID);
+ // Is it a JPEG2000 file?
+ {
+ local_filename = filename + ".j2c";
+ local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ mImageFormat = IMG_CODEC_J2C;
+ }
+ }
+ // If not, is it a jpeg file?
+ if (local_size == 0)
+ {
+ local_filename = filename + ".jpg";
+ local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ mImageFormat = IMG_CODEC_JPEG;
+ mDataSize = local_size; // Only a complete .jpg file is valid
+ }
+ }
+ // Hmm... What about a targa file? (used for UI texture mostly)
+ if (local_size == 0)
+ {
+ local_filename = filename + ".tga";
+ local_size = LLAPRFile::size(local_filename, mCache->getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ mImageFormat = IMG_CODEC_TGA;
+ mDataSize = local_size; // Only a complete .tga file is valid
+ }
+ }
+ // Determine the next stage: if we found a file, then LOCAL else CACHE
+ mState = (local_size > 0 ? LOCAL : CACHE);
+
+ llassert_always(mState == CACHE) ;
+#else
+ mState = CACHE;
+#endif
+ }
+
+ // Second state / stage : if the file is local, load it and leave
+ if (!done && (mState == LOCAL))
+ {
+ llassert(local_size != 0); // we're assuming there is a non empty local file here...
+ if (!mDataSize || mDataSize > local_size)
+ {
+ mDataSize = local_size;
+ }
+ // Allocate read buffer
+ mReadData = (U8*)ll_aligned_malloc_16(mDataSize);
+
+ if (mReadData)
+ {
+ S32 bytes_read = LLAPRFile::readEx( local_filename,
+ mReadData,
+ mOffset,
+ mDataSize,
+ mCache->getLocalAPRFilePool());
+
+ if (bytes_read != mDataSize)
+ {
+ LL_WARNS() << "Error reading file from local cache: " << local_filename
+ << " Bytes: " << mDataSize << " Offset: " << mOffset
+ << " / " << mDataSize << LL_ENDL;
+ mDataSize = 0;
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ }
+ else
+ {
+ mImageSize = local_size;
+ mImageLocal = true;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "Error allocating memory for cache: " << local_filename
+ << " of size: " << mDataSize << LL_ENDL;
+ mDataSize = 0;
+ }
+ // We're done...
+ done = true;
+ }
+
+ // Second state / stage : identify the cache or not...
+ if (!done && (mState == CACHE))
+ {
+ LLTextureCache::Entry entry ;
+ idx = mCache->getHeaderCacheEntry(mID, entry);
+ if (idx < 0)
+ {
+ // The texture is *not* cached. We're done here...
+ mDataSize = 0; // no data
+ done = true;
+ }
+ else
+ {
+ mImageSize = entry.mImageSize ;
+ // If the read offset is bigger than the header cache, we read directly from the body
+ // Note that currently, we *never* read with offset from the cache, so the result is *always* HEADER
+ mState = mOffset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
+ }
+ }
+
+ // Third state / stage : read data from the header cache (texture.entries) file
+ if (!done && (mState == HEADER))
+ {
+ llassert_always(idx >= 0); // we need an entry here or reading the header makes no sense
+ llassert_always(mOffset < TEXTURE_CACHE_ENTRY_SIZE);
+ S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE + mOffset;
+ // Compute the size we need to read (in bytes)
+ S32 size = TEXTURE_CACHE_ENTRY_SIZE - mOffset;
+ size = llmin(size, mDataSize);
+ // Allocate the read buffer
+ mReadData = (U8*)ll_aligned_malloc_16(size);
+ if (mReadData)
+ {
+ S32 bytes_read = LLAPRFile::readEx(mCache->mHeaderDataFileName,
+ mReadData, offset, size, mCache->getLocalAPRFilePool());
+ if (bytes_read != size)
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " incorrect number of bytes read from header: " << bytes_read
+ << " / " << size << LL_ENDL;
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ // If we already read all we expected, we're actually done
+ if (mDataSize <= bytes_read)
+ {
+ done = true;
+ }
+ else
+ {
+ mState = BODY;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
+ mReadData = NULL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ }
+
+ // Fourth state / stage : read the rest of the data from the UUID based cached file
+ if (!done && (mState == BODY))
+ {
+ std::string filename = mCache->getTextureFileName(mID);
+ S32 filesize = LLAPRFile::size(filename, mCache->getLocalAPRFilePool());
+
+ if (filesize && (filesize + TEXTURE_CACHE_ENTRY_SIZE) > mOffset)
+ {
+ S32 max_datasize = TEXTURE_CACHE_ENTRY_SIZE + filesize - mOffset;
+ mDataSize = llmin(max_datasize, mDataSize);
+
+ S32 data_offset, file_size, file_offset;
+
+ // Reserve the whole data buffer first
+ U8* data = (U8*)ll_aligned_malloc_16(mDataSize);
+ if (data)
+ {
+ // Set the data file pointers taking the read offset into account. 2 cases:
+ if (mOffset < TEXTURE_CACHE_ENTRY_SIZE)
+ {
+ // Offset within the header record. That means we read something from the header cache.
+ // Note: most common case is (mOffset = 0), so this is the "normal" code path.
+ data_offset = TEXTURE_CACHE_ENTRY_SIZE - mOffset; // i.e. TEXTURE_CACHE_ENTRY_SIZE if mOffset nul (common case)
+ file_offset = 0;
+ file_size = mDataSize - data_offset;
+ // Copy the raw data we've been holding from the header cache into the new sized buffer
+ llassert_always(mReadData);
+ memcpy(data, mReadData, data_offset);
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ }
+ else
+ {
+ // Offset bigger than the header record. That means we haven't read anything yet.
+ data_offset = 0;
+ file_offset = mOffset - TEXTURE_CACHE_ENTRY_SIZE;
+ file_size = mDataSize;
+ // No data from header cache to copy in that case, we skipped it all
+ }
+
+ // Now use that buffer as the object read buffer
+ llassert_always(mReadData == NULL);
+ mReadData = data;
+
+ // Read the data at last
+ S32 bytes_read = LLAPRFile::readEx(filename,
+ mReadData + data_offset,
+ file_offset, file_size,
+ mCache->getLocalAPRFilePool());
+ if (bytes_read != file_size)
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " incorrect number of bytes read from body: " << bytes_read
+ << " / " << file_size << LL_ENDL;
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ }
+ else
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " failed to allocate memory for reading: " << mDataSize << LL_ENDL;
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ }
+ else
+ {
+ // No body, we're done.
+ mDataSize = llmax(TEXTURE_CACHE_ENTRY_SIZE - mOffset, 0);
+ LL_DEBUGS() << "No body file for: " << filename << LL_ENDL;
+ }
+ // Nothing else to do at that point...
+ done = true;
+ }
+
+ // Clean up and exit
+ return done;
+}
+
+// This is where *everything* about a texture is written down in the cache system (entry map, header and body)
+// Current assumption are:
+// - the whole data are in a raw form, starting at mWriteData
+// - the size of this raw data is mDataSize and can be smaller than TEXTURE_CACHE_ENTRY_SIZE (the size of a record in the header cache)
+// - the code *does not* support offset writing so there are no difference between buffer addresses and start of data
+bool LLTextureCacheRemoteWorker::doWrite()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ bool done = false;
+ S32 idx = -1;
+
+ // First state / stage : check that what we're trying to cache is in an OK shape
+ if (mState == INIT)
+ {
+ if ((mOffset != 0) // We currently do not support write offsets
+ || (mDataSize <= 0) // Things will go badly wrong if mDataSize is nul or negative...
+ || (mImageSize < mDataSize)
+ || (mRawDiscardLevel < 0)
+ || (mRawImage->isBufferInvalid())) // decode failed or malfunctioned, don't write
+ {
+ LL_WARNS() << "INIT state check failed for image: " << mID << " Size: " << mImageSize << " DataSize: " << mDataSize << " Discard:" << mRawDiscardLevel << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ else
+ {
+ mState = CACHE;
+ }
+ }
+
+ // No LOCAL state for write(): because it doesn't make much sense to cache a local file...
+
+ // Second state / stage : set an entry in the headers entry (texture.entries) file
+ if (!done && (mState == CACHE))
+ {
+ bool alreadyCached = false;
+ LLTextureCache::Entry entry;
+
+ // Checks if this image is already in the entry list
+ idx = mCache->getHeaderCacheEntry(mID, entry);
+ if(idx < 0)
+ {
+ idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry.
+ if(idx >= 0)
+ {
+ // write to the fast cache.
+ // mRawImage is not entirely safe here since it is a pointer to one owned by cache worker,
+ // it could have been retrieved via getRequestFinished() and then modified.
+ // If writeToFastCache crashes, something is wrong around fetch worker.
+ if(!mCache->writeToFastCache(mID, idx, mRawImage, mRawDiscardLevel))
+ {
+ LL_WARNS() << "writeToFastCache failed" << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ }
+ }
+ else
+ {
+ alreadyCached = mCache->updateEntry(idx, entry, mImageSize, mDataSize); // update the existing entry.
+ }
+
+ if (!done)
+ {
+ if (idx < 0)
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " Unable to create header entry for writing!" << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ else
+ {
+ if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE))
+ {
+ // Small texture already cached case: we're done with writing
+ done = true;
+ }
+ else
+ {
+ // If the texture has already been cached, we don't resave the header and go directly to the body part
+ mState = alreadyCached ? BODY : HEADER;
+ }
+ }
+ }
+ }
+
+
+ // Third stage / state : write the header record in the header file (texture.cache)
+ if (!done && (mState == HEADER))
+ {
+ if (idx < 0) // we need an entry here or storing the header makes no sense
+ {
+ LL_WARNS() << "index check failed" << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ else
+ {
+ S32 offset = idx * TEXTURE_CACHE_ENTRY_SIZE; // skip to the correct spot in the header file
+ S32 size = TEXTURE_CACHE_ENTRY_SIZE; // record size is fixed for the header
+ S32 bytes_written;
+
+ if (mDataSize < TEXTURE_CACHE_ENTRY_SIZE)
+ {
+ // We need to write a full record in the header cache so, if the amount of data is smaller
+ // than a record, we need to transfer the data to a buffer padded with 0 and write that
+ U8* padBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_CACHE_ENTRY_SIZE);
+ memset(padBuffer, 0, TEXTURE_CACHE_ENTRY_SIZE); // Init with zeros
+ memcpy(padBuffer, mWriteData, mDataSize); // Copy the write buffer
+ bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, padBuffer, offset, size, mCache->getLocalAPRFilePool());
+ ll_aligned_free_16(padBuffer);
+ }
+ else
+ {
+ // Write the header record (== first TEXTURE_CACHE_ENTRY_SIZE bytes of the raw file) in the header file
+ bytes_written = LLAPRFile::writeEx(mCache->mHeaderDataFileName, mWriteData, offset, size, mCache->getLocalAPRFilePool());
+ }
+
+ if (bytes_written <= 0)
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " Unable to write header entry!" << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+
+ // If we wrote everything (may be more with padding) in the header cache,
+ // we're done so we don't have a body to store
+ if (mDataSize <= bytes_written)
+ {
+ done = true;
+ }
+ else
+ {
+ mState = BODY;
+ }
+ }
+ }
+
+ // Fourth stage / state : write the body file, i.e. the rest of the texture in a "UUID" file name
+ if (!done && (mState == BODY))
+ {
+ if (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE) // wouldn't make sense to be here otherwise...
+ {
+ LL_WARNS() << "mDataSize check failed" << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ else
+ {
+ S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE;
+
+ {
+ // build the cache file name from the UUID
+ std::string filename = mCache->getTextureFileName(mID);
+ // LL_INFOS() << "Writing Body: " << filename << " Bytes: " << file_offset+file_size << LL_ENDL;
+ S32 bytes_written = LLAPRFile::writeEx(filename,
+ mWriteData + TEXTURE_CACHE_ENTRY_SIZE,
+ 0, file_size,
+ mCache->getLocalAPRFilePool());
+ if (bytes_written <= 0)
+ {
+ LL_WARNS() << "LLTextureCacheWorker: " << mID
+ << " incorrect number of bytes written to body: " << bytes_written
+ << " / " << file_size << LL_ENDL;
+ mDataSize = -1; // failed
+ done = true;
+ }
+ }
+
+ // Nothing else to do at that point...
+ done = true;
+ }
+ }
+ mRawImage = NULL;
+
+ // Clean up and exit
+ return done;
+}
+
+//virtual
+bool LLTextureCacheWorker::doWork(S32 param)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ bool res = false;
+ if (param == 0) // read
+ {
+ res = doRead();
+ }
+ else if (param == 1) // write
+ {
+ res = doWrite();
+ }
+ else
+ {
+ llassert_always(0);
+ }
+ return res;
+}
+
+//virtual (WORKER THREAD)
+void LLTextureCacheWorker::finishWork(S32 param, bool completed)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (mResponder.notNull())
+ {
+ bool success = (completed && mDataSize > 0);
+ if (param == 0)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read");
+ // read
+ if (success)
+ {
+ mResponder->setData(mReadData, mDataSize, mImageSize, mImageFormat, mImageLocal);
+ mReadData = NULL; // responder owns data
+ mDataSize = 0;
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - read fail");
+ ll_aligned_free_16(mReadData);
+ mReadData = NULL;
+ }
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("tcwfw - write");
+ // write
+ mWriteData = NULL; // we never owned data
+ mDataSize = 0;
+ }
+ mCache->addCompleted(mResponder, success);
+ }
+}
+
+//virtual (MAIN THREAD)
+void LLTextureCacheWorker::endWork(S32 param, bool aborted)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (aborted)
+ {
+ // Let the destructor handle any cleanup
+ return;
+ }
+ switch(param)
+ {
+ default:
+ case 0: // read
+ case 1: // write
+ {
+ if (mDataSize < 0)
+ {
+ // failed
+ mCache->removeFromCache(mID);
+ }
+ break;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+LLTextureCache::LLTextureCache(bool threaded)
+ : LLWorkerThread("TextureCache", threaded),
+ mWorkersMutex(),
+ mHeaderMutex(),
+ mListMutex(),
+ mFastCacheMutex(),
+ mHeaderAPRFile(NULL),
+ mReadOnly(true), //do not allow to change the texture cache until setReadOnly() is called.
+ mTexturesSizeTotal(0),
+ mDoPurge(false),
+ mFastCachep(NULL),
+ mFastCachePoolp(NULL),
+ mFastCachePadBuffer(NULL)
+{
+ mHeaderAPRFilePoolp = new LLVolatileAPRPool(); // is_local = true, because this pool is for headers, headers are under own mutex
+}
+
+LLTextureCache::~LLTextureCache()
+{
+ clearDeleteList() ;
+ writeUpdatedEntries() ;
+ delete mFastCachep;
+ delete mFastCachePoolp;
+ delete mHeaderAPRFilePoolp;
+ ll_aligned_free_16(mFastCachePadBuffer);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+//virtual
+size_t LLTextureCache::update(F32 max_time_ms)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ static LLFrameTimer timer ;
+ static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds.
+
+ size_t res;
+ res = LLWorkerThread::update(max_time_ms);
+
+ mListMutex.lock();
+ handle_list_t priorty_list = mPrioritizeWriteList; // copy list
+ mPrioritizeWriteList.clear();
+ responder_list_t completed_list = mCompletedList; // copy list
+ mCompletedList.clear();
+ mListMutex.unlock();
+
+ // call 'completed' with workers list unlocked (may call readComplete() or writeComplete()
+ for (responder_list_t::iterator iter1 = completed_list.begin();
+ iter1 != completed_list.end(); ++iter1)
+ {
+ Responder *responder = iter1->first;
+ bool success = iter1->second;
+ responder->completed(success);
+ }
+
+ if(!res && timer.getElapsedTimeF32() > MAX_TIME_INTERVAL)
+ {
+ timer.reset() ;
+ writeUpdatedEntries() ;
+ }
+
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// search for local copy of UUID-based image file
+std::string LLTextureCache::getLocalFileName(const LLUUID& id)
+{
+ // Does not include extension
+ std::string idstr = id.asString();
+ // TODO: should we be storing cached textures in skin directory?
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_LOCAL_ASSETS, idstr);
+ return filename;
+}
+
+std::string LLTextureCache::getTextureFileName(const LLUUID& id)
+{
+ std::string idstr = id.asString();
+ std::string delem = gDirUtilp->getDirDelimiter();
+ std::string filename = mTexturesDirName + delem + idstr[0] + delem + idstr + ".texture";
+ return filename;
+}
+
+//debug
+bool LLTextureCache::isInCache(const LLUUID& id)
+{
+ LLMutexLock lock(&mHeaderMutex);
+ id_map_t::const_iterator iter = mHeaderIDMap.find(id);
+
+ return (iter != mHeaderIDMap.end()) ;
+}
+
+//debug
+bool LLTextureCache::isInLocal(const LLUUID& id)
+{
+ S32 local_size = 0;
+ std::string local_filename;
+
+ std::string filename = getLocalFileName(id);
+ // Is it a JPEG2000 file?
+ {
+ local_filename = filename + ".j2c";
+ local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ return true ;
+ }
+ }
+
+ // If not, is it a jpeg file?
+ {
+ local_filename = filename + ".jpg";
+ local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ return true ;
+ }
+ }
+
+ // Hmm... What about a targa file? (used for UI texture mostly)
+ {
+ local_filename = filename + ".tga";
+ local_size = LLAPRFile::size(local_filename, getLocalAPRFilePool());
+ if (local_size > 0)
+ {
+ return true ;
+ }
+ }
+
+ return false ;
+}
+//////////////////////////////////////////////////////////////////////////////
+
+//static
+F32 LLTextureCache::sHeaderCacheVersion = 1.71f;
+U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures.
+S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
+std::string LLTextureCache::sHeaderCacheEncoderVersion = LLImageJ2C::getEngineInfo();
+
+#if defined(ADDRESS_SIZE)
+U32 LLTextureCache::sHeaderCacheAddressSize = ADDRESS_SIZE;
+#else
+U32 LLTextureCache::sHeaderCacheAddressSize = 32;
+#endif
+
+const char* entries_filename = "texture.entries";
+const char* cache_filename = "texture.cache";
+const char* old_textures_dirname = "textures";
+//change the location of the texture cache to prevent from being deleted by old version viewers.
+const char* textures_dirname = "texturecache";
+const char* fast_cache_filename = "FastCache.cache";
+
+void LLTextureCache::setDirNames(ELLPath location)
+{
+ std::string delem = gDirUtilp->getDirDelimiter();
+
+ mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, entries_filename);
+ mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, cache_filename);
+ mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname);
+ mFastCacheFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, fast_cache_filename);
+}
+
+void LLTextureCache::purgeCache(ELLPath location, bool remove_dir)
+{
+ LLMutexLock lock(&mHeaderMutex);
+
+ if (!mReadOnly)
+ {
+ setDirNames(location);
+ llassert_always(mHeaderAPRFile == NULL);
+
+ //remove the legacy cache if exists
+ std::string texture_dir = mTexturesDirName ;
+ mTexturesDirName = gDirUtilp->getExpandedFilename(location, old_textures_dirname);
+ if(LLFile::isdir(mTexturesDirName))
+ {
+ std::string file_name = gDirUtilp->getExpandedFilename(location, entries_filename);
+ // mHeaderAPRFilePoolp because we are under header mutex, and can be in main thread
+ LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);
+
+ file_name = gDirUtilp->getExpandedFilename(location, cache_filename);
+ LLAPRFile::remove(file_name, mHeaderAPRFilePoolp);
+
+ purgeAllTextures(true);
+ }
+ mTexturesDirName = texture_dir ;
+ }
+
+ //remove the current texture cache.
+ purgeAllTextures(remove_dir);
+}
+
+//is called in the main thread before initCache(...) is called.
+void LLTextureCache::setReadOnly(bool read_only)
+{
+ mReadOnly = read_only ;
+}
+
+// Called in the main thread.
+// Returns the unused amount of max_size if any
+S64 LLTextureCache::initCache(ELLPath location, S64 max_size, bool texture_cache_mismatch)
+{
+ llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
+
+ S64 entries_size = (max_size * 36) / 100; //0.36 * max_size
+ S64 max_entries = entries_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
+ entries_size = sCacheMaxEntries * (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ max_size -= entries_size;
+ if (sCacheMaxTexturesSize > 0)
+ sCacheMaxTexturesSize = llmin(sCacheMaxTexturesSize, max_size);
+ else
+ sCacheMaxTexturesSize = max_size;
+ max_size -= sCacheMaxTexturesSize;
+
+ LL_INFOS("TextureCache") << "Headers: " << sCacheMaxEntries
+ << " Textures size: " << sCacheMaxTexturesSize / (1024 * 1024) << " MB" << LL_ENDL;
+
+ setDirNames(location);
+
+ if(texture_cache_mismatch)
+ {
+ //if readonly, disable the texture cache,
+ //otherwise wipe out the texture cache.
+ purgeAllTextures(true);
+
+ if(mReadOnly)
+ {
+ return max_size ;
+ }
+ }
+
+ if (!mReadOnly)
+ {
+ LLFile::mkdir(mTexturesDirName);
+
+ const char* subdirs = "0123456789abcdef";
+ for (S32 i=0; i<16; i++)
+ {
+ std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
+ LLFile::mkdir(dirname);
+ }
+ }
+ readHeaderCache();
+ purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it
+
+ llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
+ openFastCache(true);
+
+ return max_size; // unused cache space
+}
+
+//----------------------------------------------------------------------------
+// mHeaderMutex must be locked for the following functions!
+
+LLAPRFile* LLTextureCache::openHeaderEntriesFile(bool readonly, S32 offset)
+{
+ llassert_always(mHeaderAPRFile == NULL);
+ apr_int32_t flags = readonly ? APR_READ|APR_BINARY : APR_READ|APR_WRITE|APR_BINARY;
+ mHeaderAPRFile = new LLAPRFile(mHeaderEntriesFileName, flags, mHeaderAPRFilePoolp);
+ if(offset > 0)
+ {
+ mHeaderAPRFile->seek(APR_SET, offset);
+ }
+ return mHeaderAPRFile;
+}
+
+void LLTextureCache::closeHeaderEntriesFile()
+{
+ if(!mHeaderAPRFile)
+ {
+ return ;
+ }
+
+ delete mHeaderAPRFile;
+ mHeaderAPRFile = NULL;
+}
+
+void LLTextureCache::readEntriesHeader()
+{
+ // mHeaderEntriesInfo initializes to default values so safe not to read it
+ llassert_always(mHeaderAPRFile == NULL);
+ if (LLAPRFile::isExist(mHeaderEntriesFileName, mHeaderAPRFilePoolp))
+ {
+ LLAPRFile::readEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
+ mHeaderAPRFilePoolp);
+ }
+ else //create an empty entries header.
+ {
+ setEntriesHeader();
+ writeEntriesHeader() ;
+ }
+}
+
+void LLTextureCache::setEntriesHeader()
+{
+ if (sHeaderEncoderStringSize < sHeaderCacheEncoderVersion.size() + 1)
+ {
+ // For simplicity we use predefined size of header, so if version string
+ // doesn't fit, either getEngineInfo() returned malformed string or
+ // sHeaderEncoderStringSize need to be increased.
+ // Also take into accout that c_str() returns additional null character
+ LL_ERRS() << "Version string doesn't fit in header" << LL_ENDL;
+ }
+
+ mHeaderEntriesInfo.mVersion = sHeaderCacheVersion;
+ mHeaderEntriesInfo.mAdressSize = sHeaderCacheAddressSize;
+ strcpy(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str());
+ mHeaderEntriesInfo.mEntries = 0;
+}
+
+void LLTextureCache::writeEntriesHeader()
+{
+ llassert_always(mHeaderAPRFile == NULL);
+ if (!mReadOnly)
+ {
+ LLAPRFile::writeEx(mHeaderEntriesFileName, (U8*)&mHeaderEntriesInfo, 0, sizeof(EntriesInfo),
+ mHeaderAPRFilePoolp);
+ }
+}
+
+//mHeaderMutex is locked before calling this.
+S32 LLTextureCache::openAndReadEntry(const LLUUID& id, Entry& entry, bool create)
+{
+ S32 idx = -1;
+
+ id_map_t::iterator iter1 = mHeaderIDMap.find(id);
+ if (iter1 != mHeaderIDMap.end())
+ {
+ idx = iter1->second;
+ }
+
+ if (idx < 0)
+ {
+ if (create && !mReadOnly)
+ {
+ if (mHeaderEntriesInfo.mEntries < sCacheMaxEntries)
+ {
+ // Add an entry to the end of the list
+ idx = mHeaderEntriesInfo.mEntries++;
+
+ }
+ else if (!mFreeList.empty())
+ {
+ idx = *(mFreeList.begin());
+ mFreeList.erase(mFreeList.begin());
+ }
+ else
+ {
+ // Look for a still valid entry in the LRU
+ for (std::set<LLUUID>::iterator iter2 = mLRU.begin(); iter2 != mLRU.end();)
+ {
+ std::set<LLUUID>::iterator curiter2 = iter2++;
+ LLUUID oldid = *curiter2;
+ // Erase entry from LRU regardless
+ mLRU.erase(curiter2);
+ // Look up entry and use it if it is valid
+ id_map_t::iterator iter3 = mHeaderIDMap.find(oldid);
+ if (iter3 != mHeaderIDMap.end() && iter3->second >= 0)
+ {
+ idx = iter3->second;
+ removeCachedTexture(oldid) ;//remove the existing cached texture to release the entry index.
+ break;
+ }
+ }
+ // if (idx < 0) at this point, we will rebuild the LRU
+ // and retry if called from setHeaderCacheEntry(),
+ // otherwise this shouldn't happen and will trigger an error
+ }
+ if (idx >= 0)
+ {
+ entry.mID = id ;
+ entry.mImageSize = -1 ; //mark it is a brand-new entry.
+ entry.mBodySize = 0 ;
+ }
+ }
+ }
+ else
+ {
+ // Remove this entry from the LRU if it exists
+ mLRU.erase(id);
+ // Read the entry
+ idx_entry_map_t::iterator iter = mUpdatedEntryMap.find(idx) ;
+ if(iter != mUpdatedEntryMap.end())
+ {
+ entry = iter->second ;
+ }
+ else
+ {
+ readEntryFromHeaderImmediately(idx, entry) ;
+ }
+ if(entry.mImageSize <= entry.mBodySize)//it happens on 64-bit systems, do not know why
+ {
+ LL_WARNS() << "corrupted entry: " << id << " entry image size: " << entry.mImageSize << " entry body size: " << entry.mBodySize << LL_ENDL ;
+
+ //erase this entry and the cached texture from the cache.
+ std::string tex_filename = getTextureFileName(id);
+ removeEntry(idx, entry, tex_filename) ;
+ mUpdatedEntryMap.erase(idx) ;
+ idx = -1 ;
+ }
+ }
+ return idx;
+}
+
+//mHeaderMutex is locked before calling this.
+void LLTextureCache::writeEntryToHeaderImmediately(S32& idx, Entry& entry, bool write_header)
+{
+ LLAPRFile* aprfile ;
+ S32 bytes_written ;
+ S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
+ if(write_header)
+ {
+ aprfile = openHeaderEntriesFile(false, 0);
+ bytes_written = aprfile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
+ if(bytes_written != sizeof(EntriesInfo))
+ {
+ clearCorruptedCache() ; //clear the cache.
+ idx = -1 ;//mark the idx invalid.
+ return ;
+ }
+
+ mHeaderAPRFile->seek(APR_SET, offset);
+ }
+ else
+ {
+ aprfile = openHeaderEntriesFile(false, offset);
+ }
+ bytes_written = aprfile->write((void*)&entry, (S32)sizeof(Entry));
+ if(bytes_written != sizeof(Entry))
+ {
+ clearCorruptedCache() ; //clear the cache.
+ idx = -1 ;//mark the idx invalid.
+
+ return ;
+ }
+
+ closeHeaderEntriesFile();
+ mUpdatedEntryMap.erase(idx) ;
+}
+
+//mHeaderMutex is locked before calling this.
+void LLTextureCache::readEntryFromHeaderImmediately(S32& idx, Entry& entry)
+{
+ S32 offset = sizeof(EntriesInfo) + idx * sizeof(Entry);
+ LLAPRFile* aprfile = openHeaderEntriesFile(true, offset);
+ S32 bytes_read = aprfile->read((void*)&entry, (S32)sizeof(Entry));
+ closeHeaderEntriesFile();
+
+ if(bytes_read != sizeof(Entry))
+ {
+ clearCorruptedCache() ; //clear the cache.
+ idx = -1 ;//mark the idx invalid.
+ }
+}
+
+//mHeaderMutex is locked before calling this.
+//update an existing entry time stamp, delay writing.
+void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry)
+{
+ static const U32 MAX_ENTRIES_WITHOUT_TIME_STAMP = (U32)(LLTextureCache::sCacheMaxEntries * 0.75f) ;
+
+ if(mHeaderEntriesInfo.mEntries < MAX_ENTRIES_WITHOUT_TIME_STAMP)
+ {
+ return ; //there are enough empty entry index space, no need to stamp time.
+ }
+
+ if (idx >= 0)
+ {
+ if (!mReadOnly)
+ {
+ entry.mTime = time(NULL);
+ mUpdatedEntryMap[idx] = entry ;
+ }
+ }
+}
+
+//update an existing entry, write to header file immediately.
+bool LLTextureCache::updateEntry(S32& idx, Entry& entry, S32 new_image_size, S32 new_data_size)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ;
+
+ if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize)
+ {
+ return true ; //nothing changed.
+ }
+ else
+ {
+ bool purge = false ;
+
+ lockHeaders() ;
+
+ bool update_header = false ;
+ if(entry.mImageSize < 0) //is a brand-new entry
+ {
+ mHeaderIDMap[entry.mID] = idx;
+ mTexturesSizeMap[entry.mID] = new_body_size ;
+ mTexturesSizeTotal += new_body_size ;
+
+ // Update Header
+ update_header = true ;
+ }
+ else if (entry.mBodySize != new_body_size)
+ {
+ //already in mHeaderIDMap.
+ mTexturesSizeMap[entry.mID] = new_body_size ;
+ mTexturesSizeTotal -= entry.mBodySize ;
+ mTexturesSizeTotal += new_body_size ;
+ }
+ entry.mTime = time(NULL);
+ entry.mImageSize = new_image_size ;
+ entry.mBodySize = new_body_size ;
+
+ writeEntryToHeaderImmediately(idx, entry, update_header) ;
+
+ if (mTexturesSizeTotal > sCacheMaxTexturesSize)
+ {
+ purge = true;
+ }
+
+ unlockHeaders() ;
+
+ if (purge)
+ {
+ mDoPurge = true;
+ }
+ }
+
+ return false ;
+}
+
+U32 LLTextureCache::openAndReadEntries(std::vector<Entry>& entries)
+{
+ U32 num_entries = mHeaderEntriesInfo.mEntries;
+
+ mHeaderIDMap.clear();
+ mTexturesSizeMap.clear();
+ mFreeList.clear();
+ mTexturesSizeTotal = 0;
+
+ LLAPRFile* aprfile = NULL;
+ if(mUpdatedEntryMap.empty())
+ {
+ aprfile = openHeaderEntriesFile(true, (S32)sizeof(EntriesInfo));
+ }
+ else //update the header file first.
+ {
+ aprfile = openHeaderEntriesFile(false, 0);
+ updatedHeaderEntriesFile() ;
+ if(!aprfile)
+ {
+ return 0;
+ }
+ aprfile->seek(APR_SET, (S32)sizeof(EntriesInfo));
+ }
+ for (U32 idx=0; idx<num_entries; idx++)
+ {
+ Entry entry;
+ S32 bytes_read = aprfile->read((void*)(&entry), (S32)sizeof(Entry));
+ if (bytes_read < sizeof(Entry))
+ {
+ LL_WARNS() << "Corrupted header entries, failed at " << idx << " / " << num_entries << LL_ENDL;
+ closeHeaderEntriesFile();
+ purgeAllTextures(false);
+ return 0;
+ }
+ entries.push_back(entry);
+// LL_INFOS() << "ENTRY: " << entry.mTime << " TEX: " << entry.mID << " IDX: " << idx << " Size: " << entry.mImageSize << LL_ENDL;
+ if(entry.mImageSize > entry.mBodySize)
+ {
+ mHeaderIDMap[entry.mID] = idx;
+ mTexturesSizeMap[entry.mID] = entry.mBodySize;
+ mTexturesSizeTotal += entry.mBodySize;
+ }
+ else
+ {
+ mFreeList.insert(idx);
+ }
+ }
+ closeHeaderEntriesFile();
+ return num_entries;
+}
+
+void LLTextureCache::writeEntriesAndClose(const std::vector<Entry>& entries)
+{
+ S32 num_entries = entries.size();
+ llassert_always(num_entries == mHeaderEntriesInfo.mEntries);
+
+ if (!mReadOnly)
+ {
+ LLAPRFile* aprfile = openHeaderEntriesFile(false, (S32)sizeof(EntriesInfo));
+ for (S32 idx=0; idx<num_entries; idx++)
+ {
+ S32 bytes_written = aprfile->write((void*)(&entries[idx]), (S32)sizeof(Entry));
+ if(bytes_written != sizeof(Entry))
+ {
+ clearCorruptedCache() ; //clear the cache.
+ return ;
+ }
+ }
+ closeHeaderEntriesFile();
+ }
+}
+
+void LLTextureCache::writeUpdatedEntries()
+{
+ lockHeaders() ;
+ if (!mReadOnly && !mUpdatedEntryMap.empty())
+ {
+ openHeaderEntriesFile(false, 0);
+ updatedHeaderEntriesFile() ;
+ closeHeaderEntriesFile();
+ }
+ unlockHeaders() ;
+}
+
+//mHeaderMutex is locked and mHeaderAPRFile is created before calling this.
+void LLTextureCache::updatedHeaderEntriesFile()
+{
+ if (!mReadOnly && !mUpdatedEntryMap.empty() && mHeaderAPRFile)
+ {
+ //entriesInfo
+ mHeaderAPRFile->seek(APR_SET, 0);
+ S32 bytes_written = mHeaderAPRFile->write((U8*)&mHeaderEntriesInfo, sizeof(EntriesInfo)) ;
+ if(bytes_written != sizeof(EntriesInfo))
+ {
+ clearCorruptedCache() ; //clear the cache.
+ return ;
+ }
+
+ //write each updated entry
+ S32 entry_size = (S32)sizeof(Entry) ;
+ S32 prev_idx = -1 ;
+ S32 delta_idx ;
+ for (idx_entry_map_t::iterator iter = mUpdatedEntryMap.begin(); iter != mUpdatedEntryMap.end(); ++iter)
+ {
+ delta_idx = iter->first - prev_idx - 1;
+ prev_idx = iter->first ;
+ if(delta_idx)
+ {
+ mHeaderAPRFile->seek(APR_CUR, delta_idx * entry_size);
+ }
+
+ bytes_written = mHeaderAPRFile->write((void*)(&iter->second), entry_size);
+ if(bytes_written != entry_size)
+ {
+ clearCorruptedCache() ; //clear the cache.
+ return ;
+ }
+ }
+ mUpdatedEntryMap.clear() ;
+ }
+}
+//----------------------------------------------------------------------------
+
+// Called from either the main thread or the worker thread
+void LLTextureCache::readHeaderCache()
+{
+ mHeaderMutex.lock();
+
+ mLRU.clear(); // always clear the LRU
+
+ readEntriesHeader();
+
+ if (mHeaderEntriesInfo.mVersion != sHeaderCacheVersion
+ || mHeaderEntriesInfo.mAdressSize != sHeaderCacheAddressSize
+ || strcmp(mHeaderEntriesInfo.mEncoderVersion, sHeaderCacheEncoderVersion.c_str()) != 0)
+ {
+ if (!mReadOnly)
+ {
+ LL_INFOS() << "Texture Cache version mismatch, Purging." << LL_ENDL;
+ purgeAllTextures(false);
+ }
+ }
+ else
+ {
+ std::vector<Entry> entries;
+ U32 num_entries = openAndReadEntries(entries);
+ if (num_entries)
+ {
+ U32 empty_entries = 0;
+ typedef std::pair<U32, S32> lru_data_t;
+ std::set<lru_data_t> lru;
+ std::set<U32> purge_list;
+ for (U32 i=0; i<num_entries; i++)
+ {
+ Entry& entry = entries[i];
+ if (entry.mImageSize <= 0)
+ {
+ // This will be in the Free List, don't put it in the LRU
+ ++empty_entries;
+ }
+ else
+ {
+ lru.insert(std::make_pair(entry.mTime, i));
+ if (entry.mBodySize > 0)
+ {
+ if (entry.mBodySize > entry.mImageSize)
+ {
+ // Shouldn't happen, failsafe only
+ LL_WARNS() << "Bad entry: " << i << ": " << entry.mID << ": BodySize: " << entry.mBodySize << LL_ENDL;
+ purge_list.insert(i);
+ }
+ }
+ }
+ }
+ if (num_entries - empty_entries > sCacheMaxEntries)
+ {
+ // Special case: cache size was reduced, need to remove entries
+ U32 entries_to_purge = (num_entries - empty_entries) - sCacheMaxEntries;
+ LL_INFOS() << "Texture Cache Entries: " << num_entries << " Max: " << sCacheMaxEntries << " Empty: " << empty_entries << " Purging: " << entries_to_purge << LL_ENDL;
+ // We can exit the following loop with the given condition, since if we'd reach the end of the lru set we'd have:
+ // purge_list.size() = lru.size() = num_entries - empty_entries = entries_to_purge + sCacheMaxEntries >= entries_to_purge
+ // So, it's certain that iter will never reach lru.end() first.
+ std::set<lru_data_t>::iterator iter = lru.begin();
+ while (purge_list.size() < entries_to_purge)
+ {
+ purge_list.insert(iter->second);
+ ++iter;
+ }
+ }
+
+ {
+ S32 lru_entries = (S32)((F32)sCacheMaxEntries * TEXTURE_CACHE_LRU_SIZE);
+ for (std::set<lru_data_t>::iterator iter = lru.begin(); iter != lru.end(); ++iter)
+ {
+ mLRU.insert(entries[iter->second].mID);
+// LL_INFOS() << "LRU: " << iter->first << " : " << iter->second << LL_ENDL;
+ if (--lru_entries <= 0)
+ break;
+ }
+ }
+
+ if (purge_list.size() > 0)
+ {
+ LLTimer timer;
+ for (std::set<U32>::iterator iter = purge_list.begin(); iter != purge_list.end(); ++iter)
+ {
+ std::string tex_filename = getTextureFileName(entries[*iter].mID);
+ removeEntry((S32)*iter, entries[*iter], tex_filename);
+
+ //make sure that pruning entries doesn't take too much time
+ if (timer.getElapsedTimeF32() > TEXTURE_PRUNING_MAX_TIME)
+ {
+ break;
+ }
+ }
+ writeEntriesAndClose(entries);
+ }
+ else
+ {
+ //entries are not changed, nothing here.
+ }
+ }
+ }
+ mHeaderMutex.unlock();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+//the header mutex is locked before calling this.
+void LLTextureCache::clearCorruptedCache()
+{
+ LL_WARNS() << "the texture cache is corrupted, need to be cleared." << LL_ENDL ;
+
+ closeHeaderEntriesFile();//close possible file handler
+ purgeAllTextures(false) ; //clear the cache.
+
+ if (!mReadOnly) //regenerate the directory tree if not exists.
+ {
+ LLFile::mkdir(mTexturesDirName);
+
+ const char* subdirs = "0123456789abcdef";
+ for (S32 i=0; i<16; i++)
+ {
+ std::string dirname = mTexturesDirName + gDirUtilp->getDirDelimiter() + subdirs[i];
+ LLFile::mkdir(dirname);
+ }
+ }
+
+ return ;
+}
+
+void LLTextureCache::purgeAllTextures(bool purge_directories)
+{
+ if (!mReadOnly)
+ {
+ const char* subdirs = "0123456789abcdef";
+ std::string delem = gDirUtilp->getDirDelimiter();
+ std::string mask = "*";
+ for (S32 i=0; i<16; i++)
+ {
+ std::string dirname = mTexturesDirName + delem + subdirs[i];
+ LL_INFOS() << "Deleting files in directory: " << dirname << LL_ENDL;
+ if (purge_directories)
+ {
+ gDirUtilp->deleteDirAndContents(dirname);
+ }
+ else
+ {
+ gDirUtilp->deleteFilesInDir(dirname, mask);
+ }
+#if LL_WINDOWS
+ // Texture cache can be large and can take a while to remove
+ // assure OS that processes is alive and not hanging
+ MSG msg;
+ PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE | PM_NOYIELD);
+#endif
+ }
+ gDirUtilp->deleteFilesInDir(mTexturesDirName, mask); // headers, fast cache
+ if (purge_directories)
+ {
+ LLFile::rmdir(mTexturesDirName);
+ }
+ }
+ mHeaderIDMap.clear();
+ mTexturesSizeMap.clear();
+ mTexturesSizeTotal = 0;
+ mFreeList.clear();
+ mTexturesSizeTotal = 0;
+ mUpdatedEntryMap.clear();
+
+ // Info with 0 entries
+ setEntriesHeader();
+ writeEntriesHeader();
+
+ LL_INFOS() << "The entire texture cache is cleared." << LL_ENDL ;
+}
+
+void LLTextureCache::purgeTexturesLazy(F32 time_limit_sec)
+{
+ if (mReadOnly)
+ {
+ return;
+ }
+
+ if (!mThreaded)
+ {
+ LLAppViewer::instance()->pauseMainloopTimeout();
+ }
+
+ // time_limit doesn't account for lock time
+ LLMutexLock lock(&mHeaderMutex);
+
+ if (mPurgeEntryList.empty())
+ {
+ // Read the entries list and form list of textures to purge
+ std::vector<Entry> entries;
+ U32 num_entries = openAndReadEntries(entries);
+ if (!num_entries)
+ {
+ return; // nothing to purge
+ }
+
+ // Use mTexturesSizeMap to collect UUIDs of textures with bodies
+ typedef std::set<std::pair<U32, S32> > time_idx_set_t;
+ std::set<std::pair<U32, S32> > time_idx_set;
+ for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
+ iter1 != mTexturesSizeMap.end(); ++iter1)
+ {
+ if (iter1->second > 0)
+ {
+ id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
+ if (iter2 != mHeaderIDMap.end())
+ {
+ S32 idx = iter2->second;
+ time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
+ }
+ else
+ {
+ LL_ERRS("TextureCache") << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL;
+ }
+ }
+ }
+
+ S64 cache_size = mTexturesSizeTotal;
+ S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
+ for (time_idx_set_t::iterator iter = time_idx_set.begin();
+ iter != time_idx_set.end(); ++iter)
+ {
+ S32 idx = iter->second;
+ if (cache_size >= purged_cache_size)
+ {
+ cache_size -= entries[idx].mBodySize;
+ mPurgeEntryList.push_back(std::pair<S32, Entry>(idx, entries[idx]));
+ }
+ else
+ {
+ break;
+ }
+ }
+ LL_DEBUGS("TextureCache") << "Formed Purge list of " << mPurgeEntryList.size() << " entries" << LL_ENDL;
+ }
+ else
+ {
+ // Remove collected entried
+ LLTimer timer;
+ while (!mPurgeEntryList.empty() && timer.getElapsedTimeF32() < time_limit_sec)
+ {
+ S32 idx = mPurgeEntryList.back().first;
+ Entry entry = mPurgeEntryList.back().second;
+ mPurgeEntryList.pop_back();
+ // make sure record is still valid
+ id_map_t::iterator iter_header = mHeaderIDMap.find(entry.mID);
+ if (iter_header != mHeaderIDMap.end() && iter_header->second == idx)
+ {
+ std::string tex_filename = getTextureFileName(entry.mID);
+ removeEntry(idx, entry, tex_filename);
+ writeEntryToHeaderImmediately(idx, entry);
+ }
+ }
+ }
+}
+
+void LLTextureCache::purgeTextures(bool validate)
+{
+ if (mReadOnly)
+ {
+ return;
+ }
+
+ if (!mThreaded)
+ {
+ // *FIX:Mani - watchdog off.
+ LLAppViewer::instance()->pauseMainloopTimeout();
+ }
+
+ LLMutexLock lock(&mHeaderMutex);
+
+ LL_INFOS() << "TEXTURE CACHE: Purging." << LL_ENDL;
+
+ // Read the entries list
+ std::vector<Entry> entries;
+ U32 num_entries = openAndReadEntries(entries);
+ if (!num_entries)
+ {
+ return; // nothing to purge
+ }
+
+ // Use mTexturesSizeMap to collect UUIDs of textures with bodies
+ typedef std::set<std::pair<U32,S32> > time_idx_set_t;
+ std::set<std::pair<U32,S32> > time_idx_set;
+ for (size_map_t::iterator iter1 = mTexturesSizeMap.begin();
+ iter1 != mTexturesSizeMap.end(); ++iter1)
+ {
+ if (iter1->second > 0)
+ {
+ id_map_t::iterator iter2 = mHeaderIDMap.find(iter1->first);
+ if (iter2 != mHeaderIDMap.end())
+ {
+ S32 idx = iter2->second;
+ time_idx_set.insert(std::make_pair(entries[idx].mTime, idx));
+// LL_INFOS() << "TIME: " << entries[idx].mTime << " TEX: " << entries[idx].mID << " IDX: " << idx << " Size: " << entries[idx].mImageSize << LL_ENDL;
+ }
+ else
+ {
+ LL_ERRS() << "mTexturesSizeMap / mHeaderIDMap corrupted." << LL_ENDL ;
+ }
+ }
+ }
+
+ // Validate 1/256th of the files on startup
+ U32 validate_idx = 0;
+ if (validate)
+ {
+ validate_idx = gSavedSettings.getU32("CacheValidateCounter");
+ U32 next_idx = (validate_idx + 1) % 256;
+ gSavedSettings.setU32("CacheValidateCounter", next_idx);
+ LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Validating: " << validate_idx << LL_ENDL;
+ }
+
+ S64 cache_size = mTexturesSizeTotal;
+ S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
+ S32 purge_count = 0;
+ for (time_idx_set_t::iterator iter = time_idx_set.begin();
+ iter != time_idx_set.end(); ++iter)
+ {
+ S32 idx = iter->second;
+ bool purge_entry = false;
+
+ if (cache_size >= purged_cache_size)
+ {
+ purge_entry = true;
+ }
+ else if (validate)
+ {
+ // make sure file exists and is the correct size
+ U32 uuididx = entries[idx].mID.mData[0];
+ if (uuididx == validate_idx)
+ {
+ std::string filename = getTextureFileName(entries[idx].mID);
+ LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
+ // mHeaderAPRFilePoolp because this is under header mutex in main thread
+ S32 bodysize = LLAPRFile::size(filename, mHeaderAPRFilePoolp);
+ if (bodysize != entries[idx].mBodySize)
+ {
+ LL_WARNS("TextureCache") << "TEXTURE CACHE BODY HAS BAD SIZE: " << bodysize << " != " << entries[idx].mBodySize << filename << LL_ENDL;
+ purge_entry = true;
+ }
+ }
+ }
+ else
+ {
+ break;
+ }
+
+ if (purge_entry)
+ {
+ purge_count++;
+ std::string filename = getTextureFileName(entries[idx].mID);
+ LL_DEBUGS("TextureCache") << "PURGING: " << filename << LL_ENDL;
+ cache_size -= entries[idx].mBodySize;
+ removeEntry(idx, entries[idx], filename) ;
+ }
+ }
+
+ LL_DEBUGS("TextureCache") << "TEXTURE CACHE: Writing Entries: " << num_entries << LL_ENDL;
+
+ writeEntriesAndClose(entries);
+
+ // *FIX:Mani - watchdog back on.
+ LLAppViewer::instance()->resumeMainloopTimeout();
+
+ LL_INFOS("TextureCache") << "TEXTURE CACHE:"
+ << " PURGED: " << purge_count
+ << " ENTRIES: " << num_entries
+ << " CACHE SIZE: " << mTexturesSizeTotal / (1024 * 1024) << " MB"
+ << LL_ENDL;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// call lockWorkers() first!
+LLTextureCacheWorker* LLTextureCache::getReader(handle_t handle)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLTextureCacheWorker* res = NULL;
+ handle_map_t::iterator iter = mReaders.find(handle);
+ if (iter != mReaders.end())
+ {
+ res = iter->second;
+ }
+ return res;
+}
+
+LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLTextureCacheWorker* res = NULL;
+ handle_map_t::iterator iter = mWriters.find(handle);
+ if (iter != mWriters.end())
+ {
+ res = iter->second;
+ }
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Called from work thread
+
+// Reads imagesize from the header, updates timestamp
+S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LLMutexLock lock(&mHeaderMutex);
+ S32 idx = openAndReadEntry(id, entry, false);
+ if (idx >= 0)
+ {
+ updateEntryTimeStamp(idx, entry); // updates time
+ }
+ return idx;
+}
+
+// Writes imagesize to the header, updates timestamp
+S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ mHeaderMutex.lock();
+ S32 idx = openAndReadEntry(id, entry, true); // read or create
+ mHeaderMutex.unlock();
+
+ if(idx < 0) // retry once
+ {
+ readHeaderCache(); // We couldn't write an entry, so refresh the LRU
+
+ mHeaderMutex.lock();
+ idx = openAndReadEntry(id, entry, true);
+ mHeaderMutex.unlock();
+ }
+
+ if (idx >= 0)
+ {
+ updateEntry(idx, entry, imagesize, datasize);
+ }
+ else
+ {
+ LL_WARNS() << "Failed to set cache entry for image: " << id << LL_ENDL;
+ // We couldn't write to file, switch to read only mode and clear data
+ setReadOnly(true);
+ clearCorruptedCache(); // won't remove files due to "read only"
+ }
+
+ return idx;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+// Calls from texture pipeline thread (i.e. LLTextureFetch)
+
+LLTextureCache::handle_t LLTextureCache::readFromCache(const std::string& filename, const LLUUID& id,
+ S32 offset, S32 size, ReadResponder* responder)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Note: checking to see if an entry exists can cause a stall,
+ // so let the thread handle it
+ LLMutexLock lock(&mWorkersMutex);
+ LLTextureCacheWorker* worker = new LLTextureCacheLocalFileWorker(this, filename, id,
+ NULL, size, offset, 0,
+ responder);
+ handle_t handle = worker->read();
+ mReaders[handle] = worker;
+ return handle;
+}
+
+LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id,
+ S32 offset, S32 size, ReadResponder* responder)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Note: checking to see if an entry exists can cause a stall,
+ // so let the thread handle it
+ LLMutexLock lock(&mWorkersMutex);
+ LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
+ NULL, size, offset,
+ 0, NULL, 0, responder);
+ handle_t handle = worker->read();
+ mReaders[handle] = worker;
+ return handle;
+}
+
+
+bool LLTextureCache::readComplete(handle_t handle, bool abort)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ lockWorkers();
+ handle_map_t::iterator iter = mReaders.find(handle);
+ LLTextureCacheWorker* worker = NULL;
+ bool complete = false;
+ if (iter != mReaders.end())
+ {
+ worker = iter->second;
+ complete = worker->complete();
+
+ if(!complete && abort)
+ {
+ abortRequest(handle, true) ;
+ }
+ }
+ if (worker && (complete || abort))
+ {
+ mReaders.erase(iter);
+ unlockWorkers();
+ worker->scheduleDelete();
+ }
+ else
+ {
+ unlockWorkers();
+ }
+ return (complete || abort);
+}
+
+LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id,
+ const U8* data, S32 datasize, S32 imagesize,
+ LLPointer<LLImageRaw> rawimage, S32 discardlevel,
+ WriteResponder* responder)
+{
+ if (mReadOnly)
+ {
+ delete responder;
+ return LLWorkerThread::nullHandle();
+ }
+ if (mDoPurge)
+ {
+ // NOTE: Needs to be done on the control thread
+ // (i.e. here)
+ purgeTexturesLazy(TEXTURE_LAZY_PURGE_TIME_LIMIT);
+ mDoPurge = !mPurgeEntryList.empty();
+ }
+ LLMutexLock lock(&mWorkersMutex);
+ LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, id,
+ data, datasize, 0,
+ imagesize, rawimage, discardlevel, responder);
+ handle_t handle = worker->write();
+ mWriters[handle] = worker;
+ return handle;
+}
+
+//called in the main thread
+LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& discardlevel)
+{
+ U32 offset;
+ {
+ LLMutexLock lock(&mHeaderMutex);
+ id_map_t::const_iterator iter = mHeaderIDMap.find(id);
+ if(iter == mHeaderIDMap.end())
+ {
+ return NULL; //not in the cache
+ }
+
+ offset = iter->second;
+ }
+ offset *= TEXTURE_FAST_CACHE_ENTRY_SIZE;
+
+ U8* data;
+ S32 head[4];
+ {
+ LLMutexLock lock(&mFastCacheMutex);
+
+ openFastCache();
+
+ mFastCachep->seek(APR_SET, offset);
+
+ if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
+ {
+ //cache corrupted or under thread race condition
+ closeFastCache();
+ return NULL;
+ }
+
+ S32 image_size = head[0] * head[1] * head[2];
+ if(image_size <= 0
+ || image_size > TEXTURE_FAST_CACHE_DATA_SIZE
+ || head[3] < 0) //invalid
+ {
+ closeFastCache();
+ return NULL;
+ }
+ discardlevel = head[3];
+
+ data = (U8*)ll_aligned_malloc_16(image_size);
+ if(mFastCachep->read(data, image_size) != image_size)
+ {
+ ll_aligned_free_16(data);
+ closeFastCache();
+ return NULL;
+ }
+
+ closeFastCache();
+ }
+ LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true);
+
+ return raw;
+}
+
+//return the fast cache location
+bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
+ LLImageDataSharedLock lock(raw);
+
+ //rescale image if needed
+ if (raw.isNull() || raw->isBufferInvalid() || !raw->getData())
+ {
+ LL_ERRS() << "Attempted to write NULL raw image to fastcache" << LL_ENDL;
+ return false;
+ }
+
+ S32 w, h, c;
+ w = raw->getWidth();
+ h = raw->getHeight();
+ c = raw->getComponents();
+
+ S32 i = 0 ;
+
+ // Search for a discard level that will fit into fast cache
+ while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_DATA_SIZE)
+ {
+ ++i ;
+ }
+
+ if(i)
+ {
+ w >>= i;
+ h >>= i;
+ if(w * h *c > 0) //valid
+ {
+ // Make a duplicate to keep the original raw image untouched.
+ raw = raw->duplicate();
+
+ if (raw->isBufferInvalid())
+ {
+ LL_WARNS() << "Invalid image duplicate buffer" << LL_ENDL;
+ return false;
+ }
+
+ raw->scale(w, h);
+
+ discardlevel += i ;
+ }
+ }
+
+ //copy data
+ memcpy(mFastCachePadBuffer, &w, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32));
+ memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32));
+
+ S32 copy_size = w * h * c;
+ if(copy_size > 0) //valid
+ {
+ copy_size = llmin(copy_size, TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD);
+ memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), copy_size);
+ }
+ S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE;
+
+ {
+ LLMutexLock lock(&mFastCacheMutex);
+
+ openFastCache();
+
+ mFastCachep->seek(APR_SET, offset);
+
+ //no need to do this assertion check. When it fails, let it fail quietly.
+ //this failure could happen because other viewer removes the fast cache file when clearing cache.
+ //--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE);
+
+ closeFastCache(true);
+ }
+
+ return true;
+}
+
+void LLTextureCache::openFastCache(bool first_time)
+{
+ if(!mFastCachep)
+ {
+ if(first_time)
+ {
+ if(!mFastCachePadBuffer)
+ {
+ mFastCachePadBuffer = (U8*)ll_aligned_malloc_16(TEXTURE_FAST_CACHE_ENTRY_SIZE);
+ }
+ mFastCachePoolp = new LLVolatileAPRPool(); // is_local= true by default, so not thread safe by default
+ if (LLAPRFile::isExist(mFastCacheFileName, mFastCachePoolp))
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+ else
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_CREATE|APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+ }
+ else
+ {
+ mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ;
+ }
+
+ mFastCacheTimer.reset();
+ }
+ return;
+}
+
+void LLTextureCache::closeFastCache(bool forced)
+{
+ static const F32 timeout = 10.f ; //seconds
+
+ if(!mFastCachep)
+ {
+ return ;
+ }
+
+ if(!forced && mFastCacheTimer.getElapsedTimeF32() < timeout)
+ {
+ return ;
+ }
+
+ delete mFastCachep;
+ mFastCachep = NULL;
+ return;
+}
+
+bool LLTextureCache::writeComplete(handle_t handle, bool abort)
+{
+ lockWorkers();
+ handle_map_t::iterator iter = mWriters.find(handle);
+ llassert(iter != mWriters.end());
+ if (iter != mWriters.end())
+ {
+ LLTextureCacheWorker* worker = iter->second;
+ if (worker->complete() || abort)
+ {
+ mWriters.erase(handle);
+ unlockWorkers();
+ worker->scheduleDelete();
+ return true;
+ }
+ }
+ unlockWorkers();
+ return false;
+}
+
+void LLTextureCache::prioritizeWrite(handle_t handle)
+{
+ // Don't prioritize yet, we might be working on this now
+ // which could create a deadlock
+ LLMutexLock lock(&mListMutex);
+ mPrioritizeWriteList.push_back(handle);
+}
+
+void LLTextureCache::addCompleted(Responder* responder, bool success)
+{
+ LLMutexLock lock(&mListMutex);
+ mCompletedList.push_back(std::make_pair(responder,success));
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+//called after mHeaderMutex is locked.
+void LLTextureCache::removeCachedTexture(const LLUUID& id)
+{
+ if(mTexturesSizeMap.find(id) != mTexturesSizeMap.end())
+ {
+ mTexturesSizeTotal -= mTexturesSizeMap[id] ;
+ mTexturesSizeMap.erase(id);
+ }
+ mHeaderIDMap.erase(id);
+ // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
+ // but getLocalAPRFilePool() is not safe, it might be in use by worker
+ LLAPRFile::remove(getTextureFileName(id), mHeaderAPRFilePoolp);
+}
+
+//called after mHeaderMutex is locked.
+void LLTextureCache::removeEntry(S32 idx, Entry& entry, std::string& filename)
+{
+ bool file_maybe_exists = true; // Always attempt to remove when idx is invalid.
+
+ if(idx >= 0) //valid entry
+ {
+ if (entry.mBodySize == 0) // Always attempt to remove when mBodySize > 0.
+ {
+ // Sanity check. Shouldn't exist when body size is 0.
+ // We are inside header's mutex so mHeaderAPRFilePoolp is safe to use,
+ // but getLocalAPRFilePool() is not safe, it might be in use by worker
+ if (LLAPRFile::isExist(filename, mHeaderAPRFilePoolp))
+ {
+ LL_WARNS("TextureCache") << "Entry has body size of zero but file " << filename << " exists. Deleting this file, too." << LL_ENDL;
+ }
+ else
+ {
+ file_maybe_exists = false;
+ }
+ }
+ mTexturesSizeTotal -= entry.mBodySize;
+
+ entry.mImageSize = -1;
+ entry.mBodySize = 0;
+ mHeaderIDMap.erase(entry.mID);
+ mTexturesSizeMap.erase(entry.mID);
+ mFreeList.insert(idx);
+ }
+
+ if (file_maybe_exists)
+ {
+ LLAPRFile::remove(filename, mHeaderAPRFilePoolp);
+ }
+}
+
+bool LLTextureCache::removeFromCache(const LLUUID& id)
+{
+ //LL_WARNS() << "Removing texture from cache: " << id << LL_ENDL;
+ bool ret = false ;
+ if (!mReadOnly)
+ {
+ lockHeaders() ;
+
+ Entry entry;
+ S32 idx = openAndReadEntry(id, entry, false);
+ std::string tex_filename = getTextureFileName(id);
+ removeEntry(idx, entry, tex_filename) ;
+ if (idx >= 0)
+ {
+ writeEntryToHeaderImmediately(idx, entry);
+ ret = true;
+ }
+
+ unlockHeaders() ;
+ }
+ return ret ;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+LLTextureCache::ReadResponder::ReadResponder()
+ : mImageSize(0),
+ mImageLocal(false)
+{
+}
+
+void LLTextureCache::ReadResponder::setData(U8* data, S32 datasize, S32 imagesize, S32 imageformat, bool imagelocal)
+{
+ if (mFormattedImage.notNull())
+ {
+ llassert_always(mFormattedImage->getCodec() == imageformat);
+ mFormattedImage->appendData(data, datasize);
+ }
+ else
+ {
+ mFormattedImage = LLImageFormatted::createFromType(imageformat);
+ mFormattedImage->setData(data,datasize);
+ }
+ mImageSize = imagesize;
+ mImageLocal = imagelocal;
+}
+
+//////////////////////////////////////////////////////////////////////////////