summaryrefslogtreecommitdiff
path: root/indra/newview/llsurfacepatch.h
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llsurfacepatch.h')
-rw-r--r--indra/newview/llsurfacepatch.h158
1 files changed, 158 insertions, 0 deletions
diff --git a/indra/newview/llsurfacepatch.h b/indra/newview/llsurfacepatch.h
new file mode 100644
index 0000000000..7835b3f598
--- /dev/null
+++ b/indra/newview/llsurfacepatch.h
@@ -0,0 +1,158 @@
+/**
+ * @file llsurfacepatch.h
+ * @brief LLSurfacePatch class definition
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLSURFACEPATCH_H
+#define LL_LLSURFACEPATCH_H
+
+#include "v3math.h"
+#include "v3dmath.h"
+#include "llmemory.h"
+
+class LLSurface;
+class LLVOSurfacePatch;
+class LLVector2;
+class LLColor4U;
+class LLAgent;
+
+// A patch shouldn't know about its visibility since that really depends on the
+// camera that is looking (or not looking) at it. So, anything about a patch
+// that is specific to a camera should be in the struct below.
+struct LLPatchVisibilityInfo
+{
+ BOOL mbIsVisible;
+ F32 mDistance; // Distance from camera
+ S32 mRenderLevel;
+ U32 mRenderStride;
+};
+
+
+
+class LLSurfacePatch
+{
+public:
+ LLSurfacePatch();
+ ~LLSurfacePatch();
+
+ void reset(const U32 id);
+ void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction);
+ void disconnectNeighbor(LLSurface *surfacep);
+
+ void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp);
+ LLSurfacePatch *getNeighborPatch(const U32 direction) const;
+
+ void colorPatch(const U8 r, const U8 g, const U8 b);
+
+ BOOL updateTexture();
+
+ void updateVerticalStats();
+ void updateCompositionStats();
+ void updateNormals();
+
+ void updateEastEdge();
+ void updateNorthEdge();
+
+ void updateCameraDistanceRegion( const LLVector3 &pos_region);
+ void updateVisibility();
+
+ void dirtyZ(); // Dirty the z values of this patch
+ void setHasReceivedData();
+ BOOL getHasReceivedData() const;
+
+ F32 getDistance() const;
+ F32 getMaxZ() const;
+ F32 getMinZ() const;
+ F32 getMeanComposition() const;
+ F32 getMinComposition() const;
+ F32 getMaxComposition() const;
+ const LLVector3 &getCenterRegion() const;
+ const U64 &getLastUpdateTime() const;
+ LLSurface *getSurface() const { return mSurfacep; }
+ LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset.
+ LLVector2 getTexCoords(const U32 x, const U32 y) const;
+
+ void calcNormal(const U32 x, const U32 y, const U32 stride);
+ const LLVector3 &getNormal(const U32 x, const U32 y) const;
+
+ void eval(const U32 x, const U32 y, const U32 stride,
+ LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1);
+
+
+
+ LLVector3 getOriginAgent() const;
+ const LLVector3d &getOriginGlobal() const;
+ void setOriginGlobal(const LLVector3d &origin_global);
+
+ // connectivity -- each LLPatch points at 5 neighbors (or NULL)
+ // +---+---+---+
+ // | | 2 | 5 |
+ // +---+---+---+
+ // | 3 | 0 | 1 |
+ // +---+---+---+
+ // | 6 | 4 | |
+ // +---+---+---+
+
+
+ BOOL getVisible() const;
+ U32 getRenderStride() const;
+ S32 getRenderLevel() const;
+
+ void setSurface(LLSurface *surfacep);
+ void setDataZ(F32 *data_z) { mDataZ = data_z; }
+ void setDataNorm(LLVector3 *data_norm) { mDataNorm = data_norm; }
+ F32 *getDataZ() const { return mDataZ; }
+
+ void dirty(); // Mark this surface patch as dirty...
+ void clearDirty() { mDirty = FALSE; }
+
+ void clearVObj();
+
+public:
+ BOOL mHasReceivedData; // has the patch EVER received height data?
+ BOOL mSTexUpdate; // Does the surface texture need to be updated?
+
+protected:
+ LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches
+ BOOL mNormalsInvalid[9]; // Which normals are invalid
+
+ BOOL mDirty;
+ BOOL mDirtyZStats;
+ BOOL mHeightsGenerated;
+
+ U32 mDataOffset;
+ F32 *mDataZ;
+ LLVector3 *mDataNorm;
+
+ // Pointer to the LLVOSurfacePatch object which is used in the new renderer.
+ LLPointer<LLVOSurfacePatch> mVObjp;
+
+ // All of the camera-dependent stuff should be in its own structure...
+ LLPatchVisibilityInfo mVisInfo;
+
+ // pointers to beginnings of patch data fields
+ LLVector3d mOriginGlobal;
+ LLVector3 mOriginRegion;
+
+
+ // height field stats
+ LLVector3 mCenterRegion; // Center in region-local coords
+ F32 mMinZ, mMaxZ, mMeanZ;
+ F32 mRadius;
+
+ F32 mMinComposition;
+ F32 mMaxComposition;
+ F32 mMeanComposition;
+
+ U8 mConnectedEdge; // This flag is non-zero iff patch is on at least one edge
+ // of LLSurface that is "connected" to another LLSurface
+ U64 mLastUpdateTime; // Time patch was last updated
+
+ LLSurface *mSurfacep; // Pointer to "parent" surface
+};
+
+
+#endif // LL_LLSURFACEPATCH_H