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-rw-r--r--indra/newview/llsurfacepatch.cpp974
1 files changed, 974 insertions, 0 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
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+++ b/indra/newview/llsurfacepatch.cpp
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+/**
+ * @file llsurfacepatch.cpp
+ * @brief LLSurfacePatch class implementation
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsurfacepatch.h"
+#include "llpatchvertexarray.h"
+#include "llviewerobjectlist.h"
+#include "llvosurfacepatch.h"
+#include "llsurface.h"
+#include "pipeline.h"
+#include "llagent.h"
+#include "timing.h"
+#include "llsky.h"
+#include "llviewercamera.h"
+
+// For getting composition values
+#include "llviewerregion.h"
+#include "llvlcomposition.h"
+#include "lldrawpool.h"
+#include "noise.h"
+
+extern U64 gFrameTime;
+extern LLPipeline gPipeline;
+
+LLSurfacePatch::LLSurfacePatch() :
+ mDataZ(NULL),
+ mVObjp(NULL),
+ mLastUpdateTime(0),
+ mSurfacep(NULL)
+{
+ // This flag is used to communicate between adjacent surfaces and is set
+ // to non-zero values by higher classes.
+ mConnectedEdge = NO_EDGE;
+ mCenterRegion = LLVector3(0.f, 0.f, 0.f);
+ mOriginRegion = LLVector3(0.f, 0.f, 0.f);
+ mHasReceivedData = FALSE;
+ mMinZ = 0.0f;
+ mMaxZ = 0.0f;
+ mMeanZ = 0.0f;
+ mMinComposition = 0.f;
+ mMeanComposition = 0.f;
+ mMaxComposition = 0.f;
+ mRadius = 0.f;
+ mDirty = FALSE;
+ mDirtyZStats = TRUE;
+ mHeightsGenerated = FALSE;
+
+ S32 i;
+ for (i = 0; i < 8; i++)
+ {
+ setNeighborPatch(i, NULL);
+ }
+ for (i = 0; i < 9; i++)
+ {
+ mNormalsInvalid[i] = TRUE;
+ }
+}
+
+
+LLSurfacePatch::~LLSurfacePatch()
+{
+ mVObjp = NULL;
+}
+
+
+void LLSurfacePatch::dirty()
+{
+ // These are outside of the loop in case we're still waiting for a dirty from the
+ // texture being updated...
+ if (mVObjp)
+ {
+ mVObjp->dirtyGeom();
+ }
+ else
+ {
+ llwarns << "No viewer object for this surface patch!" << llendl;
+ }
+
+ mDirtyZStats = TRUE;
+ mHeightsGenerated = FALSE;
+
+ if (!mDirty)
+ {
+ mDirty = TRUE;
+ mSurfacep->dirtySurfacePatch(this);
+ }
+}
+
+
+void LLSurfacePatch::setSurface(LLSurface *surfacep)
+{
+ mSurfacep = surfacep;
+ if (mVObjp == (LLVOSurfacePatch *)NULL)
+ {
+ llassert(mSurfacep->mType == 'l');
+
+ mVObjp = (LLVOSurfacePatch *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SURFACE_PATCH, mSurfacep->getRegion());
+ mVObjp->setPatch(this);
+ mVObjp->setPositionRegion(mCenterRegion);
+ gPipeline.addObject(mVObjp);
+ }
+}
+
+void LLSurfacePatch::disconnectNeighbor(LLSurface *surfacep)
+{
+ U32 i;
+ for (i = 0; i < 8; i++)
+ {
+ if (getNeighborPatch(i))
+ {
+ if (getNeighborPatch(i)->mSurfacep == surfacep)
+ {
+ setNeighborPatch(i, NULL);
+ mNormalsInvalid[i] = TRUE;
+ }
+ }
+ }
+
+ // Clean up connected edges
+ if (getNeighborPatch(EAST))
+ {
+ if (getNeighborPatch(EAST)->mSurfacep == surfacep)
+ {
+ mConnectedEdge &= ~EAST_EDGE;
+ }
+ }
+ if (getNeighborPatch(NORTH))
+ {
+ if (getNeighborPatch(NORTH)->mSurfacep == surfacep)
+ {
+ mConnectedEdge &= ~NORTH_EDGE;
+ }
+ }
+ if (getNeighborPatch(WEST))
+ {
+ if (getNeighborPatch(WEST)->mSurfacep == surfacep)
+ {
+ mConnectedEdge &= ~WEST_EDGE;
+ }
+ }
+ if (getNeighborPatch(SOUTH))
+ {
+ if (getNeighborPatch(SOUTH)->mSurfacep == surfacep)
+ {
+ mConnectedEdge &= ~SOUTH_EDGE;
+ }
+ }
+}
+
+LLVector3 LLSurfacePatch::getPointAgent(const U32 x, const U32 y) const
+{
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+ U32 point_offset = x + y*surface_stride;
+ LLVector3 pos;
+ pos = getOriginAgent();
+ pos.mV[VX] += x * mSurfacep->getMetersPerGrid();
+ pos.mV[VY] += y * mSurfacep->getMetersPerGrid();
+ pos.mV[VZ] = *(mDataZ + point_offset);
+ return pos;
+}
+
+LLVector2 LLSurfacePatch::getTexCoords(const U32 x, const U32 y) const
+{
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+ U32 point_offset = x + y*surface_stride;
+ LLVector3 pos, rel_pos;
+ pos = getOriginAgent();
+ pos.mV[VX] += x * mSurfacep->getMetersPerGrid();
+ pos.mV[VY] += y * mSurfacep->getMetersPerGrid();
+ pos.mV[VZ] = *(mDataZ + point_offset);
+ rel_pos = pos - mSurfacep->getOriginAgent();
+ rel_pos *= 1.f/surface_stride;
+ return LLVector2(rel_pos.mV[VX], rel_pos.mV[VY]);
+}
+
+
+void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex, LLVector3 *normal,
+ LLVector2 *tex0, LLVector2 *tex1)
+{
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+ U32 point_offset = x + y*surface_stride;
+
+ *normal = getNormal(x, y);
+
+ LLVector3 pos_agent = getOriginAgent();
+ pos_agent.mV[VX] += x * mSurfacep->getMetersPerGrid();
+ pos_agent.mV[VY] += y * mSurfacep->getMetersPerGrid();
+ pos_agent.mV[VZ] = *(mDataZ + point_offset);
+ *vertex = pos_agent;
+
+ LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent();
+ LLVector3 tex_pos = rel_pos * (1.f/surface_stride);
+ tex0->mV[0] = tex_pos.mV[0];
+ tex0->mV[1] = tex_pos.mV[1];
+ tex1->mV[0] = mSurfacep->getRegion()->getCompositionXY(llfloor(mOriginRegion.mV[0])+x, llfloor(mOriginRegion.mV[1])+y);
+
+ const F32 xyScale = 4.9215f*7.f; //0.93284f;
+ const F32 xyScaleInv = (1.f / xyScale)*(0.2222222222f);
+
+ F32 vec[3] = {
+ fmod((F32)(mOriginGlobal.mdV[0] + x)*xyScaleInv, 256.f),
+ fmod((F32)(mOriginGlobal.mdV[1] + y)*xyScaleInv, 256.f),
+ 0.f
+ };
+ F32 rand_val = llclamp(noise2(vec)* 0.75f + 0.5f, 0.f, 1.f);
+ tex1->mV[1] = rand_val;
+
+
+}
+
+
+void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride)
+{
+ U32 patch_width = mSurfacep->mPVArray.mPatchWidth;
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+
+ const F32 mpg = mSurfacep->getMetersPerGrid() * stride;
+
+ S32 poffsets[2][2][2];
+ poffsets[0][0][0] = x - stride;
+ poffsets[0][0][1] = y - stride;
+
+ poffsets[0][1][0] = x - stride;
+ poffsets[0][1][1] = y + stride;
+
+ poffsets[1][0][0] = x + stride;
+ poffsets[1][0][1] = y - stride;
+
+ poffsets[1][1][0] = x + stride;
+ poffsets[1][1][1] = y + stride;
+
+ const LLSurfacePatch *ppatches[2][2];
+
+ // LLVector3 p1, p2, p3, p4;
+
+ ppatches[0][0] = this;
+ ppatches[0][1] = this;
+ ppatches[1][0] = this;
+ ppatches[1][1] = this;
+
+ U32 i, j;
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (poffsets[i][j][0] < 0)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(WEST))
+ {
+ poffsets[i][j][0] = 0;
+ }
+ else
+ {
+ poffsets[i][j][0] += patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(WEST);
+ }
+ }
+ if (poffsets[i][j][1] < 0)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(SOUTH))
+ {
+ poffsets[i][j][1] = 0;
+ }
+ else
+ {
+ poffsets[i][j][1] += patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(SOUTH);
+ }
+ }
+ if (poffsets[i][j][0] >= (S32)patch_width)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(EAST))
+ {
+ poffsets[i][j][0] = patch_width - 1;
+ }
+ else
+ {
+ poffsets[i][j][0] -= patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(EAST);
+ }
+ }
+ if (poffsets[i][j][1] >= (S32)patch_width)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(NORTH))
+ {
+ poffsets[i][j][1] = patch_width - 1;
+ }
+ else
+ {
+ poffsets[i][j][1] -= patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(NORTH);
+ }
+ }
+ }
+ }
+
+ LLVector3 p00(-mpg,-mpg,
+ *(ppatches[0][0]->mDataZ
+ + poffsets[0][0][0]
+ + poffsets[0][0][1]*surface_stride));
+ LLVector3 p01(-mpg,+mpg,
+ *(ppatches[0][1]->mDataZ
+ + poffsets[0][1][0]
+ + poffsets[0][1][1]*surface_stride));
+ LLVector3 p10(+mpg,-mpg,
+ *(ppatches[1][0]->mDataZ
+ + poffsets[1][0][0]
+ + poffsets[1][0][1]*surface_stride));
+ LLVector3 p11(+mpg,+mpg,
+ *(ppatches[1][1]->mDataZ
+ + poffsets[1][1][0]
+ + poffsets[1][1][1]*surface_stride));
+
+ LLVector3 c1 = p11 - p00;
+ LLVector3 c2 = p01 - p10;
+
+ LLVector3 normal = c1;
+ normal %= c2;
+ normal.normVec();
+
+ *(mDataNorm + surface_stride * y + x) = normal;
+}
+
+const LLVector3 &LLSurfacePatch::getNormal(const U32 x, const U32 y) const
+{
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+ return *(mDataNorm + surface_stride * y + x);
+}
+
+
+void LLSurfacePatch::updateCameraDistanceRegion(const LLVector3 &pos_region)
+{
+ LLVector3 dv = pos_region;
+ dv -= mCenterRegion;
+ mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius));
+}
+
+F32 LLSurfacePatch::getDistance() const
+{
+ return mVisInfo.mDistance;
+}
+
+
+// Called when a patch has changed its height field
+// data.
+void LLSurfacePatch::updateVerticalStats()
+{
+ if (!mDirtyZStats)
+ {
+ return;
+ }
+
+ U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
+ U32 grids_per_edge = mSurfacep->getGridsPerEdge();
+ F32 meters_per_grid = mSurfacep->getMetersPerGrid();
+
+ U32 i, j, k;
+ F32 z, total;
+
+ z = *(mDataZ);
+
+ mMinZ = z;
+ mMaxZ = z;
+
+ k = 0;
+ total = 0.0f;
+
+ // Iterate to +1 because we need to do the edges correctly.
+ for (j=0; j<(grids_per_patch_edge+1); j++)
+ {
+ for (i=0; i<(grids_per_patch_edge+1); i++)
+ {
+ z = *(mDataZ + i + j*grids_per_edge);
+
+ if (z < mMinZ)
+ {
+ mMinZ = z;
+ }
+ if (z > mMaxZ)
+ {
+ mMaxZ = z;
+ }
+ total += z;
+ k++;
+ }
+ }
+ mMeanZ = total / (F32) k;
+ mCenterRegion.mV[VZ] = 0.5f * (mMinZ + mMaxZ);
+
+ LLVector3 diam_vec(meters_per_grid*grids_per_patch_edge,
+ meters_per_grid*grids_per_patch_edge,
+ mMaxZ - mMinZ);
+ mRadius = diam_vec.magVec() * 0.5f;
+
+ mSurfacep->mMaxZ = llmax(mMaxZ, mSurfacep->mMaxZ);
+ mSurfacep->mMinZ = llmin(mMinZ, mSurfacep->mMinZ);
+ mSurfacep->mHasZData = TRUE;
+ mSurfacep->getRegion()->calculateCenterGlobal();
+
+ if (mVObjp)
+ {
+ mVObjp->dirtyPatch();
+ }
+ mDirtyZStats = FALSE;
+}
+
+
+void LLSurfacePatch::updateNormals()
+{
+ if (mSurfacep->mType == 'w')
+ {
+ return;
+ }
+ U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
+ U32 grids_per_edge = mSurfacep->getGridsPerEdge();
+
+ BOOL dirty_patch = FALSE;
+
+ U32 i, j;
+ // update the east edge
+ if (mNormalsInvalid[EAST] || mNormalsInvalid[NORTHEAST] || mNormalsInvalid[SOUTHEAST])
+ {
+ for (j = 0; j <= grids_per_patch_edge; j++)
+ {
+ calcNormal(grids_per_patch_edge, j, 2);
+ calcNormal(grids_per_patch_edge - 1, j, 2);
+ calcNormal(grids_per_patch_edge - 2, j, 2);
+ }
+
+ dirty_patch = TRUE;
+ }
+
+ // update the north edge
+ if (mNormalsInvalid[NORTHEAST] || mNormalsInvalid[NORTH] || mNormalsInvalid[NORTHWEST])
+ {
+ for (i = 0; i <= grids_per_patch_edge; i++)
+ {
+ calcNormal(i, grids_per_patch_edge, 2);
+ calcNormal(i, grids_per_patch_edge - 1, 2);
+ calcNormal(i, grids_per_patch_edge - 2, 2);
+ }
+
+ dirty_patch = TRUE;
+ }
+
+ // update the west edge
+ if (mNormalsInvalid[NORTHWEST] || mNormalsInvalid[WEST] || mNormalsInvalid[SOUTHWEST])
+ {
+ for (j = 0; j < grids_per_patch_edge; j++)
+ {
+ calcNormal(0, j, 2);
+ calcNormal(1, j, 2);
+ }
+ dirty_patch = TRUE;
+ }
+
+ // update the south edge
+ if (mNormalsInvalid[SOUTHWEST] || mNormalsInvalid[SOUTH] || mNormalsInvalid[SOUTHEAST])
+ {
+ for (i = 0; i < grids_per_patch_edge; i++)
+ {
+ calcNormal(i, 0, 2);
+ calcNormal(i, 1, 2);
+ }
+ dirty_patch = TRUE;
+ }
+
+ // Invalidating the northeast corner is different, because depending on what the adjacent neighbors are,
+ // we'll want to do different things.
+ if (mNormalsInvalid[NORTHEAST])
+ {
+ if (!getNeighborPatch(NORTHEAST))
+ {
+ if (!getNeighborPatch(NORTH))
+ {
+ if (!getNeighborPatch(EAST))
+ {
+ // No north or east neighbors. Pull from the diagonal in your own patch.
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge);
+ }
+ else
+ {
+ if (getNeighborPatch(EAST)->getHasReceivedData())
+ {
+ // East, but not north. Pull from your east neighbor's northwest point.
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(getNeighborPatch(EAST)->mDataZ + (grids_per_patch_edge - 1)*grids_per_edge);
+ }
+ else
+ {
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge);
+ }
+ }
+ }
+ else
+ {
+ // We have a north.
+ if (getNeighborPatch(EAST))
+ {
+ // North and east neighbors, but not northeast.
+ // Pull from diagonal in your own patch.
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge);
+ }
+ else
+ {
+ if (getNeighborPatch(NORTH)->getHasReceivedData())
+ {
+ // North, but not east. Pull from your north neighbor's southeast corner.
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(getNeighborPatch(NORTH)->mDataZ + (grids_per_patch_edge - 1));
+ }
+ else
+ {
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(mDataZ + grids_per_patch_edge - 1 + (grids_per_patch_edge - 1)*grids_per_edge);
+ }
+ }
+ }
+ }
+ else if (getNeighborPatch(NORTHEAST)->mSurfacep != mSurfacep)
+ {
+ if (
+ (!getNeighborPatch(NORTH) || (getNeighborPatch(NORTH)->mSurfacep != mSurfacep))
+ &&
+ (!getNeighborPatch(EAST) || (getNeighborPatch(EAST)->mSurfacep != mSurfacep)))
+ {
+ *(mDataZ + grids_per_patch_edge + grids_per_patch_edge*grids_per_edge) =
+ *(getNeighborPatch(NORTHEAST)->mDataZ);
+ }
+ }
+ else
+ {
+ // We've got a northeast patch in the same surface.
+ // The z and normals will be handled by that patch.
+ }
+ calcNormal(grids_per_patch_edge, grids_per_patch_edge, 2);
+ calcNormal(grids_per_patch_edge, grids_per_patch_edge - 1, 2);
+ calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge, 2);
+ calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge - 1, 2);
+ dirty_patch = TRUE;
+ }
+
+ // update the middle normals
+ if (mNormalsInvalid[MIDDLE])
+ {
+ for (j=2; j < grids_per_patch_edge - 2; j++)
+ {
+ for (i=2; i < grids_per_patch_edge - 2; i++)
+ {
+ calcNormal(i, j, 2);
+ }
+ }
+ dirty_patch = TRUE;
+ }
+
+ if (dirty_patch)
+ {
+ mSurfacep->dirtySurfacePatch(this);
+ }
+
+ for (i = 0; i < 9; i++)
+ {
+ mNormalsInvalid[i] = FALSE;
+ }
+}
+
+void LLSurfacePatch::updateEastEdge()
+{
+ U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
+ U32 grids_per_edge = mSurfacep->getGridsPerEdge();
+
+ U32 j, k;
+ F32 *west_surface, *east_surface;
+
+ if (!getNeighborPatch(EAST))
+ {
+ west_surface = mDataZ + grids_per_patch_edge;
+ east_surface = mDataZ + grids_per_patch_edge - 1;
+ }
+ else if (mConnectedEdge & EAST_EDGE)
+ {
+ west_surface = mDataZ + grids_per_patch_edge;
+ east_surface = getNeighborPatch(EAST)->mDataZ;
+ }
+ else
+ {
+ return;
+ }
+
+ // If patchp is on the east edge of its surface, then we update the east
+ // side buffer
+ for (j=0; j < grids_per_patch_edge; j++)
+ {
+ k = j * grids_per_edge;
+ *(west_surface + k) = *(east_surface + k); // update buffer Z
+ }
+}
+
+
+void LLSurfacePatch::updateNorthEdge()
+{
+ U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
+ U32 grids_per_edge = mSurfacep->getGridsPerEdge();
+
+ U32 i;
+ F32 *south_surface, *north_surface;
+
+ if (!getNeighborPatch(NORTH))
+ {
+ south_surface = mDataZ + grids_per_patch_edge*grids_per_edge;
+ north_surface = mDataZ + (grids_per_patch_edge - 1) * grids_per_edge;
+ }
+ else if (mConnectedEdge & NORTH_EDGE)
+ {
+ south_surface = mDataZ + grids_per_patch_edge*grids_per_edge;
+ north_surface = getNeighborPatch(NORTH)->mDataZ;
+ }
+ else
+ {
+ return;
+ }
+
+ // Update patchp's north edge ...
+ for (i=0; i<grids_per_patch_edge; i++)
+ {
+ *(south_surface + i) = *(north_surface + i); // update buffer Z
+ }
+}
+
+
+BOOL LLSurfacePatch::updateTexture()
+{
+ if (mSTexUpdate) // Update texture as needed
+ {
+ F32 meters_per_grid = getSurface()->getMetersPerGrid();
+ F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
+
+ if ((!getNeighborPatch(EAST) || getNeighborPatch(EAST)->getHasReceivedData())
+ && (!getNeighborPatch(WEST) || getNeighborPatch(WEST)->getHasReceivedData())
+ && (!getNeighborPatch(SOUTH) || getNeighborPatch(SOUTH)->getHasReceivedData())
+ && (!getNeighborPatch(NORTH) || getNeighborPatch(NORTH)->getHasReceivedData()))
+ {
+ LLViewerRegion *regionp = getSurface()->getRegion();
+ LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal();
+
+ // Have to figure out a better way to deal with these edge conditions...
+ LLVLComposition* comp = regionp->getComposition();
+ if (!mHeightsGenerated)
+ {
+ F32 patch_size = meters_per_grid*(grids_per_patch_edge+1);
+ if (comp->generateHeights((F32)origin_region[VX], (F32)origin_region[VY],
+ patch_size, patch_size))
+ {
+ mHeightsGenerated = TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+
+ if (comp->generateComposition())
+ {
+ if (mVObjp)
+ {
+ mVObjp->dirtyGeom();
+ }
+ updateCompositionStats();
+ F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
+ if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY],
+ tex_patch_size, tex_patch_size))
+ {
+ mSTexUpdate = FALSE;
+
+ // Also generate the water texture
+ mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
+ tex_patch_size, tex_patch_size);
+ return TRUE;
+ }
+ }
+ }
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+
+void LLSurfacePatch::dirtyZ()
+{
+ mSTexUpdate = TRUE;
+
+ // Invalidate all normals in this patch
+ U32 i;
+ for (i = 0; i < 9; i++)
+ {
+ mNormalsInvalid[i] = TRUE;
+ }
+
+ // Invalidate normals in this and neighboring patches
+ for (i = 0; i < 8; i++)
+ {
+ if (getNeighborPatch(i))
+ {
+ getNeighborPatch(i)->mNormalsInvalid[gDirOpposite[i]] = TRUE;
+ getNeighborPatch(i)->dirty();
+ if (i < 4)
+ {
+ getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][0]] = TRUE;
+ getNeighborPatch(i)->mNormalsInvalid[gDirAdjacent[gDirOpposite[i]][1]] = TRUE;
+ }
+ }
+ }
+
+ dirty();
+ mLastUpdateTime = gFrameTime;
+}
+
+
+const U64 &LLSurfacePatch::getLastUpdateTime() const
+{
+ return mLastUpdateTime;
+}
+
+F32 LLSurfacePatch::getMaxZ() const
+{
+ return mMaxZ;
+}
+
+F32 LLSurfacePatch::getMinZ() const
+{
+ return mMinZ;
+}
+
+void LLSurfacePatch::setOriginGlobal(const LLVector3d &origin_global)
+{
+ mOriginGlobal = origin_global;
+
+ LLVector3 origin_region;
+ origin_region.setVec(mOriginGlobal - mSurfacep->getOriginGlobal());
+
+ mOriginRegion = origin_region;
+ mCenterRegion.mV[VX] = origin_region.mV[VX] + 0.5f*mSurfacep->getGridsPerPatchEdge()*mSurfacep->getMetersPerGrid();
+ mCenterRegion.mV[VY] = origin_region.mV[VY] + 0.5f*mSurfacep->getGridsPerPatchEdge()*mSurfacep->getMetersPerGrid();
+
+ mVisInfo.mbIsVisible = FALSE;
+ mVisInfo.mDistance = 512.0f;
+ mVisInfo.mRenderLevel = 0;
+ mVisInfo.mRenderStride = mSurfacep->getGridsPerPatchEdge();
+
+}
+
+void LLSurfacePatch::connectNeighbor(LLSurfacePatch *neighbor_patchp, const U32 direction)
+{
+ llassert(neighbor_patchp);
+ mNormalsInvalid[direction] = TRUE;
+ neighbor_patchp->mNormalsInvalid[gDirOpposite[direction]] = TRUE;
+
+ setNeighborPatch(direction, neighbor_patchp);
+ neighbor_patchp->setNeighborPatch(gDirOpposite[direction], this);
+
+ if (EAST == direction)
+ {
+ mConnectedEdge |= EAST_EDGE;
+ neighbor_patchp->mConnectedEdge |= WEST_EDGE;
+ }
+ else if (NORTH == direction)
+ {
+ mConnectedEdge |= NORTH_EDGE;
+ neighbor_patchp->mConnectedEdge |= SOUTH_EDGE;
+ }
+ else if (WEST == direction)
+ {
+ mConnectedEdge |= WEST_EDGE;
+ neighbor_patchp->mConnectedEdge |= EAST_EDGE;
+ }
+ else if (SOUTH == direction)
+ {
+ mConnectedEdge |= SOUTH_EDGE;
+ neighbor_patchp->mConnectedEdge |= NORTH_EDGE;
+ }
+}
+
+void LLSurfacePatch::updateVisibility()
+{
+ if (mVObjp == (LLVOSurfacePatch*)NULL)
+ {
+ return;
+ }
+
+ const F32 DEFAULT_DELTA_ANGLE = (0.15f);
+ U32 old_render_stride, max_render_stride;
+ U32 new_render_level;
+ F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid();
+ U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();
+
+ // sphere in frustum on global coordinates
+ if (gCamera->sphereInFrustum(mCenterRegion + mSurfacep->getOriginAgent(), mRadius) )
+ {
+ // We now need to calculate the render stride based on patchp's distance
+ // from LLCamera render_stride is governed by a relation something like this...
+ //
+ // delta_angle * patch.distance
+ // render_stride <= ----------------------------------------
+ // mMetersPerGrid
+ //
+ // where 'delta_angle' is the desired solid angle of the average polgon on a patch.
+ //
+ // Any render_stride smaller than the RHS would be 'satisfactory'. Smaller
+ // strides give more resolution, but efficiency suggests that we use the largest
+ // of the render_strides that obey the relation. Flexibility is achieved by
+ // modulating 'delta_angle' until we have an acceptable number of triangles.
+
+ old_render_stride = mVisInfo.mRenderStride;
+
+ // Calculate the render_stride using information in agent
+ max_render_stride = lltrunc(mVisInfo.mDistance * stride_per_distance);
+ max_render_stride = llmin(max_render_stride , 2*grids_per_patch_edge);
+
+ // We only use render_strides that are powers of two, so we use look-up tables to figure out
+ // the render_level and corresponding render_stride
+ new_render_level = mVisInfo.mRenderLevel = mSurfacep->getRenderLevel(max_render_stride);
+ mVisInfo.mRenderStride = mSurfacep->getRenderStride(new_render_level);
+
+ if ((mVisInfo.mRenderStride != old_render_stride))
+ // The reason we check !mbIsVisible is because non-visible patches normals
+ // are not updated when their data is changed. When this changes we can get
+ // rid of mbIsVisible altogether.
+ {
+ if (mVObjp)
+ {
+ mVObjp->dirtyGeom();
+ if (getNeighborPatch(WEST))
+ {
+ getNeighborPatch(WEST)->mVObjp->dirtyGeom();
+ }
+ if (getNeighborPatch(SOUTH))
+ {
+ getNeighborPatch(SOUTH)->mVObjp->dirtyGeom();
+ }
+ }
+ }
+ mVisInfo.mbIsVisible = TRUE;
+ }
+ else
+ {
+ mVisInfo.mbIsVisible = FALSE;
+ }
+}
+
+
+const LLVector3d &LLSurfacePatch::getOriginGlobal() const
+{
+ return mOriginGlobal;
+}
+
+LLVector3 LLSurfacePatch::getOriginAgent() const
+{
+ return gAgent.getPosAgentFromGlobal(mOriginGlobal);
+}
+
+BOOL LLSurfacePatch::getVisible() const
+{
+ return mVisInfo.mbIsVisible;
+}
+
+U32 LLSurfacePatch::getRenderStride() const
+{
+ return mVisInfo.mRenderStride;
+}
+
+S32 LLSurfacePatch::getRenderLevel() const
+{
+ return mVisInfo.mRenderLevel;
+}
+
+void LLSurfacePatch::setHasReceivedData()
+{
+ mHasReceivedData = TRUE;
+}
+
+BOOL LLSurfacePatch::getHasReceivedData() const
+{
+ return mHasReceivedData;
+}
+
+const LLVector3 &LLSurfacePatch::getCenterRegion() const
+{
+ return mCenterRegion;
+}
+
+
+void LLSurfacePatch::updateCompositionStats()
+{
+ LLViewerLayer *vlp = mSurfacep->getRegion()->getComposition();
+
+ F32 x, y, width, height, mpg, min, mean, max;
+
+ LLVector3 origin = getOriginAgent() - mSurfacep->getOriginAgent();
+ mpg = mSurfacep->getMetersPerGrid();
+ x = origin.mV[VX];
+ y = origin.mV[VY];
+ width = mpg*(mSurfacep->getGridsPerPatchEdge()+1);
+ height = mpg*(mSurfacep->getGridsPerPatchEdge()+1);
+
+ mean = 0.f;
+ min = vlp->getValueScaled(x, y);
+ max= min;
+ U32 count = 0;
+ F32 i, j;
+ for (j = 0; j < height; j += mpg)
+ {
+ for (i = 0; i < width; i += mpg)
+ {
+ F32 comp = vlp->getValueScaled(x + i, y + j);
+ mean += comp;
+ min = llmin(min, comp);
+ max = llmax(max, comp);
+ count++;
+ }
+ }
+ mean /= count;
+
+ mMinComposition = min;
+ mMeanComposition = mean;
+ mMaxComposition = max;
+}
+
+F32 LLSurfacePatch::getMeanComposition() const
+{
+ return mMeanComposition;
+}
+
+F32 LLSurfacePatch::getMinComposition() const
+{
+ return mMinComposition;
+}
+
+F32 LLSurfacePatch::getMaxComposition() const
+{
+ return mMaxComposition;
+}
+
+void LLSurfacePatch::setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp)
+{
+ mNeighborPatches[direction] = neighborp;
+ mNormalsInvalid[direction] = TRUE;
+ if (direction < 4)
+ {
+ mNormalsInvalid[gDirAdjacent[direction][0]] = TRUE;
+ mNormalsInvalid[gDirAdjacent[direction][1]] = TRUE;
+ }
+}
+
+LLSurfacePatch *LLSurfacePatch::getNeighborPatch(const U32 direction) const
+{
+ return mNeighborPatches[direction];
+}
+
+void LLSurfacePatch::clearVObj()
+{
+ mVObjp = NULL;
+}