diff options
Diffstat (limited to 'indra/newview/llstartup.h')
-rw-r--r-- | indra/newview/llstartup.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h index b55b86dd91..a827fbc487 100644 --- a/indra/newview/llstartup.h +++ b/indra/newview/llstartup.h @@ -1,25 +1,25 @@ -/** +/** * @file llstartup.h * @brief startup routines and logic declaration * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -45,41 +45,41 @@ void pump_idle_startup_network(); // start location constants enum EStartLocation { - START_LOCATION_ID_LAST, - START_LOCATION_ID_HOME, - START_LOCATION_ID_DIRECT, - START_LOCATION_ID_PARCEL, - START_LOCATION_ID_TELEHUB, - START_LOCATION_ID_URL, - START_LOCATION_ID_COUNT + START_LOCATION_ID_LAST, + START_LOCATION_ID_HOME, + START_LOCATION_ID_DIRECT, + START_LOCATION_ID_PARCEL, + START_LOCATION_ID_TELEHUB, + START_LOCATION_ID_URL, + START_LOCATION_ID_COUNT }; typedef enum { - STATE_FIRST, // Initial startup - STATE_BROWSER_INIT, // Initialize web browser for login screen - STATE_LOGIN_SHOW, // Show login screen - STATE_LOGIN_WAIT, // Wait for user input at login screen - STATE_LOGIN_CLEANUP, // Get rid of login screen and start login - STATE_LOGIN_AUTH_INIT, // Start login to SL servers - STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg. - STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply - STATE_WORLD_INIT, // Start building the world - STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library - STATE_FONT_INIT, // Load default fonts - STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant - STATE_SEED_CAP_GRANTED, // Have seed cap grant - STATE_WORLD_WAIT, // Waiting for simulator - STATE_AGENT_SEND, // Connect to a region - STATE_AGENT_WAIT, // Wait for region - STATE_INVENTORY_SEND, // Do inventory transfer - STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks - STATE_INVENTORY_SKEL, // Do more inventory skeleton loading - STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded - STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc) - STATE_PRECACHE, // Wait a bit for textures to download - STATE_WEARABLES_WAIT, // Wait for clothing to download - STATE_CLEANUP, // Final cleanup - STATE_STARTED // Up and running in-world + STATE_FIRST, // Initial startup + STATE_BROWSER_INIT, // Initialize web browser for login screen + STATE_LOGIN_SHOW, // Show login screen + STATE_LOGIN_WAIT, // Wait for user input at login screen + STATE_LOGIN_CLEANUP, // Get rid of login screen and start login + STATE_LOGIN_AUTH_INIT, // Start login to SL servers + STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg. + STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply + STATE_WORLD_INIT, // Start building the world + STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library + STATE_FONT_INIT, // Load default fonts + STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant + STATE_SEED_CAP_GRANTED, // Have seed cap grant + STATE_WORLD_WAIT, // Waiting for simulator + STATE_AGENT_SEND, // Connect to a region + STATE_AGENT_WAIT, // Wait for region + STATE_INVENTORY_SEND, // Do inventory transfer + STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks + STATE_INVENTORY_SKEL, // Do more inventory skeleton loading + STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded + STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc) + STATE_PRECACHE, // Wait a bit for textures to download + STATE_WEARABLES_WAIT, // Wait for clothing to download + STATE_CLEANUP, // Final cleanup + STATE_STARTED // Up and running in-world } EStartupState; // exported symbols @@ -90,53 +90,53 @@ class LLStartUp { public: - // Always use this to set gStartupState so changes are logged - static void setStartupState( EStartupState state ); - static EStartupState getStartupState() { return gStartupState; }; - static std::string getStartupStateString() { return startupStateToString(gStartupState); }; - static std::string getScreenLastFilename(); // screenshot taken on exit - static std::string getScreenHomeFilename(); // screenshot taken on setting Home + // Always use this to set gStartupState so changes are logged + static void setStartupState( EStartupState state ); + static EStartupState getStartupState() { return gStartupState; }; + static std::string getStartupStateString() { return startupStateToString(gStartupState); }; + static std::string getScreenLastFilename(); // screenshot taken on exit + static std::string getScreenHomeFilename(); // screenshot taken on setting Home + + static void multimediaInit(); + // Initialize LLViewerMedia multimedia engine. + + // Load default fonts not already loaded at start screen + static void fontInit(); - static void multimediaInit(); - // Initialize LLViewerMedia multimedia engine. + static void initNameCache(); + static void initExperiences(); - // Load default fonts not already loaded at start screen - static void fontInit(); + static void cleanupNameCache(); - static void initNameCache(); - static void initExperiences(); - - static void cleanupNameCache(); + // outfit_folder_name can be a folder anywhere in your inventory, + // but the name must be a case-sensitive exact match. + // gender_name is either "male" or "female" + static void loadInitialOutfit( const std::string& outfit_folder_name, + const std::string& gender_name ); - // outfit_folder_name can be a folder anywhere in your inventory, - // but the name must be a case-sensitive exact match. - // gender_name is either "male" or "female" - static void loadInitialOutfit( const std::string& outfit_folder_name, - const std::string& gender_name ); + static std::string& getInitialOutfitName(); + static std::string getUserId(); - static std::string& getInitialOutfitName(); - static std::string getUserId(); - - static bool dispatchURL(); - // if we have a SLURL or sim string ("Ahern/123/45") that started - // the viewer, dispatch it + static bool dispatchURL(); + // if we have a SLURL or sim string ("Ahern/123/45") that started + // the viewer, dispatch it - static void postStartupState(); - static void setStartSLURL(const LLSLURL& slurl); - static LLSLURL& getStartSLURL(); + static void postStartupState(); + static void setStartSLURL(const LLSLURL& slurl); + static LLSLURL& getStartSLURL(); - static bool startLLProxy(); // Initialize the SOCKS 5 proxy + static bool startLLProxy(); // Initialize the SOCKS 5 proxy - static LLViewerStats::PhaseMap& getPhases() { return *sPhases; } + static LLViewerStats::PhaseMap& getPhases() { return *sPhases; } private: - friend class LLStartupListener; - static LLSLURL sStartSLURL; - - static std::string startupStateToString(EStartupState state); - static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState - static std::unique_ptr<LLEventPump> sStateWatcher; - static std::unique_ptr<LLStartupListener> sListener; - static std::unique_ptr<LLViewerStats::PhaseMap> sPhases; + friend class LLStartupListener; + static LLSLURL sStartSLURL; + + static std::string startupStateToString(EStartupState state); + static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState + static std::unique_ptr<LLEventPump> sStateWatcher; + static std::unique_ptr<LLStartupListener> sListener; + static std::unique_ptr<LLViewerStats::PhaseMap> sPhases; }; |