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-rw-r--r--indra/newview/llstartup.cpp52
1 files changed, 27 insertions, 25 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 3973036cc6..ba7437798a 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -342,13 +342,11 @@ void pump_idle_startup_network(void)
{
// while there are message to process:
// process one then call display_startup()
- S32 num_messages = 0;
{
LockMessageChecker lmc(gMessageSystem);
while (lmc.checkAllMessages(gFrameCount, gServicePump))
{
display_startup();
- ++num_messages;
}
lmc.processAcks();
}
@@ -724,6 +722,10 @@ bool idle_startup()
LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
}
+#ifdef LL_DISCORD
+ LLAppViewer::initDiscordSocial();
+#endif
+
//
// Log on to system
//
@@ -2103,9 +2105,6 @@ bool idle_startup()
do_startup_frame();
- // We're successfully logged in.
- gSavedSettings.setBOOL("FirstLoginThisInstall", false);
-
LLFloaterReg::showInitialVisibleInstances();
LLFloaterGridStatus::getInstance()->startGridStatusTimer();
@@ -2451,6 +2450,27 @@ bool idle_startup()
LLPerfStats::StatsRecorder::setAutotuneInit();
+ // Display Avatar Welcome Pack the first time a user logs in
+ // (or clears their settings....)
+ if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
+ {
+ LLFloater* avatar_welcome_pack_floater = LLFloaterReg::findInstance("avatar_welcome_pack");
+ if (avatar_welcome_pack_floater != nullptr)
+ {
+ // There is a (very - 1 in ~50 times) hard to repro bug where the login
+ // page is not hidden when the AWP floater is presented. This (agressive)
+ // approach to always close it seems like the best fix for now.
+ LLPanelLogin::closePanel();
+
+ avatar_welcome_pack_floater->setVisible(true);
+ }
+ }
+
+ //// We're successfully logged in.
+ // 2025-06 Moved lower down in the state machine so the Avatar Welcome Pack
+ // floater display can be triggered correctly.
+ gSavedSettings.setBOOL("FirstLoginThisInstall", false);
+
return true;
}
@@ -3566,7 +3586,7 @@ bool process_login_success_response()
// Agent id needed for parcel info request in LLUrlEntryParcel
// to resolve parcel name.
- LLUrlEntryParcel::setAgentID(gAgentID);
+ LLUrlEntryBase::setAgentID(gAgentID);
text = response["session_id"].asString();
if(!text.empty()) gAgentSessionID.set(text);
@@ -3884,25 +3904,7 @@ bool process_login_success_response()
LLViewerMedia::getInstance()->openIDSetup(openid_url, openid_token);
}
-
- // Only save mfa_hash for future logins if the user wants their info remembered.
- if(response.has("mfa_hash")
- && gSavedSettings.getBOOL("RememberUser")
- && LLLoginInstance::getInstance()->saveMFA())
- {
- std::string grid(LLGridManager::getInstance()->getGridId());
- std::string user_id(gUserCredential->userID());
- gSecAPIHandler->addToProtectedMap("mfa_hash", grid, user_id, response["mfa_hash"]);
- // TODO(brad) - related to SL-17223 consider building a better interface that sync's automatically
- gSecAPIHandler->syncProtectedMap();
- }
- else if (!LLLoginInstance::getInstance()->saveMFA())
- {
- std::string grid(LLGridManager::getInstance()->getGridId());
- std::string user_id(gUserCredential->userID());
- gSecAPIHandler->removeFromProtectedMap("mfa_hash", grid, user_id);
- gSecAPIHandler->syncProtectedMap();
- }
+ LLLoginInstance::getInstance()->saveMFAHash(response);
bool success = false;
// JC: gesture loading done below, when we have an asset system