diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 452 |
1 files changed, 283 insertions, 169 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 1333862855..de7fb542f8 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -85,12 +85,32 @@ static F32 sCurMaxTexPriority = 1.f; class LLOcclusionQueryPool : public LLGLNamePool { +public: + LLOcclusionQueryPool() + { + mCurQuery = 1; + } + protected: + + std::list<GLuint> mAvailableName; + GLuint mCurQuery; + virtual GLuint allocateName() { - GLuint name; - glGenQueriesARB(1, &name); - return name; + GLuint ret = 0; + + if (!mAvailableName.empty()) + { + ret = mAvailableName.front(); + mAvailableName.pop_front(); + } + else + { + ret = mCurQuery++; + } + + return ret; } virtual void releaseName(GLuint name) @@ -98,7 +118,8 @@ protected: #if LL_TRACK_PENDING_OCCLUSION_QUERIES LLSpatialGroup::sPendingQueries.erase(name); #endif - glDeleteQueriesARB(1, &name); + llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end()); + mAvailableName.push_back(name); } }; @@ -259,79 +280,39 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) return (U8*) (sOcclusionIndices+cypher*8); } - -static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion"); - -void LLSpatialGroup::buildOcclusion() +//create a vertex buffer for efficiently rendering cubes +LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage) { - //if (mOcclusionVerts.isNull()) - { - mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, - LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling. - mOcclusionVerts->allocateBuffer(8, 64, true); - - LLStrider<U16> idx; - mOcclusionVerts->getIndexStrider(idx); - for (U32 i = 0; i < 64; i++) - { - *idx++ = sOcclusionIndices[i]; - } - } + LLVertexBuffer* ret = new LLVertexBuffer(type_mask, usage); - LLVector4a fudge; - fudge.splat(SG_OCCLUSION_FUDGE); - - LLVector4a r; - r.setAdd(mBounds[1], fudge); + ret->allocateBuffer(8, 64, true); LLStrider<LLVector3> pos; - - { - LLFastTimer t(FTM_BUILD_OCCLUSION); - mOcclusionVerts->getVertexStrider(pos); - } + LLStrider<U16> idx; - { - LLVector4a* v = (LLVector4a*) pos.get(); + ret->getVertexStrider(pos); + ret->getIndexStrider(idx); - const LLVector4a& c = mBounds[0]; - const LLVector4a& s = r; - - static const LLVector4a octant[] = - { - LLVector4a(-1.f, -1.f, -1.f), - LLVector4a(-1.f, -1.f, 1.f), - LLVector4a(-1.f, 1.f, -1.f), - LLVector4a(-1.f, 1.f, 1.f), - - LLVector4a(1.f, -1.f, -1.f), - LLVector4a(1.f, -1.f, 1.f), - LLVector4a(1.f, 1.f, -1.f), - LLVector4a(1.f, 1.f, 1.f), - }; - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - - for (S32 i = 0; i < 8; ++i) - { - LLVector4a p; - p.setMul(s, octant[i]); - p.add(c); - v[i] = p; - } - } - + pos[0] = LLVector3(-1,-1,-1); + pos[1] = LLVector3(-1,-1, 1); + pos[2] = LLVector3(-1, 1,-1); + pos[3] = LLVector3(-1, 1, 1); + pos[4] = LLVector3( 1,-1,-1); + pos[5] = LLVector3( 1,-1, 1); + pos[6] = LLVector3( 1, 1,-1); + pos[7] = LLVector3( 1, 1, 1); + + for (U32 i = 0; i < 64; i++) { - mOcclusionVerts->flush(); - LLVertexBuffer::unbind(); + idx[i] = sOcclusionIndices[i]; } - clearState(LLSpatialGroup::OCCLUSION_DIRTY); + ret->flush(); + + return ret; } +static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion"); BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group); @@ -394,8 +375,6 @@ LLSpatialGroup::~LLSpatialGroup() } } - mOcclusionVerts = NULL; - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; @@ -687,6 +666,11 @@ void LLSpatialGroup::rebuildGeom() if (!isDead()) { mSpatialPartition->rebuildGeom(this); + + if (isState(LLSpatialGroup::MESH_DIRTY)) + { + gPipeline.markMeshDirty(this); + } } } @@ -699,6 +683,9 @@ void LLSpatialGroup::rebuildMesh() } static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); +static LLFastTimer::DeclareTimer FTM_ADD_GEOMETRY_COUNT("Add Geometry"); +static LLFastTimer::DeclareTimer FTM_CREATE_VB("Create VB"); +static LLFastTimer::DeclareTimer FTM_GET_GEOMETRY("Get Geometry"); void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) { @@ -720,27 +707,36 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) //get geometry count U32 index_count = 0; U32 vertex_count = 0; - - addGeometryCount(group, vertex_count, index_count); + + { + LLFastTimer t(FTM_ADD_GEOMETRY_COUNT); + addGeometryCount(group, vertex_count, index_count); + } if (vertex_count > 0 && index_count > 0) { //create vertex buffer containing volume geometry for this node - group->mBuilt = 1.f; - if (group->mVertexBuffer.isNull() || - !group->mVertexBuffer->isWriteable() || - (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) { - group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); - group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); - stop_glerror(); + LLFastTimer t(FTM_CREATE_VB); + group->mBuilt = 1.f; + if (group->mVertexBuffer.isNull() || + !group->mVertexBuffer->isWriteable() || + (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) + { + group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); + group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); + stop_glerror(); + } + else + { + group->mVertexBuffer->resizeBuffer(vertex_count, index_count); + stop_glerror(); + } } - else + { - group->mVertexBuffer->resizeBuffer(vertex_count, index_count); - stop_glerror(); + LLFastTimer t(FTM_GET_GEOMETRY); + getGeometry(group); } - - getGeometry(group); } else { @@ -932,11 +928,6 @@ void LLSpatialGroup::shift(const LLVector4a &offset) setState(GEOM_DIRTY); gPipeline.markRebuild(this, TRUE); } - - if (mOcclusionVerts.notNull()) - { - setState(OCCLUSION_DIRTY); - } } class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler @@ -1186,6 +1177,7 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : + mObjectBoxSize(1.f), mState(0), mGeometryBytes(0), mSurfaceArea(0.f), @@ -1234,8 +1226,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mVisible[i] = 0; } - mOcclusionVerts = NULL; - mRadius = 1; mPixelArea = 1024.f; } @@ -1464,10 +1454,14 @@ void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNo unbound(); } -void LLSpatialGroup::destroyGL() +void LLSpatialGroup::destroyGL(bool keep_occlusion) { setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); - gPipeline.markRebuild(this, TRUE); + + if (!keep_occlusion) + { //going to need a rebuild + gPipeline.markRebuild(this, TRUE); + } mLastUpdateTime = gFrameTimeSeconds; mVertexBuffer = NULL; @@ -1475,16 +1469,18 @@ void LLSpatialGroup::destroyGL() clearDrawMap(); - for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) + if (!keep_occlusion) { - if (mOcclusionQuery[i]) + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { - sQueryPool.release(mOcclusionQuery[i]); - mOcclusionQuery[i] = 0; + if (mOcclusionQuery[i]) + { + sQueryPool.release(mOcclusionQuery[i]); + mOcclusionQuery[i] = 0; + } } } - mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) { @@ -1492,7 +1488,10 @@ void LLSpatialGroup::destroyGL() for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* facep = drawable->getFace(j); - facep->clearVertexBuffer(); + if (facep) + { + facep->clearVertexBuffer(); + } } } } @@ -1555,15 +1554,13 @@ BOOL LLSpatialGroup::rebound() mBounds[1].mul(0.5f); } - setState(OCCLUSION_DIRTY); - clearState(DIRTY); return TRUE; } static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion"); -static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Wait"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Occlusion Wait"); void LLSpatialGroup::checkOcclusion() { @@ -1583,7 +1580,9 @@ void LLSpatialGroup::checkOcclusion() { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); - if (mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) + static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion"); + + if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) { //query was issued last frame, wait until it's available S32 max_loop = 1024; LLFastTimer t(FTM_OCCLUSION_WAIT); @@ -1634,7 +1633,9 @@ void LLSpatialGroup::checkOcclusion() else { assert_states_valid(this); + setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); + assert_states_valid(this); } @@ -1689,12 +1690,6 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); } - if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY)) - { - LLFastTimer t(FTM_OCCLUSION_BUILD); - buildOcclusion(); - } - // Depth clamp all water to avoid it being culled as a result of being // behind the far clip plane, and in the case of edge water to avoid // it being culled while still visible. @@ -1725,10 +1720,13 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); } - { - LLFastTimer t(FTM_OCCLUSION_SET_BUFFER); - mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader); + + shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mBounds[0].getF32ptr()); + shader->uniform3f(LLShaderMgr::BOX_SIZE, mBounds[1][0]+SG_OCCLUSION_FUDGE, + mBounds[1][1]+SG_OCCLUSION_FUDGE, + mBounds[1][2]+SG_OCCLUSION_FUDGE); if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) { @@ -1737,12 +1735,12 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) LLGLSquashToFarClip squash(glh_get_current_projection(), 1); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); } else { - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); } } else @@ -1750,12 +1748,12 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) LLFastTimer t(FTM_OCCLUSION_DRAW); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); } else { - mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); + gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); } } @@ -2479,18 +2477,21 @@ void pushVerts(LLSpatialGroup* group, U32 mask) void pushVerts(LLFace* face, U32 mask) { - llassert(face->verify()); + if (face) + { + llassert(face->verify()); - LLVertexBuffer* buffer = face->getVertexBuffer(); + LLVertexBuffer* buffer = face->getVertexBuffer(); - if (buffer && (face->getGeomCount() >= 3)) - { - buffer->setBuffer(mask); - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - U32 count = face->getIndicesCount(); - U16 offset = face->getIndicesStart(); - buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + if (buffer && (face->getGeomCount() >= 3)) + { + buffer->setBuffer(mask); + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + U32 count = face->getIndicesCount(); + U16 offset = face->getIndicesStart(); + buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } } } @@ -2627,7 +2628,7 @@ void renderOctree(LLSpatialGroup* group) for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); - if (face->getVertexBuffer()) + if (face && face->getVertexBuffer()) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { @@ -2756,19 +2757,6 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } - /*else if (camera && group->mOcclusionVerts.notNull()) - { - LLVertexBuffer::unbind(); - group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f); - group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f); - group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - }*/ } } @@ -2998,15 +2986,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); + if (facep) + { + ext = facep->mExtents; - ext = facep->mExtents; - - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - size.setSub(ext[1], ext[0]); - size.mul(0.5f); + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + size.setSub(ext[1], ext[0]); + size.mul(0.5f); - drawBoxOutline(pos,size); + drawBoxOutline(pos,size); + } } //render drawable bounding box @@ -3498,18 +3488,21 @@ void renderPhysicsShapes(LLSpatialGroup* group) for (S32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* face = drawable->getFace(i); - LLVertexBuffer* buff = face->getVertexBuffer(); - if (buff) + if (face) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + LLVertexBuffer* buff = face->getVertexBuffer(); + if (buff) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); - buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); + buff->setBuffer(LLVertexBuffer::MAP_VERTEX); + gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - gGL.diffuseColor3f(0.2f, 1.f, 0.3f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); + gGL.diffuseColor3f(0.2f, 1.f, 0.3f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); + } } } } @@ -3533,6 +3526,7 @@ void renderTexturePriority(LLDrawable* drawable) //LLViewerTexture* imagep = facep->getTexture(); //if (imagep) + if (facep) { //F32 vsize = imagep->mMaxVirtualSize; @@ -3585,7 +3579,11 @@ void renderPoints(LLDrawable* drawablep) gGL.diffuseColor3f(1,1,1); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { - gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); + LLFace * face = drawablep->getFace(i); + if (face) + { + gGL.vertex3fv(face->mCenterLocal.mV); + } } gGL.end(); } @@ -3647,6 +3645,110 @@ void renderShadowFrusta(LLDrawInfo* params) gGL.setSceneBlendType(LLRender::BT_ALPHA); } +void renderTexelDensity(LLDrawable* drawable) +{ + if (LLViewerTexture::sDebugTexelsMode == LLViewerTexture::DEBUG_TEXELS_OFF + || LLViewerTexture::sCheckerBoardImagep.isNull()) + { + return; + } + + LLGLEnable _(GL_BLEND); + //gObjectFullbrightProgram.bind(); + + LLMatrix4 checkerboard_matrix; + S32 discard_level = -1; + + for (S32 f = 0; f < drawable->getNumFaces(); f++) + { + LLFace* facep = drawable->getFace(f); + LLVertexBuffer* buffer = facep->getVertexBuffer(); + LLViewerTexture* texturep = facep->getTexture(); + + if (texturep == NULL) continue; + + switch(LLViewerTexture::sDebugTexelsMode) + { + case LLViewerTexture::DEBUG_TEXELS_CURRENT: + discard_level = -1; + break; + case LLViewerTexture::DEBUG_TEXELS_DESIRED: + { + LLViewerFetchedTexture* fetched_texturep = dynamic_cast<LLViewerFetchedTexture*>(texturep); + discard_level = fetched_texturep ? fetched_texturep->getDesiredDiscardLevel() : -1; + break; + } + default: + case LLViewerTexture::DEBUG_TEXELS_FULL: + discard_level = 0; + break; + } + + checkerboard_matrix.initScale(LLVector3(texturep->getWidth(discard_level) / 8, texturep->getHeight(discard_level) / 8, 1.f)); + + gGL.getTexUnit(0)->bind(LLViewerTexture::sCheckerBoardImagep, TRUE); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)&checkerboard_matrix.mMatrix); + + if (buffer && (facep->getGeomCount() >= 3)) + { + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + U16 start = facep->getGeomStart(); + U16 end = start + facep->getGeomCount()-1; + U32 count = facep->getIndicesCount(); + U16 offset = facep->getIndicesStart(); + buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } + + //S32 num_textures = llmax(1, (S32)params->mTextureList.size()); + + //for (S32 i = 0; i < num_textures; i++) + //{ + // LLViewerTexture* texturep = params->mTextureList.empty() ? params->mTexture.get() : params->mTextureList[i].get(); + // if (texturep == NULL) continue; + + // LLMatrix4 checkboard_matrix; + // S32 discard_level = -1; + // switch(LLViewerTexture::sDebugTexelsMode) + // { + // case LLViewerTexture::DEBUG_TEXELS_CURRENT: + // discard_level = -1; + // break; + // case LLViewerTexture::DEBUG_TEXELS_DESIRED: + // { + // LLViewerFetchedTexture* fetched_texturep = dynamic_cast<LLViewerFetchedTexture*>(texturep); + // discard_level = fetched_texturep ? fetched_texturep->getDesiredDiscardLevel() : -1; + // break; + // } + // default: + // case LLViewerTexture::DEBUG_TEXELS_FULL: + // discard_level = 0; + // break; + // } + + // checkboard_matrix.initScale(LLVector3(texturep->getWidth(discard_level) / 8, texturep->getHeight(discard_level) / 8, 1.f)); + // gGL.getTexUnit(i)->activate(); + + // glMatrixMode(GL_TEXTURE); + // glPushMatrix(); + // glLoadIdentity(); + // //gGL.matrixMode(LLRender::MM_TEXTURE); + // glLoadMatrixf((GLfloat*) checkboard_matrix.mMatrix); + + // gGL.getTexUnit(i)->bind(LLViewerTexture::sCheckerBoardImagep, TRUE); + + // pushVerts(params, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + + // glPopMatrix(); + // glMatrixMode(GL_MODELVIEW); + // //gGL.matrixMode(LLRender::MM_MODELVIEW); + //} +} + void renderLights(LLDrawable* drawablep) { @@ -3662,7 +3764,11 @@ void renderLights(LLDrawable* drawablep) for (S32 i = 0; i < drawablep->getNumFaces(); i++) { - pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); + LLFace * face = drawablep->getFace(i); + if (face) + { + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } } const LLVector4a* ext = drawablep->getSpatialExtents(); @@ -4042,6 +4148,10 @@ public: { renderComplexityDisplay(drawable); } + if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + { + renderTexelDensity(drawable); + } LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); @@ -4060,18 +4170,21 @@ public: for (U32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* facep = drawable->getFace(i); - U8 index = facep->getTextureIndex(); - if (facep->mDrawInfo) + if (facep) { - if (index < 255) + U8 index = facep->getTextureIndex(); + if (facep->mDrawInfo) { - if (facep->mDrawInfo->mTextureList.size() <= index) - { - llerrs << "Face texture index out of bounds." << llendl; - } - else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture()) + if (index < 255) { - llerrs << "Face texture index incorrect." << llendl; + if (facep->mDrawInfo->mTextureList.size() <= index) + { + llerrs << "Face texture index out of bounds." << llendl; + } + else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture()) + { + llerrs << "Face texture index incorrect." << llendl; + } } } } @@ -4291,7 +4404,8 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | - LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) + LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY | + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) { return; } |