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path: root/indra/newview/llspatialpartition.cpp
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-rwxr-xr-xindra/newview/llspatialpartition.cpp90
1 files changed, 51 insertions, 39 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 252f129133..78401020a6 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3039,9 +3039,9 @@ void renderNormals(LLDrawable* drawablep)
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
- if (face.mBinormals)
+ if (face.mTangents)
{
- n.setMul(face.mBinormals[j], scale);
+ n.setMul(face.mTangents[j], scale);
p.setAdd(face.mPositions[j], n);
gGL.diffuseColor4f(0,1,1,1);
@@ -3888,11 +3888,17 @@ void renderRaycast(LLDrawable* drawablep)
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
- LLVector3 start, end;
+ LLVector4a start, end;
if (transform)
{
- start = vobj->agentPositionToVolume(gDebugRaycastStart);
- end = vobj->agentPositionToVolume(gDebugRaycastEnd);
+ LLVector3 v_start(gDebugRaycastStart.getF32ptr());
+ LLVector3 v_end(gDebugRaycastEnd.getF32ptr());
+
+ v_start = vobj->agentPositionToVolume(v_start);
+ v_end = vobj->agentPositionToVolume(v_end);
+
+ start.load3(v_start.mV);
+ end.load3(v_end.mV);
}
else
{
@@ -3900,11 +3906,8 @@ void renderRaycast(LLDrawable* drawablep)
end = gDebugRaycastEnd;
}
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
LLVector4a dir;
- dir.setSub(enda, starta);
+ dir.setSub(end, start);
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3927,7 +3930,7 @@ void renderRaycast(LLDrawable* drawablep)
((LLVolumeFace*) &face)->createOctree();
}
- LLRenderOctreeRaycast render(starta, dir, &t);
+ LLRenderOctreeRaycast render(start, dir, &t);
render.traverse(face.mOctree);
}
@@ -3952,10 +3955,18 @@ void renderRaycast(LLDrawable* drawablep)
// draw intersection point
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
- LLVector3 translate = gDebugRaycastIntersection;
+ LLVector3 translate(gDebugRaycastIntersection.getF32ptr());
gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
LLCoordFrame orient;
- orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
+ LLVector4a debug_binormal;
+
+ debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent);
+ debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]);
+
+ LLVector3 normal(gDebugRaycastNormal.getF32ptr());
+ LLVector3 binormal(debug_binormal.getF32ptr());
+
+ orient.lookDir(normal, binormal);
LLMatrix4 rotation;
orient.getRotMatrixToParent(rotation);
gGL.multMatrix((float*)rotation.mMatrix);
@@ -4457,28 +4468,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v)
return TRUE;
}
+LL_ALIGN_PREFIX(16)
class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
{
public:
- LLVector3 mStart;
- LLVector3 mEnd;
+ LL_ALIGN_16(LLVector4a mStart);
+ LL_ALIGN_16(LLVector4a mEnd);
+
S32 *mFaceHit;
- LLVector3 *mIntersection;
+ LLVector4a *mIntersection;
LLVector2 *mTexCoord;
- LLVector3 *mNormal;
- LLVector3 *mBinormal;
+ LLVector4a *mNormal;
+ LLVector4a *mTangent;
LLDrawable* mHit;
BOOL mPickTransparent;
- LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
- S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
+ LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
+ S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mStart(start),
mEnd(end),
mFaceHit(face_hit),
mIntersection(intersection),
mTexCoord(tex_coord),
mNormal(normal),
- mBinormal(binormal),
+ mTangent(tangent),
mHit(NULL),
mPickTransparent(pick_transparent)
{
@@ -4509,23 +4522,22 @@ public:
size = group->mBounds[1];
center = group->mBounds[0];
- LLVector3 local_start = mStart;
- LLVector3 local_end = mEnd;
+ LLVector4a local_start = mStart;
+ LLVector4a local_end = mEnd;
if (group->mSpatialPartition->isBridge())
{
LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
local_matrix.invert();
-
- local_start = mStart * local_matrix;
- local_end = mEnd * local_matrix;
- }
- LLVector4a start, end;
- start.load3(local_start.mV);
- end.load3(local_end.mV);
+ LLMatrix4a local_matrix4a;
+ local_matrix4a.loadu(local_matrix);
- if (LLLineSegmentBoxIntersect(start, end, center, size))
+ local_matrix4a.affineTransform(mStart, local_start);
+ local_matrix4a.affineTransform(mEnd, local_end);
+ }
+
+ if (LLLineSegmentBoxIntersect(local_start, local_end, center, size))
{
check(child);
}
@@ -4556,14 +4568,14 @@ public:
if (vobj)
{
- LLVector3 intersection;
+ LLVector4a intersection;
bool skip_check = false;
if (vobj->isAvatar())
{
LLVOAvatar* avatar = (LLVOAvatar*) vobj;
if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
{
- LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
if (hit)
{
mEnd = intersection;
@@ -4579,7 +4591,7 @@ public:
}
}
- if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
{
mEnd = intersection; // shorten ray so we only find CLOSER hits
if (mIntersection)
@@ -4594,19 +4606,19 @@ public:
return false;
}
-};
+} LL_ALIGN_POSTFIX(16);
-LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection, // return the intersection point
+ LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ LLVector4a* normal, // return the surface normal at the intersection point
+ LLVector4a* tangent // return the surface tangent at the intersection point
)
{
- LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
LLDrawable* drawable = intersect.check(mOctree);
return drawable;