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path: root/indra/newview/llspatialpartition.cpp
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Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r--indra/newview/llspatialpartition.cpp90
1 files changed, 89 insertions, 1 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index bda59f49d1..dc193dc600 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -45,6 +45,7 @@
#include "llviewerregion.h"
#include "llcamera.h"
#include "pipeline.h"
+#include "llmeshrepository.h"
#include "llrender.h"
#include "lloctree.h"
#include "llvoavatar.h"
@@ -2331,6 +2332,14 @@ void pushVerts(LLFace* face, U32 mask)
}
}
+void pushVerts(LLDrawable* drawable, U32 mask)
+{
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ pushVerts(drawable->getFace(i), mask);
+ }
+}
+
void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
{
if (buffer)
@@ -2756,6 +2765,79 @@ void renderNormals(LLDrawable* drawablep)
}
}
+void renderPhysicsShape(LLDrawable* drawable)
+{
+ LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
+ {
+ F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold");
+ F32 cost = volume->getObjectCost();
+
+ LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor");
+ LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor");
+ LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor");
+
+ F32 normalizedCost = 1.f - exp( -(cost / threshold) );
+
+ LLColor4 color;
+ if ( normalizedCost <= 0.5f )
+ {
+ color = lerp( low, mid, 2.f * normalizedCost );
+ }
+ else
+ {
+ color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) );
+ }
+
+ U32 data_mask = LLVertexBuffer::MAP_VERTEX;
+
+ if (volume->isMesh())
+ {
+ LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
+ const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+ if (decomp)
+ {
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ for (U32 i = 0; i < decomp->mHull.size(); ++i)
+ {
+ LLVertexBuffer* buff = decomp->mMesh[i];
+
+ buff->setBuffer(data_mask);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glColor3fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ {
+ LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ glColor4fv(color.mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ }
+ }
+
+ gGL.popMatrix();
+
+ return;
+ }
+ }
+
+ //push faces
+ glColor3fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ pushVerts(drawable, data_mask);
+ glColor4fv(color.mV);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ pushVerts(drawable, data_mask);
+ }
+}
+
void renderTexturePriority(LLDrawable* drawable)
{
for (int face=0; face<drawable->getNumFaces(); ++face)
@@ -3136,6 +3218,11 @@ public:
renderNormals(drawable);
}
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ renderPhysicsShape(drawable);
+ }
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
{
if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
@@ -3342,7 +3429,8 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
LLPipeline::RENDER_DEBUG_AGENT_TARGET |
LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
- LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
{
return;
}