summaryrefslogtreecommitdiff
path: root/indra/newview/llsky.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llsky.cpp')
-rw-r--r--indra/newview/llsky.cpp427
1 files changed, 427 insertions, 0 deletions
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp
new file mode 100644
index 0000000000..022f02c57e
--- /dev/null
+++ b/indra/newview/llsky.cpp
@@ -0,0 +1,427 @@
+/**
+ * @file llsky.cpp
+ * @brief IndraWorld sky class
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+// Ideas:
+// -haze should be controlled by global query from sims
+// -need secondary optical effects on sun (flare)
+// -stars should be brought down from sims
+// -star intensity should be driven by global ambient level from sims,
+// so that eclipses, etc can be easily done.
+//
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsky.h"
+
+// linden library includes
+#include "llerror.h"
+#include "llmath.h"
+#include "math.h"
+#include "v4color.h"
+
+#include "llviewerobjectlist.h"
+#include "llviewerobject.h"
+#include "llviewercamera.h"
+#include "pipeline.h"
+#include "llagent.h"
+#include "lldrawpool.h"
+
+#include "llvosky.h"
+#include "llvostars.h"
+#include "llcubemap.h"
+#include "llviewercontrol.h"
+
+extern LLPipeline gPipeline;
+
+F32 azimuth_from_vector(const LLVector3 &v);
+F32 elevation_from_vector(const LLVector3 &v);
+
+// ---------------- LLSky ----------------
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+LLSky::LLSky()
+{
+ // Set initial clear color to black
+ // Set fog color
+ mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f;
+ mFogColor.mV[VALPHA] = 0.0f;
+
+ mLightingGeneration = 0;
+ mUpdatedThisFrame = TRUE;
+ mOverrideSimSunPosition = FALSE;
+ mSunPhase = 0.f;
+}
+
+
+LLSky::~LLSky()
+{
+}
+
+void LLSky::cleanup()
+{
+ mVOSkyp = NULL;
+ mVOStarsp = NULL;
+ mVOGroundp = NULL;
+}
+
+void LLSky::destroyGL()
+{
+ if (!mVOSkyp.isNull() && mVOSkyp->getCubeMap())
+ {
+ mVOSkyp->cleanupGL();
+ }
+}
+
+void LLSky::restoreGL()
+{
+ if (mVOSkyp)
+ {
+ mVOSkyp->restoreGL();
+ }
+}
+
+void LLSky::setOverrideSun(BOOL override)
+{
+ if (!mOverrideSimSunPosition && override)
+ {
+ mLastSunDirection = getSunDirection();
+ }
+ else if (mOverrideSimSunPosition && !override)
+ {
+ setSunDirection(mLastSunDirection, LLVector3::zero);
+ }
+ mOverrideSimSunPosition = override;
+}
+
+void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity)
+{
+ mVOSkyp->setSunDirection(sun_direction, sun_ang_velocity);
+}
+
+
+void LLSky::setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity)
+{
+ mSunTargDir = sun_direction;
+}
+
+
+LLVector3 LLSky::getSunDirection() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getToSun();
+ }
+ else
+ {
+ return LLVector3::z_axis;
+ }
+}
+
+
+LLVector3 LLSky::getMoonDirection() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getToMoon();
+ }
+ else
+ {
+ return LLVector3::z_axis;
+ }
+}
+
+
+LLColor4 LLSky::getSunDiffuseColor() const
+{
+ if (mVOSkyp)
+ {
+ return LLColor4(mVOSkyp->getSunDiffuseColor());
+ }
+ else
+ {
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+ }
+}
+
+
+LLColor4 LLSky::getMoonDiffuseColor() const
+{
+ if (mVOSkyp)
+ {
+ return LLColor4(mVOSkyp->getMoonDiffuseColor());
+ }
+ else
+ {
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+ }
+}
+
+
+LLColor4 LLSky::getTotalAmbientColor() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getTotalAmbientColor();
+ }
+ else
+ {
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+ }
+}
+
+
+BOOL LLSky::sunUp() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->isSunUp();
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+
+LLColor4 LLSky::calcInScatter(LLColor4& transp, const LLVector3 &point, F32 exag) const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->calcInScatter(transp, point, exag);
+ }
+ else
+ {
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+ }
+}
+
+
+LLColor4U LLSky::getFadeColor() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getFadeColor();
+ }
+ else
+ {
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+// Public Methods
+//////////////////////////////////////////////////////////////////////
+
+
+void LLSky::init(const LLVector3 &sun_direction)
+{
+ mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, gAgent.getRegion());
+ mVOSkyp->initSunDirection(sun_direction, LLVector3());
+ gPipeline.addObject((LLViewerObject *)mVOSkyp);
+
+ mVOStarsp = (LLVOStars *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_STARS, gAgent.getRegion());
+ gPipeline.addObject((LLViewerObject *)mVOStarsp);
+
+ mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, gAgent.getRegion());
+ LLVOGround *groundp = mVOGroundp;
+ gPipeline.addObject((LLViewerObject *)groundp);
+
+ gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio"));
+
+ ////////////////////////////
+ //
+ // Legacy code, ignore
+ //
+ //
+
+ // Get the parameters.
+ mSunDefaultPosition = gSavedSettings.getVector3("SkySunDefaultPosition");
+
+
+ if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || mOverrideSimSunPosition)
+ {
+ setSunDirection(mSunDefaultPosition, LLVector3(0.f, 0.f, 0.f));
+ }
+ else
+ {
+ setSunDirection(sun_direction, LLVector3(0.f, 0.f, 0.f));
+ }
+
+ mUpdatedThisFrame = TRUE;
+}
+
+
+void LLSky::setCloudDensityAtAgent(F32 cloud_density)
+{
+ if (mVOSkyp)
+ {
+ mVOSkyp->setCloudDensity(cloud_density);
+ }
+}
+
+
+void LLSky::setWind(const LLVector3& average_wind)
+{
+ if (mVOSkyp)
+ {
+ mVOSkyp->setWind(average_wind);
+ }
+}
+
+
+void LLSky::propagateHeavenlyBodies(F32 dt)
+{
+ if (!mOverrideSimSunPosition)
+ {
+ LLVector3 curr_dir = getSunDirection();
+ LLVector3 diff = mSunTargDir - curr_dir;
+ const F32 dist = diff.normVec();
+ if (dist > 0)
+ {
+ const F32 step = llmin (dist, 0.00005f);
+ //const F32 step = min (dist, 0.0001);
+ diff *= step;
+ curr_dir += diff;
+ curr_dir.normVec();
+ if (mVOSkyp)
+ {
+ mVOSkyp->setSunDirection(curr_dir, LLVector3());
+ }
+ }
+ }
+}
+
+F32 LLSky::getSunPhase() const
+{
+ return mSunPhase;
+}
+
+void LLSky::setSunPhase(const F32 phase)
+{
+ mSunPhase = phase;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Private Methods
+//////////////////////////////////////////////////////////////////////
+
+
+LLColor4 LLSky::getFogColor() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getFogColor();
+ }
+
+ return LLColor4(1.f, 1.f, 1.f, 1.f);
+}
+
+
+void LLSky::updateFog(const F32 distance)
+{
+ if (mVOSkyp)
+ {
+ mVOSkyp->updateFog(distance);
+ }
+}
+
+void LLSky::updateCull()
+{
+ /*if (mVOSkyp.notNull() && mVOSkyp->mDrawable.notNull())
+ {
+ gPipeline.markVisible(mVOSkyp->mDrawable);
+ }
+ else
+ {
+ llinfos << "No sky drawable!" << llendl;
+ }*/
+
+ if (mVOStarsp.notNull() && mVOStarsp->mDrawable.notNull())
+ {
+ gPipeline.markVisible(mVOStarsp->mDrawable);
+ }
+ else
+ {
+ llinfos << "No stars drawable!" << llendl;
+ }
+
+ /*if (mVOGroundp.notNull() && mVOGroundp->mDrawable.notNull())
+ {
+ gPipeline.markVisible(mVOGroundp->mDrawable);
+ }*/
+}
+
+void LLSky::updateSky()
+{
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ {
+ return;
+ }
+ if (mVOSkyp)
+ {
+ mVOSkyp->updateSky();
+ }
+ if (mVOStarsp)
+ {
+ if (mVOStarsp->mDrawable)
+ {
+ gPipeline.markRebuild(mVOStarsp->mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ }
+ }
+}
+
+
+void LLSky::setFogRatio(const F32 fog_ratio)
+{
+ if (mVOSkyp)
+ {
+ mVOSkyp->setFogRatio(fog_ratio);
+ }
+}
+
+
+F32 LLSky::getFogRatio() const
+{
+ if (mVOSkyp)
+ {
+ return mVOSkyp->getFogRatio();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+
+// Returns angle (DEGREES) between the horizontal plane and "v",
+// where the angle is negative when v.mV[VZ] < 0.0f
+F32 elevation_from_vector(const LLVector3 &v)
+{
+ F32 elevation = 0.0f;
+ F32 xy_component = (F32) sqrt(v.mV[VX] * v.mV[VX] + v.mV[VY] * v.mV[VY]);
+ if (xy_component != 0.0f)
+ {
+ elevation = RAD_TO_DEG * (F32) atan(v.mV[VZ]/xy_component);
+ }
+ else
+ {
+ if (v.mV[VZ] > 0.f)
+ {
+ elevation = 90.f;
+ }
+ else
+ {
+ elevation = -90.f;
+ }
+ }
+ return elevation;
+}