diff options
Diffstat (limited to 'indra/newview/llsidepanelappearance.cpp')
-rw-r--r-- | indra/newview/llsidepanelappearance.cpp | 1088 |
1 files changed, 544 insertions, 544 deletions
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 8c4a05b116..98dc2c0e09 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -1,544 +1,544 @@ -/** - * @file llsidepanelappearance.cpp - * @brief Side Bar "Appearance" panel - * - * $LicenseInfo:firstyear=2009&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llsidepanelappearance.h" - -#include "llaccordionctrltab.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llagentwearables.h" -#include "llappearancemgr.h" -#include "llfloatersidepanelcontainer.h" -#include "llfolderview.h" -#include "llinventorypanel.h" -#include "llfiltereditor.h" -#include "llfloaterreg.h" -#include "llfloaterworldmap.h" -#include "llfoldervieweventlistener.h" -#include "lloutfitobserver.h" -#include "llpaneleditwearable.h" -#include "llpaneloutfitsinventory.h" -#include "lltextbox.h" -#include "lluictrlfactory.h" -#include "llviewercontrol.h" -#include "llviewerregion.h" -#include "llvoavatarself.h" -#include "llviewerwearable.h" - -static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance"); - -class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver -{ -public: - LLCurrentlyWornFetchObserver(const uuid_vec_t &ids, - LLSidepanelAppearance *panel) : - LLInventoryFetchItemsObserver(ids), - mPanel(panel) - {} - ~LLCurrentlyWornFetchObserver() {} - virtual void done() - { - mPanel->inventoryFetched(); - gInventory.removeObserver(this); - delete this; - } -private: - LLSidepanelAppearance *mPanel; -}; - -LLSidepanelAppearance::LLSidepanelAppearance() : - LLPanel(), - mFilterSubString(LLStringUtil::null), - mFilterEditor(NULL), - mOutfitEdit(NULL), - mCurrOutfitPanel(NULL), - mOpened(false) -{ - LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); - outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - - gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true)); - gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false)); -} - -LLSidepanelAppearance::~LLSidepanelAppearance() -{ -} - -// virtual -BOOL LLSidepanelAppearance::postBuild() -{ - mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn"); - mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this)); - - mEditAppearanceBtn = getChild<LLButton>("editappearance_btn"); - mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this)); - - childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); - - mNewOutfitBtn = getChild<LLButton>("newlook_btn"); - mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this)); - mNewOutfitBtn->setEnabled(false); - - mFilterEditor = getChild<LLFilterEditor>("Filter"); - if (mFilterEditor) - { - mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2)); - } - - mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory")); - - mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit")); - if (mOutfitEdit) - { - LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn"); - if (back_btn) - { - back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this)); - } - - } - - mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable")); - if (mEditWearable) - { - LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn"); - if (edit_wearable_back_btn) - { - edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); - } - } - - mCurrentLookName = getChild<LLTextBox>("currentlook_name"); - - mOutfitStatus = getChild<LLTextBox>("currentlook_status"); - - mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook"); - - - setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2)); - - return TRUE; -} - -// virtual -void LLSidepanelAppearance::onOpen(const LLSD& key) -{ - if (!key.has("type")) - { - // No specific panel requested. - // If we're opened for the first time then show My Outfits. - // Else do nothing. - if (!mOpened) - { - showOutfitsInventoryPanel(); - } - } - else - { - // Switch to the requested panel. - std::string type = key["type"].asString(); - if (type == "my_outfits") - { - showOutfitsInventoryPanel(); - } - else if (type == "edit_outfit") - { - showOutfitEditPanel(); - } - else if (type == "edit_shape") - { - showWearableEditPanel(); - } - } - - mOpened = true; -} - -void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility) -{ - LLSD visibility; - visibility["visible"] = new_visibility.asBoolean(); - visibility["reset_accordion"] = false; - updateToVisibility(visibility); -} - -void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) -{ - if (new_visibility["visible"].asBoolean()) - { - const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); - const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); - - if (is_outfit_edit_visible || is_wearable_edit_visible) - { - const LLViewerWearable *wearable_ptr = mEditWearable->getWearable(); - if (!wearable_ptr) - { - llwarns << "Visibility change to invalid wearable" << llendl; - return; - } - // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar - // when editing its physics. - if (!gAgentCamera.cameraCustomizeAvatar()) - { - LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType())); - } - if (is_wearable_edit_visible) - { - if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE) - { - // we're no longer wearing the wearable we were last editing, switch back to outfit editor - showOutfitEditPanel(); - } - } - - if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean()) - { - mOutfitEdit->resetAccordionState(); - } - } - } - else - { - if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) - { - gAgentCamera.changeCameraToDefault(); - gAgentCamera.resetView(); - } - } -} - -void LLSidepanelAppearance::onFilterEdit(const std::string& search_string) -{ - if (mFilterSubString != search_string) - { - mFilterSubString = search_string; - - // Searches are case-insensitive - // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is. - - mPanelOutfitsInventory->onSearchEdit(mFilterSubString); - } -} - -void LLSidepanelAppearance::onOpenOutfitButtonClicked() -{ - const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink(); - if (!outfit_link) - return; - if (!outfit_link->getIsLinkType()) - return; - - LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits"); - if (tab_outfits) - { - tab_outfits->changeOpenClose(FALSE); - LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab"); - if (inventory_panel) - { - LLFolderView* root = inventory_panel->getRootFolder(); - LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID()); - if (outfit_folder) - { - outfit_folder->setOpen(!outfit_folder->isOpen()); - root->setSelectionFromRoot(outfit_folder,TRUE); - root->scrollToShowSelection(); - } - } - } -} - -// *TODO: obsolete? -void LLSidepanelAppearance::onEditAppearanceButtonClicked() -{ - if (gAgentWearables.areWearablesLoaded()) - { - LLVOAvatarSelf::onCustomizeStart(); - } -} - -void LLSidepanelAppearance::onNewOutfitButtonClicked() -{ - if (!mOutfitEdit->getVisible()) - { - mPanelOutfitsInventory->onSave(); - } -} - -void LLSidepanelAppearance::showOutfitsInventoryPanel() -{ - toggleWearableEditPanel(FALSE); - toggleOutfitEditPanel(FALSE); - toggleMyOutfitsPanel(TRUE); -} - -void LLSidepanelAppearance::showOutfitEditPanel() -{ - if (mOutfitEdit && mOutfitEdit->getVisible()) return; - - // Accordion's state must be reset in all cases except the one when user - // is returning back to the mOutfitEdit panel from the mEditWearable panel. - // The simplest way to control this is to check the visibility state of the mEditWearable - // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE). - if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL) - { - mOutfitEdit->resetAccordionState(); - } - - // If we're exiting the edit wearable view, and the camera was not focused on the avatar - // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since - // otherwise this would trigger the camera focus mode. - if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) - { - showOutfitsInventoryPanel(); - return; - } - - toggleMyOutfitsPanel(FALSE); - toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode - toggleOutfitEditPanel(TRUE); -} - -void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch) -{ - toggleMyOutfitsPanel(FALSE); - toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode - toggleWearableEditPanel(TRUE, wearable, disable_camera_switch); -} - -void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible) -{ - if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible) - { - // visibility isn't changing, hence nothing to do - return; - } - - mPanelOutfitsInventory->setVisible(visible); - - // *TODO: Move these controls to panel_outfits_inventory.xml - // so that we don't need to toggle them explicitly. - mFilterEditor->setVisible(visible); - mNewOutfitBtn->setVisible(visible); - mCurrOutfitPanel->setVisible(visible); - - if (visible) - { - mPanelOutfitsInventory->onOpen(LLSD()); - } -} - -void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch) -{ - if (!mOutfitEdit || mOutfitEdit->getVisible() == visible) - { - // visibility isn't changing, hence nothing to do - return; - } - - mOutfitEdit->setVisible(visible); - - if (visible) - { - mOutfitEdit->onOpen(LLSD()); - LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); - } - else - { - if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. - { - LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); - } - } -} - -void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch) -{ - if (!mEditWearable || mEditWearable->getVisible() == visible) - { - // visibility isn't changing, hence nothing to do - return; - } - - if (!wearable) - { - wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0); - } - if (!wearable) - { - return; - } - - // Toggle panel visibility. - mEditWearable->setVisible(visible); - - if (visible) - { - LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); - mEditWearable->setWearable(wearable, disable_camera_switch); - mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency - } - else - { - // Save changes if closing. - mEditWearable->saveChanges(); - if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. - { - LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); - } - } -} - -void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) -{ - // Set current outfit status (wearing/unsaved). - bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); - std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing"); - mOutfitStatus->setText(cof_status_str); - - if (name == "") - { - std::string outfit_name; - if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name)) - { - mCurrentLookName->setText(outfit_name); - return; - } - - std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit"; - mCurrentLookName->setText(getString(string_name)); - mOpenOutfitBtn->setEnabled(FALSE); - } - else - { - mCurrentLookName->setText(name); - // Can't just call update verbs since the folder link may not have been created yet. - mOpenOutfitBtn->setEnabled(TRUE); - } -} - -//static -void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch) -{ - LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); - - LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data); - if (panel) - { - panel->showWearableEditPanel(wearable, disable_camera_switch); - } -} - -// Fetch currently worn items and only enable the New Look button after everything's been -// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks. -void LLSidepanelAppearance::fetchInventory() -{ - - mNewOutfitBtn->setEnabled(false); - uuid_vec_t ids; - LLUUID item_id; - for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type) - { - for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index) - { - item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index); - if(item_id.notNull()) - { - ids.push_back(item_id); - } - } - } - - if (isAgentAvatarValid()) - { - for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment) continue; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = (*attachment_iter); - if (!attached_object) continue; - const LLUUID& item_id = attached_object->getAttachmentItemID(); - if (item_id.isNull()) continue; - ids.push_back(item_id); - } - } - } - - LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this); - fetch_worn->startFetch(); - // If no items to be fetched, done will never be triggered. - // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. - if (fetch_worn->isFinished()) - { - fetch_worn->done(); - } - else - { - gInventory.addObserver(fetch_worn); - } -} - -void LLSidepanelAppearance::inventoryFetched() -{ - mNewOutfitBtn->setEnabled(true); -} - -void LLSidepanelAppearance::setWearablesLoading(bool val) -{ - getChildView("wearables_loading_indicator")->setVisible( val); - getChildView("edit_outfit_btn")->setVisible( !val); - - if (!val) - { - // refresh outfit name when COF is already changed. - refreshCurrentOutfitName(); - } -} - -void LLSidepanelAppearance::showDefaultSubpart() -{ - if (mEditWearable->getVisible()) - { - mEditWearable->showDefaultSubpart(); - } -} - -void LLSidepanelAppearance::updateScrollingPanelList() -{ - if (mEditWearable->getVisible()) - { - mEditWearable->updateScrollingPanelList(); - } -} +/**
+ * @file llsidepanelappearance.cpp
+ * @brief Side Bar "Appearance" panel
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llsidepanelappearance.h"
+
+#include "llaccordionctrltab.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llfloatersidepanelcontainer.h"
+#include "llfolderview.h"
+#include "llinventorypanel.h"
+#include "llfiltereditor.h"
+#include "llfloaterreg.h"
+#include "llfloaterworldmap.h"
+#include "llfoldervieweventlistener.h"
+#include "lloutfitobserver.h"
+#include "llpaneleditwearable.h"
+#include "llpaneloutfitsinventory.h"
+#include "lltextbox.h"
+#include "lluictrlfactory.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llvoavatarself.h"
+#include "llviewerwearable.h"
+
+static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
+
+class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
+{
+public:
+ LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
+ LLSidepanelAppearance *panel) :
+ LLInventoryFetchItemsObserver(ids),
+ mPanel(panel)
+ {}
+ ~LLCurrentlyWornFetchObserver() {}
+ virtual void done()
+ {
+ mPanel->inventoryFetched();
+ gInventory.removeObserver(this);
+ delete this;
+ }
+private:
+ LLSidepanelAppearance *mPanel;
+};
+
+LLSidepanelAppearance::LLSidepanelAppearance() :
+ LLPanel(),
+ mFilterSubString(LLStringUtil::null),
+ mFilterEditor(NULL),
+ mOutfitEdit(NULL),
+ mCurrOutfitPanel(NULL),
+ mOpened(false)
+{
+ LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
+ outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+
+ gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
+ gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
+}
+
+LLSidepanelAppearance::~LLSidepanelAppearance()
+{
+}
+
+// virtual
+BOOL LLSidepanelAppearance::postBuild()
+{
+ mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
+ mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
+
+ mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
+ mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
+
+ childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+
+ mNewOutfitBtn = getChild<LLButton>("newlook_btn");
+ mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this));
+ mNewOutfitBtn->setEnabled(false);
+
+ mFilterEditor = getChild<LLFilterEditor>("Filter");
+ if (mFilterEditor)
+ {
+ mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
+ }
+
+ mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
+
+ mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
+ if (mOutfitEdit)
+ {
+ LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
+ if (back_btn)
+ {
+ back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
+ }
+
+ }
+
+ mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
+ if (mEditWearable)
+ {
+ LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
+ if (edit_wearable_back_btn)
+ {
+ edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+ }
+ }
+
+ mCurrentLookName = getChild<LLTextBox>("currentlook_name");
+
+ mOutfitStatus = getChild<LLTextBox>("currentlook_status");
+
+ mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
+
+
+ setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2));
+
+ return TRUE;
+}
+
+// virtual
+void LLSidepanelAppearance::onOpen(const LLSD& key)
+{
+ if (!key.has("type"))
+ {
+ // No specific panel requested.
+ // If we're opened for the first time then show My Outfits.
+ // Else do nothing.
+ if (!mOpened)
+ {
+ showOutfitsInventoryPanel();
+ }
+ }
+ else
+ {
+ // Switch to the requested panel.
+ std::string type = key["type"].asString();
+ if (type == "my_outfits")
+ {
+ showOutfitsInventoryPanel();
+ }
+ else if (type == "edit_outfit")
+ {
+ showOutfitEditPanel();
+ }
+ else if (type == "edit_shape")
+ {
+ showWearableEditPanel();
+ }
+ }
+
+ mOpened = true;
+}
+
+void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility)
+{
+ LLSD visibility;
+ visibility["visible"] = new_visibility.asBoolean();
+ visibility["reset_accordion"] = false;
+ updateToVisibility(visibility);
+}
+
+void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
+{
+ if (new_visibility["visible"].asBoolean())
+ {
+ const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
+ const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
+
+ if (is_outfit_edit_visible || is_wearable_edit_visible)
+ {
+ const LLViewerWearable *wearable_ptr = mEditWearable->getWearable();
+ if (!wearable_ptr)
+ {
+ llwarns << "Visibility change to invalid wearable" << llendl;
+ return;
+ }
+ // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
+ // when editing its physics.
+ if (!gAgentCamera.cameraCustomizeAvatar())
+ {
+ LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()));
+ }
+ if (is_wearable_edit_visible)
+ {
+ if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
+ {
+ // we're no longer wearing the wearable we were last editing, switch back to outfit editor
+ showOutfitEditPanel();
+ }
+ }
+
+ if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean())
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+ }
+ }
+ else
+ {
+ if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
+ }
+}
+
+void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
+{
+ if (mFilterSubString != search_string)
+ {
+ mFilterSubString = search_string;
+
+ // Searches are case-insensitive
+ // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
+
+ mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
+ }
+}
+
+void LLSidepanelAppearance::onOpenOutfitButtonClicked()
+{
+ const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
+ if (!outfit_link)
+ return;
+ if (!outfit_link->getIsLinkType())
+ return;
+
+ LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
+ if (tab_outfits)
+ {
+ tab_outfits->changeOpenClose(FALSE);
+ LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
+ if (inventory_panel)
+ {
+ LLFolderView* root = inventory_panel->getRootFolder();
+ LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID());
+ if (outfit_folder)
+ {
+ outfit_folder->setOpen(!outfit_folder->isOpen());
+ root->setSelectionFromRoot(outfit_folder,TRUE);
+ root->scrollToShowSelection();
+ }
+ }
+ }
+}
+
+// *TODO: obsolete?
+void LLSidepanelAppearance::onEditAppearanceButtonClicked()
+{
+ if (gAgentWearables.areWearablesLoaded())
+ {
+ LLVOAvatarSelf::onCustomizeStart();
+ }
+}
+
+void LLSidepanelAppearance::onNewOutfitButtonClicked()
+{
+ if (!mOutfitEdit->getVisible())
+ {
+ mPanelOutfitsInventory->onSave();
+ }
+}
+
+void LLSidepanelAppearance::showOutfitsInventoryPanel()
+{
+ toggleWearableEditPanel(FALSE);
+ toggleOutfitEditPanel(FALSE);
+ toggleMyOutfitsPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showOutfitEditPanel()
+{
+ if (mOutfitEdit && mOutfitEdit->getVisible()) return;
+
+ // Accordion's state must be reset in all cases except the one when user
+ // is returning back to the mOutfitEdit panel from the mEditWearable panel.
+ // The simplest way to control this is to check the visibility state of the mEditWearable
+ // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
+ if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+
+ // If we're exiting the edit wearable view, and the camera was not focused on the avatar
+ // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
+ // otherwise this would trigger the camera focus mode.
+ if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
+ {
+ showOutfitsInventoryPanel();
+ return;
+ }
+
+ toggleMyOutfitsPanel(FALSE);
+ toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
+ toggleOutfitEditPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
+{
+ toggleMyOutfitsPanel(FALSE);
+ toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
+ toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
+}
+
+void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
+{
+ if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mPanelOutfitsInventory->setVisible(visible);
+
+ // *TODO: Move these controls to panel_outfits_inventory.xml
+ // so that we don't need to toggle them explicitly.
+ mFilterEditor->setVisible(visible);
+ mNewOutfitBtn->setVisible(visible);
+ mCurrOutfitPanel->setVisible(visible);
+
+ if (visible)
+ {
+ mPanelOutfitsInventory->onOpen(LLSD());
+ }
+}
+
+void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
+{
+ if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mOutfitEdit->setVisible(visible);
+
+ if (visible)
+ {
+ mOutfitEdit->onOpen(LLSD());
+ LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
+ }
+ else
+ {
+ if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
+ {
+ LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
+ }
+ }
+}
+
+void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch)
+{
+ if (!mEditWearable || mEditWearable->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ if (!wearable)
+ {
+ wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0);
+ }
+ if (!wearable)
+ {
+ return;
+ }
+
+ // Toggle panel visibility.
+ mEditWearable->setVisible(visible);
+
+ if (visible)
+ {
+ LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
+ mEditWearable->setWearable(wearable, disable_camera_switch);
+ mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
+ }
+ else
+ {
+ // Save changes if closing.
+ mEditWearable->saveChanges();
+ if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
+ {
+ LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
+ }
+ }
+}
+
+void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
+{
+ // Set current outfit status (wearing/unsaved).
+ bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
+ std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
+ mOutfitStatus->setText(cof_status_str);
+
+ if (name == "")
+ {
+ std::string outfit_name;
+ if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
+ {
+ mCurrentLookName->setText(outfit_name);
+ return;
+ }
+
+ std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
+ mCurrentLookName->setText(getString(string_name));
+ mOpenOutfitBtn->setEnabled(FALSE);
+ }
+ else
+ {
+ mCurrentLookName->setText(name);
+ // Can't just call update verbs since the folder link may not have been created yet.
+ mOpenOutfitBtn->setEnabled(TRUE);
+ }
+}
+
+//static
+void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch)
+{
+ LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
+
+ LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
+ if (panel)
+ {
+ panel->showWearableEditPanel(wearable, disable_camera_switch);
+ }
+}
+
+// Fetch currently worn items and only enable the New Look button after everything's been
+// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
+void LLSidepanelAppearance::fetchInventory()
+{
+
+ mNewOutfitBtn->setEnabled(false);
+ uuid_vec_t ids;
+ LLUUID item_id;
+ for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
+ {
+ for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
+ {
+ item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
+ if(item_id.notNull())
+ {
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ if (isAgentAvatarValid())
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment) continue;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ if (!attached_object) continue;
+ const LLUUID& item_id = attached_object->getAttachmentItemID();
+ if (item_id.isNull()) continue;
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
+ fetch_worn->startFetch();
+ // If no items to be fetched, done will never be triggered.
+ // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
+ if (fetch_worn->isFinished())
+ {
+ fetch_worn->done();
+ }
+ else
+ {
+ gInventory.addObserver(fetch_worn);
+ }
+}
+
+void LLSidepanelAppearance::inventoryFetched()
+{
+ mNewOutfitBtn->setEnabled(true);
+}
+
+void LLSidepanelAppearance::setWearablesLoading(bool val)
+{
+ getChildView("wearables_loading_indicator")->setVisible( val);
+ getChildView("edit_outfit_btn")->setVisible( !val);
+
+ if (!val)
+ {
+ // refresh outfit name when COF is already changed.
+ refreshCurrentOutfitName();
+ }
+}
+
+void LLSidepanelAppearance::showDefaultSubpart()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->showDefaultSubpart();
+ }
+}
+
+void LLSidepanelAppearance::updateScrollingPanelList()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->updateScrollingPanelList();
+ }
+}
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