diff options
Diffstat (limited to 'indra/newview/llsidepanelappearance.cpp')
-rw-r--r-- | indra/newview/llsidepanelappearance.cpp | 724 |
1 files changed, 362 insertions, 362 deletions
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 7571d361a4..eb3dbdbd2e 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -5,21 +5,21 @@ * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -54,37 +54,37 @@ static LLPanelInjector<LLSidepanelAppearance> t_appearance("sidepanel_appearance class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver { public: - LLCurrentlyWornFetchObserver(const uuid_vec_t &ids, - LLSidepanelAppearance *panel) : - LLInventoryFetchItemsObserver(ids), - mPanel(panel) - {} - ~LLCurrentlyWornFetchObserver() {} - virtual void done() - { - mPanel->inventoryFetched(); - gInventory.removeObserver(this); - delete this; - } + LLCurrentlyWornFetchObserver(const uuid_vec_t &ids, + LLSidepanelAppearance *panel) : + LLInventoryFetchItemsObserver(ids), + mPanel(panel) + {} + ~LLCurrentlyWornFetchObserver() {} + virtual void done() + { + mPanel->inventoryFetched(); + gInventory.removeObserver(this); + delete this; + } private: - LLSidepanelAppearance *mPanel; + LLSidepanelAppearance *mPanel; }; LLSidepanelAppearance::LLSidepanelAppearance() : - LLPanel(), - mFilterSubString(LLStringUtil::null), - mFilterEditor(NULL), - mOutfitEdit(NULL), - mCurrOutfitPanel(NULL), - mOpened(false) + LLPanel(), + mFilterSubString(LLStringUtil::null), + mFilterEditor(NULL), + mOutfitEdit(NULL), + mCurrOutfitPanel(NULL), + mOpened(false) { - LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); - outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); + outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); + outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); - gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true)); - gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false)); + gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true)); + gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false)); } LLSidepanelAppearance::~LLSidepanelAppearance() @@ -94,204 +94,204 @@ LLSidepanelAppearance::~LLSidepanelAppearance() // virtual BOOL LLSidepanelAppearance::postBuild() { - mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn"); - mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this)); + mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn"); + mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this)); - mEditAppearanceBtn = getChild<LLButton>("editappearance_btn"); - mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this)); + mEditAppearanceBtn = getChild<LLButton>("editappearance_btn"); + mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this)); - childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); + childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); + + mFilterEditor = getChild<LLFilterEditor>("Filter"); + if (mFilterEditor) + { + mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2)); + } - mFilterEditor = getChild<LLFilterEditor>("Filter"); - if (mFilterEditor) - { - mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2)); - } + mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory")); - mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory")); + mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit")); + if (mOutfitEdit) + { + LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn"); + if (back_btn) + { + back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this)); + } - mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit")); - if (mOutfitEdit) - { - LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn"); - if (back_btn) - { - back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this)); - } + } - } + mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable")); + if (mEditWearable) + { + LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn"); + if (edit_wearable_back_btn) + { + edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); + } + } - mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable")); - if (mEditWearable) - { - LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn"); - if (edit_wearable_back_btn) - { - edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); - } - } + mCurrentLookName = getChild<LLTextBox>("currentlook_name"); - mCurrentLookName = getChild<LLTextBox>("currentlook_name"); + mOutfitStatus = getChild<LLTextBox>("currentlook_status"); - mOutfitStatus = getChild<LLTextBox>("currentlook_status"); - - mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook"); + mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook"); - setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChanged,this,_2)); + setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChanged,this,_2)); - setWearablesLoading(gAgentWearables.isCOFChangeInProgress()); + setWearablesLoading(gAgentWearables.isCOFChangeInProgress()); - return TRUE; + return TRUE; } // virtual void LLSidepanelAppearance::onOpen(const LLSD& key) { - if (!key.has("type")) - { - // No specific panel requested. - // If we're opened for the first time then show My Outfits. - // Else do nothing. - if (!mOpened) - { - showOutfitsInventoryPanel(); - } - } - else - { - // Switch to the requested panel. - std::string type = key["type"].asString(); - if (type == "my_outfits") - { - showOutfitsInventoryPanel("outfitslist_tab"); - } + if (!key.has("type")) + { + // No specific panel requested. + // If we're opened for the first time then show My Outfits. + // Else do nothing. + if (!mOpened) + { + showOutfitsInventoryPanel(); + } + } + else + { + // Switch to the requested panel. + std::string type = key["type"].asString(); + if (type == "my_outfits") + { + showOutfitsInventoryPanel("outfitslist_tab"); + } else if (type == "now_wearing") { showOutfitsInventoryPanel("cof_tab"); } - else if (type == "edit_outfit") - { - showOutfitEditPanel(); - } - else if (type == "edit_shape") - { - showWearableEditPanel(); - } - } - - mOpened = true; + else if (type == "edit_outfit") + { + showOutfitEditPanel(); + } + else if (type == "edit_shape") + { + showWearableEditPanel(); + } + } + + mOpened = true; } void LLSidepanelAppearance::onVisibilityChanged(const LLSD &new_visibility) { - LLSD visibility; - visibility["visible"] = new_visibility.asBoolean(); - visibility["reset_accordion"] = false; - updateToVisibility(visibility); + LLSD visibility; + visibility["visible"] = new_visibility.asBoolean(); + visibility["reset_accordion"] = false; + updateToVisibility(visibility); } void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility) { - if (new_visibility["visible"].asBoolean()) - { - const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); - const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); - - if (is_outfit_edit_visible || is_wearable_edit_visible) - { - const LLViewerWearable *wearable_ptr = mEditWearable ? mEditWearable->getWearable() : NULL; - if (!wearable_ptr) - { - LL_WARNS() << "Visibility change to invalid wearable" << LL_ENDL; - return; - } - // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar - // when editing its physics. - if (!gAgentCamera.cameraCustomizeAvatar()) - { - LLVOAvatarSelf::onCustomizeStart(LLWearableType::getInstance()->getDisableCameraSwitch(wearable_ptr->getType())); - } - if (is_wearable_edit_visible) - { - U32 index; - if (!gAgentWearables.getWearableIndex(wearable_ptr,index)) - { - // we're no longer wearing the wearable we were last editing, switch back to outfit editor - showOutfitEditPanel(); - } - } - - if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean()) - { - mOutfitEdit->resetAccordionState(); - } - } - } - else - { - if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) - { - gAgentCamera.changeCameraToDefault(); - gAgentCamera.resetView(); - } - } + if (new_visibility["visible"].asBoolean()) + { + const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); + const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); + + if (is_outfit_edit_visible || is_wearable_edit_visible) + { + const LLViewerWearable *wearable_ptr = mEditWearable ? mEditWearable->getWearable() : NULL; + if (!wearable_ptr) + { + LL_WARNS() << "Visibility change to invalid wearable" << LL_ENDL; + return; + } + // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar + // when editing its physics. + if (!gAgentCamera.cameraCustomizeAvatar()) + { + LLVOAvatarSelf::onCustomizeStart(LLWearableType::getInstance()->getDisableCameraSwitch(wearable_ptr->getType())); + } + if (is_wearable_edit_visible) + { + U32 index; + if (!gAgentWearables.getWearableIndex(wearable_ptr,index)) + { + // we're no longer wearing the wearable we were last editing, switch back to outfit editor + showOutfitEditPanel(); + } + } + + if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean()) + { + mOutfitEdit->resetAccordionState(); + } + } + } + else + { + if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) + { + gAgentCamera.changeCameraToDefault(); + gAgentCamera.resetView(); + } + } } void LLSidepanelAppearance::onFilterEdit(const std::string& search_string) { - if (mFilterSubString != search_string) - { - mFilterSubString = search_string; + if (mFilterSubString != search_string) + { + mFilterSubString = search_string; - // Searches are case-insensitive - // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is. + // Searches are case-insensitive + // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is. - mPanelOutfitsInventory->onSearchEdit(mFilterSubString); - } + mPanelOutfitsInventory->onSearchEdit(mFilterSubString); + } } void LLSidepanelAppearance::onOpenOutfitButtonClicked() { - const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink(); - if (!outfit_link) - return; - if (!outfit_link->getIsLinkType()) - return; - - LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits"); - if (tab_outfits) - { - tab_outfits->changeOpenClose(FALSE); - LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab"); - if (inventory_panel) - { - LLFolderView* root = inventory_panel->getRootFolder(); - LLFolderViewItem *outfit_folder = inventory_panel->getItemByID(outfit_link->getLinkedUUID()); - if (outfit_folder) - { - outfit_folder->setOpen(!outfit_folder->isOpen()); - root->setSelection(outfit_folder,TRUE); - root->scrollToShowSelection(); - } - } - } + const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink(); + if (!outfit_link) + return; + if (!outfit_link->getIsLinkType()) + return; + + LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits"); + if (tab_outfits) + { + tab_outfits->changeOpenClose(FALSE); + LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab"); + if (inventory_panel) + { + LLFolderView* root = inventory_panel->getRootFolder(); + LLFolderViewItem *outfit_folder = inventory_panel->getItemByID(outfit_link->getLinkedUUID()); + if (outfit_folder) + { + outfit_folder->setOpen(!outfit_folder->isOpen()); + root->setSelection(outfit_folder,TRUE); + root->scrollToShowSelection(); + } + } + } } // *TODO: obsolete? void LLSidepanelAppearance::onEditAppearanceButtonClicked() { - if (gAgentWearables.areWearablesLoaded()) - { - LLVOAvatarSelf::onCustomizeStart(); - } + if (gAgentWearables.areWearablesLoaded()) + { + LLVOAvatarSelf::onCustomizeStart(); + } } void LLSidepanelAppearance::showOutfitsInventoryPanel() { - toggleWearableEditPanel(FALSE); - toggleOutfitEditPanel(FALSE); - toggleMyOutfitsPanel(TRUE, ""); + toggleWearableEditPanel(FALSE); + toggleOutfitEditPanel(FALSE); + toggleMyOutfitsPanel(TRUE, ""); } void LLSidepanelAppearance::showOutfitsInventoryPanel(const std::string &tab_name) @@ -303,36 +303,36 @@ void LLSidepanelAppearance::showOutfitsInventoryPanel(const std::string &tab_nam void LLSidepanelAppearance::showOutfitEditPanel() { - if (mOutfitEdit && mOutfitEdit->getVisible()) return; - - // Accordion's state must be reset in all cases except the one when user - // is returning back to the mOutfitEdit panel from the mEditWearable panel. - // The simplest way to control this is to check the visibility state of the mEditWearable - // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE). - if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL) - { - mOutfitEdit->resetAccordionState(); - } - - // If we're exiting the edit wearable view, and the camera was not focused on the avatar - // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since - // otherwise this would trigger the camera focus mode. - if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) - { - showOutfitsInventoryPanel(); - return; - } - - toggleMyOutfitsPanel(FALSE, ""); - toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode - toggleOutfitEditPanel(TRUE); + if (mOutfitEdit && mOutfitEdit->getVisible()) return; + + // Accordion's state must be reset in all cases except the one when user + // is returning back to the mOutfitEdit panel from the mEditWearable panel. + // The simplest way to control this is to check the visibility state of the mEditWearable + // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE). + if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL) + { + mOutfitEdit->resetAccordionState(); + } + + // If we're exiting the edit wearable view, and the camera was not focused on the avatar + // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since + // otherwise this would trigger the camera focus mode. + if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar()) + { + showOutfitsInventoryPanel(); + return; + } + + toggleMyOutfitsPanel(FALSE, ""); + toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode + toggleOutfitEditPanel(TRUE); } void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch) { - toggleMyOutfitsPanel(FALSE, ""); - toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode - toggleWearableEditPanel(TRUE, wearable, disable_camera_switch); + toggleMyOutfitsPanel(FALSE, ""); + toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode + toggleWearableEditPanel(TRUE, wearable, disable_camera_switch); } void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible, const std::string& tab_name) @@ -372,167 +372,167 @@ bool LLSidepanelAppearance::isCOFPanelVisible() void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch) { - if (!mOutfitEdit || mOutfitEdit->getVisible() == visible) - { - // visibility isn't changing, hence nothing to do - return; - } - - mOutfitEdit->setVisible(visible); - - if (visible) - { - mOutfitEdit->onOpen(LLSD()); - LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); - } - else - { - if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. - { - LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); - LLAppearanceMgr::getInstance()->updateIsDirty(); - } - } + if (!mOutfitEdit || mOutfitEdit->getVisible() == visible) + { + // visibility isn't changing, hence nothing to do + return; + } + + mOutfitEdit->setVisible(visible); + + if (visible) + { + mOutfitEdit->onOpen(LLSD()); + LLVOAvatarSelf::onCustomizeStart(disable_camera_switch); + } + else + { + if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization. + { + LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch); + LLAppearanceMgr::getInstance()->updateIsDirty(); + } + } } void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch) { - if (!mEditWearable) - { - return; - } - - if (mEditWearable->getVisible() == visible && (!visible || mEditWearable->getWearable() == wearable)) - { - // visibility isn't changing and panel doesn't need an update, hence nothing to do - return; - } - - // If we're just switching between outfit and wearable editing or updating item, - // don't end customization and don't switch camera - // Don't end customization and don't switch camera without visibility change - BOOL change_state = !disable_camera_switch && mEditWearable->getVisible() != visible; - - if (!wearable) - { - wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0); - } - if (!wearable) - { - return; - } - - // Toggle panel visibility. - mEditWearable->setVisible(visible); - - if (visible) - { - LLVOAvatarSelf::onCustomizeStart(!change_state); - mEditWearable->setWearable(wearable, !change_state); - mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency - } - else - { - // Save changes if closing. - mEditWearable->saveChanges(); - mEditWearable->setWearable(NULL); - LLAppearanceMgr::getInstance()->updateIsDirty(); - if (change_state) - { - LLVOAvatarSelf::onCustomizeEnd(!change_state); - } - } + if (!mEditWearable) + { + return; + } + + if (mEditWearable->getVisible() == visible && (!visible || mEditWearable->getWearable() == wearable)) + { + // visibility isn't changing and panel doesn't need an update, hence nothing to do + return; + } + + // If we're just switching between outfit and wearable editing or updating item, + // don't end customization and don't switch camera + // Don't end customization and don't switch camera without visibility change + BOOL change_state = !disable_camera_switch && mEditWearable->getVisible() != visible; + + if (!wearable) + { + wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0); + } + if (!wearable) + { + return; + } + + // Toggle panel visibility. + mEditWearable->setVisible(visible); + + if (visible) + { + LLVOAvatarSelf::onCustomizeStart(!change_state); + mEditWearable->setWearable(wearable, !change_state); + mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency + } + else + { + // Save changes if closing. + mEditWearable->saveChanges(); + mEditWearable->setWearable(NULL); + LLAppearanceMgr::getInstance()->updateIsDirty(); + if (change_state) + { + LLVOAvatarSelf::onCustomizeEnd(!change_state); + } + } } void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) { - // Set current outfit status (wearing/unsaved). - bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); - std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing"); - mOutfitStatus->setText(cof_status_str); - - if (name == "") - { - std::string outfit_name; - if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name)) - { - mCurrentLookName->setText(outfit_name); - return; - } - - std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit"; - mCurrentLookName->setText(getString(string_name)); - mOpenOutfitBtn->setEnabled(FALSE); - } - else - { - mCurrentLookName->setText(name); - // Can't just call update verbs since the folder link may not have been created yet. - mOpenOutfitBtn->setEnabled(TRUE); - } + // Set current outfit status (wearing/unsaved). + bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); + std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing"); + mOutfitStatus->setText(cof_status_str); + + if (name == "") + { + std::string outfit_name; + if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name)) + { + mCurrentLookName->setText(outfit_name); + return; + } + + std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit"; + mCurrentLookName->setText(getString(string_name)); + mOpenOutfitBtn->setEnabled(FALSE); + } + else + { + mCurrentLookName->setText(name); + // Can't just call update verbs since the folder link may not have been created yet. + mOpenOutfitBtn->setEnabled(TRUE); + } } //static void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch) { - LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); - LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data); - if (panel) - { - panel->showWearableEditPanel(wearable, disable_camera_switch); - } + LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); + LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data); + if (panel) + { + panel->showWearableEditPanel(wearable, disable_camera_switch); + } } // Fetch currently worn items and only enable the New Look button after everything's been // fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks. void LLSidepanelAppearance::fetchInventory() { - uuid_vec_t ids; - LLUUID item_id; - for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type) - { - for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index) - { - item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index); - if(item_id.notNull()) - { - ids.push_back(item_id); - } - } - } - - if (isAgentAvatarValid()) - { - for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); - iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment) continue; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = attachment_iter->get(); - if (!attached_object) continue; - const LLUUID& item_id = attached_object->getAttachmentItemID(); - if (item_id.isNull()) continue; - ids.push_back(item_id); - } - } - } - - LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this); - fetch_worn->startFetch(); - // If no items to be fetched, done will never be triggered. - // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. - if (fetch_worn->isFinished()) - { - fetch_worn->done(); - } - else - { - gInventory.addObserver(fetch_worn); - } + uuid_vec_t ids; + LLUUID item_id; + for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type) + { + for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index) + { + item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index); + if(item_id.notNull()) + { + ids.push_back(item_id); + } + } + } + + if (isAgentAvatarValid()) + { + for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment) continue; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = attachment_iter->get(); + if (!attached_object) continue; + const LLUUID& item_id = attached_object->getAttachmentItemID(); + if (item_id.isNull()) continue; + ids.push_back(item_id); + } + } + } + + LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this); + fetch_worn->startFetch(); + // If no items to be fetched, done will never be triggered. + // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. + if (fetch_worn->isFinished()) + { + fetch_worn->done(); + } + else + { + gInventory.addObserver(fetch_worn); + } } void LLSidepanelAppearance::inventoryFetched() @@ -541,28 +541,28 @@ void LLSidepanelAppearance::inventoryFetched() void LLSidepanelAppearance::setWearablesLoading(bool val) { - getChildView("wearables_loading_indicator")->setVisible( val); - getChildView("edit_outfit_btn")->setVisible( !val); - - if (!val) - { - // refresh outfit name when COF is already changed. - refreshCurrentOutfitName(); - } + getChildView("wearables_loading_indicator")->setVisible( val); + getChildView("edit_outfit_btn")->setVisible( !val); + + if (!val) + { + // refresh outfit name when COF is already changed. + refreshCurrentOutfitName(); + } } void LLSidepanelAppearance::showDefaultSubpart() { - if (mEditWearable->getVisible()) - { - mEditWearable->showDefaultSubpart(); - } + if (mEditWearable->getVisible()) + { + mEditWearable->showDefaultSubpart(); + } } void LLSidepanelAppearance::updateScrollingPanelList() { - if (mEditWearable->getVisible()) - { - mEditWearable->updateScrollingPanelList(); - } + if (mEditWearable->getVisible()) + { + mEditWearable->updateScrollingPanelList(); + } } |