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-rw-r--r--indra/newview/llselectmgr.h2116
1 files changed, 1058 insertions, 1058 deletions
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 78f51d0aec..bbc6d566cb 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -1,1058 +1,1058 @@
-/**
- * @file llselectmgr.h
- * @brief A manager for selected objects and TEs.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLSELECTMGR_H
-#define LL_LLSELECTMGR_H
-
-#include "llcharacter.h"
-#include "lleditmenuhandler.h"
-#include "llundo.h"
-#include "lluuid.h"
-#include "llpointer.h"
-#include "llsafehandle.h"
-#include "llsaleinfo.h"
-#include "llcategory.h"
-#include "v3dmath.h"
-#include "llquaternion.h"
-#include "llcoord.h"
-#include "llframetimer.h"
-#include "llbbox.h"
-#include "llpermissions.h"
-#include "llcontrol.h"
-#include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template
-#include "llmaterial.h"
-
-#include <deque>
-#include <boost/iterator/filter_iterator.hpp>
-#include <boost/signals2.hpp>
-#include <boost/make_shared.hpp> // boost::make_shared
-
-class LLMessageSystem;
-class LLViewerTexture;
-class LLColor4;
-class LLVector3;
-class LLSelectNode;
-
-const U8 UPD_NONE = 0x00;
-const U8 UPD_POSITION = 0x01;
-const U8 UPD_ROTATION = 0x02;
-const U8 UPD_SCALE = 0x04;
-const U8 UPD_LINKED_SETS = 0x08;
-const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
-
-// This is used by the DeRezObject message to determine where to put
-// derezed tasks.
-enum EDeRezDestination
-{
- DRD_SAVE_INTO_AGENT_INVENTORY = 0,
- DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world
- DRD_SAVE_INTO_TASK_INVENTORY = 2,
- DRD_ATTACHMENT = 3,
- DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world
- DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy
- DRD_TRASH = 6,
- DRD_ATTACHMENT_TO_INV = 7,
- DRD_ATTACHMENT_EXISTS = 8,
- DRD_RETURN_TO_OWNER = 9, // back to owner's inventory
- DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory
-
- DRD_COUNT = 11
-};
-
-
-const S32 SELECT_ALL_TES = -1;
-const S32 SELECT_MAX_TES = 32;
-
-// Do something to all objects in the selection manager.
-// The bool return value can be used to indicate if all
-// objects are identical (gathering information) or if
-// the operation was successful.
-struct LLSelectedObjectFunctor
-{
- virtual ~LLSelectedObjectFunctor() {};
- virtual bool apply(LLViewerObject* object) = 0;
-};
-
-// Do something to all select nodes in the selection manager.
-// The bool return value can be used to indicate if all
-// objects are identical (gathering information) or if
-// the operation was successful.
-struct LLSelectedNodeFunctor
-{
- virtual ~LLSelectedNodeFunctor() {};
- virtual bool apply(LLSelectNode* node) = 0;
-};
-
-struct LLSelectedTEFunctor
-{
- virtual ~LLSelectedTEFunctor() {};
- virtual bool apply(LLViewerObject* object, S32 face) = 0;
-};
-
-struct LLSelectedTEMaterialFunctor
-{
- virtual ~LLSelectedTEMaterialFunctor() {};
- virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0;
-};
-
-template <typename T> struct LLSelectedTEGetFunctor
-{
- virtual ~LLSelectedTEGetFunctor() {};
- virtual T get(LLViewerObject* object, S32 te) = 0;
-};
-
-template <typename T> struct LLCheckIdenticalFunctor
-{
- static bool same(const T& a, const T& b, const T& tolerance);
-};
-
-typedef enum e_send_type
-{
- SEND_ONLY_ROOTS,
- SEND_INDIVIDUALS,
- SEND_ROOTS_FIRST, // useful for serial undos on linked sets
- SEND_CHILDREN_FIRST // useful for serial transforms of linked sets
-} ESendType;
-
-typedef enum e_grid_mode
-{
- GRID_MODE_WORLD,
- GRID_MODE_LOCAL,
- GRID_MODE_REF_OBJECT
-} EGridMode;
-
-typedef enum e_action_type
-{
- SELECT_ACTION_TYPE_BEGIN,
- SELECT_ACTION_TYPE_PICK,
- SELECT_ACTION_TYPE_MOVE,
- SELECT_ACTION_TYPE_ROTATE,
- SELECT_ACTION_TYPE_SCALE,
- NUM_ACTION_TYPES
-}EActionType;
-
-typedef enum e_selection_type
-{
- SELECT_TYPE_WORLD,
- SELECT_TYPE_ATTACHMENT,
- SELECT_TYPE_HUD
-}ESelectType;
-
-typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t;
-
-const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
-
-// Contains information about a selected object, particularly which TEs are selected.
-class LLSelectNode
-{
-public:
- LLSelectNode(LLViewerObject* object, bool do_glow);
- LLSelectNode(const LLSelectNode& nodep);
- ~LLSelectNode();
-
- void selectAllTEs(bool b);
- void selectTE(S32 te_index, bool selected);
- bool isTESelected(S32 te_index) const;
- bool hasSelectedTE() const { return TE_SELECT_MASK_ALL & mTESelectMask; }
- S32 getLastSelectedTE() const;
- S32 getLastOperatedTE() const { return mLastTESelected; }
- S32 getTESelectMask() { return mTESelectMask; }
- void renderOneSilhouette(const LLColor4 &color);
- void setTransient(bool transient) { mTransient = transient; }
- bool isTransient() const { return mTransient; }
- LLViewerObject* getObject();
- void setObject(LLViewerObject* object);
- // *NOTE: invalidate stored textures and colors when # faces change
- // Used by tools floater's color/texture pickers to restore changes
- void saveColors();
- void saveShinyColors();
- void saveTextures(const uuid_vec_t& textures);
- void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
-
- // GLTF materials are applied to objects by ids,
- // overrides get applied on top of materials resulting in
- // final gltf material that users see.
- // Ids get applied and restored by tools floater,
- // overrides get applied in live material editor
- void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials);
-
- bool allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
-
-public:
- bool mIndividualSelection; // For root objects and objects individually selected
-
- bool mTransient;
- bool mValid; // is extra information valid?
- LLPermissions* mPermissions;
- LLSaleInfo mSaleInfo;
- LLAggregatePermissions mAggregatePerm;
- LLAggregatePermissions mAggregateTexturePerm;
- LLAggregatePermissions mAggregateTexturePermOwner;
- std::string mName;
- std::string mDescription;
- LLCategory mCategory;
- S16 mInventorySerial;
- LLVector3 mSavedPositionLocal; // for interactively modifying object position
- LLVector3 mLastPositionLocal;
- LLVector3d mSavedPositionGlobal; // for interactively modifying object position
- LLVector3 mSavedScale; // for interactively modifying object scale
- LLVector3 mLastScale;
- LLQuaternion mSavedRotation; // for interactively modifying object rotation
- LLQuaternion mLastRotation;
- bool mDuplicated;
- LLVector3d mDuplicatePos;
- LLQuaternion mDuplicateRot;
- LLUUID mItemID;
- LLUUID mFolderID;
- LLUUID mFromTaskID;
- std::string mTouchName;
- std::string mSitName;
- U64 mCreationDate;
- std::vector<LLColor4> mSavedColors;
- std::vector<LLColor4> mSavedShinyColors;
- uuid_vec_t mSavedTextures;
- uuid_vec_t mSavedGLTFMaterialIds;
- gltf_materials_vec_t mSavedGLTFOverrideMaterials;
- std::vector<LLVector3> mTextureScaleRatios;
- std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
- std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
- bool mSilhouetteExists; // need to generate silhouette?
-
-protected:
- LLPointer<LLViewerObject> mObject;
- S32 mTESelectMask;
- S32 mLastTESelected;
-};
-
-class LLObjectSelection : public LLRefCount
-{
- friend class LLSelectMgr;
- friend class LLSafeHandle<LLObjectSelection>;
- friend class LLSelectionCallbackData;
-
-protected:
- ~LLObjectSelection();
-
-public:
- typedef std::list<LLSelectNode*> list_t;
-
- // Iterators
- struct is_non_null
- {
- bool operator()(LLSelectNode* node)
- {
- return (node->getObject() != NULL);
- }
- };
- typedef boost::filter_iterator<is_non_null, list_t::iterator > iterator;
- iterator begin() { return iterator(mList.begin(), mList.end()); }
- iterator end() { return iterator(mList.end(), mList.end()); }
-
- struct is_valid
- {
- bool operator()(LLSelectNode* node)
- {
- return (node->getObject() != NULL) && node->mValid;
- }
- };
- typedef boost::filter_iterator<is_valid, list_t::iterator > valid_iterator;
- valid_iterator valid_begin() { return valid_iterator(mList.begin(), mList.end()); }
- valid_iterator valid_end() { return valid_iterator(mList.end(), mList.end()); }
-
- struct is_root
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_root, list_t::iterator > root_iterator;
- root_iterator root_begin() { return root_iterator(mList.begin(), mList.end()); }
- root_iterator root_end() { return root_iterator(mList.end(), mList.end()); }
-
- struct is_valid_root
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_valid_root, list_t::iterator > valid_root_iterator;
- valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); }
- valid_root_iterator valid_root_end() { return valid_root_iterator(mList.end(), mList.end()); }
-
- struct is_root_object
- {
- bool operator()(LLSelectNode* node);
- };
- typedef boost::filter_iterator<is_root_object, list_t::iterator > root_object_iterator;
- root_object_iterator root_object_begin() { return root_object_iterator(mList.begin(), mList.end()); }
- root_object_iterator root_object_end() { return root_object_iterator(mList.end(), mList.end()); }
-
-public:
- LLObjectSelection();
-
- void updateEffects();
-
- bool isEmpty() const;
-
- LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL);
- LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, bool non_root_ok = false);
- LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, bool get_parent = false);
- LLViewerObject* getFirstObject();
- LLViewerObject* getFirstRootObject(bool non_root_ok = false);
-
- LLSelectNode* getFirstMoveableNode(bool get_root_first = false);
-
- LLViewerObject* getFirstEditableObject(bool get_parent = false);
- LLViewerObject* getFirstCopyableObject(bool get_parent = false);
- LLViewerObject* getFirstDeleteableObject();
- LLViewerObject* getFirstMoveableObject(bool get_parent = false);
- LLViewerObject* getFirstUndoEnabledObject(bool get_parent = false);
-
- /// Return the object that lead to this selection, possible a child
- LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
-
- // iterate through texture entries
- template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance = false, T tolerance = T());
- template <typename T> bool isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value);
-
- S32 getNumNodes();
- LLSelectNode* findNode(LLViewerObject* objectp);
-
- // count members
- S32 getObjectCount();
- F32 getSelectedObjectCost();
- F32 getSelectedLinksetCost();
- F32 getSelectedPhysicsCost();
- F32 getSelectedLinksetPhysicsCost();
- S32 getSelectedObjectRenderCost();
-
- F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL);
- U32 getSelectedObjectTriangleCount(S32* vcount = NULL);
-
- S32 getTECount();
- S32 getRootObjectCount();
-
- bool isMultipleTESelected();
- bool contains(LLViewerObject* object);
- bool contains(LLViewerObject* object, S32 te);
-
- // returns true is any node is currenly worn as an attachment
- bool isAttachment();
-
- bool checkAnimatedObjectEstTris();
- bool checkAnimatedObjectLinkable();
-
- // Apply functors to various subsets of the selected objects
- // If firstonly is false, returns the AND of all apply() calls.
- // Else returns true immediately if any apply() call succeeds (i.e. OR with early exit)
- bool applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly = false);
- bool applyToObjects(LLSelectedObjectFunctor* func);
- bool applyToTEs(LLSelectedTEFunctor* func, bool firstonly = false);
- bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
- bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
-
- /*
- * Used to apply (no-copy) textures to the selected object or
- * selected face/faces of the object.
- * This method moves (no-copy) texture to the object's inventory
- * and doesn't make copy of the texture for each face.
- * Then this only texture is used for all selected faces.
- */
- void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
- /*
- * Multi-purpose function for applying PBR materials to the
- * selected object or faces, any combination of copy/mod/transfer
- * permission restrictions. This method moves the restricted
- * material to the object's inventory and doesn't make a copy of the
- * material for each face. Then this only material is used for
- * all selected faces.
- * Returns false if applying the material failed on one or more selected
- * faces.
- */
- bool applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item);
-
- ESelectType getSelectType() const { return mSelectType; }
-
-private:
- void addNode(LLSelectNode *nodep);
- void addNodeAtEnd(LLSelectNode *nodep);
- void moveNodeToFront(LLSelectNode *nodep);
- void removeNode(LLSelectNode *nodep);
- void deleteAllNodes();
- void cleanupNodes();
-
-
-private:
- list_t mList;
- const LLObjectSelection &operator=(const LLObjectSelection &);
-
- LLPointer<LLViewerObject> mPrimaryObject;
- std::map<LLPointer<LLViewerObject>, LLSelectNode*> mSelectNodeMap;
- ESelectType mSelectType;
-};
-
-typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
-
-// Build time optimization, generate this once in .cpp file
-#ifndef LLSELECTMGR_CPP
-extern template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
-#endif
-
-// For use with getFirstTest()
-struct LLSelectGetFirstTest;
-
-// temporary storage, Ex: to attach objects after autopilot
-class LLSelectionCallbackData
-{
-public:
- LLSelectionCallbackData();
- LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
-private:
- LLObjectSelectionHandle mSelectedObjects;
-};
-
-class LLSelectMgr : public LLEditMenuHandler, public LLSimpleton<LLSelectMgr>
-{
-public:
- static bool sRectSelectInclusive; // do we need to surround an object to pick it?
- static bool sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
- static bool sRenderLightRadius; // do we show the radius of selected lights?
-
- static F32 sHighlightThickness;
- static F32 sHighlightUScale;
- static F32 sHighlightVScale;
- static F32 sHighlightAlpha;
- static F32 sHighlightAlphaTest;
- static F32 sHighlightUAnim;
- static F32 sHighlightVAnim;
- static LLColor4 sSilhouetteParentColor;
- static LLColor4 sSilhouetteChildColor;
- static LLColor4 sHighlightParentColor;
- static LLColor4 sHighlightChildColor;
- static LLColor4 sHighlightInspectColor;
- static LLColor4 sContextSilhouetteColor;
-
- LLCachedControl<bool> mHideSelectedObjects;
- LLCachedControl<bool> mRenderHighlightSelections;
- LLCachedControl<bool> mAllowSelectAvatar;
- LLCachedControl<bool> mDebugSelectMgr;
-
-public:
- LLSelectMgr();
- ~LLSelectMgr();
-
- static void cleanupGlobals();
-
- // LLEditMenuHandler interface
- virtual bool canUndo() const;
- virtual void undo();
-
- virtual bool canRedo() const;
- virtual void redo();
-
- virtual bool canDoDelete() const;
- virtual void doDelete();
-
- virtual void deselect();
- virtual bool canDeselect() const;
-
- virtual void duplicate();
- virtual bool canDuplicate() const;
-
- void clearSelections();
- void update();
- void updateEffects(); // Update HUD effects
-
- // When we edit object's position/rotation/scale we set local
- // overrides and ignore any updates (override received valeus).
- // When we send data to server, we send local values and reset
- // overrides
- void resetObjectOverrides();
- void resetObjectOverrides(LLObjectSelectionHandle selected_handle);
- void overrideObjectUpdates();
-
- void resetAvatarOverrides();
- void overrideAvatarUpdates();
-
- struct AvatarPositionOverride
- {
- AvatarPositionOverride();
- AvatarPositionOverride(LLVector3 &vec, LLQuaternion &quat, LLViewerObject *obj) :
- mLastPositionLocal(vec),
- mLastRotation(quat),
- mObject(obj)
- {
- }
- LLVector3 mLastPositionLocal;
- LLQuaternion mLastRotation;
- LLPointer<LLViewerObject> mObject;
- };
-
- // Avatar overrides should persist even after selection
- // was removed as long as edit floater is up
- typedef std::map<LLUUID, AvatarPositionOverride> uuid_av_override_map_t;
- uuid_av_override_map_t mAvatarOverridesMap;
-public:
-
-
- // Returns the previous value of mForceSelection
- bool setForceSelection(bool force);
-
- ////////////////////////////////////////////////////////////////
- // Selection methods
- ////////////////////////////////////////////////////////////////
-
- ////////////////////////////////////////////////////////////////
- // Add
- ////////////////////////////////////////////////////////////////
-
- // This method is meant to select an object, and then select all
- // of the ancestors and descendants. This should be the normal behavior.
- //
- // *NOTE: You must hold on to the object selection handle, otherwise
- // the objects will be automatically deselected in 1 frame.
- LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, bool add_to_end = false, bool ignore_select_owned = false);
-
- // For when you want just a child object.
- LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
-
- // Same as above, but takes a list of objects. Used by rectangle select.
- LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, bool send_to_sim = true);
-
- // converts all objects currently highlighted to a selection, and returns it
- LLObjectSelectionHandle selectHighlightedObjects();
-
- LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp, S32 face = -1);
- LLSelectNode *getHoverNode();
- LLSelectNode *getPrimaryHoverNode();
-
- void highlightObjectOnly(LLViewerObject *objectp);
- void highlightObjectAndFamily(LLViewerObject *objectp);
- void highlightObjectAndFamily(const std::vector<LLViewerObject*>& list);
-
- ////////////////////////////////////////////////////////////////
- // Remove
- ////////////////////////////////////////////////////////////////
-
- void deselectObjectOnly(LLViewerObject* object, bool send_to_sim = true);
- void deselectObjectAndFamily(LLViewerObject* object, bool send_to_sim = true, bool include_entire_object = false);
-
- // Send deselect messages to simulator, then clear the list
- void deselectAll();
- void deselectAllForStandingUp();
-
- // deselect only if nothing else currently referencing the selection
- void deselectUnused();
-
- // Deselect if the selection center is too far away from the agent.
- void deselectAllIfTooFar();
-
- // Removes all highlighted objects from current selection
- void deselectHighlightedObjects();
-
- void unhighlightObjectOnly(LLViewerObject *objectp);
- void unhighlightObjectAndFamily(LLViewerObject *objectp);
- void unhighlightAll();
-
- bool removeObjectFromSelections(const LLUUID &id);
-
- ////////////////////////////////////////////////////////////////
- // Selection editing
- ////////////////////////////////////////////////////////////////
- bool linkObjects();
-
- bool unlinkObjects();
-
- void confirmUnlinkObjects(const LLSD& notification, const LLSD& response);
-
- bool enableLinkObjects();
-
- bool enableUnlinkObjects();
-
- ////////////////////////////////////////////////////////////////
- // Selection accessors
- ////////////////////////////////////////////////////////////////
- LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
- // right now this just renders the selection with root/child colors instead of a single color
- LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; }
- LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; }
-
- ////////////////////////////////////////////////////////////////
- // Grid manipulation
- ////////////////////////////////////////////////////////////////
- void addGridObject(LLViewerObject* objectp);
- void clearGridObjects();
- void setGridMode(EGridMode mode);
- EGridMode getGridMode() { return mGridMode; }
- void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale, bool for_snap_guides = false);
-
- bool getTEMode() const { return mTEMode; }
- void setTEMode(bool b) { mTEMode = b; }
-
- bool shouldShowSelection() const { return mShowSelection; }
-
- LLBBox getBBoxOfSelection() const;
- LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; }
-
- void dump();
- void cleanup();
-
- void updateSilhouettes();
- void renderSilhouettes(bool for_hud);
- void enableSilhouette(bool enable) { mRenderSilhouettes = enable; }
-
- ////////////////////////////////////////////////////////////////
- // Utility functions that operate on the current selection
- ////////////////////////////////////////////////////////////////
- void saveSelectedObjectTransform(EActionType action_type);
- void saveSelectedObjectColors();
- void saveSelectedShinyColors();
- void saveSelectedObjectTextures();
-
- void selectionUpdatePhysics(bool use_physics);
- void selectionUpdateTemporary(bool is_temporary);
- void selectionUpdatePhantom(bool is_ghost);
- void selectionDump();
-
- bool selectionAllPCode(LLPCode code); // all objects have this PCode
- bool selectionGetClickAction(U8 *out_action);
- bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
- bool selectionGetGlow(F32 *glow);
-
- void selectionSetPhysicsType(U8 type);
- void selectionSetGravity(F32 gravity);
- void selectionSetFriction(F32 friction);
- void selectionSetDensity(F32 density);
- void selectionSetRestitution(F32 restitution);
- void selectionSetMaterial(U8 material);
- bool selectionSetImage(const LLUUID& imageid); // could be item or asset id
- bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only
- void selectionSetColor(const LLColor4 &color);
- void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
- void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
- void selectionRevertColors();
- void selectionRevertShinyColors();
- bool selectionRevertTextures();
- void selectionRevertGLTFMaterials();
- void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id );
- void selectionSetTexGen( U8 texgen );
- void selectionSetShiny( U8 shiny, const LLUUID &image_id );
- void selectionSetFullbright( U8 fullbright );
- void selectionSetMedia( U8 media_type, const LLSD &media_data );
- void selectionSetClickAction(U8 action);
- void selectionSetIncludeInSearch(bool include_in_search);
- void selectionSetGlow(const F32 glow);
- void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1);
- void selectionRemoveMaterial();
-
- void selectionSetObjectPermissions(U8 perm_field, bool set, U32 perm_mask, bool override = false);
- void selectionSetObjectName(const std::string& name);
- void selectionSetObjectDescription(const std::string& desc);
- void selectionSetObjectCategory(const LLCategory& category);
- void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info);
-
- void selectionTexScaleAutofit(F32 repeats_per_meter);
- void adjustTexturesByScale(bool send_to_sim, bool stretch);
-
- bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
- U32 update_type);
- void sendSelectionMove();
-
- void sendGodlikeRequest(const std::string& request, const std::string& parameter);
-
-
- // will make sure all selected object meet current criteria, or deselect them otherwise
- void validateSelection();
-
- // returns true if it is possible to select this object
- bool canSelectObject(LLViewerObject* object, bool ignore_select_owned = false);
-
- // Returns true if the viewer has information on all selected objects
- bool selectGetAllRootsValid();
- bool selectGetAllValid();
- bool selectGetAllValidAndObjectsFound();
-
- // returns true if you can modify all selected objects.
- bool selectGetRootsModify();
- bool selectGetModify();
-
- // returns true if all objects are in same region
- bool selectGetSameRegion();
-
- // returns true if is all objects are non-permanent-enforced
- bool selectGetRootsNonPermanentEnforced();
- bool selectGetNonPermanentEnforced();
-
- // returns true if is all objects are permanent
- bool selectGetRootsPermanent();
- bool selectGetPermanent();
-
- // returns true if is all objects are character
- bool selectGetRootsCharacter();
- bool selectGetCharacter();
-
- // returns true if is all objects are not permanent
- bool selectGetRootsNonPathfinding();
- bool selectGetNonPathfinding();
-
- // returns true if is all objects are not permanent
- bool selectGetRootsNonPermanent();
- bool selectGetNonPermanent();
-
- // returns true if is all objects are not character
- bool selectGetRootsNonCharacter();
- bool selectGetNonCharacter();
-
- bool selectGetEditableLinksets();
- bool selectGetViewableCharacters();
-
- // returns true if selected objects can be transferred.
- bool selectGetRootsTransfer();
-
- // returns true if selected objects can be copied.
- bool selectGetRootsCopy();
-
- bool selectGetCreator(LLUUID& id, std::string& name); // true if all have same creator, returns id
- bool selectGetOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id
- bool selectGetLastOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id
-
- // returns true if all are the same. id is stuffed with
- // the value found if available.
- bool selectGetGroup(LLUUID& id);
- bool selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // true if all have data, returns two masks, each indicating which bits are all on and all off
-
- bool selectIsGroupOwned(); // true if all root objects have valid data and are group owned.
-
- // returns true if all the nodes are valid. Accumulates
- // permissions in the parameter.
- bool selectGetPermissions(LLPermissions& perm);
-
- // returns true if all the nodes are valid. Depends onto "edit linked" state
- // Children in linksets are a bit special - they require not only move permission
- // but also modify if "edit linked" is set, since you move them relative to parent
- bool selectGetEditMoveLinksetPermissions(bool &move, bool &modify);
-
- // Get a bunch of useful sale information for the object(s) selected.
- // "_mixed" is true if not all objects have the same setting.
- void selectGetAggregateSaleInfo(U32 &num_for_sale,
- bool &is_for_sale_mixed,
- bool &is_sale_price_mixed,
- S32 &total_sale_price,
- S32 &individual_sale_price);
-
- // returns true if all nodes are valid.
- bool selectGetCategory(LLCategory& category);
-
- // returns true if all nodes are valid. method also stores an
- // accumulated sale info.
- bool selectGetSaleInfo(LLSaleInfo& sale_info);
-
- // returns true if all nodes are valid. fills passed in object
- // with the aggregate permissions of the selection.
- bool selectGetAggregatePermissions(LLAggregatePermissions& ag_perm);
-
- // returns true if all nodes are valid. fills passed in object
- // with the aggregate permissions for texture inventory items of the selection.
- bool selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm);
-
- LLPermissions* findObjectPermissions(const LLViewerObject* object);
-
- bool isMovableAvatarSelected();
-
- void selectDelete(); // Delete on simulator
- void selectForceDelete(); // just delete, no into trash
- void selectDuplicate(const LLVector3& offset, bool select_copy); // Duplicate on simulator
- void repeatDuplicate();
- void selectDuplicateOnRay(const LLVector3 &ray_start_region,
- const LLVector3 &ray_end_region,
- bool bypass_raycast,
- bool ray_end_is_intersection,
- const LLUUID &ray_target_id,
- bool copy_centers,
- bool copy_rotates,
- bool select_copy);
-
- void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one
- void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, bool override = false);
- void sendGroup(const LLUUID& group_id);
-
- // Category ID is the UUID of the folder you want to contain the purchase.
- // *NOTE: sale_info check doesn't work for multiple object buy,
- // which UI does not currently support sale info is used for
- // verification only, if it doesn't match region info then sale is
- // canceled
- void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info);
- void sendAttach(U8 attachment_point, bool replace);
- void sendAttach(LLObjectSelectionHandle selection_handle, U8 attachment_point, bool replace);
- void sendDetach();
- void sendDropAttachment();
- void sendLink();
- void sendDelink();
- //void sendHinge(U8 type);
- //void sendDehinge();
- void sendSelect();
-
- void requestObjectPropertiesFamily(LLViewerObject* object); // asks sim for creator, permissions, resources, etc.
- static void processObjectProperties(LLMessageSystem *mesgsys, void **user_data);
- static void processObjectPropertiesFamily(LLMessageSystem *mesgsys, void **user_data);
- static void processForceObjectSelect(LLMessageSystem* msg, void**);
-
- void requestGodInfo();
-
- LLVector3d getSelectionCenterGlobal() const { return mSelectionCenterGlobal; }
- void updateSelectionCenter();
-
- void pauseAssociatedAvatars();
-
- void resetAgentHUDZoom();
- void setAgentHUDZoom(F32 target_zoom, F32 current_zoom);
- void getAgentHUDZoom(F32 &target_zoom, F32 &current_zoom) const;
-
- void updatePointAt();
-
- // Internal list maintenance functions. TODO: Make these private!
- void remove(std::vector<LLViewerObject*>& objects);
- void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true);
- void removeAll();
- void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true);
- void promoteSelectionToRoot();
- void demoteSelectionToIndividuals();
-
-private:
- void convertTransient(); // converts temporarily selected objects to full-fledged selections
- ESelectType getSelectTypeForObject(LLViewerObject* object);
- void addAsFamily(std::vector<LLViewerObject*>& objects, bool add_to_end = false);
- void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point);
- void updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects);
- // Send one message to each region containing an object on selection list.
- void sendListToRegions( const std::string& message_name,
- void (*pack_header)(void *user_data),
- void (*pack_body)(LLSelectNode* node, void *user_data),
- void (*log_func)(LLSelectNode* node, void *user_data),
- void *user_data,
- ESendType send_type);
- void sendListToRegions( LLObjectSelectionHandle selected_handle,
- const std::string& message_name,
- void (*pack_header)(void *user_data),
- void (*pack_body)(LLSelectNode* node, void *user_data),
- void (*log_func)(LLSelectNode* node, void *user_data),
- void *user_data,
- ESendType send_type);
-
-
- static void packAgentID( void *);
- static void packAgentAndSessionID(void* user_data);
- static void packAgentAndGroupID(void* user_data);
- static void packAgentAndSessionAndGroupID(void* user_data);
- static void packAgentIDAndSessionAndAttachment(void*);
- static void packAgentGroupAndCatID(void*);
- static void packDeleteHeader(void* userdata);
- static void packDeRezHeader(void* user_data);
- static void packObjectID( LLSelectNode* node, void *);
- static void packObjectIDAsParam(LLSelectNode* node, void *);
- static void packObjectIDAndRotation(LLSelectNode* node, void *);
- static void packObjectLocalID(LLSelectNode* node, void *);
- static void packObjectClickAction(LLSelectNode* node, void* data);
- static void packObjectIncludeInSearch(LLSelectNode* node, void* data);
- static void packObjectName(LLSelectNode* node, void* user_data);
- static void packObjectDescription(LLSelectNode* node, void* user_data);
- static void packObjectCategory(LLSelectNode* node, void* user_data);
- static void packObjectSaleInfo(LLSelectNode* node, void* user_data);
- static void packBuyObjectIDs(LLSelectNode* node, void* user_data);
- static void packDuplicate( LLSelectNode* node, void *duplicate_data);
- static void packDuplicateHeader(void*);
- static void packDuplicateOnRayHead(void *user_data);
- static void packPermissions(LLSelectNode* node, void *user_data);
- static void packDeselect( LLSelectNode* node, void *user_data);
- static void packMultipleUpdate(LLSelectNode* node, void *user_data);
- static void packPhysics(LLSelectNode* node, void *user_data);
- static void packShape(LLSelectNode* node, void *user_data);
- static void packOwnerHead(void *user_data);
- static void packHingeHead(void *user_data);
- static void packPermissionsHead(void* user_data);
- static void packGodlikeHead(void* user_data);
- static void logNoOp(LLSelectNode* node, void *user_data);
- static void logAttachmentRequest(LLSelectNode* node, void *user_data);
- static void logDetachRequest(LLSelectNode* node, void *user_data);
- static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
-
- // Get the first ID that matches test and whether or not all ids are identical in selected objects.
- void getFirst(LLSelectGetFirstTest* test);
-
-public:
- // Observer/callback support for when object selection changes or
- // properties are received/updated
- typedef boost::signals2::signal< void ()> update_signal_t;
- update_signal_t mUpdateSignal;
-
-private:
- LLPointer<LLViewerTexture> mSilhouetteImagep;
- LLObjectSelectionHandle mSelectedObjects;
- LLObjectSelectionHandle mHoverObjects;
- LLObjectSelectionHandle mHighlightedObjects;
- std::set<LLPointer<LLViewerObject> > mRectSelectedObjects;
-
- LLObjectSelection mGridObjects;
- LLQuaternion mGridRotation;
- LLVector3 mGridOrigin;
- LLVector3 mGridScale;
- EGridMode mGridMode;
-
- bool mTEMode; // render te
- LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode
- LLVector3d mSelectionCenterGlobal;
- LLBBox mSelectionBBox;
-
- LLVector3d mLastSentSelectionCenterGlobal;
- bool mShowSelection; // do we send the selection center name value and do we animate this selection?
- LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette
- bool mRenderSilhouettes; // do we render the silhouette
- LLBBox mSavedSelectionBBox;
-
- LLFrameTimer mEffectsTimer;
- bool mForceSelection;
-
- std::vector<LLAnimPauseRequest> mPauseRequests;
-};
-
-// *DEPRECATED: For callbacks or observers, use
-// LLSelectMgr::getInstance()->mUpdateSignal.connect( callback )
-// Update subscribers to the selection list
-void dialog_refresh_all();
-
-// Templates
-//-----------------------------------------------------------------------------
-// getSelectedTEValue
-//-----------------------------------------------------------------------------
-template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance, T tolerance)
-{
- bool have_first = false;
- bool have_selected = false;
- T selected_value = T();
-
- // Now iterate through all TEs to test for sameness
- bool identical = true;
- for (iterator iter = begin(); iter != end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- S32 selected_te = -1;
- if (object == getPrimaryObject())
- {
- selected_te = node->getLastSelectedTE();
- }
- for (S32 te = 0; te < object->getNumTEs(); ++te)
- {
- if (!node->isTESelected(te))
- {
- continue;
- }
- T value = func->get(object, te);
- if (!have_first)
- {
- have_first = true;
- if (!have_selected)
- {
- selected_value = value;
- }
- }
- else
- {
- if ( value != selected_value )
- {
- if (!has_tolerance)
- {
- identical = false;
- }
- else if (!LLCheckIdenticalFunctor<T>::same(value, selected_value, tolerance))
- {
- identical = false;
- }
- }
- if (te == selected_te)
- {
- selected_value = value;
- have_selected = true;
- }
- }
- }
- if (!identical && have_selected)
- {
- break;
- }
- }
- if (have_first || have_selected)
- {
- res = selected_value;
- }
- return identical;
-}
-
-// Templates
-//-----------------------------------------------------------------------------
-// isMultipleTEValue iterate through all TEs and test for uniqueness
-// with certain return value ignored when performing the test.
-// e.g. when testing if the selection has a unique non-empty homeurl :
-// you can set ignore_value = "" and it will only compare among the non-empty
-// homeUrls and ignore the empty ones.
-//-----------------------------------------------------------------------------
-template <typename T> bool LLObjectSelection::isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value)
-{
- bool have_first = false;
- T selected_value = T();
-
- // Now iterate through all TEs to test for sameness
- bool unique = true;
- for (iterator iter = begin(); iter != end(); iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- for (S32 te = 0; te < object->getNumTEs(); ++te)
- {
- if (!node->isTESelected(te))
- {
- continue;
- }
- T value = func->get(object, te);
- if(value == ignore_value)
- {
- continue;
- }
- if (!have_first)
- {
- have_first = true;
- }
- else
- {
- if (value !=selected_value )
- {
- unique = false;
- return !unique;
- }
- }
- }
- }
- return !unique;
-}
-
-
-#endif
+/**
+ * @file llselectmgr.h
+ * @brief A manager for selected objects and TEs.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLSELECTMGR_H
+#define LL_LLSELECTMGR_H
+
+#include "llcharacter.h"
+#include "lleditmenuhandler.h"
+#include "llundo.h"
+#include "lluuid.h"
+#include "llpointer.h"
+#include "llsafehandle.h"
+#include "llsaleinfo.h"
+#include "llcategory.h"
+#include "v3dmath.h"
+#include "llquaternion.h"
+#include "llcoord.h"
+#include "llframetimer.h"
+#include "llbbox.h"
+#include "llpermissions.h"
+#include "llcontrol.h"
+#include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template
+#include "llmaterial.h"
+
+#include <deque>
+#include <boost/iterator/filter_iterator.hpp>
+#include <boost/signals2.hpp>
+#include <boost/make_shared.hpp> // boost::make_shared
+
+class LLMessageSystem;
+class LLViewerTexture;
+class LLColor4;
+class LLVector3;
+class LLSelectNode;
+
+const U8 UPD_NONE = 0x00;
+const U8 UPD_POSITION = 0x01;
+const U8 UPD_ROTATION = 0x02;
+const U8 UPD_SCALE = 0x04;
+const U8 UPD_LINKED_SETS = 0x08;
+const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
+
+// This is used by the DeRezObject message to determine where to put
+// derezed tasks.
+enum EDeRezDestination
+{
+ DRD_SAVE_INTO_AGENT_INVENTORY = 0,
+ DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world
+ DRD_SAVE_INTO_TASK_INVENTORY = 2,
+ DRD_ATTACHMENT = 3,
+ DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world
+ DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy
+ DRD_TRASH = 6,
+ DRD_ATTACHMENT_TO_INV = 7,
+ DRD_ATTACHMENT_EXISTS = 8,
+ DRD_RETURN_TO_OWNER = 9, // back to owner's inventory
+ DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory
+
+ DRD_COUNT = 11
+};
+
+
+const S32 SELECT_ALL_TES = -1;
+const S32 SELECT_MAX_TES = 32;
+
+// Do something to all objects in the selection manager.
+// The bool return value can be used to indicate if all
+// objects are identical (gathering information) or if
+// the operation was successful.
+struct LLSelectedObjectFunctor
+{
+ virtual ~LLSelectedObjectFunctor() {};
+ virtual bool apply(LLViewerObject* object) = 0;
+};
+
+// Do something to all select nodes in the selection manager.
+// The bool return value can be used to indicate if all
+// objects are identical (gathering information) or if
+// the operation was successful.
+struct LLSelectedNodeFunctor
+{
+ virtual ~LLSelectedNodeFunctor() {};
+ virtual bool apply(LLSelectNode* node) = 0;
+};
+
+struct LLSelectedTEFunctor
+{
+ virtual ~LLSelectedTEFunctor() {};
+ virtual bool apply(LLViewerObject* object, S32 face) = 0;
+};
+
+struct LLSelectedTEMaterialFunctor
+{
+ virtual ~LLSelectedTEMaterialFunctor() {};
+ virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material) = 0;
+};
+
+template <typename T> struct LLSelectedTEGetFunctor
+{
+ virtual ~LLSelectedTEGetFunctor() {};
+ virtual T get(LLViewerObject* object, S32 te) = 0;
+};
+
+template <typename T> struct LLCheckIdenticalFunctor
+{
+ static bool same(const T& a, const T& b, const T& tolerance);
+};
+
+typedef enum e_send_type
+{
+ SEND_ONLY_ROOTS,
+ SEND_INDIVIDUALS,
+ SEND_ROOTS_FIRST, // useful for serial undos on linked sets
+ SEND_CHILDREN_FIRST // useful for serial transforms of linked sets
+} ESendType;
+
+typedef enum e_grid_mode
+{
+ GRID_MODE_WORLD,
+ GRID_MODE_LOCAL,
+ GRID_MODE_REF_OBJECT
+} EGridMode;
+
+typedef enum e_action_type
+{
+ SELECT_ACTION_TYPE_BEGIN,
+ SELECT_ACTION_TYPE_PICK,
+ SELECT_ACTION_TYPE_MOVE,
+ SELECT_ACTION_TYPE_ROTATE,
+ SELECT_ACTION_TYPE_SCALE,
+ NUM_ACTION_TYPES
+}EActionType;
+
+typedef enum e_selection_type
+{
+ SELECT_TYPE_WORLD,
+ SELECT_TYPE_ATTACHMENT,
+ SELECT_TYPE_HUD
+}ESelectType;
+
+typedef std::vector<LLPointer<LLGLTFMaterial> > gltf_materials_vec_t;
+
+const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF;
+
+// Contains information about a selected object, particularly which TEs are selected.
+class LLSelectNode
+{
+public:
+ LLSelectNode(LLViewerObject* object, bool do_glow);
+ LLSelectNode(const LLSelectNode& nodep);
+ ~LLSelectNode();
+
+ void selectAllTEs(bool b);
+ void selectTE(S32 te_index, bool selected);
+ bool isTESelected(S32 te_index) const;
+ bool hasSelectedTE() const { return TE_SELECT_MASK_ALL & mTESelectMask; }
+ S32 getLastSelectedTE() const;
+ S32 getLastOperatedTE() const { return mLastTESelected; }
+ S32 getTESelectMask() { return mTESelectMask; }
+ void renderOneSilhouette(const LLColor4 &color);
+ void setTransient(bool transient) { mTransient = transient; }
+ bool isTransient() const { return mTransient; }
+ LLViewerObject* getObject();
+ void setObject(LLViewerObject* object);
+ // *NOTE: invalidate stored textures and colors when # faces change
+ // Used by tools floater's color/texture pickers to restore changes
+ void saveColors();
+ void saveShinyColors();
+ void saveTextures(const uuid_vec_t& textures);
+ void saveTextureScaleRatios(LLRender::eTexIndex index_to_query);
+
+ // GLTF materials are applied to objects by ids,
+ // overrides get applied on top of materials resulting in
+ // final gltf material that users see.
+ // Ids get applied and restored by tools floater,
+ // overrides get applied in live material editor
+ void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials);
+
+ bool allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const;
+
+public:
+ bool mIndividualSelection; // For root objects and objects individually selected
+
+ bool mTransient;
+ bool mValid; // is extra information valid?
+ LLPermissions* mPermissions;
+ LLSaleInfo mSaleInfo;
+ LLAggregatePermissions mAggregatePerm;
+ LLAggregatePermissions mAggregateTexturePerm;
+ LLAggregatePermissions mAggregateTexturePermOwner;
+ std::string mName;
+ std::string mDescription;
+ LLCategory mCategory;
+ S16 mInventorySerial;
+ LLVector3 mSavedPositionLocal; // for interactively modifying object position
+ LLVector3 mLastPositionLocal;
+ LLVector3d mSavedPositionGlobal; // for interactively modifying object position
+ LLVector3 mSavedScale; // for interactively modifying object scale
+ LLVector3 mLastScale;
+ LLQuaternion mSavedRotation; // for interactively modifying object rotation
+ LLQuaternion mLastRotation;
+ bool mDuplicated;
+ LLVector3d mDuplicatePos;
+ LLQuaternion mDuplicateRot;
+ LLUUID mItemID;
+ LLUUID mFolderID;
+ LLUUID mFromTaskID;
+ std::string mTouchName;
+ std::string mSitName;
+ U64 mCreationDate;
+ std::vector<LLColor4> mSavedColors;
+ std::vector<LLColor4> mSavedShinyColors;
+ uuid_vec_t mSavedTextures;
+ uuid_vec_t mSavedGLTFMaterialIds;
+ gltf_materials_vec_t mSavedGLTFOverrideMaterials;
+ std::vector<LLVector3> mTextureScaleRatios;
+ std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
+ std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
+ bool mSilhouetteExists; // need to generate silhouette?
+
+protected:
+ LLPointer<LLViewerObject> mObject;
+ S32 mTESelectMask;
+ S32 mLastTESelected;
+};
+
+class LLObjectSelection : public LLRefCount
+{
+ friend class LLSelectMgr;
+ friend class LLSafeHandle<LLObjectSelection>;
+ friend class LLSelectionCallbackData;
+
+protected:
+ ~LLObjectSelection();
+
+public:
+ typedef std::list<LLSelectNode*> list_t;
+
+ // Iterators
+ struct is_non_null
+ {
+ bool operator()(LLSelectNode* node)
+ {
+ return (node->getObject() != NULL);
+ }
+ };
+ typedef boost::filter_iterator<is_non_null, list_t::iterator > iterator;
+ iterator begin() { return iterator(mList.begin(), mList.end()); }
+ iterator end() { return iterator(mList.end(), mList.end()); }
+
+ struct is_valid
+ {
+ bool operator()(LLSelectNode* node)
+ {
+ return (node->getObject() != NULL) && node->mValid;
+ }
+ };
+ typedef boost::filter_iterator<is_valid, list_t::iterator > valid_iterator;
+ valid_iterator valid_begin() { return valid_iterator(mList.begin(), mList.end()); }
+ valid_iterator valid_end() { return valid_iterator(mList.end(), mList.end()); }
+
+ struct is_root
+ {
+ bool operator()(LLSelectNode* node);
+ };
+ typedef boost::filter_iterator<is_root, list_t::iterator > root_iterator;
+ root_iterator root_begin() { return root_iterator(mList.begin(), mList.end()); }
+ root_iterator root_end() { return root_iterator(mList.end(), mList.end()); }
+
+ struct is_valid_root
+ {
+ bool operator()(LLSelectNode* node);
+ };
+ typedef boost::filter_iterator<is_valid_root, list_t::iterator > valid_root_iterator;
+ valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); }
+ valid_root_iterator valid_root_end() { return valid_root_iterator(mList.end(), mList.end()); }
+
+ struct is_root_object
+ {
+ bool operator()(LLSelectNode* node);
+ };
+ typedef boost::filter_iterator<is_root_object, list_t::iterator > root_object_iterator;
+ root_object_iterator root_object_begin() { return root_object_iterator(mList.begin(), mList.end()); }
+ root_object_iterator root_object_end() { return root_object_iterator(mList.end(), mList.end()); }
+
+public:
+ LLObjectSelection();
+
+ void updateEffects();
+
+ bool isEmpty() const;
+
+ LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL);
+ LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, bool non_root_ok = false);
+ LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, bool get_parent = false);
+ LLViewerObject* getFirstObject();
+ LLViewerObject* getFirstRootObject(bool non_root_ok = false);
+
+ LLSelectNode* getFirstMoveableNode(bool get_root_first = false);
+
+ LLViewerObject* getFirstEditableObject(bool get_parent = false);
+ LLViewerObject* getFirstCopyableObject(bool get_parent = false);
+ LLViewerObject* getFirstDeleteableObject();
+ LLViewerObject* getFirstMoveableObject(bool get_parent = false);
+ LLViewerObject* getFirstUndoEnabledObject(bool get_parent = false);
+
+ /// Return the object that lead to this selection, possible a child
+ LLViewerObject* getPrimaryObject() { return mPrimaryObject; }
+
+ // iterate through texture entries
+ template <typename T> bool getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance = false, T tolerance = T());
+ template <typename T> bool isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value);
+
+ S32 getNumNodes();
+ LLSelectNode* findNode(LLViewerObject* objectp);
+
+ // count members
+ S32 getObjectCount();
+ F32 getSelectedObjectCost();
+ F32 getSelectedLinksetCost();
+ F32 getSelectedPhysicsCost();
+ F32 getSelectedLinksetPhysicsCost();
+ S32 getSelectedObjectRenderCost();
+
+ F32 getSelectedObjectStreamingCost(S32* total_bytes = NULL, S32* visible_bytes = NULL);
+ U32 getSelectedObjectTriangleCount(S32* vcount = NULL);
+
+ S32 getTECount();
+ S32 getRootObjectCount();
+
+ bool isMultipleTESelected();
+ bool contains(LLViewerObject* object);
+ bool contains(LLViewerObject* object, S32 te);
+
+ // returns true is any node is currenly worn as an attachment
+ bool isAttachment();
+
+ bool checkAnimatedObjectEstTris();
+ bool checkAnimatedObjectLinkable();
+
+ // Apply functors to various subsets of the selected objects
+ // If firstonly is false, returns the AND of all apply() calls.
+ // Else returns true immediately if any apply() call succeeds (i.e. OR with early exit)
+ bool applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly = false);
+ bool applyToObjects(LLSelectedObjectFunctor* func);
+ bool applyToTEs(LLSelectedTEFunctor* func, bool firstonly = false);
+ bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
+ bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
+
+ /*
+ * Used to apply (no-copy) textures to the selected object or
+ * selected face/faces of the object.
+ * This method moves (no-copy) texture to the object's inventory
+ * and doesn't make copy of the texture for each face.
+ * Then this only texture is used for all selected faces.
+ */
+ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
+ /*
+ * Multi-purpose function for applying PBR materials to the
+ * selected object or faces, any combination of copy/mod/transfer
+ * permission restrictions. This method moves the restricted
+ * material to the object's inventory and doesn't make a copy of the
+ * material for each face. Then this only material is used for
+ * all selected faces.
+ * Returns false if applying the material failed on one or more selected
+ * faces.
+ */
+ bool applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item);
+
+ ESelectType getSelectType() const { return mSelectType; }
+
+private:
+ void addNode(LLSelectNode *nodep);
+ void addNodeAtEnd(LLSelectNode *nodep);
+ void moveNodeToFront(LLSelectNode *nodep);
+ void removeNode(LLSelectNode *nodep);
+ void deleteAllNodes();
+ void cleanupNodes();
+
+
+private:
+ list_t mList;
+ const LLObjectSelection &operator=(const LLObjectSelection &);
+
+ LLPointer<LLViewerObject> mPrimaryObject;
+ std::map<LLPointer<LLViewerObject>, LLSelectNode*> mSelectNodeMap;
+ ESelectType mSelectType;
+};
+
+typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
+
+// Build time optimization, generate this once in .cpp file
+#ifndef LLSELECTMGR_CPP
+extern template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance();
+#endif
+
+// For use with getFirstTest()
+struct LLSelectGetFirstTest;
+
+// temporary storage, Ex: to attach objects after autopilot
+class LLSelectionCallbackData
+{
+public:
+ LLSelectionCallbackData();
+ LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
+private:
+ LLObjectSelectionHandle mSelectedObjects;
+};
+
+class LLSelectMgr : public LLEditMenuHandler, public LLSimpleton<LLSelectMgr>
+{
+public:
+ static bool sRectSelectInclusive; // do we need to surround an object to pick it?
+ static bool sRenderHiddenSelections; // do we show selection silhouettes that are occluded?
+ static bool sRenderLightRadius; // do we show the radius of selected lights?
+
+ static F32 sHighlightThickness;
+ static F32 sHighlightUScale;
+ static F32 sHighlightVScale;
+ static F32 sHighlightAlpha;
+ static F32 sHighlightAlphaTest;
+ static F32 sHighlightUAnim;
+ static F32 sHighlightVAnim;
+ static LLColor4 sSilhouetteParentColor;
+ static LLColor4 sSilhouetteChildColor;
+ static LLColor4 sHighlightParentColor;
+ static LLColor4 sHighlightChildColor;
+ static LLColor4 sHighlightInspectColor;
+ static LLColor4 sContextSilhouetteColor;
+
+ LLCachedControl<bool> mHideSelectedObjects;
+ LLCachedControl<bool> mRenderHighlightSelections;
+ LLCachedControl<bool> mAllowSelectAvatar;
+ LLCachedControl<bool> mDebugSelectMgr;
+
+public:
+ LLSelectMgr();
+ ~LLSelectMgr();
+
+ static void cleanupGlobals();
+
+ // LLEditMenuHandler interface
+ virtual bool canUndo() const;
+ virtual void undo();
+
+ virtual bool canRedo() const;
+ virtual void redo();
+
+ virtual bool canDoDelete() const;
+ virtual void doDelete();
+
+ virtual void deselect();
+ virtual bool canDeselect() const;
+
+ virtual void duplicate();
+ virtual bool canDuplicate() const;
+
+ void clearSelections();
+ void update();
+ void updateEffects(); // Update HUD effects
+
+ // When we edit object's position/rotation/scale we set local
+ // overrides and ignore any updates (override received valeus).
+ // When we send data to server, we send local values and reset
+ // overrides
+ void resetObjectOverrides();
+ void resetObjectOverrides(LLObjectSelectionHandle selected_handle);
+ void overrideObjectUpdates();
+
+ void resetAvatarOverrides();
+ void overrideAvatarUpdates();
+
+ struct AvatarPositionOverride
+ {
+ AvatarPositionOverride();
+ AvatarPositionOverride(LLVector3 &vec, LLQuaternion &quat, LLViewerObject *obj) :
+ mLastPositionLocal(vec),
+ mLastRotation(quat),
+ mObject(obj)
+ {
+ }
+ LLVector3 mLastPositionLocal;
+ LLQuaternion mLastRotation;
+ LLPointer<LLViewerObject> mObject;
+ };
+
+ // Avatar overrides should persist even after selection
+ // was removed as long as edit floater is up
+ typedef std::map<LLUUID, AvatarPositionOverride> uuid_av_override_map_t;
+ uuid_av_override_map_t mAvatarOverridesMap;
+public:
+
+
+ // Returns the previous value of mForceSelection
+ bool setForceSelection(bool force);
+
+ ////////////////////////////////////////////////////////////////
+ // Selection methods
+ ////////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////////
+ // Add
+ ////////////////////////////////////////////////////////////////
+
+ // This method is meant to select an object, and then select all
+ // of the ancestors and descendants. This should be the normal behavior.
+ //
+ // *NOTE: You must hold on to the object selection handle, otherwise
+ // the objects will be automatically deselected in 1 frame.
+ LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, bool add_to_end = false, bool ignore_select_owned = false);
+
+ // For when you want just a child object.
+ LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES);
+
+ // Same as above, but takes a list of objects. Used by rectangle select.
+ LLObjectSelectionHandle selectObjectAndFamily(const std::vector<LLViewerObject*>& object_list, bool send_to_sim = true);
+
+ // converts all objects currently highlighted to a selection, and returns it
+ LLObjectSelectionHandle selectHighlightedObjects();
+
+ LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp, S32 face = -1);
+ LLSelectNode *getHoverNode();
+ LLSelectNode *getPrimaryHoverNode();
+
+ void highlightObjectOnly(LLViewerObject *objectp);
+ void highlightObjectAndFamily(LLViewerObject *objectp);
+ void highlightObjectAndFamily(const std::vector<LLViewerObject*>& list);
+
+ ////////////////////////////////////////////////////////////////
+ // Remove
+ ////////////////////////////////////////////////////////////////
+
+ void deselectObjectOnly(LLViewerObject* object, bool send_to_sim = true);
+ void deselectObjectAndFamily(LLViewerObject* object, bool send_to_sim = true, bool include_entire_object = false);
+
+ // Send deselect messages to simulator, then clear the list
+ void deselectAll();
+ void deselectAllForStandingUp();
+
+ // deselect only if nothing else currently referencing the selection
+ void deselectUnused();
+
+ // Deselect if the selection center is too far away from the agent.
+ void deselectAllIfTooFar();
+
+ // Removes all highlighted objects from current selection
+ void deselectHighlightedObjects();
+
+ void unhighlightObjectOnly(LLViewerObject *objectp);
+ void unhighlightObjectAndFamily(LLViewerObject *objectp);
+ void unhighlightAll();
+
+ bool removeObjectFromSelections(const LLUUID &id);
+
+ ////////////////////////////////////////////////////////////////
+ // Selection editing
+ ////////////////////////////////////////////////////////////////
+ bool linkObjects();
+
+ bool unlinkObjects();
+
+ void confirmUnlinkObjects(const LLSD& notification, const LLSD& response);
+
+ bool enableLinkObjects();
+
+ bool enableUnlinkObjects();
+
+ ////////////////////////////////////////////////////////////////
+ // Selection accessors
+ ////////////////////////////////////////////////////////////////
+ LLObjectSelectionHandle getSelection() { return mSelectedObjects; }
+ // right now this just renders the selection with root/child colors instead of a single color
+ LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; }
+ LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; }
+
+ ////////////////////////////////////////////////////////////////
+ // Grid manipulation
+ ////////////////////////////////////////////////////////////////
+ void addGridObject(LLViewerObject* objectp);
+ void clearGridObjects();
+ void setGridMode(EGridMode mode);
+ EGridMode getGridMode() { return mGridMode; }
+ void getGrid(LLVector3& origin, LLQuaternion& rotation, LLVector3 &scale, bool for_snap_guides = false);
+
+ bool getTEMode() const { return mTEMode; }
+ void setTEMode(bool b) { mTEMode = b; }
+
+ bool shouldShowSelection() const { return mShowSelection; }
+
+ LLBBox getBBoxOfSelection() const;
+ LLBBox getSavedBBoxOfSelection() const { return mSavedSelectionBBox; }
+
+ void dump();
+ void cleanup();
+
+ void updateSilhouettes();
+ void renderSilhouettes(bool for_hud);
+ void enableSilhouette(bool enable) { mRenderSilhouettes = enable; }
+
+ ////////////////////////////////////////////////////////////////
+ // Utility functions that operate on the current selection
+ ////////////////////////////////////////////////////////////////
+ void saveSelectedObjectTransform(EActionType action_type);
+ void saveSelectedObjectColors();
+ void saveSelectedShinyColors();
+ void saveSelectedObjectTextures();
+
+ void selectionUpdatePhysics(bool use_physics);
+ void selectionUpdateTemporary(bool is_temporary);
+ void selectionUpdatePhantom(bool is_ghost);
+ void selectionDump();
+
+ bool selectionAllPCode(LLPCode code); // all objects have this PCode
+ bool selectionGetClickAction(U8 *out_action);
+ bool selectionGetIncludeInSearch(bool* include_in_search_out); // true if all selected objects have same
+ bool selectionGetGlow(F32 *glow);
+
+ void selectionSetPhysicsType(U8 type);
+ void selectionSetGravity(F32 gravity);
+ void selectionSetFriction(F32 friction);
+ void selectionSetDensity(F32 density);
+ void selectionSetRestitution(F32 restitution);
+ void selectionSetMaterial(U8 material);
+ bool selectionSetImage(const LLUUID& imageid); // could be item or asset id
+ bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only
+ void selectionSetColor(const LLColor4 &color);
+ void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
+ void selectionSetAlphaOnly(const F32 alpha); // Set only the alpha channel
+ void selectionRevertColors();
+ void selectionRevertShinyColors();
+ bool selectionRevertTextures();
+ void selectionRevertGLTFMaterials();
+ void selectionSetBumpmap( U8 bumpmap, const LLUUID &image_id );
+ void selectionSetTexGen( U8 texgen );
+ void selectionSetShiny( U8 shiny, const LLUUID &image_id );
+ void selectionSetFullbright( U8 fullbright );
+ void selectionSetMedia( U8 media_type, const LLSD &media_data );
+ void selectionSetClickAction(U8 action);
+ void selectionSetIncludeInSearch(bool include_in_search);
+ void selectionSetGlow(const F32 glow);
+ void selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int specific_te = -1);
+ void selectionRemoveMaterial();
+
+ void selectionSetObjectPermissions(U8 perm_field, bool set, U32 perm_mask, bool override = false);
+ void selectionSetObjectName(const std::string& name);
+ void selectionSetObjectDescription(const std::string& desc);
+ void selectionSetObjectCategory(const LLCategory& category);
+ void selectionSetObjectSaleInfo(const LLSaleInfo& sale_info);
+
+ void selectionTexScaleAutofit(F32 repeats_per_meter);
+ void adjustTexturesByScale(bool send_to_sim, bool stretch);
+
+ bool selectionMove(const LLVector3& displ, F32 rx, F32 ry, F32 rz,
+ U32 update_type);
+ void sendSelectionMove();
+
+ void sendGodlikeRequest(const std::string& request, const std::string& parameter);
+
+
+ // will make sure all selected object meet current criteria, or deselect them otherwise
+ void validateSelection();
+
+ // returns true if it is possible to select this object
+ bool canSelectObject(LLViewerObject* object, bool ignore_select_owned = false);
+
+ // Returns true if the viewer has information on all selected objects
+ bool selectGetAllRootsValid();
+ bool selectGetAllValid();
+ bool selectGetAllValidAndObjectsFound();
+
+ // returns true if you can modify all selected objects.
+ bool selectGetRootsModify();
+ bool selectGetModify();
+
+ // returns true if all objects are in same region
+ bool selectGetSameRegion();
+
+ // returns true if is all objects are non-permanent-enforced
+ bool selectGetRootsNonPermanentEnforced();
+ bool selectGetNonPermanentEnforced();
+
+ // returns true if is all objects are permanent
+ bool selectGetRootsPermanent();
+ bool selectGetPermanent();
+
+ // returns true if is all objects are character
+ bool selectGetRootsCharacter();
+ bool selectGetCharacter();
+
+ // returns true if is all objects are not permanent
+ bool selectGetRootsNonPathfinding();
+ bool selectGetNonPathfinding();
+
+ // returns true if is all objects are not permanent
+ bool selectGetRootsNonPermanent();
+ bool selectGetNonPermanent();
+
+ // returns true if is all objects are not character
+ bool selectGetRootsNonCharacter();
+ bool selectGetNonCharacter();
+
+ bool selectGetEditableLinksets();
+ bool selectGetViewableCharacters();
+
+ // returns true if selected objects can be transferred.
+ bool selectGetRootsTransfer();
+
+ // returns true if selected objects can be copied.
+ bool selectGetRootsCopy();
+
+ bool selectGetCreator(LLUUID& id, std::string& name); // true if all have same creator, returns id
+ bool selectGetOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id
+ bool selectGetLastOwner(LLUUID& id, std::string& name); // true if all objects have same owner, returns id
+
+ // returns true if all are the same. id is stuffed with
+ // the value found if available.
+ bool selectGetGroup(LLUUID& id);
+ bool selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // true if all have data, returns two masks, each indicating which bits are all on and all off
+
+ bool selectIsGroupOwned(); // true if all root objects have valid data and are group owned.
+
+ // returns true if all the nodes are valid. Accumulates
+ // permissions in the parameter.
+ bool selectGetPermissions(LLPermissions& perm);
+
+ // returns true if all the nodes are valid. Depends onto "edit linked" state
+ // Children in linksets are a bit special - they require not only move permission
+ // but also modify if "edit linked" is set, since you move them relative to parent
+ bool selectGetEditMoveLinksetPermissions(bool &move, bool &modify);
+
+ // Get a bunch of useful sale information for the object(s) selected.
+ // "_mixed" is true if not all objects have the same setting.
+ void selectGetAggregateSaleInfo(U32 &num_for_sale,
+ bool &is_for_sale_mixed,
+ bool &is_sale_price_mixed,
+ S32 &total_sale_price,
+ S32 &individual_sale_price);
+
+ // returns true if all nodes are valid.
+ bool selectGetCategory(LLCategory& category);
+
+ // returns true if all nodes are valid. method also stores an
+ // accumulated sale info.
+ bool selectGetSaleInfo(LLSaleInfo& sale_info);
+
+ // returns true if all nodes are valid. fills passed in object
+ // with the aggregate permissions of the selection.
+ bool selectGetAggregatePermissions(LLAggregatePermissions& ag_perm);
+
+ // returns true if all nodes are valid. fills passed in object
+ // with the aggregate permissions for texture inventory items of the selection.
+ bool selectGetAggregateTexturePermissions(LLAggregatePermissions& ag_perm);
+
+ LLPermissions* findObjectPermissions(const LLViewerObject* object);
+
+ bool isMovableAvatarSelected();
+
+ void selectDelete(); // Delete on simulator
+ void selectForceDelete(); // just delete, no into trash
+ void selectDuplicate(const LLVector3& offset, bool select_copy); // Duplicate on simulator
+ void repeatDuplicate();
+ void selectDuplicateOnRay(const LLVector3 &ray_start_region,
+ const LLVector3 &ray_end_region,
+ bool bypass_raycast,
+ bool ray_end_is_intersection,
+ const LLUUID &ray_target_id,
+ bool copy_centers,
+ bool copy_rotates,
+ bool select_copy);
+
+ void sendMultipleUpdate(U32 type); // Position, rotation, scale all in one
+ void sendOwner(const LLUUID& owner_id, const LLUUID& group_id, bool override = false);
+ void sendGroup(const LLUUID& group_id);
+
+ // Category ID is the UUID of the folder you want to contain the purchase.
+ // *NOTE: sale_info check doesn't work for multiple object buy,
+ // which UI does not currently support sale info is used for
+ // verification only, if it doesn't match region info then sale is
+ // canceled
+ void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info);
+ void sendAttach(U8 attachment_point, bool replace);
+ void sendAttach(LLObjectSelectionHandle selection_handle, U8 attachment_point, bool replace);
+ void sendDetach();
+ void sendDropAttachment();
+ void sendLink();
+ void sendDelink();
+ //void sendHinge(U8 type);
+ //void sendDehinge();
+ void sendSelect();
+
+ void requestObjectPropertiesFamily(LLViewerObject* object); // asks sim for creator, permissions, resources, etc.
+ static void processObjectProperties(LLMessageSystem *mesgsys, void **user_data);
+ static void processObjectPropertiesFamily(LLMessageSystem *mesgsys, void **user_data);
+ static void processForceObjectSelect(LLMessageSystem* msg, void**);
+
+ void requestGodInfo();
+
+ LLVector3d getSelectionCenterGlobal() const { return mSelectionCenterGlobal; }
+ void updateSelectionCenter();
+
+ void pauseAssociatedAvatars();
+
+ void resetAgentHUDZoom();
+ void setAgentHUDZoom(F32 target_zoom, F32 current_zoom);
+ void getAgentHUDZoom(F32 &target_zoom, F32 &current_zoom) const;
+
+ void updatePointAt();
+
+ // Internal list maintenance functions. TODO: Make these private!
+ void remove(std::vector<LLViewerObject*>& objects);
+ void remove(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true);
+ void removeAll();
+ void addAsIndividual(LLViewerObject* object, S32 te = SELECT_ALL_TES, bool undoable = true);
+ void promoteSelectionToRoot();
+ void demoteSelectionToIndividuals();
+
+private:
+ void convertTransient(); // converts temporarily selected objects to full-fledged selections
+ ESelectType getSelectTypeForObject(LLViewerObject* object);
+ void addAsFamily(std::vector<LLViewerObject*>& objects, bool add_to_end = false);
+ void generateSilhouette(LLSelectNode *nodep, const LLVector3& view_point);
+ void updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects);
+ // Send one message to each region containing an object on selection list.
+ void sendListToRegions( const std::string& message_name,
+ void (*pack_header)(void *user_data),
+ void (*pack_body)(LLSelectNode* node, void *user_data),
+ void (*log_func)(LLSelectNode* node, void *user_data),
+ void *user_data,
+ ESendType send_type);
+ void sendListToRegions( LLObjectSelectionHandle selected_handle,
+ const std::string& message_name,
+ void (*pack_header)(void *user_data),
+ void (*pack_body)(LLSelectNode* node, void *user_data),
+ void (*log_func)(LLSelectNode* node, void *user_data),
+ void *user_data,
+ ESendType send_type);
+
+
+ static void packAgentID( void *);
+ static void packAgentAndSessionID(void* user_data);
+ static void packAgentAndGroupID(void* user_data);
+ static void packAgentAndSessionAndGroupID(void* user_data);
+ static void packAgentIDAndSessionAndAttachment(void*);
+ static void packAgentGroupAndCatID(void*);
+ static void packDeleteHeader(void* userdata);
+ static void packDeRezHeader(void* user_data);
+ static void packObjectID( LLSelectNode* node, void *);
+ static void packObjectIDAsParam(LLSelectNode* node, void *);
+ static void packObjectIDAndRotation(LLSelectNode* node, void *);
+ static void packObjectLocalID(LLSelectNode* node, void *);
+ static void packObjectClickAction(LLSelectNode* node, void* data);
+ static void packObjectIncludeInSearch(LLSelectNode* node, void* data);
+ static void packObjectName(LLSelectNode* node, void* user_data);
+ static void packObjectDescription(LLSelectNode* node, void* user_data);
+ static void packObjectCategory(LLSelectNode* node, void* user_data);
+ static void packObjectSaleInfo(LLSelectNode* node, void* user_data);
+ static void packBuyObjectIDs(LLSelectNode* node, void* user_data);
+ static void packDuplicate( LLSelectNode* node, void *duplicate_data);
+ static void packDuplicateHeader(void*);
+ static void packDuplicateOnRayHead(void *user_data);
+ static void packPermissions(LLSelectNode* node, void *user_data);
+ static void packDeselect( LLSelectNode* node, void *user_data);
+ static void packMultipleUpdate(LLSelectNode* node, void *user_data);
+ static void packPhysics(LLSelectNode* node, void *user_data);
+ static void packShape(LLSelectNode* node, void *user_data);
+ static void packOwnerHead(void *user_data);
+ static void packHingeHead(void *user_data);
+ static void packPermissionsHead(void* user_data);
+ static void packGodlikeHead(void* user_data);
+ static void logNoOp(LLSelectNode* node, void *user_data);
+ static void logAttachmentRequest(LLSelectNode* node, void *user_data);
+ static void logDetachRequest(LLSelectNode* node, void *user_data);
+ static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle);
+
+ // Get the first ID that matches test and whether or not all ids are identical in selected objects.
+ void getFirst(LLSelectGetFirstTest* test);
+
+public:
+ // Observer/callback support for when object selection changes or
+ // properties are received/updated
+ typedef boost::signals2::signal< void ()> update_signal_t;
+ update_signal_t mUpdateSignal;
+
+private:
+ LLPointer<LLViewerTexture> mSilhouetteImagep;
+ LLObjectSelectionHandle mSelectedObjects;
+ LLObjectSelectionHandle mHoverObjects;
+ LLObjectSelectionHandle mHighlightedObjects;
+ std::set<LLPointer<LLViewerObject> > mRectSelectedObjects;
+
+ LLObjectSelection mGridObjects;
+ LLQuaternion mGridRotation;
+ LLVector3 mGridOrigin;
+ LLVector3 mGridScale;
+ EGridMode mGridMode;
+
+ bool mTEMode; // render te
+ LLRender::eTexIndex mTextureChannel; // diff, norm, or spec, depending on UI editing mode
+ LLVector3d mSelectionCenterGlobal;
+ LLBBox mSelectionBBox;
+
+ LLVector3d mLastSentSelectionCenterGlobal;
+ bool mShowSelection; // do we send the selection center name value and do we animate this selection?
+ LLVector3d mLastCameraPos; // camera position from last generation of selection silhouette
+ bool mRenderSilhouettes; // do we render the silhouette
+ LLBBox mSavedSelectionBBox;
+
+ LLFrameTimer mEffectsTimer;
+ bool mForceSelection;
+
+ std::vector<LLAnimPauseRequest> mPauseRequests;
+};
+
+// *DEPRECATED: For callbacks or observers, use
+// LLSelectMgr::getInstance()->mUpdateSignal.connect( callback )
+// Update subscribers to the selection list
+void dialog_refresh_all();
+
+// Templates
+//-----------------------------------------------------------------------------
+// getSelectedTEValue
+//-----------------------------------------------------------------------------
+template <typename T> bool LLObjectSelection::getSelectedTEValue(LLSelectedTEGetFunctor<T>* func, T& res, bool has_tolerance, T tolerance)
+{
+ bool have_first = false;
+ bool have_selected = false;
+ T selected_value = T();
+
+ // Now iterate through all TEs to test for sameness
+ bool identical = true;
+ for (iterator iter = begin(); iter != end(); iter++)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ S32 selected_te = -1;
+ if (object == getPrimaryObject())
+ {
+ selected_te = node->getLastSelectedTE();
+ }
+ for (S32 te = 0; te < object->getNumTEs(); ++te)
+ {
+ if (!node->isTESelected(te))
+ {
+ continue;
+ }
+ T value = func->get(object, te);
+ if (!have_first)
+ {
+ have_first = true;
+ if (!have_selected)
+ {
+ selected_value = value;
+ }
+ }
+ else
+ {
+ if ( value != selected_value )
+ {
+ if (!has_tolerance)
+ {
+ identical = false;
+ }
+ else if (!LLCheckIdenticalFunctor<T>::same(value, selected_value, tolerance))
+ {
+ identical = false;
+ }
+ }
+ if (te == selected_te)
+ {
+ selected_value = value;
+ have_selected = true;
+ }
+ }
+ }
+ if (!identical && have_selected)
+ {
+ break;
+ }
+ }
+ if (have_first || have_selected)
+ {
+ res = selected_value;
+ }
+ return identical;
+}
+
+// Templates
+//-----------------------------------------------------------------------------
+// isMultipleTEValue iterate through all TEs and test for uniqueness
+// with certain return value ignored when performing the test.
+// e.g. when testing if the selection has a unique non-empty homeurl :
+// you can set ignore_value = "" and it will only compare among the non-empty
+// homeUrls and ignore the empty ones.
+//-----------------------------------------------------------------------------
+template <typename T> bool LLObjectSelection::isMultipleTEValue(LLSelectedTEGetFunctor<T>* func, const T& ignore_value)
+{
+ bool have_first = false;
+ T selected_value = T();
+
+ // Now iterate through all TEs to test for sameness
+ bool unique = true;
+ for (iterator iter = begin(); iter != end(); iter++)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = node->getObject();
+ for (S32 te = 0; te < object->getNumTEs(); ++te)
+ {
+ if (!node->isTESelected(te))
+ {
+ continue;
+ }
+ T value = func->get(object, te);
+ if(value == ignore_value)
+ {
+ continue;
+ }
+ if (!have_first)
+ {
+ have_first = true;
+ }
+ else
+ {
+ if (value !=selected_value )
+ {
+ unique = false;
+ return !unique;
+ }
+ }
+ }
+ }
+ return !unique;
+}
+
+
+#endif