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-rw-r--r--indra/newview/llselectmgr.cpp162
1 files changed, 140 insertions, 22 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 1876cd3086..758e91f6c9 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -252,6 +252,7 @@ LLSelectMgr::LLSelectMgr()
LLSelectMgr::~LLSelectMgr()
{
clearSelections();
+ mSlectionLodModChangedConnection.disconnect();
}
void LLSelectMgr::clearSelections()
@@ -1995,9 +1996,95 @@ bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id)
asset_id = BLANK_MATERIAL_ASSET_ID;
}
}
+
+ // If this face already has the target material ID, do nothing.
+ // This prevents re-sending the same ID on OK, which can cause the server
+ // to drop overrides when queueApply is invoked with the OLD id.
+ if (objectp->getRenderMaterialID(te) == asset_id)
+ {
+ return true;
+ }
+
+ // Preserve existing texture transforms when switching to PBR material
+ LLTextureEntry* tep = objectp->getTE(te);
+ bool should_preserve_transforms = false;
+ LLGLTFMaterial* preserved_override = nullptr;
+
+ if (tep && asset_id.notNull())
+ {
+ // Only preserve transforms from existing GLTF material override
+ // Do not fall back to texture entry transforms when switching between PBR materials
+ LLGLTFMaterial* existing_override = tep->getGLTFMaterialOverride();
+ if (existing_override)
+ {
+ // Check if existing override has non-default transforms
+ const LLGLTFMaterial::TextureTransform& existing_transform = existing_override->mTextureTransform[0];
+ const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform();
+
+ if (existing_transform.mScale != default_transform.mScale ||
+ existing_transform.mOffset != default_transform.mOffset ||
+ existing_transform.mRotation != default_transform.mRotation)
+ {
+ // Preserve non-default transforms from current PBR material
+ preserved_override = new LLGLTFMaterial();
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ preserved_override->mTextureTransform[i].mScale = existing_transform.mScale;
+ preserved_override->mTextureTransform[i].mOffset = existing_transform.mOffset;
+ preserved_override->mTextureTransform[i].mRotation = existing_transform.mRotation;
+ }
+ should_preserve_transforms = true;
+ }
+ // If existing override has default transforms, don't preserve anything
+ }
+ else
+ {
+ // No existing PBR material override - check texture entry transforms
+ // This handles the case of switching from Blinn-Phong to PBR material
+ F32 existing_scale_s, existing_scale_t, existing_offset_s, existing_offset_t, existing_rotation;
+ tep->getScale(&existing_scale_s, &existing_scale_t);
+ tep->getOffset(&existing_offset_s, &existing_offset_t);
+ existing_rotation = tep->getRotation();
+
+ const LLGLTFMaterial::TextureTransform& default_transform = LLGLTFMaterial::TextureTransform();
+ if (existing_scale_s != default_transform.mScale.mV[0] || existing_scale_t != default_transform.mScale.mV[1] ||
+ existing_offset_s != default_transform.mOffset.mV[0] || existing_offset_t != default_transform.mOffset.mV[1] ||
+ existing_rotation != default_transform.mRotation)
+ {
+ // Preserve non-default transforms from texture entry
+ preserved_override = new LLGLTFMaterial();
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ LLVector2 pbr_scale, pbr_offset;
+ F32 pbr_rotation;
+ LLGLTFMaterial::convertTextureTransformToPBR(
+ existing_scale_s, existing_scale_t,
+ existing_offset_s, existing_offset_t,
+ existing_rotation,
+ pbr_scale, pbr_offset, pbr_rotation);
+ preserved_override->mTextureTransform[i].mScale = pbr_scale;
+ preserved_override->mTextureTransform[i].mOffset = pbr_offset;
+ preserved_override->mTextureTransform[i].mRotation = pbr_rotation;
+ }
+ should_preserve_transforms = true;
+ }
+ }
+ }
+
objectp->clearTEWaterExclusion(te);
// Blank out most override data on the object and send to server
- objectp->setRenderMaterialID(te, asset_id);
+ if (should_preserve_transforms && preserved_override)
+ {
+ // Apply material with preserved transforms
+ LLGLTFMaterialList::queueApply(objectp, te, asset_id, preserved_override);
+ // Update local state
+ objectp->setRenderMaterialID(te, asset_id, false, true);
+ tep->setGLTFMaterialOverride(preserved_override);
+ }
+ else
+ {
+ objectp->setRenderMaterialID(te, asset_id);
+ }
return true;
}
@@ -2248,6 +2335,7 @@ void LLSelectMgr::selectionRevertGLTFMaterials()
{
// Restore base material
LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te];
+ LLUUID old_asset_id = objectp->getRenderMaterialID(te);
// Update material locally
objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/);
@@ -2258,18 +2346,15 @@ void LLSelectMgr::selectionRevertGLTFMaterials()
objectp->setTEGLTFMaterialOverride(te, material);
}
- // Enqueue update to server
- if (asset_id.notNull() && material)
+ if (asset_id.isNull() || !material)
{
- // Restore overrides and base material
- LLGLTFMaterialList::queueApply(objectp, te, asset_id, material);
+ //blank override out
+ LLGLTFMaterialList::queueApply(objectp, te, asset_id);
}
else
{
- //blank override out
- LLGLTFMaterialList::queueApply(objectp, te, asset_id);
+ LLGLTFMaterialList::queueApply(objectp, te, asset_id, material);
}
-
}
return true;
}
@@ -3139,22 +3224,46 @@ void LLSelectMgr::adjustTexturesByScale(bool send_to_sim, bool stretch)
F32 scale_x = 1;
F32 scale_y = 1;
+ F32 offset_x = 0;
+ F32 offset_y = 0;
- for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
+ if (te_num < selectNode->mGLTFScaleRatios.size())
{
- LLVector3 scale_ratio = selectNode->mGLTFScaleRatios[te_num][i];
-
- if (planar)
- {
- scale_x = scale_ratio.mV[s_axis] / object_scale.mV[s_axis];
- scale_y = scale_ratio.mV[t_axis] / object_scale.mV[t_axis];
- }
- else
+ for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
{
- scale_x = scale_ratio.mV[s_axis] * object_scale.mV[s_axis];
- scale_y = scale_ratio.mV[t_axis] * object_scale.mV[t_axis];
+ LLVector3 scale_ratio = selectNode->mGLTFScaleRatios[te_num][i];
+
+ if (planar)
+ {
+ scale_x = scale_ratio.mV[s_axis] / object_scale.mV[s_axis];
+ scale_y = scale_ratio.mV[t_axis] / object_scale.mV[t_axis];
+ }
+ else
+ {
+ scale_x = scale_ratio.mV[s_axis] * object_scale.mV[s_axis];
+ scale_y = scale_ratio.mV[t_axis] * object_scale.mV[t_axis];
+ }
+ material->mTextureTransform[i].mScale.set(scale_x, scale_y);
+
+ LLVector2 scales = selectNode->mGLTFScales[te_num][i];
+ LLVector2 offsets = selectNode->mGLTFOffsets[te_num][i];
+ F64 int_part = 0;
+ offset_x = (F32)modf((offsets[VX] + (scales[VX] - scale_x)) / 2, &int_part);
+ if (offset_x < 0)
+ {
+ offset_x++;
+ }
+ offset_y = (F32)modf((offsets[VY] + (scales[VY] - scale_y)) / 2, &int_part);
+ if (offset_y < 0)
+ {
+ offset_y++;
+ }
+ material->mTextureTransform[i].mOffset.set(offset_x, offset_y);
}
- material->mTextureTransform[i].mScale.set(scale_x, scale_y);
+ }
+ else
+ {
+ llassert(false); // make sure mGLTFScaleRatios is filled
}
const LLGLTFMaterial* base_material = tep->getGLTFMaterial();
@@ -6507,7 +6616,7 @@ void LLSelectMgr::renderSilhouettes(bool for_hud)
gGL.popMatrix();
gGL.popMatrix();
- glLineWidth(1.f);
+ //glLineWidth(1.f);
#if GL_VERSION_1_1
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif
@@ -6909,10 +7018,11 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
mTextureScaleRatios.clear();
mGLTFScaleRatios.clear();
+ mGLTFScales.clear();
+ mGLTFOffsets.clear();
if (mObject.notNull())
{
-
LLVector3 scale = mObject->getScale();
for (U8 i = 0; i < mObject->getNumTEs(); i++)
@@ -6949,6 +7059,8 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
F32 scale_x = 1;
F32 scale_y = 1;
std::vector<LLVector3> material_v_vec;
+ std::vector<LLVector2> material_scales_vec;
+ std::vector<LLVector2> material_offset_vec;
for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (material)
@@ -6956,12 +7068,16 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
LLGLTFMaterial::TextureTransform& transform = material->mTextureTransform[i];
scale_x = transform.mScale[VX];
scale_y = transform.mScale[VY];
+ material_scales_vec.push_back(transform.mScale);
+ material_offset_vec.push_back(transform.mOffset);
}
else
{
// Not having an override doesn't mean that there is no material
scale_x = 1;
scale_y = 1;
+ material_scales_vec.emplace_back(scale_x, scale_y);
+ material_offset_vec.emplace_back(0.f, 0.f);
}
if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR)
@@ -6977,6 +7093,8 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
material_v_vec.push_back(material_v);
}
mGLTFScaleRatios.push_back(material_v_vec);
+ mGLTFScales.push_back(material_scales_vec);
+ mGLTFOffsets.push_back(material_offset_vec);
}
}
}