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+/**
+ * @file llscenemonitor.cpp
+ * @brief monitor the scene loading process.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llrendertarget.h"
+#include "llscenemonitor.h"
+#include "llviewerwindow.h"
+#include "llviewerdisplay.h"
+#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
+#include "llui.h"
+#include "llstartup.h"
+#include "llappviewer.h"
+#include "llwindow.h"
+#include "llpointer.h"
+#include "llspatialpartition.h"
+
+LLSceneMonitorView* gSceneMonitorView = NULL;
+
+//
+//The procedures of monitoring when the scene finishes loading visually,
+//i.e., no pixel differences among frames, are:
+//1, freeze all dynamic objects and avatars;
+//2, (?) disable all sky and water;
+//3, capture frames periodically, by calling "capture()";
+//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
+//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "queryDiff() -> calcDiffAggregate()";
+//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
+//END.
+//
+
+LLSceneMonitor::LLSceneMonitor() :
+ mEnabled(FALSE),
+ mDiff(NULL),
+ mDiffResult(0.f),
+ mDiffTolerance(0.1f),
+ mCurTarget(NULL),
+ mNeedsUpdateDiff(FALSE),
+ mHasNewDiff(FALSE),
+ mHasNewQueryResult(FALSE),
+ mDebugViewerVisible(FALSE),
+ mQueryObject(0),
+ mSamplingTime(1.0f),
+ mDiffPixelRatio(0.5f)
+{
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+}
+
+LLSceneMonitor::~LLSceneMonitor()
+{
+ destroyClass();
+}
+
+void LLSceneMonitor::destroyClass()
+{
+ reset();
+}
+
+void LLSceneMonitor::reset()
+{
+ delete mFrames[0];
+ delete mFrames[1];
+ delete mDiff;
+
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+ mDiff = NULL;
+ mCurTarget = NULL;
+
+ unfreezeScene();
+
+ if(mQueryObject > 0)
+ {
+ release_occlusion_query_object_name(mQueryObject);
+ mQueryObject = 0;
+ }
+}
+
+void LLSceneMonitor::setDebugViewerVisible(BOOL visible)
+{
+ mDebugViewerVisible = visible;
+}
+
+bool LLSceneMonitor::preCapture()
+{
+ static LLCachedControl<bool> monitor_enabled(gSavedSettings,"SceneLoadingMonitorEnabled");
+ static LLFrameTimer timer;
+
+ mCurTarget = NULL;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ return false;
+ }
+
+ BOOL enabled = (BOOL)monitor_enabled || mDebugViewerVisible;
+ if(mEnabled != enabled)
+ {
+ if(mEnabled)
+ {
+ reset();
+ unfreezeScene();
+ }
+ else
+ {
+ freezeScene();
+ }
+
+ mEnabled = enabled;
+ }
+
+ if(!mEnabled)
+ {
+ return false;
+ }
+
+ if(timer.getElapsedTimeF32() < mSamplingTime)
+ {
+ return false;
+ }
+ timer.reset();
+
+ S32 width = gViewerWindow->getWorldViewWidthRaw();
+ S32 height = gViewerWindow->getWorldViewHeightRaw();
+
+ if(!mFrames[0])
+ {
+ mFrames[0] = new LLRenderTarget();
+ mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mCurTarget = mFrames[0];
+ }
+ else if(!mFrames[1])
+ {
+ mFrames[1] = new LLRenderTarget();
+ mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
+ gGL.getTexUnit(0)->bind(mFrames[1]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mCurTarget = mFrames[1];
+ }
+ else //swap
+ {
+ mCurTarget = mFrames[0];
+ mFrames[0] = mFrames[1];
+ mFrames[1] = mCurTarget;
+ }
+
+ if(mCurTarget->getWidth() != width || mCurTarget->getHeight() != height) //size changed
+ {
+ mCurTarget->resize(width, height, GL_RGB);
+ }
+
+ return true;
+}
+
+void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
+{
+ mAvatarPauseHandles.push_back(avatarp->requestPause());
+}
+
+void LLSceneMonitor::freezeScene()
+{
+ //freeze all avatars
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ freezeAvatar((LLCharacter*)(*iter));
+ }
+
+ // freeze everything else
+ gSavedSettings.setBOOL("FreezeTime", TRUE);
+}
+
+void LLSceneMonitor::unfreezeScene()
+{
+ //thaw all avatars
+ mAvatarPauseHandles.clear();
+
+ // thaw everything else
+ gSavedSettings.setBOOL("FreezeTime", FALSE);
+}
+
+void LLSceneMonitor::capture()
+{
+ static U32 last_capture_time = 0;
+
+ if(last_capture_time == gFrameCount)
+ {
+ return;
+ }
+ last_capture_time = gFrameCount;
+
+ preCapture();
+
+ if(!mCurTarget)
+ {
+ return;
+ }
+
+ U32 old_FBO = LLRenderTarget::sCurFBO;
+
+ gGL.getTexUnit(0)->bind(mCurTarget);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, mCurTarget->getWidth(), mCurTarget->getHeight()); //copy the content
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
+
+ mCurTarget = NULL;
+ mNeedsUpdateDiff = TRUE;
+}
+
+bool LLSceneMonitor::needsUpdate() const
+{
+ return mNeedsUpdateDiff;
+}
+
+void LLSceneMonitor::compare()
+{
+ if(!mNeedsUpdateDiff)
+ {
+ return;
+ }
+ mNeedsUpdateDiff = FALSE;
+
+ if(!mFrames[0] || !mFrames[1])
+ {
+ return;
+ }
+ if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
+ {
+ return; //size does not match
+ }
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+ if(!mDiff)
+ {
+ mDiff = new LLRenderTarget();
+ mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
+ }
+ else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
+ {
+ mDiff->resize(width, height, GL_RGBA);
+ }
+
+ mDiff->bindTarget();
+ mDiff->clear();
+
+ gTwoTextureCompareProgram.bind();
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->activate();
+
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mFrames[1]);
+ gGL.getTexUnit(1)->activate();
+
+ gl_rect_2d_simple_tex(width, height);
+
+ mDiff->flush();
+
+ gTwoTextureCompareProgram.unbind();
+
+ gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+
+ mHasNewDiff = TRUE;
+
+ //send out the query request.
+ queryDiff();
+}
+
+void LLSceneMonitor::queryDiff()
+{
+ if(mDebugViewerVisible)
+ {
+ return;
+ }
+
+ calcDiffAggregate();
+}
+
+//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
+void LLSceneMonitor::calcDiffAggregate()
+{
+ if(!mHasNewDiff && !mDebugViewerVisible)
+ {
+ return;
+ }
+
+ if(!mQueryObject)
+ {
+ mQueryObject = get_new_occlusion_query_object_name();
+ }
+
+ LLGLDepthTest depth(true, false, GL_ALWAYS);
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ LLGLSLShader* cur_shader = NULL;
+
+ cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+ gOneTextureFilterProgram.bind();
+ gOneTextureFilterProgram.uniform1f("tolerance", mDiffTolerance);
+
+ if(mHasNewDiff)
+ {
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ }
+
+ gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
+
+ if(mHasNewDiff)
+ {
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ mHasNewDiff = FALSE;
+ mHasNewQueryResult = TRUE;
+ }
+
+ gOneTextureFilterProgram.unbind();
+
+ if(cur_shader != NULL)
+ {
+ cur_shader->bind();
+ }
+
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+}
+
+void LLSceneMonitor::fetchQueryResult()
+{
+ if(!mHasNewQueryResult)
+ {
+ return;
+ }
+ mHasNewQueryResult = FALSE;
+
+ GLuint available = 0;
+ glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ if(!available)
+ {
+ return;
+ }
+
+ GLuint count = 0;
+ glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+
+ mDiffResult = count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio); //0.5 -> (front face + back face)
+
+ //llinfos << count << " : " << mDiffResult << llendl;
+}
+//-------------------------------------------------------------------------------------------------------------
+//definition of class LLSceneMonitorView
+//-------------------------------------------------------------------------------------------------------------
+LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(FALSE);
+
+ setCanMinimize(false);
+ setCanClose(true);
+}
+
+void LLSceneMonitorView::onClickCloseBtn()
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::setVisible(BOOL visible)
+{
+ LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
+
+ LLView::setVisible(visible);
+}
+
+void LLSceneMonitorView::draw()
+{
+ const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
+ if(!target)
+ {
+ return;
+ }
+
+ F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
+ S32 height = (S32)(target->getHeight() * ratio);
+ S32 width = (S32)(target->getWidth() * ratio);
+ //S32 height = (S32) (gViewerWindow->getWindowRectScaled().getHeight()*0.5f);
+ //S32 width = (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.5f);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ //draw background
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ LLSceneMonitor::getInstance()->calcDiffAggregate();
+
+ //show some texts
+ LLColor4 color = LLColor4::white;
+ S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
+
+ S32 lines = 0;
+ std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Sampling time: %.3f seconds", LLSceneMonitor::getInstance()->getSamplingTime());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+
+ LLView::draw();
+}
+