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-rw-r--r--indra/newview/llscenemonitor.cpp1514
1 files changed, 757 insertions, 757 deletions
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 1c1577a7e5..5f7adfec90 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -1,757 +1,757 @@
-/**
- * @file llscenemonitor.cpp
- * @brief monitor the scene loading process.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llrendertarget.h"
-#include "llscenemonitor.h"
-#include "llviewerwindow.h"
-#include "llviewerdisplay.h"
-#include "llviewercontrol.h"
-#include "llviewershadermgr.h"
-#include "llui.h"
-#include "llstartup.h"
-#include "llappviewer.h"
-#include "llwindow.h"
-#include "llpointer.h"
-#include "llspatialpartition.h"
-#include "llagent.h"
-#include "pipeline.h"
-#include "llviewerparcelmgr.h"
-#include "llviewerpartsim.h"
-
-LLSceneMonitorView* gSceneMonitorView = NULL;
-
-//
-//The procedures of monitoring when the scene finishes loading visually,
-//i.e., no pixel differences among frames, are:
-//1, freeze all dynamic objects and avatars;
-//2, (?) disable all sky and water;
-//3, capture frames periodically, by calling "capture()";
-//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
-//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()";
-//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
-//END.
-//
-
-LLSceneMonitor::LLSceneMonitor() :
- mEnabled(false),
- mDiff(NULL),
- mDiffResult(0.f),
- mDiffTolerance(0.1f),
- mDiffState(WAITING_FOR_NEXT_DIFF),
- mDebugViewerVisible(false),
- mQueryObject(0),
- mDiffPixelRatio(0.5f)
-{
- mFrames[0] = NULL;
- mFrames[1] = NULL;
-}
-
-LLSceneMonitor::~LLSceneMonitor()
-{
- mDiffState = VIEWER_QUITTING;
- reset();
-
- mDitheringTexture = NULL;
-}
-
-void LLSceneMonitor::reset()
-{
- delete mFrames[0];
- delete mFrames[1];
- delete mDiff;
-
- mFrames[0] = NULL;
- mFrames[1] = NULL;
- mDiff = NULL;
-
- mMonitorRecording.reset();
- mSceneLoadRecording.reset();
- mRecordingTimer.reset();
-
- unfreezeScene();
-
- if(mQueryObject > 0)
- {
- LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject);
- mQueryObject = 0;
- }
-}
-
-void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height)
-{
-#if 1
- //4 * 4 matrix
- mDitherMatrixWidth = 4;
- S32 dither_matrix[4][4] =
- {
- {1, 9, 3, 11},
- {13, 5, 15, 7},
- {4, 12, 2, 10},
- {16, 8, 14, 6}
- };
-
- mDitherScale = 255.f / 17;
-#else
- //8 * 8 matrix
- mDitherMatrixWidth = 16;
- S32 dither_matrix[16][16] =
- {
- {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
- {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
- {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
- {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
- {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
- {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
- {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
- {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22},
- {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
- {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
- {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
- {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
- {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
- {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
- {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
- {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}
- };
-
- mDitherScale = 255.f / 65;
-#endif
-
- LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3);
- U8* data = image_raw->getData();
- for (S32 i = 0; i < mDitherMatrixWidth; i++)
- {
- for (S32 j = 0; j < mDitherMatrixWidth; j++)
- {
- U8 val = dither_matrix[i][j];
- *data++ = val;
- *data++ = val;
- *data++ = val;
- }
- }
-
- mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), false) ;
- mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP);
- mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT);
-
- mDitherScaleS = (F32)width / mDitherMatrixWidth;
- mDitherScaleT = (F32)height / mDitherMatrixWidth;
-}
-
-void LLSceneMonitor::setDebugViewerVisible(bool visible)
-{
- mDebugViewerVisible = visible;
-}
-
-LLRenderTarget& LLSceneMonitor::getCaptureTarget()
-{
- LLRenderTarget* cur_target = NULL;
-
- S32 width = gViewerWindow->getWorldViewWidthRaw();
- S32 height = gViewerWindow->getWorldViewHeightRaw();
-
- if(!mFrames[0])
- {
- mFrames[0] = new LLRenderTarget();
- mFrames[0]->allocate(width, height, GL_RGB);
- gGL.getTexUnit(0)->bind(mFrames[0]);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- cur_target = mFrames[0];
- }
- else if(!mFrames[1])
- {
- mFrames[1] = new LLRenderTarget();
- mFrames[1]->allocate(width, height, GL_RGB);
- gGL.getTexUnit(0)->bind(mFrames[1]);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- cur_target = mFrames[1];
- }
- else //swap
- {
- cur_target = mFrames[0];
- mFrames[0] = mFrames[1];
- mFrames[1] = cur_target;
- }
-
- if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed
- {
- cur_target->resize(width, height);
- }
-
- // we're promising the target exists
- return *cur_target;
-}
-
-void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
-{
- if(mEnabled)
- {
- mAvatarPauseHandles.push_back(avatarp->requestPause());
- }
-}
-
-void LLSceneMonitor::freezeScene()
-{
- if(!mEnabled)
- {
- return;
- }
-
- //freeze all avatars
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- freezeAvatar((LLCharacter*)(*iter));
- }
-
- // freeze everything else
- gSavedSettings.setBOOL("FreezeTime", true);
-
- //disable sky, water and clouds
- gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
-
- //disable particle system
- LLViewerPartSim::getInstance()->enable(false);
-}
-
-void LLSceneMonitor::unfreezeScene()
-{
- //thaw all avatars
- mAvatarPauseHandles.clear();
-
- if(mDiffState == VIEWER_QUITTING)
- {
- return;
- }
-
- // thaw everything else
- gSavedSettings.setBOOL("FreezeTime", false);
-
- //enable sky, water and clouds
- gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
-
- //enable particle system
- LLViewerPartSim::getInstance()->enable(true);
-}
-
-void LLSceneMonitor::capture()
-{
- static U32 last_capture_frame = 0;
- static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled");
- static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
- static bool force_capture = true;
-
- bool enabled = monitor_enabled || mDebugViewerVisible;
- if(mEnabled != enabled)
- {
- if(mEnabled)
- {
- mEnabled = enabled;
- unfreezeScene();
- reset();
- force_capture = true;
- }
- else
- {
- mEnabled = enabled;
- reset();
- freezeScene();
- }
- }
-
- if (mEnabled
- && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f
- || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f))
- {
- reset();
- freezeScene();
- force_capture = true;
- }
-
- if(mEnabled
- && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time()
- || force_capture)
- && last_capture_frame != gFrameCount)
- {
- force_capture = false;
-
- mSceneLoadRecording.resume();
- mMonitorRecording.resume();
-
- last_capture_frame = gFrameCount;
-
- LLRenderTarget& cur_target = getCaptureTarget();
-
- U32 old_FBO = LLRenderTarget::sCurFBO;
-
- gGL.getTexUnit(0)->bind(&cur_target);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
-
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
-
- mDiffState = NEED_DIFF;
- }
-}
-
-bool LLSceneMonitor::needsUpdate() const
-{
- return mDiffState == NEED_DIFF;
-}
-
-static LLStaticHashedString sDitherScale("dither_scale");
-static LLStaticHashedString sDitherScaleS("dither_scale_s");
-static LLStaticHashedString sDitherScaleT("dither_scale_t");
-
-void LLSceneMonitor::compare()
-{
-#ifdef LL_WINDOWS
- if(mDiffState != NEED_DIFF)
- {
- return;
- }
-
- if(!mFrames[0] || !mFrames[1])
- {
- return;
- }
- if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
- { //size does not match
- return;
- }
-
- mDiffState = EXECUTE_DIFF;
-
- S32 width = gViewerWindow->getWindowWidthRaw();
- S32 height = gViewerWindow->getWindowHeightRaw();
- if(!mDiff)
- {
- mDiff = new LLRenderTarget();
- mDiff->allocate(width, height, GL_RGBA);
-
- generateDitheringTexture(width, height);
- }
- else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
- {
- mDiff->resize(width, height);
- generateDitheringTexture(width, height);
- }
-
- mDiff->bindTarget();
- mDiff->clear();
-
- gTwoTextureCompareProgram.bind();
-
- gTwoTextureCompareProgram.uniform1f(sDitherScale, mDitherScale);
- gTwoTextureCompareProgram.uniform1f(sDitherScaleS, mDitherScaleS);
- gTwoTextureCompareProgram.uniform1f(sDitherScaleT, mDitherScaleT);
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->bind(mFrames[0]);
- gGL.getTexUnit(0)->activate();
-
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->bind(mFrames[1]);
- gGL.getTexUnit(1)->activate();
-
- gGL.getTexUnit(2)->activate();
- gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(2)->bind(mDitheringTexture);
- gGL.getTexUnit(2)->activate();
-
- gl_rect_2d_simple_tex(width, height);
-
- mDiff->flush();
-
- gTwoTextureCompareProgram.unbind();
-
- gGL.getTexUnit(0)->disable();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(2)->disable();
- gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
-
- if (!mDebugViewerVisible)
- {
- calcDiffAggregate();
- }
-#endif
-}
-
-static LLStaticHashedString sTolerance("tolerance");
-
-//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
-void LLSceneMonitor::calcDiffAggregate()
-{
-#ifdef LL_WINDOWS
-
- if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible)
- {
- return;
- }
-
- if(!mQueryObject)
- {
- mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName();
- }
-
- LLGLDepthTest depth(true, false, GL_ALWAYS);
- if(!mDebugViewerVisible)
- {
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- }
-
- LLGLSLShader* cur_shader = NULL;
-
- cur_shader = LLGLSLShader::sCurBoundShaderPtr;
- gOneTextureFilterProgram.bind();
- gOneTextureFilterProgram.uniform1f(sTolerance, mDiffTolerance);
-
- if(mDiffState == EXECUTE_DIFF)
- {
- glBeginQuery(GL_SAMPLES_PASSED, mQueryObject);
- }
-
- gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
-
- if(mDiffState == EXECUTE_DIFF)
- {
- glEndQuery(GL_SAMPLES_PASSED);
- mDiffState = WAIT_ON_RESULT;
- }
-
- gOneTextureFilterProgram.unbind();
-
- if(cur_shader != NULL)
- {
- cur_shader->bind();
- }
-
- if(!mDebugViewerVisible)
- {
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- }
-#endif
-}
-
-static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference");
-void LLSceneMonitor::fetchQueryResult()
-{
- // also throttle timing here, to avoid going below sample time due to phasing with frame capture
- static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime");
- F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control();
-
- if(mDiffState == WAIT_ON_RESULT
- && !LLAppViewer::instance()->quitRequested())
- {
- mDiffState = WAITING_FOR_NEXT_DIFF;
-
- GLuint available = 0;
- glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
- if(available)
- {
- GLuint count = 0;
- glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
-
- mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
-
- LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL;
- record(sFramePixelDiff, mDiffResult);
-
- static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingMonitorPixelDiffThreshold");
- F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32();
-
- if (elapsed_time > scene_load_sample_time)
- {
- if(mDiffResult > diff_threshold())
- {
- mSceneLoadRecording.extend();
- llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time);
- }
- else
- {
- mSceneLoadRecording.nextPeriod();
- }
- mRecordingTimer.reset();
- }
- }
- }
-}
-
-//dump results to a file _scene_xmonitor_results.csv
-void LLSceneMonitor::dumpToFile(const std::string &file_name)
-{
- if (!hasResults()) return;
-
- LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL;
- try
- {
- llofstream os(file_name.c_str());
-
- os << std::setprecision(10);
-
- LLTrace::PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults();
- const U32 frame_count = scene_load_recording.getNumRecordedPeriods();
-
- F64Seconds frame_time;
-
- os << "Stat";
- for (S32 frame = 1; frame <= frame_count; frame++)
- {
- frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
- os << ", " << frame_time.value();
- }
- os << '\n';
-
- os << "Sample period(s)";
- for (S32 frame = 1; frame <= frame_count; frame++)
- {
- frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
- os << ", " << frame_time.value();
- }
- os << '\n';
-
-
- typedef LLTrace::StatType<LLTrace::CountAccumulator> trace_count;
- for (auto& it : trace_count::instance_snapshot())
- {
- std::ostringstream row;
- row << std::setprecision(10);
-
- row << it.getName();
-
- const char* unit_label = it.getUnitLabel();
- if (unit_label[0])
- {
- row << "(" << unit_label << ")";
- }
-
- S32 samples = 0;
-
- for (S32 frame = 1; frame <= frame_count; frame++)
- {
- LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
- samples += recording.getSampleCount(it);
- row << ", " << recording.getSum(it);
- }
-
- row << '\n';
-
- if (samples > 0)
- {
- os << row.str();
- }
- }
-
- typedef LLTrace::StatType<LLTrace::EventAccumulator> trace_event;
-
- for (auto& it : trace_event::instance_snapshot())
- {
- std::ostringstream row;
- row << std::setprecision(10);
- row << it.getName();
-
- const char* unit_label = it.getUnitLabel();
- if (unit_label[0])
- {
- row << "(" << unit_label << ")";
- }
-
- S32 samples = 0;
-
- for (S32 frame = 1; frame <= frame_count; frame++)
- {
- LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
- samples += recording.getSampleCount(it);
- F64 mean = recording.getMean(it);
- if (llisnan(mean))
- {
- row << ", n/a";
- }
- else
- {
- row << ", " << mean;
- }
- }
-
- row << '\n';
-
- if (samples > 0)
- {
- os << row.str();
- }
- }
-
- typedef LLTrace::StatType<LLTrace::SampleAccumulator> trace_sample;
-
- for (auto& it : trace_sample::instance_snapshot())
- {
- std::ostringstream row;
- row << std::setprecision(10);
- row << it.getName();
-
- const char* unit_label = it.getUnitLabel();
- if (unit_label[0])
- {
- row << "(" << unit_label << ")";
- }
-
- S32 samples = 0;
-
- for (S32 frame = 1; frame <= frame_count; frame++)
- {
- LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
- samples += recording.getSampleCount(it);
- F64 mean = recording.getMean(it);
- if (llisnan(mean))
- {
- row << ", n/a";
- }
- else
- {
- row << ", " << mean;
- }
- }
-
- row << '\n';
-
- if (samples > 0)
- {
- os << row.str();
- }
- }
-
- os.flush();
- os.close();
- }
- catch (const std::ios_base::failure &e)
- {
- LL_WARNS() << "Unable to dump scene monitor results: " << e.what() << LL_ENDL;
- }
-}
-
-//-------------------------------------------------------------------------------------------------------------
-//definition of class LLSceneMonitorView
-//-------------------------------------------------------------------------------------------------------------
-LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
- : LLFloater(LLSD())
-{
- setRect(rect);
- setVisible(false);
-
- setCanMinimize(false);
- setCanClose(true);
-
- sTeleportFinishConnection = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLSceneMonitorView::onTeleportFinished, this));
-}
-
-LLSceneMonitorView::~LLSceneMonitorView()
-{
- sTeleportFinishConnection.disconnect();
-}
-
-void LLSceneMonitorView::onClose(bool app_quitting)
-{
- setVisible(false);
-}
-
-void LLSceneMonitorView::onClickCloseBtn(bool app_quitting)
-{
- setVisible(false);
-}
-
-void LLSceneMonitorView::onTeleportFinished()
-{
- if(isInVisibleChain())
- {
- LLSceneMonitor::getInstance()->reset();
- }
-}
-
-void LLSceneMonitorView::onVisibilityChange(bool visible)
-{
- LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
-}
-
-void LLSceneMonitorView::draw()
-{
- const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
- if(!target)
- {
- return;
- }
-
- F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
- S32 height = (S32)(target->getHeight() * ratio);
- S32 width = (S32)(target->getWidth() * ratio);
-
- LLRect new_rect;
- new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
- setRect(new_rect);
-
- //draw background
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
-
- LLSceneMonitor::getInstance()->calcDiffAggregate();
-
- //show some texts
- LLColor4 color = LLColor4::white;
- S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
-
- S32 lines = 0;
- std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
- LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
- lines++;
-
- num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
- LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
- lines++;
-
- num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime"));
- LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
- lines++;
-
- num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value());
- LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
- lines++;
-
- LLView::draw();
-}
-
+/**
+ * @file llscenemonitor.cpp
+ * @brief monitor the scene loading process.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llrendertarget.h"
+#include "llscenemonitor.h"
+#include "llviewerwindow.h"
+#include "llviewerdisplay.h"
+#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
+#include "llui.h"
+#include "llstartup.h"
+#include "llappviewer.h"
+#include "llwindow.h"
+#include "llpointer.h"
+#include "llspatialpartition.h"
+#include "llagent.h"
+#include "pipeline.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerpartsim.h"
+
+LLSceneMonitorView* gSceneMonitorView = NULL;
+
+//
+//The procedures of monitoring when the scene finishes loading visually,
+//i.e., no pixel differences among frames, are:
+//1, freeze all dynamic objects and avatars;
+//2, (?) disable all sky and water;
+//3, capture frames periodically, by calling "capture()";
+//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
+//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()";
+//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
+//END.
+//
+
+LLSceneMonitor::LLSceneMonitor() :
+ mEnabled(false),
+ mDiff(NULL),
+ mDiffResult(0.f),
+ mDiffTolerance(0.1f),
+ mDiffState(WAITING_FOR_NEXT_DIFF),
+ mDebugViewerVisible(false),
+ mQueryObject(0),
+ mDiffPixelRatio(0.5f)
+{
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+}
+
+LLSceneMonitor::~LLSceneMonitor()
+{
+ mDiffState = VIEWER_QUITTING;
+ reset();
+
+ mDitheringTexture = NULL;
+}
+
+void LLSceneMonitor::reset()
+{
+ delete mFrames[0];
+ delete mFrames[1];
+ delete mDiff;
+
+ mFrames[0] = NULL;
+ mFrames[1] = NULL;
+ mDiff = NULL;
+
+ mMonitorRecording.reset();
+ mSceneLoadRecording.reset();
+ mRecordingTimer.reset();
+
+ unfreezeScene();
+
+ if(mQueryObject > 0)
+ {
+ LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject);
+ mQueryObject = 0;
+ }
+}
+
+void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height)
+{
+#if 1
+ //4 * 4 matrix
+ mDitherMatrixWidth = 4;
+ S32 dither_matrix[4][4] =
+ {
+ {1, 9, 3, 11},
+ {13, 5, 15, 7},
+ {4, 12, 2, 10},
+ {16, 8, 14, 6}
+ };
+
+ mDitherScale = 255.f / 17;
+#else
+ //8 * 8 matrix
+ mDitherMatrixWidth = 16;
+ S32 dither_matrix[16][16] =
+ {
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22},
+ {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64},
+ {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32},
+ {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56},
+ {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24},
+ {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62},
+ {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30},
+ {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54},
+ {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}
+ };
+
+ mDitherScale = 255.f / 65;
+#endif
+
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3);
+ U8* data = image_raw->getData();
+ for (S32 i = 0; i < mDitherMatrixWidth; i++)
+ {
+ for (S32 j = 0; j < mDitherMatrixWidth; j++)
+ {
+ U8 val = dither_matrix[i][j];
+ *data++ = val;
+ *data++ = val;
+ *data++ = val;
+ }
+ }
+
+ mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), false) ;
+ mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP);
+ mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT);
+
+ mDitherScaleS = (F32)width / mDitherMatrixWidth;
+ mDitherScaleT = (F32)height / mDitherMatrixWidth;
+}
+
+void LLSceneMonitor::setDebugViewerVisible(bool visible)
+{
+ mDebugViewerVisible = visible;
+}
+
+LLRenderTarget& LLSceneMonitor::getCaptureTarget()
+{
+ LLRenderTarget* cur_target = NULL;
+
+ S32 width = gViewerWindow->getWorldViewWidthRaw();
+ S32 height = gViewerWindow->getWorldViewHeightRaw();
+
+ if(!mFrames[0])
+ {
+ mFrames[0] = new LLRenderTarget();
+ mFrames[0]->allocate(width, height, GL_RGB);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[0];
+ }
+ else if(!mFrames[1])
+ {
+ mFrames[1] = new LLRenderTarget();
+ mFrames[1]->allocate(width, height, GL_RGB);
+ gGL.getTexUnit(0)->bind(mFrames[1]);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ cur_target = mFrames[1];
+ }
+ else //swap
+ {
+ cur_target = mFrames[0];
+ mFrames[0] = mFrames[1];
+ mFrames[1] = cur_target;
+ }
+
+ if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed
+ {
+ cur_target->resize(width, height);
+ }
+
+ // we're promising the target exists
+ return *cur_target;
+}
+
+void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
+{
+ if(mEnabled)
+ {
+ mAvatarPauseHandles.push_back(avatarp->requestPause());
+ }
+}
+
+void LLSceneMonitor::freezeScene()
+{
+ if(!mEnabled)
+ {
+ return;
+ }
+
+ //freeze all avatars
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ freezeAvatar((LLCharacter*)(*iter));
+ }
+
+ // freeze everything else
+ gSavedSettings.setBOOL("FreezeTime", true);
+
+ //disable sky, water and clouds
+ gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //disable particle system
+ LLViewerPartSim::getInstance()->enable(false);
+}
+
+void LLSceneMonitor::unfreezeScene()
+{
+ //thaw all avatars
+ mAvatarPauseHandles.clear();
+
+ if(mDiffState == VIEWER_QUITTING)
+ {
+ return;
+ }
+
+ // thaw everything else
+ gSavedSettings.setBOOL("FreezeTime", false);
+
+ //enable sky, water and clouds
+ gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES);
+
+ //enable particle system
+ LLViewerPartSim::getInstance()->enable(true);
+}
+
+void LLSceneMonitor::capture()
+{
+ static U32 last_capture_frame = 0;
+ static LLCachedControl<bool> monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled");
+ static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ static bool force_capture = true;
+
+ bool enabled = monitor_enabled || mDebugViewerVisible;
+ if(mEnabled != enabled)
+ {
+ if(mEnabled)
+ {
+ mEnabled = enabled;
+ unfreezeScene();
+ reset();
+ force_capture = true;
+ }
+ else
+ {
+ mEnabled = enabled;
+ reset();
+ freezeScene();
+ }
+ }
+
+ if (mEnabled
+ && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f
+ || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f))
+ {
+ reset();
+ freezeScene();
+ force_capture = true;
+ }
+
+ if(mEnabled
+ && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time()
+ || force_capture)
+ && last_capture_frame != gFrameCount)
+ {
+ force_capture = false;
+
+ mSceneLoadRecording.resume();
+ mMonitorRecording.resume();
+
+ last_capture_frame = gFrameCount;
+
+ LLRenderTarget& cur_target = getCaptureTarget();
+
+ U32 old_FBO = LLRenderTarget::sCurFBO;
+
+ gGL.getTexUnit(0)->bind(&cur_target);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
+
+ mDiffState = NEED_DIFF;
+ }
+}
+
+bool LLSceneMonitor::needsUpdate() const
+{
+ return mDiffState == NEED_DIFF;
+}
+
+static LLStaticHashedString sDitherScale("dither_scale");
+static LLStaticHashedString sDitherScaleS("dither_scale_s");
+static LLStaticHashedString sDitherScaleT("dither_scale_t");
+
+void LLSceneMonitor::compare()
+{
+#ifdef LL_WINDOWS
+ if(mDiffState != NEED_DIFF)
+ {
+ return;
+ }
+
+ if(!mFrames[0] || !mFrames[1])
+ {
+ return;
+ }
+ if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
+ { //size does not match
+ return;
+ }
+
+ mDiffState = EXECUTE_DIFF;
+
+ S32 width = gViewerWindow->getWindowWidthRaw();
+ S32 height = gViewerWindow->getWindowHeightRaw();
+ if(!mDiff)
+ {
+ mDiff = new LLRenderTarget();
+ mDiff->allocate(width, height, GL_RGBA);
+
+ generateDitheringTexture(width, height);
+ }
+ else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
+ {
+ mDiff->resize(width, height);
+ generateDitheringTexture(width, height);
+ }
+
+ mDiff->bindTarget();
+ mDiff->clear();
+
+ gTwoTextureCompareProgram.bind();
+
+ gTwoTextureCompareProgram.uniform1f(sDitherScale, mDitherScale);
+ gTwoTextureCompareProgram.uniform1f(sDitherScaleS, mDitherScaleS);
+ gTwoTextureCompareProgram.uniform1f(sDitherScaleT, mDitherScaleT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->bind(mFrames[0]);
+ gGL.getTexUnit(0)->activate();
+
+ gGL.getTexUnit(1)->activate();
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->bind(mFrames[1]);
+ gGL.getTexUnit(1)->activate();
+
+ gGL.getTexUnit(2)->activate();
+ gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->bind(mDitheringTexture);
+ gGL.getTexUnit(2)->activate();
+
+ gl_rect_2d_simple_tex(width, height);
+
+ mDiff->flush();
+
+ gTwoTextureCompareProgram.unbind();
+
+ gGL.getTexUnit(0)->disable();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->disable();
+ gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (!mDebugViewerVisible)
+ {
+ calcDiffAggregate();
+ }
+#endif
+}
+
+static LLStaticHashedString sTolerance("tolerance");
+
+//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
+void LLSceneMonitor::calcDiffAggregate()
+{
+#ifdef LL_WINDOWS
+
+ if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible)
+ {
+ return;
+ }
+
+ if(!mQueryObject)
+ {
+ mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName();
+ }
+
+ LLGLDepthTest depth(true, false, GL_ALWAYS);
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ LLGLSLShader* cur_shader = NULL;
+
+ cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+ gOneTextureFilterProgram.bind();
+ gOneTextureFilterProgram.uniform1f(sTolerance, mDiffTolerance);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glBeginQuery(GL_SAMPLES_PASSED, mQueryObject);
+ }
+
+ gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
+
+ if(mDiffState == EXECUTE_DIFF)
+ {
+ glEndQuery(GL_SAMPLES_PASSED);
+ mDiffState = WAIT_ON_RESULT;
+ }
+
+ gOneTextureFilterProgram.unbind();
+
+ if(cur_shader != NULL)
+ {
+ cur_shader->bind();
+ }
+
+ if(!mDebugViewerVisible)
+ {
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+#endif
+}
+
+static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference");
+void LLSceneMonitor::fetchQueryResult()
+{
+ // also throttle timing here, to avoid going below sample time due to phasing with frame capture
+ static LLCachedControl<F32> scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime");
+ F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control();
+
+ if(mDiffState == WAIT_ON_RESULT
+ && !LLAppViewer::instance()->quitRequested())
+ {
+ mDiffState = WAITING_FOR_NEXT_DIFF;
+
+ GLuint available = 0;
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE, &available);
+ if(available)
+ {
+ GLuint count = 0;
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT, &count);
+
+ mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
+
+ LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL;
+ record(sFramePixelDiff, mDiffResult);
+
+ static LLCachedControl<F32> diff_threshold(gSavedSettings,"SceneLoadingMonitorPixelDiffThreshold");
+ F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32();
+
+ if (elapsed_time > scene_load_sample_time)
+ {
+ if(mDiffResult > diff_threshold())
+ {
+ mSceneLoadRecording.extend();
+ llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time);
+ }
+ else
+ {
+ mSceneLoadRecording.nextPeriod();
+ }
+ mRecordingTimer.reset();
+ }
+ }
+ }
+}
+
+//dump results to a file _scene_xmonitor_results.csv
+void LLSceneMonitor::dumpToFile(const std::string &file_name)
+{
+ if (!hasResults()) return;
+
+ LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL;
+ try
+ {
+ llofstream os(file_name.c_str());
+
+ os << std::setprecision(10);
+
+ LLTrace::PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults();
+ const U32 frame_count = scene_load_recording.getNumRecordedPeriods();
+
+ F64Seconds frame_time;
+
+ os << "Stat";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+ os << "Sample period(s)";
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration();
+ os << ", " << frame_time.value();
+ }
+ os << '\n';
+
+
+ typedef LLTrace::StatType<LLTrace::CountAccumulator> trace_count;
+ for (auto& it : trace_count::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ row << ", " << recording.getSum(it);
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef LLTrace::StatType<LLTrace::EventAccumulator> trace_event;
+
+ for (auto& it : trace_event::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ F64 mean = recording.getMean(it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ typedef LLTrace::StatType<LLTrace::SampleAccumulator> trace_sample;
+
+ for (auto& it : trace_sample::instance_snapshot())
+ {
+ std::ostringstream row;
+ row << std::setprecision(10);
+ row << it.getName();
+
+ const char* unit_label = it.getUnitLabel();
+ if (unit_label[0])
+ {
+ row << "(" << unit_label << ")";
+ }
+
+ S32 samples = 0;
+
+ for (S32 frame = 1; frame <= frame_count; frame++)
+ {
+ LLTrace::Recording& recording = scene_load_recording.getPrevRecording(frame_count - frame);
+ samples += recording.getSampleCount(it);
+ F64 mean = recording.getMean(it);
+ if (llisnan(mean))
+ {
+ row << ", n/a";
+ }
+ else
+ {
+ row << ", " << mean;
+ }
+ }
+
+ row << '\n';
+
+ if (samples > 0)
+ {
+ os << row.str();
+ }
+ }
+
+ os.flush();
+ os.close();
+ }
+ catch (const std::ios_base::failure &e)
+ {
+ LL_WARNS() << "Unable to dump scene monitor results: " << e.what() << LL_ENDL;
+ }
+}
+
+//-------------------------------------------------------------------------------------------------------------
+//definition of class LLSceneMonitorView
+//-------------------------------------------------------------------------------------------------------------
+LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
+ : LLFloater(LLSD())
+{
+ setRect(rect);
+ setVisible(false);
+
+ setCanMinimize(false);
+ setCanClose(true);
+
+ sTeleportFinishConnection = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLSceneMonitorView::onTeleportFinished, this));
+}
+
+LLSceneMonitorView::~LLSceneMonitorView()
+{
+ sTeleportFinishConnection.disconnect();
+}
+
+void LLSceneMonitorView::onClose(bool app_quitting)
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::onClickCloseBtn(bool app_quitting)
+{
+ setVisible(false);
+}
+
+void LLSceneMonitorView::onTeleportFinished()
+{
+ if(isInVisibleChain())
+ {
+ LLSceneMonitor::getInstance()->reset();
+ }
+}
+
+void LLSceneMonitorView::onVisibilityChange(bool visible)
+{
+ LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
+}
+
+void LLSceneMonitorView::draw()
+{
+ const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
+ if(!target)
+ {
+ return;
+ }
+
+ F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
+ S32 height = (S32)(target->getHeight() * ratio);
+ S32 width = (S32)(target->getWidth() * ratio);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
+ setRect(new_rect);
+
+ //draw background
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
+
+ LLSceneMonitor::getInstance()->calcDiffAggregate();
+
+ //show some texts
+ LLColor4 color = LLColor4::white;
+ S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
+
+ S32 lines = 0;
+ std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime"));
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value());
+ LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
+ lines++;
+
+ LLView::draw();
+}
+