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-rw-r--r--indra/newview/llreflectionmapmanager.cpp535
1 files changed, 415 insertions, 120 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index c1815ad57e..9f8a21694f 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -54,6 +54,7 @@
#endif
LLPointer<LLImageGL> gEXRImage;
+//LLTrace::BlockTimerStatHandle FTM_RENDER_RADIANCE("Render Radiance");
void load_exr(const std::string& filename)
{
@@ -226,6 +227,25 @@ void LLReflectionMapManager::update()
static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
static LLCachedControl<U32> sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U);
static LLCachedControl<S32> sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1);
+
+ static LLCachedControl<F32> sProbeUpdateSlowDown(gSavedSettings, "MPRenderProbeSlowDown", 0.f);
+
+ bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
+
+ if(sProbeUpdateSlowDown > 0.0)
+ {
+ if ( mLastUpdate > 0.f )
+ {
+ F32 elapsed = gFrameTimeSeconds - mLastUpdate;
+ if (elapsed > 0.0 && elapsed < sProbeUpdateSlowDown)
+ {
+ return;
+ }
+ }
+ }
+
+ mLastUpdate = gFrameTimeSeconds;
+
mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f);
{
@@ -275,9 +295,16 @@ void LLReflectionMapManager::update()
static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true);
+ U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8;
+
+ static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0);
+ if(MPLowColorPrecision)
+ {
+ color_fmt = GL_RGB8;
+ }
+
if (!mRenderTarget.isComplete())
{
- U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8;
U32 targetRes = mProbeResolution * 4; // super sample
mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
@@ -290,7 +317,7 @@ void LLReflectionMapManager::update()
mMipChain.resize(count);
for (U32 i = 0; i < count; ++i)
{
- mMipChain[i].allocate(res, res, render_hdr ? GL_R11F_G11F_B10F : GL_RGB8);
+ mMipChain[i].allocate(res, res, color_fmt);
res /= 2;
}
}
@@ -328,8 +355,6 @@ void LLReflectionMapManager::update()
bool did_update = false;
- bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
-
LLReflectionMap* closestDynamic = nullptr;
LLReflectionMap* oldestProbe = nullptr;
@@ -362,6 +387,9 @@ void LLReflectionMapManager::update()
probe->mCubeArray = nullptr;
probe->mCubeIndex = -1;
probe->mComplete = false;
+ probe->mCompletedCount = 0;
+ probe->mLastUpdateTime = 0.0;
+ probe->mNextUpdateTime = 0.0;
probe->mFadeIn = 0;
}
}
@@ -385,6 +413,9 @@ void LLReflectionMapManager::update()
mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f);
+ static LLCachedControl<F32> sDefaultUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f);
+ static LLCachedControl<F32> sMPUpdatePeriod(gSavedSettings, "MPRenderProbeUpdatePeriod", 2.f);
+
for (unsigned int i = 0; i < mProbes.size(); ++i)
{
LLReflectionMap* probe = mProbes[i];
@@ -401,6 +432,8 @@ void LLReflectionMapManager::update()
continue;
}
+ // Calculating distance
+
LLVector4a d;
if (probe != mDefaultProbe)
@@ -412,14 +445,18 @@ void LLReflectionMapManager::update()
d.setSub(camera_pos, probe->mOrigin);
probe->mDistance = d.getLength3().getF32() - probe->mRadius;
}
- else if (probe->mComplete)
- {
- // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once)
- probe->mDistance = 64.f;
- }
else
{
- probe->mDistance = -4096.f; //boost priority of default probe when it's not complete
+ if (mDefaultProbe->mComplete)
+ {
+ // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once)
+ probe->mDistance = 64.f;
+ }
+ else
+ {
+ probe->mNextUpdateTime = 0.f;
+ probe->mDistance = -4096.f; //boost priority of default probe when it's not complete
+ }
}
if (probe->mComplete)
@@ -427,8 +464,13 @@ void LLReflectionMapManager::update()
probe->autoAdjustOrigin();
probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f);
}
+
+ // Guess oldest probe
+
if (probe->mOccluded && probe->mComplete)
{
+ // occluded probe
+
if (oldestOccluded == nullptr)
{
oldestOccluded = probe;
@@ -445,7 +487,7 @@ void LLReflectionMapManager::update()
(oldestProbe == nullptr ||
check_priority(probe, oldestProbe)))
{
- oldestProbe = probe;
+ oldestProbe = probe;
}
}
@@ -465,6 +507,8 @@ void LLReflectionMapManager::update()
}
}
+ // realtime
+
if (realtime && closestDynamic != nullptr)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
@@ -480,23 +524,24 @@ void LLReflectionMapManager::update()
{
updateProbeFace(closestDynamic, i);
}
+ if(mRealtimeRadiancePass) updateProbeRadiance(closestDynamic);
+ else updateProbeIrradiance(closestDynamic);
mRealtimeRadiancePass = !mRealtimeRadiancePass;
// restore "isRadiancePass"
mRadiancePass = radiance_pass;
}
- static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f);
- if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod)
+ if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sDefaultUpdatePeriod)
{
- if (sLevel == 0)
+ if (sLevel == 0 && mDefaultProbe->mComplete)
{ // when probes are disabled don't update the default probe more often than the prescribed update period
oldestProbe = nullptr;
}
}
else if (sLevel > 0)
{ // when probes are enabled don't update the default probe less often than the prescribed update period
- oldestProbe = mDefaultProbe;
+ oldestProbe = mDefaultProbe;
}
// switch to updating the next oldest probe
@@ -505,11 +550,33 @@ void LLReflectionMapManager::update()
LLReflectionMap* probe = oldestProbe;
llassert(probe->mCubeIndex != -1);
- probe->autoAdjustOrigin();
+ bool shouldUpdate = true;
- sUpdateCount++;
- mUpdatingProbe = probe;
- doProbeUpdate();
+ if( probe->mNextUpdateTime > 0.f && gFrameTimeSeconds < probe->mNextUpdateTime)
+ {
+ shouldUpdate = false;
+ }
+
+ if(shouldUpdate)
+ {
+ probe->autoAdjustOrigin();
+
+ sUpdateCount++;
+ mUpdatingProbe = probe;
+
+ if(probe->mCompletedCount < 2)
+ {
+ LL_WARNS() << "we program a short delay for this probe" << LL_ENDL;
+ probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25);
+ }
+ else
+ {
+ LL_WARNS() << "we program a long delay for this probe" << LL_ENDL;
+ probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25);
+ }
+
+ doProbeUpdate();
+ }
}
if (oldestOccluded)
@@ -717,32 +784,63 @@ void LLReflectionMapManager::doProbeUpdate()
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(mUpdatingProbe != nullptr);
- updateProbeFace(mUpdatingProbe, mUpdatingFace);
+ static LLCachedControl<bool> mp_progressive(gSavedSettings, "MPRenderProbeProgressive", false);
+
+ if(mUpdatingFace < 6)
+ {
+ updateProbeFace(mUpdatingProbe, mUpdatingFace, mp_progressive);
+ }
+ else if(mp_progressive)
+ {
+ if(isRadiancePass())
+ {
+ //updateProbeRadiance(mUpdatingProbe);
+ }
+ else updateProbeIrradiance(mUpdatingProbe);
+ }
+ else
+ {
+ if(isRadiancePass())
+ {
+ updateProbeRadiance(mUpdatingProbe);
+ }
+ else updateProbeIrradiance(mUpdatingProbe);
+ }
bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject;
- if (++mUpdatingFace == 6)
+ if (mUpdatingFace == 6)
{
if (debug_updates)
{
mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 1, 1));
}
+
updateNeighbors(mUpdatingProbe);
+
mUpdatingFace = 0;
+
if (isRadiancePass())
{
mUpdatingProbe->mComplete = true;
+ mUpdatingProbe->mCompletedCount++;
mUpdatingProbe = nullptr;
mRadiancePass = false;
+ LL_WARNS() << "probe updated !" << LL_ENDL;
}
else
{
mRadiancePass = true;
}
}
- else if (debug_updates)
+ else
{
- mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1));
+ ++mUpdatingFace;
+
+ if (debug_updates)
+ {
+ mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1));
+ }
}
}
@@ -754,7 +852,7 @@ void LLReflectionMapManager::doProbeUpdate()
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
// In effect this simulates single-bounce lighting.
-void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
+void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool progressive)
{
// hacky hot-swap of camera specific render targets
gPipeline.mRT = &gPipeline.mAuxillaryRT;
@@ -795,12 +893,13 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
sourceIdx += 1;
}
- gGL.setColorMask(true, true);
+ gGL.setColorMask(true, false);
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
// downsample to placeholder map
+
{
gGL.matrixMode(gGL.MM_MODELVIEW);
gGL.pushMatrix();
@@ -829,7 +928,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
// horizontal
gGaussianProgram.uniform2f(direction, 1.f, 0.f);
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
- mRenderTarget.bindTarget();
+ mRenderTarget.bindTarget("", 1);
+ mRenderTarget.clear(0);
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
mRenderTarget.flush();
@@ -837,22 +937,26 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
// vertical
gGaussianProgram.uniform2f(direction, 0.f, 1.f);
gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
- screen_rt->bindTarget();
+ screen_rt->bindTarget("", 1);
+ screen_rt->clear(0);
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
screen_rt->flush();
}
-
S32 mips = (S32)(log2((F32)mProbeResolution) + 0.5f);
gReflectionMipProgram.bind();
+
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
for (int i = 0; i < mMipChain.size(); ++i)
{
LL_PROFILE_GPU_ZONE("probe mip");
- mMipChain[i].bindTarget();
+
+ mMipChain[i].bindTarget("probe face ", 0);
+ mMipChain[i].clear(0);
+
if (i == 0)
{
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
@@ -862,7 +966,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1]));
}
-
gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
gPipeline.mScreenTriangleVB->setBuffer();
@@ -897,116 +1000,297 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gReflectionMipProgram.unbind();
}
- if (face == 5)
+ if(progressive)
{
- mMipChain[0].bindTarget();
- static LLStaticHashedString sSourceIdx("sourceIdx");
+ if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx);
+ }
- if (isRadiancePass())
+ // if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx);
+ //else updateProbeIrradianceOnFace(probe, face, sourceIdx);
+}
+
+// ===================== IRRADIANCE ================================
+
+void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe)
+{
+ LL_PROFILE_GPU_ZONE("probe irradiance gen");
+
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
+
+ S32 sourceIdx = mReflectionProbeCount;
+
+ if (probe != mUpdatingProbe)
+ { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
+ sourceIdx += 1;
+ }
+
+ gGL.setColorMask(true, false);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ static LLStaticHashedString sSourceIdx("sourceIdx");
+
+ LL_WARNS() << "IRRADIANCE 1" << LL_ENDL;
+
+ mMipChain[0].bindTarget("irradiance", 0);
+ mMipChain[0].clear(0);
+
+ gIrradianceGenProgram.bind();
+
+ S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+
+ mVertexBuffer->setBuffer();
+
+ int start_mip = 0;
+ // find the mip target to start with based on irradiance map resolution
+ for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
+ {
+ if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
{
- //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
- gRadianceGenProgram.bind();
- mVertexBuffer->setBuffer();
+ break;
+ }
+ }
-#if GL_VERSION_4_0
- S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
-#endif
- gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
- gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
+ int i = start_mip;
- U32 res = mMipChain[0].getWidth();
+ //LL_PROFILE_GPU_ZONE("probe irradiance gen");
- for (int i = 0; i < mMipChain.size(); ++i)
- {
- LL_PROFILE_GPU_ZONE("probe radiance gen");
- static LLStaticHashedString sMipLevel("mipLevel");
- static LLStaticHashedString sRoughness("roughness");
- static LLStaticHashedString sWidth("u_width");
+ glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
- gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
- gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i);
- gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+ for (int cf = 0; cf < 6; ++cf)
+ {
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
- mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+ S32 res = mMipChain[i].getWidth();
-#if GL_VERSION_4_0
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
-#endif
- }
+ mIrradianceMaps->bind(channel);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ mTexture->bind(channel);
+ //mMipChain[0].clear(0);
+ }
- if (i != mMipChain.size() - 1)
- {
- res /= 2;
- glViewport(0, 0, res, res);
- }
- }
+ mMipChain[0].flush();
+ gIrradianceGenProgram.unbind();
+}
+
+// ==================== RADIANCE ===========================
+
+void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe)
+{
+ LL_PROFILE_GPU_ZONE("probe radiance gen");
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
+
+ S32 sourceIdx = mReflectionProbeCount;
+
+ if (probe != mUpdatingProbe)
+ { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
+ sourceIdx += 1;
+ }
+
+ gGL.setColorMask(true, false);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ static LLStaticHashedString sSourceIdx("sourceIdx");
- gRadianceGenProgram.unbind();
+ LL_WARNS() << "RADIANCE" << LL_ENDL;
+ //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE);
+
+ mMipChain[0].bindTarget("radiance", 0);
+ mMipChain[0].clear();
+
+ gRadianceGenProgram.bind();
+ mVertexBuffer->setBuffer();
+
+ S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
+ gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+
+ U32 res = mMipChain[0].getWidth();
+
+ for (int i = 0; i < mMipChain.size(); ++i)
+ {
+ glViewport(0, 0, res, res);
+
+
+ gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i);
+ gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
+
+ for (int cf = 0; cf < 6; ++cf)
+ {
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ LOG_GLERROR("glCopyTexSubImage3D");
}
- else
+
+ if (i != mMipChain.size() - 1)
{
- //generate irradiance map
- gIrradianceGenProgram.bind();
-#if GL_VERSION_4_0
- S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
- mTexture->bind(channel);
-#endif
+ res /= 2;
+ }
+ }
- gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
- gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gRadianceGenProgram.unbind();
+ mMipChain[0].flush();
+ //mTexture->unbind();
+}
- mVertexBuffer->setBuffer();
- int start_mip = 0;
- // find the mip target to start with based on irradiance map resolution
- for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
- {
- if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
- {
- break;
- }
- }
+// ================== PER FACE =======================
- //for (int i = start_mip; i < mMipChain.size(); ++i)
- {
- int i = start_mip;
- LL_PROFILE_GPU_ZONE("probe irradiance gen");
- glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
- for (int cf = 0; cf < 6; ++cf)
- { // for each cube face
- LLCoordFrame frame;
- frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+void LLReflectionMapManager::updateProbeIrradianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx)
+{
+ LL_PROFILE_GPU_ZONE("probe irradiance gen");
- F32 mat[16];
- frame.getOpenGLRotation(mat);
- gGL.loadMatrix(mat);
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
- mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+ gGL.setColorMask(true, false);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
- S32 res = mMipChain[i].getWidth();
-#if GL_VERSION_4_0
- mIrradianceMaps->bind(channel);
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
- mTexture->bind(channel);
-#endif
- }
- }
+ static LLStaticHashedString sSourceIdx("sourceIdx");
+
+ //LL_WARNS() << "IRRADIANCE" << LL_ENDL;
+
+ mMipChain[0].bindTarget("irradiance", 0);
+ //mMipChain[0].clear();
+
+ gIrradianceGenProgram.bind();
+
+ S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+
+ mVertexBuffer->setBuffer();
+
+ int start_mip = 0;
+ // find the mip target to start with based on irradiance map resolution
+ for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
+ {
+ if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
+ {
+ break;
}
+ }
+
+ int i = start_mip;
+ glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
- mMipChain[0].flush();
+ int cf = face;
+ {
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
- gIrradianceGenProgram.unbind();
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ S32 res = mMipChain[i].getWidth();
+ mIrradianceMaps->bind(channel);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
}
+
+ mMipChain[0].flush();
+ gIrradianceGenProgram.unbind();
+ mTexture->unbind();
+}
+
+void LLReflectionMapManager::updateProbeRadianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx)
+{
+ LL_PROFILE_GPU_ZONE("probe radiance gen");
+ static LLStaticHashedString sMipLevel("mipLevel");
+ static LLStaticHashedString sRoughness("roughness");
+ static LLStaticHashedString sWidth("u_width");
+
+ gGL.setColorMask(true, false);
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+
+ static LLStaticHashedString sSourceIdx("sourceIdx");
+
+ mMipChain[0].bindTarget("radiance", 0);
+ mMipChain[0].clear(0);
+
+ gRadianceGenProgram.bind();
+ mVertexBuffer->setBuffer();
+
+ S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
+ gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f);
+ gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
+
+ U32 res = mMipChain[0].getWidth();
+
+ for (int i = 0; i < mMipChain.size(); ++i)
+ {
+ glViewport(0, 0, res, res);
+
+ gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i);
+ gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
+
+ int cf = face;
+ {
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
+
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ LOG_GLERROR("glCopyTexSubImage3D");
+ //mMipChain[0].clear(0);
+ }
+
+ if (i != mMipChain.size() - 1)
+ {
+ res /= 2;
+ }
+ }
+
+ gRadianceGenProgram.unbind();
+ mMipChain[0].flush();
+ mTexture->unbind();
}
void LLReflectionMapManager::reset()
@@ -1109,6 +1393,7 @@ void LLReflectionMapManager::updateUniforms()
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false);
+
F32 minimum_ambiance = psky->getReflectionProbeAmbiance(should_auto_adjust);
bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
@@ -1426,8 +1711,13 @@ void LLReflectionMapManager::initReflectionMaps()
{
static LLCachedControl<U32> ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U);
U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512));
- if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset)
+
+ bool shouldInit = mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset;
+
+ if (shouldInit)
{
+ //LL_WARNS() << "====== initReflectionMaps() =======" << LL_ENDL;
+
if(mProbeResolution != probe_resolution)
{
mRenderTarget.release();
@@ -1444,6 +1734,8 @@ void LLReflectionMapManager::initReflectionMaps()
mTexture->getWidth() != mProbeResolution ||
mReflectionProbeCount + 2 != mTexture->getCount())
{
+ static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true);
+
if (mTexture)
{
mTexture = new LLCubeMapArray(*mTexture, mProbeResolution, mReflectionProbeCount + 2);
@@ -1453,13 +1745,9 @@ void LLReflectionMapManager::initReflectionMaps()
else
{
mTexture = new LLCubeMapArray();
-
- static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true);
-
// store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation
// source)
mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2, true, render_hdr);
-
mIrradianceMaps = new LLCubeMapArray();
mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, false, render_hdr);
}
@@ -1477,7 +1765,9 @@ void LLReflectionMapManager::initReflectionMaps()
for (auto& probe : mProbes)
{
probe->mLastUpdateTime = 0.f;
+ probe->mNextUpdateTime = 0.f;
probe->mComplete = false;
+ probe->mCompletedCount = 0;
probe->mProbeIndex = -1;
probe->mCubeArray = nullptr;
probe->mCubeIndex = -1;
@@ -1503,8 +1793,13 @@ void LLReflectionMapManager::initReflectionMaps()
mDefaultProbe->mRadius = 4096.f;
mDefaultProbe->mProbeIndex = 0;
mDefaultProbe->mComplete = default_complete;
+ mDefaultProbe->mCompletedCount = 0;
+ mDefaultProbe->mLastUpdateTime = 0.f;
+ mDefaultProbe->mNextUpdateTime = 0.f;
touch_default_probe(mDefaultProbe);
+
+ LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL;
}
if (mVertexBuffer.isNull())