diff options
author | mobserveur <mobserveur@gmail.com> | 2025-08-30 01:59:43 +0200 |
---|---|---|
committer | mobserveur <mobserveur@gmail.com> | 2025-08-30 01:59:43 +0200 |
commit | 7f0c81918575d3f05e4eadc160b600eaa8b383d1 (patch) | |
tree | 4c6bb40e93e38bb8a32964380f97ac2a06490b11 /indra/newview/llreflectionmapmanager.cpp | |
parent | 03140ed619c5d49eb3851284ae53bbea73a8b831 (diff) |
Performance Optimisations, Bloom effect, Visuals Panel
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 535 |
1 files changed, 415 insertions, 120 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index c1815ad57e..9f8a21694f 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -54,6 +54,7 @@ #endif LLPointer<LLImageGL> gEXRImage; +//LLTrace::BlockTimerStatHandle FTM_RENDER_RADIANCE("Render Radiance"); void load_exr(const std::string& filename) { @@ -226,6 +227,25 @@ void LLReflectionMapManager::update() static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); static LLCachedControl<U32> sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U); static LLCachedControl<S32> sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1); + + static LLCachedControl<F32> sProbeUpdateSlowDown(gSavedSettings, "MPRenderProbeSlowDown", 0.f); + + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + if(sProbeUpdateSlowDown > 0.0) + { + if ( mLastUpdate > 0.f ) + { + F32 elapsed = gFrameTimeSeconds - mLastUpdate; + if (elapsed > 0.0 && elapsed < sProbeUpdateSlowDown) + { + return; + } + } + } + + mLastUpdate = gFrameTimeSeconds; + mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); { @@ -275,9 +295,16 @@ void LLReflectionMapManager::update() static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); + U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; + + static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); + if(MPLowColorPrecision) + { + color_fmt = GL_RGB8; + } + if (!mRenderTarget.isComplete()) { - U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; U32 targetRes = mProbeResolution * 4; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); } @@ -290,7 +317,7 @@ void LLReflectionMapManager::update() mMipChain.resize(count); for (U32 i = 0; i < count; ++i) { - mMipChain[i].allocate(res, res, render_hdr ? GL_R11F_G11F_B10F : GL_RGB8); + mMipChain[i].allocate(res, res, color_fmt); res /= 2; } } @@ -328,8 +355,6 @@ void LLReflectionMapManager::update() bool did_update = false; - bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; - LLReflectionMap* closestDynamic = nullptr; LLReflectionMap* oldestProbe = nullptr; @@ -362,6 +387,9 @@ void LLReflectionMapManager::update() probe->mCubeArray = nullptr; probe->mCubeIndex = -1; probe->mComplete = false; + probe->mCompletedCount = 0; + probe->mLastUpdateTime = 0.0; + probe->mNextUpdateTime = 0.0; probe->mFadeIn = 0; } } @@ -385,6 +413,9 @@ void LLReflectionMapManager::update() mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); + static LLCachedControl<F32> sDefaultUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); + static LLCachedControl<F32> sMPUpdatePeriod(gSavedSettings, "MPRenderProbeUpdatePeriod", 2.f); + for (unsigned int i = 0; i < mProbes.size(); ++i) { LLReflectionMap* probe = mProbes[i]; @@ -401,6 +432,8 @@ void LLReflectionMapManager::update() continue; } + // Calculating distance + LLVector4a d; if (probe != mDefaultProbe) @@ -412,14 +445,18 @@ void LLReflectionMapManager::update() d.setSub(camera_pos, probe->mOrigin); probe->mDistance = d.getLength3().getF32() - probe->mRadius; } - else if (probe->mComplete) - { - // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) - probe->mDistance = 64.f; - } else { - probe->mDistance = -4096.f; //boost priority of default probe when it's not complete + if (mDefaultProbe->mComplete) + { + // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) + probe->mDistance = 64.f; + } + else + { + probe->mNextUpdateTime = 0.f; + probe->mDistance = -4096.f; //boost priority of default probe when it's not complete + } } if (probe->mComplete) @@ -427,8 +464,13 @@ void LLReflectionMapManager::update() probe->autoAdjustOrigin(); probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); } + + // Guess oldest probe + if (probe->mOccluded && probe->mComplete) { + // occluded probe + if (oldestOccluded == nullptr) { oldestOccluded = probe; @@ -445,7 +487,7 @@ void LLReflectionMapManager::update() (oldestProbe == nullptr || check_priority(probe, oldestProbe))) { - oldestProbe = probe; + oldestProbe = probe; } } @@ -465,6 +507,8 @@ void LLReflectionMapManager::update() } } + // realtime + if (realtime && closestDynamic != nullptr) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); @@ -480,23 +524,24 @@ void LLReflectionMapManager::update() { updateProbeFace(closestDynamic, i); } + if(mRealtimeRadiancePass) updateProbeRadiance(closestDynamic); + else updateProbeIrradiance(closestDynamic); mRealtimeRadiancePass = !mRealtimeRadiancePass; // restore "isRadiancePass" mRadiancePass = radiance_pass; } - static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); - if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) + if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sDefaultUpdatePeriod) { - if (sLevel == 0) + if (sLevel == 0 && mDefaultProbe->mComplete) { // when probes are disabled don't update the default probe more often than the prescribed update period oldestProbe = nullptr; } } else if (sLevel > 0) { // when probes are enabled don't update the default probe less often than the prescribed update period - oldestProbe = mDefaultProbe; + oldestProbe = mDefaultProbe; } // switch to updating the next oldest probe @@ -505,11 +550,33 @@ void LLReflectionMapManager::update() LLReflectionMap* probe = oldestProbe; llassert(probe->mCubeIndex != -1); - probe->autoAdjustOrigin(); + bool shouldUpdate = true; - sUpdateCount++; - mUpdatingProbe = probe; - doProbeUpdate(); + if( probe->mNextUpdateTime > 0.f && gFrameTimeSeconds < probe->mNextUpdateTime) + { + shouldUpdate = false; + } + + if(shouldUpdate) + { + probe->autoAdjustOrigin(); + + sUpdateCount++; + mUpdatingProbe = probe; + + if(probe->mCompletedCount < 2) + { + LL_WARNS() << "we program a short delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25); + } + else + { + LL_WARNS() << "we program a long delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25); + } + + doProbeUpdate(); + } } if (oldestOccluded) @@ -717,32 +784,63 @@ void LLReflectionMapManager::doProbeUpdate() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; llassert(mUpdatingProbe != nullptr); - updateProbeFace(mUpdatingProbe, mUpdatingFace); + static LLCachedControl<bool> mp_progressive(gSavedSettings, "MPRenderProbeProgressive", false); + + if(mUpdatingFace < 6) + { + updateProbeFace(mUpdatingProbe, mUpdatingFace, mp_progressive); + } + else if(mp_progressive) + { + if(isRadiancePass()) + { + //updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } + else + { + if(isRadiancePass()) + { + updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject; - if (++mUpdatingFace == 6) + if (mUpdatingFace == 6) { if (debug_updates) { mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 1, 1)); } + updateNeighbors(mUpdatingProbe); + mUpdatingFace = 0; + if (isRadiancePass()) { mUpdatingProbe->mComplete = true; + mUpdatingProbe->mCompletedCount++; mUpdatingProbe = nullptr; mRadiancePass = false; + LL_WARNS() << "probe updated !" << LL_ENDL; } else { mRadiancePass = true; } } - else if (debug_updates) + else { - mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + ++mUpdatingFace; + + if (debug_updates) + { + mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + } } } @@ -754,7 +852,7 @@ void LLReflectionMapManager::doProbeUpdate() // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. // At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. // In effect this simulates single-bounce lighting. -void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool progressive) { // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mAuxillaryRT; @@ -795,12 +893,13 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) sourceIdx += 1; } - gGL.setColorMask(true, true); + gGL.setColorMask(true, false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); // downsample to placeholder map + { gGL.matrixMode(gGL.MM_MODELVIEW); gGL.pushMatrix(); @@ -829,7 +928,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // horizontal gGaussianProgram.uniform2f(direction, 1.f, 0.f); gGL.getTexUnit(diffuseChannel)->bind(screen_rt); - mRenderTarget.bindTarget(); + mRenderTarget.bindTarget("", 1); + mRenderTarget.clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); mRenderTarget.flush(); @@ -837,22 +937,26 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // vertical gGaussianProgram.uniform2f(direction, 0.f, 1.f); gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); - screen_rt->bindTarget(); + screen_rt->bindTarget("", 1); + screen_rt->clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); screen_rt->flush(); } - S32 mips = (S32)(log2((F32)mProbeResolution) + 0.5f); gReflectionMipProgram.bind(); + S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); for (int i = 0; i < mMipChain.size(); ++i) { LL_PROFILE_GPU_ZONE("probe mip"); - mMipChain[i].bindTarget(); + + mMipChain[i].bindTarget("probe face ", 0); + mMipChain[i].clear(0); + if (i == 0) { gGL.getTexUnit(diffuseChannel)->bind(screen_rt); @@ -862,7 +966,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); } - gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2)); gPipeline.mScreenTriangleVB->setBuffer(); @@ -897,116 +1000,297 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gReflectionMipProgram.unbind(); } - if (face == 5) + if(progressive) { - mMipChain[0].bindTarget(); - static LLStaticHashedString sSourceIdx("sourceIdx"); + if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + } - if (isRadiancePass()) + // if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + //else updateProbeIrradianceOnFace(probe, face, sourceIdx); +} + +// ===================== IRRADIANCE ================================ + +void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "IRRADIANCE 1" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + mMipChain[0].clear(0); + + gIrradianceGenProgram.bind(); + + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) { - //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) - gRadianceGenProgram.bind(); - mVertexBuffer->setBuffer(); + break; + } + } -#if GL_VERSION_4_0 - S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); -#endif - gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); - gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); - gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + int i = start_mip; - U32 res = mMipChain[0].getWidth(); + //LL_PROFILE_GPU_ZONE("probe irradiance gen"); - for (int i = 0; i < mMipChain.size(); ++i) - { - LL_PROFILE_GPU_ZONE("probe radiance gen"); - static LLStaticHashedString sMipLevel("mipLevel"); - static LLStaticHashedString sRoughness("roughness"); - static LLStaticHashedString sWidth("u_width"); + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); - gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); - gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face - LLCoordFrame frame; - frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); - F32 mat[16]; - frame.getOpenGLRotation(mat); - gGL.loadMatrix(mat); + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); - mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + S32 res = mMipChain[i].getWidth(); -#if GL_VERSION_4_0 - glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); -#endif - } + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); + //mMipChain[0].clear(0); + } - if (i != mMipChain.size() - 1) - { - res /= 2; - glViewport(0, 0, res, res); - } - } + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); +} + +// ==================== RADIANCE =========================== + +void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); - gRadianceGenProgram.unbind(); + LL_WARNS() << "RADIANCE" << LL_ENDL; + //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); } - else + + if (i != mMipChain.size() - 1) { - //generate irradiance map - gIrradianceGenProgram.bind(); -#if GL_VERSION_4_0 - S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); - mTexture->bind(channel); -#endif + res /= 2; + } + } - gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); - gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + //mTexture->unbind(); +} - mVertexBuffer->setBuffer(); - int start_mip = 0; - // find the mip target to start with based on irradiance map resolution - for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) - { - if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) - { - break; - } - } +// ================== PER FACE ======================= - //for (int i = start_mip; i < mMipChain.size(); ++i) - { - int i = start_mip; - LL_PROFILE_GPU_ZONE("probe irradiance gen"); - glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face - LLCoordFrame frame; - frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); +void LLReflectionMapManager::updateProbeIrradianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); - F32 mat[16]; - frame.getOpenGLRotation(mat); - gGL.loadMatrix(mat); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); - mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); - S32 res = mMipChain[i].getWidth(); -#if GL_VERSION_4_0 - mIrradianceMaps->bind(channel); - glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); - mTexture->bind(channel); -#endif - } - } + static LLStaticHashedString sSourceIdx("sourceIdx"); + + //LL_WARNS() << "IRRADIANCE" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + //mMipChain[0].clear(); + + gIrradianceGenProgram.bind(); + + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) + { + break; } + } + + int i = start_mip; + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - mMipChain[0].flush(); + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); - gIrradianceGenProgram.unbind(); + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); } + + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); + mTexture->unbind(); +} + +void LLReflectionMapManager::updateProbeRadianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(0); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); + //mMipChain[0].clear(0); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + } + } + + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + mTexture->unbind(); } void LLReflectionMapManager::reset() @@ -1109,6 +1393,7 @@ void LLReflectionMapManager::updateUniforms() LLSettingsSky::ptr_t psky = environment.getCurrentSky(); static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", false); + F32 minimum_ambiance = psky->getReflectionProbeAmbiance(should_auto_adjust); bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass(); @@ -1426,8 +1711,13 @@ void LLReflectionMapManager::initReflectionMaps() { static LLCachedControl<U32> ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U); U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512)); - if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset) + + bool shouldInit = mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset; + + if (shouldInit) { + //LL_WARNS() << "====== initReflectionMaps() =======" << LL_ENDL; + if(mProbeResolution != probe_resolution) { mRenderTarget.release(); @@ -1444,6 +1734,8 @@ void LLReflectionMapManager::initReflectionMaps() mTexture->getWidth() != mProbeResolution || mReflectionProbeCount + 2 != mTexture->getCount()) { + static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); + if (mTexture) { mTexture = new LLCubeMapArray(*mTexture, mProbeResolution, mReflectionProbeCount + 2); @@ -1453,13 +1745,9 @@ void LLReflectionMapManager::initReflectionMaps() else { mTexture = new LLCubeMapArray(); - - static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); - // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation // source) mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2, true, render_hdr); - mIrradianceMaps = new LLCubeMapArray(); mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, mReflectionProbeCount, false, render_hdr); } @@ -1477,7 +1765,9 @@ void LLReflectionMapManager::initReflectionMaps() for (auto& probe : mProbes) { probe->mLastUpdateTime = 0.f; + probe->mNextUpdateTime = 0.f; probe->mComplete = false; + probe->mCompletedCount = 0; probe->mProbeIndex = -1; probe->mCubeArray = nullptr; probe->mCubeIndex = -1; @@ -1503,8 +1793,13 @@ void LLReflectionMapManager::initReflectionMaps() mDefaultProbe->mRadius = 4096.f; mDefaultProbe->mProbeIndex = 0; mDefaultProbe->mComplete = default_complete; + mDefaultProbe->mCompletedCount = 0; + mDefaultProbe->mLastUpdateTime = 0.f; + mDefaultProbe->mNextUpdateTime = 0.f; touch_default_probe(mDefaultProbe); + + LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL; } if (mVertexBuffer.isNull()) |