diff options
Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 395 |
1 files changed, 347 insertions, 48 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index c1815ad57e..d247d3260e 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -54,6 +54,7 @@ #endif LLPointer<LLImageGL> gEXRImage; +//LLTrace::BlockTimerStatHandle FTM_RENDER_RADIANCE("Render Radiance"); void load_exr(const std::string& filename) { @@ -226,6 +227,25 @@ void LLReflectionMapManager::update() static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3); static LLCachedControl<U32> sReflectionProbeCount(gSavedSettings, "RenderReflectionProbeCount", 256U); static LLCachedControl<S32> sProbeDynamicAllocation(gSavedSettings, "RenderReflectionProbeDynamicAllocation", -1); + + static LLCachedControl<F32> sProbeUpdateSlowDown(gSavedSettings, "MPRenderProbeSlowDown", 0.f); + + bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; + + if(sProbeUpdateSlowDown > 0.0) + { + if ( mLastUpdate > 0.f ) + { + F32 elapsed = gFrameTimeSeconds - mLastUpdate; + if (elapsed > 0.0 && elapsed < sProbeUpdateSlowDown) + { + return; + } + } + } + + mLastUpdate = gFrameTimeSeconds; + mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); { @@ -275,9 +295,16 @@ void LLReflectionMapManager::update() static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); + U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; + + static LLCachedControl<bool> MPLowColorPrecision(gSavedSettings, "MPLowColorPrecision", 0); + if(MPLowColorPrecision) + { + color_fmt = GL_RGB8; + } + if (!mRenderTarget.isComplete()) { - U32 color_fmt = render_hdr ? GL_R11F_G11F_B10F : GL_RGB8; U32 targetRes = mProbeResolution * 4; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); } @@ -290,7 +317,7 @@ void LLReflectionMapManager::update() mMipChain.resize(count); for (U32 i = 0; i < count; ++i) { - mMipChain[i].allocate(res, res, render_hdr ? GL_R11F_G11F_B10F : GL_RGB8); + mMipChain[i].allocate(res, res, color_fmt); res /= 2; } } @@ -328,8 +355,6 @@ void LLReflectionMapManager::update() bool did_update = false; - bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME; - LLReflectionMap* closestDynamic = nullptr; LLReflectionMap* oldestProbe = nullptr; @@ -362,6 +387,9 @@ void LLReflectionMapManager::update() probe->mCubeArray = nullptr; probe->mCubeIndex = -1; probe->mComplete = false; + probe->mCompletedCount = 0; + probe->mLastUpdateTime = 0.0; + probe->mNextUpdateTime = 0.0; probe->mFadeIn = 0; } } @@ -385,6 +413,9 @@ void LLReflectionMapManager::update() mResetFade = llmin((F32)(mResetFade + gFrameIntervalSeconds * 2.f), 1.f); + static LLCachedControl<F32> sDefaultUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); + static LLCachedControl<F32> sMPUpdatePeriod(gSavedSettings, "MPRenderProbeUpdatePeriod", 2.f); + for (unsigned int i = 0; i < mProbes.size(); ++i) { LLReflectionMap* probe = mProbes[i]; @@ -401,6 +432,8 @@ void LLReflectionMapManager::update() continue; } + // Calculating distance + LLVector4a d; if (probe != mDefaultProbe) @@ -412,13 +445,14 @@ void LLReflectionMapManager::update() d.setSub(camera_pos, probe->mOrigin); probe->mDistance = d.getLength3().getF32() - probe->mRadius; } - else if (probe->mComplete) + else if (mDefaultProbe->mComplete) { // make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once) probe->mDistance = 64.f; } else { + probe->mNextUpdateTime = 0.f; probe->mDistance = -4096.f; //boost priority of default probe when it's not complete } @@ -427,8 +461,13 @@ void LLReflectionMapManager::update() probe->autoAdjustOrigin(); probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f); } + + // Guess oldest probe + if (probe->mOccluded && probe->mComplete) { + // occluded probe + if (oldestOccluded == nullptr) { oldestOccluded = probe; @@ -465,6 +504,8 @@ void LLReflectionMapManager::update() } } + // realtime + if (realtime && closestDynamic != nullptr) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime"); @@ -480,16 +521,17 @@ void LLReflectionMapManager::update() { updateProbeFace(closestDynamic, i); } + if(mRealtimeRadiancePass) updateProbeRadiance(closestDynamic); + else updateProbeIrradiance(closestDynamic); mRealtimeRadiancePass = !mRealtimeRadiancePass; // restore "isRadiancePass" mRadiancePass = radiance_pass; } - static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f); - if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod) + if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sDefaultUpdatePeriod) { - if (sLevel == 0) + if (sLevel == 0 && mDefaultProbe->mComplete) { // when probes are disabled don't update the default probe more often than the prescribed update period oldestProbe = nullptr; } @@ -505,11 +547,33 @@ void LLReflectionMapManager::update() LLReflectionMap* probe = oldestProbe; llassert(probe->mCubeIndex != -1); + bool shouldUpdate = true; + + if( probe->mNextUpdateTime > 0.f && gFrameTimeSeconds < probe->mNextUpdateTime) + { + shouldUpdate = false; + } + + if(shouldUpdate) + { probe->autoAdjustOrigin(); sUpdateCount++; mUpdatingProbe = probe; + + if(probe->mCompletedCount < 2) + { + LL_WARNS() << "we program a short delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( ((F32)sMPUpdatePeriod / 2.0), 0.25); + } + else + { + LL_WARNS() << "we program a long delay for this probe" << LL_ENDL; + probe->mNextUpdateTime = gFrameTimeSeconds + fmax( (F32)sMPUpdatePeriod, 0.25); + } + doProbeUpdate(); + } } if (oldestOccluded) @@ -717,11 +781,32 @@ void LLReflectionMapManager::doProbeUpdate() LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; llassert(mUpdatingProbe != nullptr); - updateProbeFace(mUpdatingProbe, mUpdatingFace); + static LLCachedControl<bool> mp_progressive(gSavedSettings, "MPRenderProbeProgressive", false); + + if(mUpdatingFace < 6) + { + updateProbeFace(mUpdatingProbe, mUpdatingFace, mp_progressive); + } + else if(mp_progressive) + { + if(isRadiancePass()) + { + //updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } + else + { + if(isRadiancePass()) + { + updateProbeRadiance(mUpdatingProbe); + } + else updateProbeIrradiance(mUpdatingProbe); + } bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject; - if (++mUpdatingFace == 6) + if (mUpdatingFace == 6) { if (debug_updates) { @@ -732,17 +817,24 @@ void LLReflectionMapManager::doProbeUpdate() if (isRadiancePass()) { mUpdatingProbe->mComplete = true; + mUpdatingProbe->mCompletedCount++; mUpdatingProbe = nullptr; mRadiancePass = false; + LL_WARNS() << "probe updated !" << LL_ENDL; } else { mRadiancePass = true; } } - else if (debug_updates) + else { + ++mUpdatingFace; + + if (debug_updates) + { mUpdatingProbe->mViewerObject->setDebugText(llformat("%.1f", (F32)gFrameTimeSeconds), LLColor4(1, 1, 0, 1)); + } } } @@ -754,7 +846,7 @@ void LLReflectionMapManager::doProbeUpdate() // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. // At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. // In effect this simulates single-bounce lighting. -void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) +void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool progressive) { // hacky hot-swap of camera specific render targets gPipeline.mRT = &gPipeline.mAuxillaryRT; @@ -795,7 +887,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) sourceIdx += 1; } - gGL.setColorMask(true, true); + gGL.setColorMask(true, false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); @@ -829,7 +921,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // horizontal gGaussianProgram.uniform2f(direction, 1.f, 0.f); gGL.getTexUnit(diffuseChannel)->bind(screen_rt); - mRenderTarget.bindTarget(); + mRenderTarget.bindTarget("", 1); + mRenderTarget.clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); mRenderTarget.flush(); @@ -837,7 +930,8 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) // vertical gGaussianProgram.uniform2f(direction, 0.f, 1.f); gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); - screen_rt->bindTarget(); + screen_rt->bindTarget("", 1); + screen_rt->clear(0); gPipeline.mScreenTriangleVB->setBuffer(); gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); screen_rt->flush(); @@ -852,7 +946,10 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) for (int i = 0; i < mMipChain.size(); ++i) { LL_PROFILE_GPU_ZONE("probe mip"); - mMipChain[i].bindTarget(); + + mMipChain[i].bindTarget("probe face ", 0); + mMipChain[i].clear(0); + if (i == 0) { gGL.getTexUnit(diffuseChannel)->bind(screen_rt); @@ -897,16 +994,127 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gReflectionMipProgram.unbind(); } - if (face == 5) + if(progressive) { - mMipChain[0].bindTarget(); - static LLStaticHashedString sSourceIdx("sourceIdx"); + if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + } - if (isRadiancePass()) + // if(isRadiancePass()) updateProbeRadianceOnFace(probe, face, sourceIdx); + // else updateProbeIrradianceOnFace(probe, face, sourceIdx); +} + +// ===================== IRRADIANCE ================================ + +void LLReflectionMapManager::updateProbeIrradiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "IRRADIANCE 1" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + mMipChain[0].clear(0); + + gIrradianceGenProgram.bind(); + +#if GL_VERSION_4_0 + S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); +#endif + + gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + + mVertexBuffer->setBuffer(); + + int start_mip = 0; + // find the mip target to start with based on irradiance map resolution + for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip) + { + if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION) { - //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) - gRadianceGenProgram.bind(); - mVertexBuffer->setBuffer(); + break; + } + } + + int i = start_mip; + + //LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); + + for (int cf = 0; cf < 6; ++cf) + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + S32 res = mMipChain[i].getWidth(); +#if GL_VERSION_4_0 + mIrradianceMaps->bind(channel); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + mTexture->bind(channel); +#endif + //mMipChain[0].clear(0); + } + + mMipChain[0].flush(); + gIrradianceGenProgram.unbind(); +} + +// ==================== RADIANCE =========================== + +void LLReflectionMapManager::updateProbeRadiance(LLReflectionMap* probe) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + S32 sourceIdx = mReflectionProbeCount; + + if (probe != mUpdatingProbe) + { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel + sourceIdx += 1; + } + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + LL_WARNS() << "RADIANCE" << LL_ENDL; + //LL_RECORD_BLOCK_TIME(FTM_RENDER_RADIANCE); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); #if GL_VERSION_4_0 S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); @@ -915,22 +1123,19 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); U32 res = mMipChain[0].getWidth(); for (int i = 0; i < mMipChain.size(); ++i) { - LL_PROFILE_GPU_ZONE("probe radiance gen"); - static LLStaticHashedString sMipLevel("mipLevel"); - static LLStaticHashedString sRoughness("roughness"); - static LLStaticHashedString sWidth("u_width"); + glViewport(0, 0, res, res); - gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); - gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); for (int cf = 0; cf < 6; ++cf) - { // for each cube face + { LLCoordFrame frame; frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); @@ -943,21 +1148,44 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) #if GL_VERSION_4_0 glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); #endif + LOG_GLERROR("glCopyTexSubImage3D"); } if (i != mMipChain.size() - 1) { res /= 2; - glViewport(0, 0, res, res); } - } + } gRadianceGenProgram.unbind(); - } - else - { - //generate irradiance map + mMipChain[0].flush(); + //mTexture->unbind(); +} + +// ================== PER FACE ======================= + +void LLReflectionMapManager::updateProbeIrradianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe irradiance gen"); + + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + //LL_WARNS() << "IRRADIANCE" << LL_ENDL; + + mMipChain[0].bindTarget("irradiance", 0); + //mMipChain[0].clear(); + gIrradianceGenProgram.bind(); + #if GL_VERSION_4_0 S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); mTexture->bind(channel); @@ -977,13 +1205,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) } } - //for (int i = start_mip; i < mMipChain.size(); ++i) - { int i = start_mip; - LL_PROFILE_GPU_ZONE("probe irradiance gen"); glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight()); - for (int cf = 0; cf < 6; ++cf) - { // for each cube face + + int cf = face; + { LLCoordFrame frame; frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); @@ -993,20 +1219,81 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); - S32 res = mMipChain[i].getWidth(); #if GL_VERSION_4_0 + S32 res = mMipChain[i].getWidth(); mIrradianceMaps->bind(channel); glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); - mTexture->bind(channel); #endif - } } - } mMipChain[0].flush(); gIrradianceGenProgram.unbind(); + mTexture->unbind(); +} + +void LLReflectionMapManager::updateProbeRadianceOnFace(LLReflectionMap* probe, U32 face, S32 sourceIdx) +{ + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + + gGL.setColorMask(true, false); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + static LLStaticHashedString sSourceIdx("sourceIdx"); + + mMipChain[0].bindTarget("radiance", 0); + mMipChain[0].clear(0); + + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + glViewport(0, 0, res, res); + + gRadianceGenProgram.uniform1f(sMipLevel, (GLfloat)i); + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + + int cf = face; + { + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + LOG_GLERROR("glCopyTexSubImage3D"); + //mMipChain[0].clear(0); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + } } + + gRadianceGenProgram.unbind(); + mMipChain[0].flush(); + mTexture->unbind(); } void LLReflectionMapManager::reset() @@ -1426,8 +1713,13 @@ void LLReflectionMapManager::initReflectionMaps() { static LLCachedControl<U32> ref_probe_res(gSavedSettings, "RenderReflectionProbeResolution", 128U); U32 probe_resolution = nhpo2(llclamp(ref_probe_res(), (U32)64, (U32)512)); - if (mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset) + + bool shouldInit = mTexture.isNull() || mReflectionProbeCount != mDynamicProbeCount || mProbeResolution != probe_resolution || mReset; + + if (shouldInit) { + //LL_WARNS() << "====== initReflectionMaps() =======" << LL_ENDL; + if(mProbeResolution != probe_resolution) { mRenderTarget.release(); @@ -1444,6 +1736,8 @@ void LLReflectionMapManager::initReflectionMaps() mTexture->getWidth() != mProbeResolution || mReflectionProbeCount + 2 != mTexture->getCount()) { + static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); + if (mTexture) { mTexture = new LLCubeMapArray(*mTexture, mProbeResolution, mReflectionProbeCount + 2); @@ -1454,8 +1748,6 @@ void LLReflectionMapManager::initReflectionMaps() { mTexture = new LLCubeMapArray(); - static LLCachedControl<bool> render_hdr(gSavedSettings, "RenderHDREnabled", true); - // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation // source) mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2, true, render_hdr); @@ -1477,7 +1769,9 @@ void LLReflectionMapManager::initReflectionMaps() for (auto& probe : mProbes) { probe->mLastUpdateTime = 0.f; + probe->mNextUpdateTime = 0.f; probe->mComplete = false; + probe->mCompletedCount = 0; probe->mProbeIndex = -1; probe->mCubeArray = nullptr; probe->mCubeIndex = -1; @@ -1503,8 +1797,13 @@ void LLReflectionMapManager::initReflectionMaps() mDefaultProbe->mRadius = 4096.f; mDefaultProbe->mProbeIndex = 0; mDefaultProbe->mComplete = default_complete; + mDefaultProbe->mCompletedCount = 0; + mDefaultProbe->mLastUpdateTime = 0.f; + mDefaultProbe->mNextUpdateTime = 0.f; touch_default_probe(mDefaultProbe); + + LL_WARNS() << "====== END initReflectionMaps() =======" << LL_ENDL; } if (mVertexBuffer.isNull()) |