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Diffstat (limited to 'indra/newview/llreflectionmapmanager.cpp')
-rw-r--r--indra/newview/llreflectionmapmanager.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 69674417c1..669989e6e1 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -143,7 +143,7 @@ void LLReflectionMapManager::update()
{
U32 res = mProbeResolution;
U32 count = log2((F32)res) + 0.5f;
-
+
mMipChain.resize(count);
for (int i = 0; i < count; ++i)
{
@@ -153,7 +153,7 @@ void LLReflectionMapManager::update()
}
llassert(mProbes[0] == mDefaultProbe);
-
+
LLVector4a camera_pos;
camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
@@ -168,7 +168,7 @@ void LLReflectionMapManager::update()
}
mKillList.clear();
-
+
// process create list
for (auto& probe : mCreateList)
{
@@ -184,12 +184,12 @@ void LLReflectionMapManager::update()
bool did_update = false;
-
+
static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
-
+
LLReflectionMap* closestDynamic = nullptr;
LLReflectionMap* oldestProbe = nullptr;
@@ -251,7 +251,7 @@ void LLReflectionMapManager::update()
--i;
continue;
}
-
+
if (probe != mDefaultProbe &&
(!probe->isRelevant() || mPaused))
{ // skip irrelevant probes (or all non-default probes if paused)
@@ -306,8 +306,8 @@ void LLReflectionMapManager::update()
}
}
- if (realtime &&
- closestDynamic == nullptr &&
+ if (realtime &&
+ closestDynamic == nullptr &&
probe->mCubeIndex != -1 &&
probe->getIsDynamic())
{
@@ -322,7 +322,7 @@ void LLReflectionMapManager::update()
// should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames
closestDynamic->autoAdjustOrigin();
- // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
+ // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
// lighting values etc
bool radiance_pass = isRadiancePass();
mRadiancePass = mRealtimeRadiancePass;
@@ -354,7 +354,7 @@ void LLReflectionMapManager::update()
{
LLReflectionMap* probe = oldestProbe;
llassert(probe->mCubeIndex != -1);
-
+
probe->autoAdjustOrigin();
sUpdateCount++;
@@ -543,7 +543,7 @@ void LLReflectionMapManager::doProbeUpdate()
llassert(mUpdatingProbe != nullptr);
updateProbeFace(mUpdatingProbe, mUpdatingFace);
-
+
bool debug_updates = gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PROBE_UPDATES) && mUpdatingProbe->mViewerObject;
if (++mUpdatingFace == 6)
@@ -573,7 +573,7 @@ void LLReflectionMapManager::doProbeUpdate()
// Do the reflection map update render passes.
// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
-// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
+// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
// a simple mip chain (not convolution filter).
// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
@@ -596,11 +596,11 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
touch_default_probe(probe);
gPipeline.pushRenderTypeMask();
-
+
//only render sky, water, terrain, and clouds
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES);
-
+
probe->update(mRenderTarget.getWidth(), face);
gPipeline.popRenderTypeMask();
@@ -609,7 +609,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
probe->update(mRenderTarget.getWidth(), face);
}
-
+
gPipeline.mRT = &gPipeline.mMainRT;
S32 sourceIdx = mReflectionProbeCount;
@@ -686,12 +686,12 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1]));
}
-
+
gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
-
+
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
+
res /= 2;
S32 mip = i - (mMipChain.size() - mips);
@@ -780,7 +780,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
-
+
mVertexBuffer->setBuffer();
int start_mip = 0;
// find the mip target to start with based on irradiance map resolution
@@ -856,7 +856,7 @@ void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe)
//remove from existing neighbors
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear");
-
+
for (auto& other : probe->mNeighbors)
{
auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
@@ -898,14 +898,14 @@ void LLReflectionMapManager::updateUniforms()
// see class3/deferred/reflectionProbeF.glsl
struct ReflectionProbeData
{
- // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
+ // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
// the box probe
- LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
- LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
- // extra parameters
+ // extra parameters
// x - irradiance scale
// y - radiance scale
// z - fade in
@@ -917,14 +917,14 @@ void LLReflectionMapManager::updateUniforms()
// [i][1] - index into "refNeighbor" for probes that intersect this probe
// [i][2] - number of probes that intersect this probe, or -1 for no neighbors
// [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes)
- GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
+ GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
// list of neighbor indices
- GLint refNeighbor[4096];
+ GLint refNeighbor[4096];
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
- GLint refmapCount;
+ GLint refmapCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@@ -961,7 +961,7 @@ void LLReflectionMapManager::updateUniforms()
bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
F32 ambscale = is_ambiance_pass ? 0.f : 1.f;
F32 radscale = is_ambiance_pass ? 0.5f : 1.f;
-
+
for (auto* refmap : mReflectionMaps)
{
if (refmap == nullptr)
@@ -1093,7 +1093,7 @@ void LLReflectionMapManager::updateUniforms()
{
// fill in gaps in refBucket
S32 probe_idx = mReflectionProbeCount;
-
+
for (int i = 0; i < 256; ++i)
{
if (i < count)
@@ -1152,7 +1152,7 @@ void LLReflectionMapManager::setUniforms()
}
if (mUBO == 0)
- {
+ {
updateUniforms();
}
glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
@@ -1329,9 +1329,9 @@ void LLReflectionMapManager::initReflectionMaps()
buff->allocateBuffer(4, 0);
LLStrider<LLVector3> v;
-
+
buff->getVertexStrider(v);
-
+
v[0] = LLVector3(-1, -1, -1);
v[1] = LLVector3(1, -1, -1);
v[2] = LLVector3(-1, 1, -1);
@@ -1343,8 +1343,8 @@ void LLReflectionMapManager::initReflectionMaps()
}
}
-void LLReflectionMapManager::cleanup()
-{
+void LLReflectionMapManager::cleanup()
+{
mVertexBuffer = nullptr;
mRenderTarget.release();
@@ -1359,7 +1359,7 @@ void LLReflectionMapManager::cleanup()
mReflectionMaps.clear();
mUpdatingFace = 0;
-
+
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;