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-rw-r--r--indra/newview/llpreviewtexture.cpp1486
1 files changed, 743 insertions, 743 deletions
diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp
index 50a3a37fcc..68454bcd60 100644
--- a/indra/newview/llpreviewtexture.cpp
+++ b/indra/newview/llpreviewtexture.cpp
@@ -1,743 +1,743 @@
-/**
- * @file llpreviewtexture.cpp
- * @brief LLPreviewTexture class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llwindow.h"
-
-#include "llpreviewtexture.h"
-
-#include "llagent.h"
-#include "llbutton.h"
-#include "llcombobox.h"
-#include "llfilepicker.h"
-#include "llfloaterreg.h"
-#include "llimagetga.h"
-#include "llimagepng.h"
-#include "llinventory.h"
-#include "llinventorymodel.h"
-#include "llnotificationsutil.h"
-#include "llresmgr.h"
-#include "lltrans.h"
-#include "lltextbox.h"
-#include "lltextureview.h"
-#include "llui.h"
-#include "llviewerinventory.h"
-#include "llviewermenufile.h" // LLFilePickerReplyThread
-#include "llviewertexture.h"
-#include "llviewertexturelist.h"
-#include "lluictrlfactory.h"
-#include "llviewercontrol.h"
-#include "llviewerwindow.h"
-#include "lllineeditor.h"
-
-#include <boost/lexical_cast.hpp>
-
-const S32 CLIENT_RECT_VPAD = 4;
-
-const F32 SECONDS_TO_SHOW_FILE_SAVED_MSG = 8.f;
-
-const F32 PREVIEW_TEXTURE_MAX_ASPECT = 200.f;
-const F32 PREVIEW_TEXTURE_MIN_ASPECT = 0.005f;
-
-
-LLPreviewTexture::LLPreviewTexture(const LLSD& key)
- : LLPreview(key),
- mLoadingFullImage( false ),
- mSavingMultiple(false),
- mShowKeepDiscard(false),
- mCopyToInv(false),
- mIsCopyable(false),
- mIsFullPerm(false),
- mUpdateDimensions(true),
- mLastHeight(0),
- mLastWidth(0),
- mAspectRatio(0.f),
- mPreviewToSave(false),
- mImage(NULL),
- mImageOldBoostLevel(LLGLTexture::BOOST_NONE)
-{
- updateImageID();
- if (key.has("save_as"))
- {
- mPreviewToSave = true;
- }
-}
-
-LLPreviewTexture::~LLPreviewTexture()
-{
- LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
-
- if( mLoadingFullImage )
- {
- getWindow()->decBusyCount();
- }
-
- if (mImage.notNull())
- {
- mImage->setBoostLevel(mImageOldBoostLevel);
- mImage = NULL;
- }
-}
-
-void LLPreviewTexture::populateRatioList()
-{
- // Fill in ratios list with common aspect ratio values
- mRatiosList.clear();
- mRatiosList.push_back(LLTrans::getString("Unconstrained"));
- mRatiosList.push_back("1:1");
- mRatiosList.push_back("4:3");
- mRatiosList.push_back("10:7");
- mRatiosList.push_back("3:2");
- mRatiosList.push_back("16:10");
- mRatiosList.push_back("16:9");
- mRatiosList.push_back("2:1");
-
- // Now fill combo box with provided list
- LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
- combo->removeall();
-
- for (std::vector<std::string>::const_iterator it = mRatiosList.begin(); it != mRatiosList.end(); ++it)
- {
- combo->add(*it);
- }
-}
-
-// virtual
-bool LLPreviewTexture::postBuild()
-{
- if (mCopyToInv)
- {
- getChild<LLButton>("Keep")->setLabel(getString("Copy"));
- childSetAction("Keep",LLPreview::onBtnCopyToInv,this);
- getChildView("Discard")->setVisible( false);
- }
- else if (mShowKeepDiscard)
- {
- childSetAction("Keep",onKeepBtn,this);
- childSetAction("Discard",onDiscardBtn,this);
- }
- else
- {
- getChildView("Keep")->setVisible( false);
- getChildView("Discard")->setVisible( false);
- }
-
- childSetAction("save_tex_btn", LLPreviewTexture::onSaveAsBtn, this);
- getChildView("save_tex_btn")->setVisible( true);
- getChildView("save_tex_btn")->setEnabled(canSaveAs());
-
- const LLInventoryItem* item = getItem();
- if (item)
- {
- if (!mCopyToInv)
- {
- childSetCommitCallback("desc", LLPreview::onText, this);
- getChild<LLUICtrl>("desc")->setValue(item->getDescription());
- getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
- }
- bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID());
- if (source_library)
- {
- getChildView("Discard")->setEnabled(false);
- }
- }
-
- // Fill in ratios list and combo box with common aspect ratio values
- populateRatioList();
-
- childSetCommitCallback("combo_aspect_ratio", onAspectRatioCommit, this);
-
- LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
- combo->setCurrentByIndex(0);
-
- return LLPreview::postBuild();
-}
-
-// static
-void LLPreviewTexture::onSaveAsBtn(void* data)
-{
- LLPreviewTexture* self = (LLPreviewTexture*)data;
- self->saveAs();
-}
-
-void LLPreviewTexture::draw()
-{
- updateDimensions();
-
- LLPreview::draw();
-
- if (!isMinimized())
- {
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- const LLRect& border = mClientRect;
- LLRect interior = mClientRect;
- interior.stretch( -PREVIEW_BORDER_WIDTH );
-
- // ...border
- gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
- gl_rect_2d_checkerboard( interior );
-
- if ( mImage.notNull() )
- {
- // Draw the texture
- gGL.diffuseColor3f( 1.f, 1.f, 1.f );
- gl_draw_scaled_image(interior.mLeft,
- interior.mBottom,
- interior.getWidth(),
- interior.getHeight(),
- mImage);
-
- // Pump the texture priority
- F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA : (F32)(interior.getWidth() * interior.getHeight() );
- mImage->addTextureStats( pixel_area );
-
- // Don't bother decoding more than we can display, unless
- // we're loading the full image.
- if (!mLoadingFullImage)
- {
- S32 int_width = interior.getWidth();
- S32 int_height = interior.getHeight();
- mImage->setKnownDrawSize(int_width, int_height);
- }
- else
- {
- // Don't use this feature
- mImage->setKnownDrawSize(0, 0);
- }
-
- if( mLoadingFullImage )
- {
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("Receiving"), 0,
- interior.mLeft + 4,
- interior.mBottom + 4,
- LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW);
-
- F32 data_progress = mImage->getDownloadProgress() ;
-
- // Draw the progress bar.
- const S32 BAR_HEIGHT = 12;
- const S32 BAR_LEFT_PAD = 80;
- S32 left = interior.mLeft + 4 + BAR_LEFT_PAD;
- S32 bar_width = getRect().getWidth() - left - RESIZE_HANDLE_WIDTH - 2;
- S32 top = interior.mBottom + 4 + BAR_HEIGHT;
- S32 right = left + bar_width;
- S32 bottom = top - BAR_HEIGHT;
-
- LLColor4 background_color(0.f, 0.f, 0.f, 0.75f);
- LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f);
- LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f);
-
- gl_rect_2d(left, top, right, bottom, background_color);
-
- if (data_progress > 0.0f)
- {
- // Downloaded bytes
- right = left + llfloor(data_progress * (F32)bar_width);
- if (right > left)
- {
- gl_rect_2d(left, top, right, bottom, downloaded_color);
- }
- }
- }
- else
- if( !mSavedFileTimer.hasExpired() )
- {
- LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("FileSaved"), 0,
- interior.mLeft + 4,
- interior.mBottom + 4,
- LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
- LLFontGL::NORMAL,
- LLFontGL::DROP_SHADOW);
- }
- }
- }
-
-}
-
-
-// virtual
-bool LLPreviewTexture::canSaveAs() const
-{
- return mIsFullPerm && !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset();
-}
-
-
-// virtual
-void LLPreviewTexture::saveAs()
-{
- if( mLoadingFullImage )
- return;
-
- std::string filename = getItem() ? LLDir::getScrubbedFileName(getItem()->getName()) : LLStringUtil::null;
- LLFilePickerReplyThread::startPicker(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename);
-}
-
-void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenames)
-{
- const LLInventoryItem* item = getItem();
- if (item && mPreviewToSave)
- {
- mPreviewToSave = false;
- LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", item->getUUID());
- }
-
- // remember the user-approved/edited file name.
- mSaveFileName = filenames[0];
- mSavingMultiple = false;
- mLoadingFullImage = true;
- getWindow()->incBusyCount();
-
- LL_DEBUGS("FileSaveAs") << "Scheduling saving file to " << mSaveFileName << LL_ENDL;
-
- mImage->forceToSaveRawImage(0);//re-fetch the raw image if the old one is removed.
- mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSave,
- 0, true, false, new LLUUID(mItemUUID), &mCallbackTextureList);
-}
-
-
-void LLPreviewTexture::saveMultipleToFile(const std::string& file_name)
-{
- std::string texture_location(gSavedSettings.getString("TextureSaveLocation"));
- std::string texture_name = LLDir::getScrubbedFileName(file_name.empty() ? getItem()->getName() : file_name);
-
- mSaveFileName = texture_location + gDirUtilp->getDirDelimiter() + texture_name + ".png";
-
- mSavingMultiple = true;
- mLoadingFullImage = true;
- getWindow()->incBusyCount();
-
- LL_DEBUGS("FileSaveAs") << "Scheduling saving file to " << mSaveFileName << LL_ENDL;
-
- mImage->forceToSaveRawImage(0);//re-fetch the raw image if the old one is removed.
- mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSave,
- 0, true, false, new LLUUID(mItemUUID), &mCallbackTextureList);
-}
-
-// virtual
-void LLPreviewTexture::reshape(S32 width, S32 height, bool called_from_parent)
-{
- LLPreview::reshape(width, height, called_from_parent);
-
- LLRect dim_rect(getChildView("dimensions")->getRect());
-
- S32 horiz_pad = 2 * (LLPANEL_BORDER_WIDTH + PREVIEW_PAD) + PREVIEW_RESIZE_HANDLE_SIZE;
-
- // add space for dimensions and aspect ratio
- S32 info_height = dim_rect.mTop + CLIENT_RECT_VPAD;
- if (getChild<LLLayoutPanel>("buttons_panel")->getVisible())
- {
- info_height += getChild<LLLayoutPanel>("buttons_panel")->getRect().getHeight();
- }
- LLRect client_rect(horiz_pad, getRect().getHeight(), getRect().getWidth() - horiz_pad, 0);
- client_rect.mTop -= (PREVIEW_HEADER_SIZE + CLIENT_RECT_VPAD);
- client_rect.mBottom += PREVIEW_BORDER + CLIENT_RECT_VPAD + info_height ;
-
- S32 client_width = client_rect.getWidth();
- S32 client_height = client_rect.getHeight();
-
- if (mAspectRatio > 0.f)
- {
- if(mAspectRatio > 1.f)
- {
- client_height = llceil((F32)client_width / mAspectRatio);
- if(client_height > client_rect.getHeight())
- {
- client_height = client_rect.getHeight();
- client_width = llceil((F32)client_height * mAspectRatio);
- }
- }
- else//mAspectRatio < 1.f
- {
- client_width = llceil((F32)client_height * mAspectRatio);
- if(client_width > client_rect.getWidth())
- {
- client_width = client_rect.getWidth();
- client_height = llceil((F32)client_width / mAspectRatio);
- }
- }
- }
-
- mClientRect.setLeftTopAndSize(client_rect.getCenterX() - (client_width / 2), client_rect.getCenterY() + (client_height / 2), client_width, client_height);
-
-}
-
-// virtual
-void LLPreviewTexture::onFocusReceived()
-{
- LLPreview::onFocusReceived();
-}
-
-void LLPreviewTexture::openToSave()
-{
- mPreviewToSave = true;
-}
-
-void LLPreviewTexture::hideCtrlButtons()
-{
- getChildView("desc txt")->setVisible(false);
- getChildView("desc")->setVisible(false);
- getChild<LLLayoutStack>("preview_stack")->collapsePanel(getChild<LLLayoutPanel>("buttons_panel"), true);
- getChild<LLLayoutPanel>("buttons_panel")->setVisible(false);
- getChild<LLComboBox>("combo_aspect_ratio")->setCurrentByIndex(0); //unconstrained
- reshape(getRect().getWidth(), getRect().getHeight());
-}
-
-// static
-void LLPreviewTexture::onFileLoadedForSave(bool success,
- LLViewerFetchedTexture *src_vi,
- LLImageRaw* src,
- LLImageRaw* aux_src,
- S32 discard_level,
- bool final,
- void* userdata)
-{
- LLUUID* item_uuid = (LLUUID*) userdata;
-
- LLPreviewTexture* self = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", *item_uuid);
-
- if( final || !success )
- {
- delete item_uuid;
-
- if( self )
- {
- self->getWindow()->decBusyCount();
- self->mLoadingFullImage = false;
- }
- }
-
- if( self && final && success )
- {
- LL_DEBUGS("FileSaveAs") << "Saving file to " << self->mSaveFileName << LL_ENDL;
- const U32 ext_length = 3;
- std::string extension = self->mSaveFileName.substr( self->mSaveFileName.length() - ext_length);
-
- std::string filepath;
- if (self->mSavingMultiple)
- {
- std::string part_path = self->mSaveFileName.substr(0, self->mSaveFileName.length() - ext_length - 1);
-
- S32 i = 0;
- S32 err = 0;
- do
- {
- filepath = part_path;
-
- if (i != 0)
- {
- filepath += llformat("_%.3d", i);
- }
-
- filepath += ".";
- filepath += extension;
-
- llstat stat_info;
- err = LLFile::stat(filepath, &stat_info);
- i++;
- } while (-1 != err); // Search until the file is not found (i.e., stat() gives an error).
- }
- else
- {
- filepath = self->mSaveFileName;
- }
-
- LLStringUtil::toLower(extension);
- // We only support saving in PNG or TGA format
- LLPointer<LLImageFormatted> image;
- if(extension == "png")
- {
- image = new LLImagePNG;
- }
- else if(extension == "tga")
- {
- image = new LLImageTGA;
- }
-
- if( image && !image->encode( src, 0 ) )
- {
- LLSD args;
- args["FILE"] = filepath;
- LLNotificationsUtil::add("CannotEncodeFile", args);
- }
- else if( image && !image->save(filepath) )
- {
- LLSD args;
- args["FILE"] = filepath;
- LLNotificationsUtil::add("CannotWriteFile", args);
- }
- else
- {
- self->mSavedFileTimer.reset();
- self->mSavedFileTimer.setTimerExpirySec( SECONDS_TO_SHOW_FILE_SAVED_MSG );
- }
- LL_DEBUGS("FileSaveAs") << "Done saving file to " << filepath << LL_ENDL;
-
- self->mSaveFileName.clear();
- }
-
- if( self && !success )
- {
- LLNotificationsUtil::add("CannotDownloadFile");
- }
-
-}
-
-
-// It takes a while until we get height and width information.
-// When we receive it, reshape the window accordingly.
-void LLPreviewTexture::updateDimensions()
-{
- if (!mImage)
- {
- return;
- }
- if ((mImage->getFullWidth() * mImage->getFullHeight()) == 0)
- {
- return;
- }
-
- S32 img_width = mImage->getFullWidth();
- S32 img_height = mImage->getFullHeight();
-
- if (mAssetStatus != PREVIEW_ASSET_LOADED
- || mLastWidth != img_width
- || mLastHeight != img_height)
- {
- mAssetStatus = PREVIEW_ASSET_LOADED;
- // Asset has been fully loaded, adjust aspect ratio
- adjustAspectRatio();
- }
-
-
- // Update the width/height display every time
- getChild<LLUICtrl>("dimensions")->setTextArg("[WIDTH]", llformat("%d", img_width));
- getChild<LLUICtrl>("dimensions")->setTextArg("[HEIGHT]", llformat("%d", img_height));
-
- mLastHeight = img_height;
- mLastWidth = img_width;
-
- // Reshape the floater only when required
- if (mUpdateDimensions)
- {
- mUpdateDimensions = false;
-
- //reshape floater
- reshape(getRect().getWidth(), getRect().getHeight());
-
- gFloaterView->adjustToFitScreen(this, false);
-
- LLRect dim_rect(getChildView("dimensions")->getRect());
- LLRect aspect_label_rect(getChildView("aspect_ratio")->getRect());
- getChildView("aspect_ratio")->setVisible( dim_rect.mRight < aspect_label_rect.mLeft);
- }
-}
-
-
-// Return true if everything went fine, false if we somewhat modified the ratio as we bumped on border values
-bool LLPreviewTexture::setAspectRatio(const F32 width, const F32 height)
-{
- mUpdateDimensions = true;
-
- // We don't allow negative width or height. Also, if height is positive but too small, we reset to default
- // A default 0.f value for mAspectRatio means "unconstrained" in the rest of the code
- if ((width <= 0.f) || (height <= F_APPROXIMATELY_ZERO))
- {
- mAspectRatio = 0.f;
- return false;
- }
-
- // Compute and store the ratio
- F32 ratio = width / height;
- mAspectRatio = llclamp(ratio, PREVIEW_TEXTURE_MIN_ASPECT, PREVIEW_TEXTURE_MAX_ASPECT);
-
- // Return false if we clamped the value, true otherwise
- return (ratio == mAspectRatio);
-}
-
-
-void LLPreviewTexture::onAspectRatioCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLPreviewTexture* self = (LLPreviewTexture*) userdata;
-
- std::string ratio(ctrl->getValue().asString());
- std::string::size_type separator(ratio.find_first_of(":/\\"));
-
- if (std::string::npos == separator) {
- // If there's no separator assume we want an unconstrained ratio
- self->setAspectRatio( 0.f, 0.f );
- return;
- }
-
- F32 width, height;
- std::istringstream numerator(ratio.substr(0, separator));
- std::istringstream denominator(ratio.substr(separator + 1));
- numerator >> width;
- denominator >> height;
-
- self->setAspectRatio( width, height );
-}
-
-void LLPreviewTexture::loadAsset()
-{
- mImage = LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- mImageOldBoostLevel = mImage->getBoostLevel();
- mImage->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
- mImage->forceToSaveRawImage(0) ;
- mAssetStatus = PREVIEW_ASSET_LOADING;
- mUpdateDimensions = true;
- updateDimensions();
- getChildView("save_tex_btn")->setEnabled(canSaveAs());
- if (mObjectUUID.notNull())
- {
- // check that we can copy inworld items into inventory
- getChildView("Keep")->setEnabled(mIsCopyable);
- }
- else
- {
- // check that we can remove item
- bool source_library = gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
- if (source_library)
- {
- getChildView("Discard")->setEnabled(false);
- }
- }
-}
-
-LLPreview::EAssetStatus LLPreviewTexture::getAssetStatus()
-{
- if (mImage.notNull() && (mImage->getFullWidth() * mImage->getFullHeight() > 0))
- {
- mAssetStatus = PREVIEW_ASSET_LOADED;
- }
- return mAssetStatus;
-}
-
-void LLPreviewTexture::adjustAspectRatio()
-{
- S32 w = mImage->getFullWidth();
- S32 h = mImage->getFullHeight();
-
- // Determine aspect ratio of the image
- S32 tmp;
- while (h != 0)
- {
- tmp = w % h;
- w = h;
- h = tmp;
- }
- S32 divisor = w;
- S32 num = mImage->getFullWidth() / divisor;
- S32 denom = mImage->getFullHeight() / divisor;
-
- if (setAspectRatio(num, denom))
- {
- // Select corresponding ratio entry in the combo list
- LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
- if (combo)
- {
- std::ostringstream ratio;
- ratio << num << ":" << denom;
- std::vector<std::string>::const_iterator found = std::find(mRatiosList.begin(), mRatiosList.end(), ratio.str());
- if (found == mRatiosList.end())
- {
- // No existing ratio found, create an element that will show image at original ratio
- populateRatioList(); // makes sure previous custom ratio is cleared
- std::string ratio = std::to_string(num)+":" + std::to_string(denom);
- mRatiosList.push_back(ratio);
- combo->add(ratio);
- combo->setCurrentByIndex(mRatiosList.size()- 1);
- }
- else
- {
- combo->setCurrentByIndex(found - mRatiosList.begin());
- }
- }
- }
- else
- {
- // Aspect ratio was set to unconstrained or was clamped
- LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
- if (combo)
- {
- combo->setCurrentByIndex(0); //unconstrained
- }
- }
-
- mUpdateDimensions = true;
-}
-
-void LLPreviewTexture::updateImageID()
-{
- const LLViewerInventoryItem *item = static_cast<const LLViewerInventoryItem*>(getItem());
- if(item)
- {
- mImageID = item->getAssetUUID();
-
- // here's the old logic...
- //mShowKeepDiscard = item->getPermissions().getCreator() != gAgent.getID();
- // here's the new logic... 'cos we hate disappearing buttons.
- mShowKeepDiscard = true;
-
- mCopyToInv = false;
- LLPermissions perm(item->getPermissions());
- mIsCopyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID());
- mIsFullPerm = item->checkPermissionsSet(PERM_ITEM_UNRESTRICTED);
- }
- else // not an item, assume it's an asset id
- {
- mImageID = mItemUUID;
- mShowKeepDiscard = false;
- mCopyToInv = true;
- mIsCopyable = true;
- mIsFullPerm = true;
- }
-
-}
-
-/* virtual */
-void LLPreviewTexture::setObjectID(const LLUUID& object_id)
-{
- mObjectUUID = object_id;
-
- const LLUUID old_image_id = mImageID;
-
- // Update what image we're pointing to, such as if we just specified the mObjectID
- // that this mItemID is part of.
- updateImageID();
-
- // If the imageID has changed, start over and reload the new image.
- if (mImageID != old_image_id)
- {
- mAssetStatus = PREVIEW_ASSET_UNLOADED;
- loadAsset();
- }
- refreshFromItem();
-}
+/**
+ * @file llpreviewtexture.cpp
+ * @brief LLPreviewTexture class implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llwindow.h"
+
+#include "llpreviewtexture.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "llfilepicker.h"
+#include "llfloaterreg.h"
+#include "llimagetga.h"
+#include "llimagepng.h"
+#include "llinventory.h"
+#include "llinventorymodel.h"
+#include "llnotificationsutil.h"
+#include "llresmgr.h"
+#include "lltrans.h"
+#include "lltextbox.h"
+#include "lltextureview.h"
+#include "llui.h"
+#include "llviewerinventory.h"
+#include "llviewermenufile.h" // LLFilePickerReplyThread
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "lluictrlfactory.h"
+#include "llviewercontrol.h"
+#include "llviewerwindow.h"
+#include "lllineeditor.h"
+
+#include <boost/lexical_cast.hpp>
+
+const S32 CLIENT_RECT_VPAD = 4;
+
+const F32 SECONDS_TO_SHOW_FILE_SAVED_MSG = 8.f;
+
+const F32 PREVIEW_TEXTURE_MAX_ASPECT = 200.f;
+const F32 PREVIEW_TEXTURE_MIN_ASPECT = 0.005f;
+
+
+LLPreviewTexture::LLPreviewTexture(const LLSD& key)
+ : LLPreview(key),
+ mLoadingFullImage( false ),
+ mSavingMultiple(false),
+ mShowKeepDiscard(false),
+ mCopyToInv(false),
+ mIsCopyable(false),
+ mIsFullPerm(false),
+ mUpdateDimensions(true),
+ mLastHeight(0),
+ mLastWidth(0),
+ mAspectRatio(0.f),
+ mPreviewToSave(false),
+ mImage(NULL),
+ mImageOldBoostLevel(LLGLTexture::BOOST_NONE)
+{
+ updateImageID();
+ if (key.has("save_as"))
+ {
+ mPreviewToSave = true;
+ }
+}
+
+LLPreviewTexture::~LLPreviewTexture()
+{
+ LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ;
+
+ if( mLoadingFullImage )
+ {
+ getWindow()->decBusyCount();
+ }
+
+ if (mImage.notNull())
+ {
+ mImage->setBoostLevel(mImageOldBoostLevel);
+ mImage = NULL;
+ }
+}
+
+void LLPreviewTexture::populateRatioList()
+{
+ // Fill in ratios list with common aspect ratio values
+ mRatiosList.clear();
+ mRatiosList.push_back(LLTrans::getString("Unconstrained"));
+ mRatiosList.push_back("1:1");
+ mRatiosList.push_back("4:3");
+ mRatiosList.push_back("10:7");
+ mRatiosList.push_back("3:2");
+ mRatiosList.push_back("16:10");
+ mRatiosList.push_back("16:9");
+ mRatiosList.push_back("2:1");
+
+ // Now fill combo box with provided list
+ LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
+ combo->removeall();
+
+ for (std::vector<std::string>::const_iterator it = mRatiosList.begin(); it != mRatiosList.end(); ++it)
+ {
+ combo->add(*it);
+ }
+}
+
+// virtual
+bool LLPreviewTexture::postBuild()
+{
+ if (mCopyToInv)
+ {
+ getChild<LLButton>("Keep")->setLabel(getString("Copy"));
+ childSetAction("Keep",LLPreview::onBtnCopyToInv,this);
+ getChildView("Discard")->setVisible( false);
+ }
+ else if (mShowKeepDiscard)
+ {
+ childSetAction("Keep",onKeepBtn,this);
+ childSetAction("Discard",onDiscardBtn,this);
+ }
+ else
+ {
+ getChildView("Keep")->setVisible( false);
+ getChildView("Discard")->setVisible( false);
+ }
+
+ childSetAction("save_tex_btn", LLPreviewTexture::onSaveAsBtn, this);
+ getChildView("save_tex_btn")->setVisible( true);
+ getChildView("save_tex_btn")->setEnabled(canSaveAs());
+
+ const LLInventoryItem* item = getItem();
+ if (item)
+ {
+ if (!mCopyToInv)
+ {
+ childSetCommitCallback("desc", LLPreview::onText, this);
+ getChild<LLUICtrl>("desc")->setValue(item->getDescription());
+ getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
+ }
+ bool source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID());
+ if (source_library)
+ {
+ getChildView("Discard")->setEnabled(false);
+ }
+ }
+
+ // Fill in ratios list and combo box with common aspect ratio values
+ populateRatioList();
+
+ childSetCommitCallback("combo_aspect_ratio", onAspectRatioCommit, this);
+
+ LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
+ combo->setCurrentByIndex(0);
+
+ return LLPreview::postBuild();
+}
+
+// static
+void LLPreviewTexture::onSaveAsBtn(void* data)
+{
+ LLPreviewTexture* self = (LLPreviewTexture*)data;
+ self->saveAs();
+}
+
+void LLPreviewTexture::draw()
+{
+ updateDimensions();
+
+ LLPreview::draw();
+
+ if (!isMinimized())
+ {
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ const LLRect& border = mClientRect;
+ LLRect interior = mClientRect;
+ interior.stretch( -PREVIEW_BORDER_WIDTH );
+
+ // ...border
+ gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
+ gl_rect_2d_checkerboard( interior );
+
+ if ( mImage.notNull() )
+ {
+ // Draw the texture
+ gGL.diffuseColor3f( 1.f, 1.f, 1.f );
+ gl_draw_scaled_image(interior.mLeft,
+ interior.mBottom,
+ interior.getWidth(),
+ interior.getHeight(),
+ mImage);
+
+ // Pump the texture priority
+ F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA : (F32)(interior.getWidth() * interior.getHeight() );
+ mImage->addTextureStats( pixel_area );
+
+ // Don't bother decoding more than we can display, unless
+ // we're loading the full image.
+ if (!mLoadingFullImage)
+ {
+ S32 int_width = interior.getWidth();
+ S32 int_height = interior.getHeight();
+ mImage->setKnownDrawSize(int_width, int_height);
+ }
+ else
+ {
+ // Don't use this feature
+ mImage->setKnownDrawSize(0, 0);
+ }
+
+ if( mLoadingFullImage )
+ {
+ LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("Receiving"), 0,
+ interior.mLeft + 4,
+ interior.mBottom + 4,
+ LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
+ LLFontGL::NORMAL,
+ LLFontGL::DROP_SHADOW);
+
+ F32 data_progress = mImage->getDownloadProgress() ;
+
+ // Draw the progress bar.
+ const S32 BAR_HEIGHT = 12;
+ const S32 BAR_LEFT_PAD = 80;
+ S32 left = interior.mLeft + 4 + BAR_LEFT_PAD;
+ S32 bar_width = getRect().getWidth() - left - RESIZE_HANDLE_WIDTH - 2;
+ S32 top = interior.mBottom + 4 + BAR_HEIGHT;
+ S32 right = left + bar_width;
+ S32 bottom = top - BAR_HEIGHT;
+
+ LLColor4 background_color(0.f, 0.f, 0.f, 0.75f);
+ LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f);
+ LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f);
+
+ gl_rect_2d(left, top, right, bottom, background_color);
+
+ if (data_progress > 0.0f)
+ {
+ // Downloaded bytes
+ right = left + llfloor(data_progress * (F32)bar_width);
+ if (right > left)
+ {
+ gl_rect_2d(left, top, right, bottom, downloaded_color);
+ }
+ }
+ }
+ else
+ if( !mSavedFileTimer.hasExpired() )
+ {
+ LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("FileSaved"), 0,
+ interior.mLeft + 4,
+ interior.mBottom + 4,
+ LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
+ LLFontGL::NORMAL,
+ LLFontGL::DROP_SHADOW);
+ }
+ }
+ }
+
+}
+
+
+// virtual
+bool LLPreviewTexture::canSaveAs() const
+{
+ return mIsFullPerm && !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset();
+}
+
+
+// virtual
+void LLPreviewTexture::saveAs()
+{
+ if( mLoadingFullImage )
+ return;
+
+ std::string filename = getItem() ? LLDir::getScrubbedFileName(getItem()->getName()) : LLStringUtil::null;
+ LLFilePickerReplyThread::startPicker(boost::bind(&LLPreviewTexture::saveTextureToFile, this, _1), LLFilePicker::FFSAVE_TGAPNG, filename);
+}
+
+void LLPreviewTexture::saveTextureToFile(const std::vector<std::string>& filenames)
+{
+ const LLInventoryItem* item = getItem();
+ if (item && mPreviewToSave)
+ {
+ mPreviewToSave = false;
+ LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", item->getUUID());
+ }
+
+ // remember the user-approved/edited file name.
+ mSaveFileName = filenames[0];
+ mSavingMultiple = false;
+ mLoadingFullImage = true;
+ getWindow()->incBusyCount();
+
+ LL_DEBUGS("FileSaveAs") << "Scheduling saving file to " << mSaveFileName << LL_ENDL;
+
+ mImage->forceToSaveRawImage(0);//re-fetch the raw image if the old one is removed.
+ mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSave,
+ 0, true, false, new LLUUID(mItemUUID), &mCallbackTextureList);
+}
+
+
+void LLPreviewTexture::saveMultipleToFile(const std::string& file_name)
+{
+ std::string texture_location(gSavedSettings.getString("TextureSaveLocation"));
+ std::string texture_name = LLDir::getScrubbedFileName(file_name.empty() ? getItem()->getName() : file_name);
+
+ mSaveFileName = texture_location + gDirUtilp->getDirDelimiter() + texture_name + ".png";
+
+ mSavingMultiple = true;
+ mLoadingFullImage = true;
+ getWindow()->incBusyCount();
+
+ LL_DEBUGS("FileSaveAs") << "Scheduling saving file to " << mSaveFileName << LL_ENDL;
+
+ mImage->forceToSaveRawImage(0);//re-fetch the raw image if the old one is removed.
+ mImage->setLoadedCallback(LLPreviewTexture::onFileLoadedForSave,
+ 0, true, false, new LLUUID(mItemUUID), &mCallbackTextureList);
+}
+
+// virtual
+void LLPreviewTexture::reshape(S32 width, S32 height, bool called_from_parent)
+{
+ LLPreview::reshape(width, height, called_from_parent);
+
+ LLRect dim_rect(getChildView("dimensions")->getRect());
+
+ S32 horiz_pad = 2 * (LLPANEL_BORDER_WIDTH + PREVIEW_PAD) + PREVIEW_RESIZE_HANDLE_SIZE;
+
+ // add space for dimensions and aspect ratio
+ S32 info_height = dim_rect.mTop + CLIENT_RECT_VPAD;
+ if (getChild<LLLayoutPanel>("buttons_panel")->getVisible())
+ {
+ info_height += getChild<LLLayoutPanel>("buttons_panel")->getRect().getHeight();
+ }
+ LLRect client_rect(horiz_pad, getRect().getHeight(), getRect().getWidth() - horiz_pad, 0);
+ client_rect.mTop -= (PREVIEW_HEADER_SIZE + CLIENT_RECT_VPAD);
+ client_rect.mBottom += PREVIEW_BORDER + CLIENT_RECT_VPAD + info_height ;
+
+ S32 client_width = client_rect.getWidth();
+ S32 client_height = client_rect.getHeight();
+
+ if (mAspectRatio > 0.f)
+ {
+ if(mAspectRatio > 1.f)
+ {
+ client_height = llceil((F32)client_width / mAspectRatio);
+ if(client_height > client_rect.getHeight())
+ {
+ client_height = client_rect.getHeight();
+ client_width = llceil((F32)client_height * mAspectRatio);
+ }
+ }
+ else//mAspectRatio < 1.f
+ {
+ client_width = llceil((F32)client_height * mAspectRatio);
+ if(client_width > client_rect.getWidth())
+ {
+ client_width = client_rect.getWidth();
+ client_height = llceil((F32)client_width / mAspectRatio);
+ }
+ }
+ }
+
+ mClientRect.setLeftTopAndSize(client_rect.getCenterX() - (client_width / 2), client_rect.getCenterY() + (client_height / 2), client_width, client_height);
+
+}
+
+// virtual
+void LLPreviewTexture::onFocusReceived()
+{
+ LLPreview::onFocusReceived();
+}
+
+void LLPreviewTexture::openToSave()
+{
+ mPreviewToSave = true;
+}
+
+void LLPreviewTexture::hideCtrlButtons()
+{
+ getChildView("desc txt")->setVisible(false);
+ getChildView("desc")->setVisible(false);
+ getChild<LLLayoutStack>("preview_stack")->collapsePanel(getChild<LLLayoutPanel>("buttons_panel"), true);
+ getChild<LLLayoutPanel>("buttons_panel")->setVisible(false);
+ getChild<LLComboBox>("combo_aspect_ratio")->setCurrentByIndex(0); //unconstrained
+ reshape(getRect().getWidth(), getRect().getHeight());
+}
+
+// static
+void LLPreviewTexture::onFileLoadedForSave(bool success,
+ LLViewerFetchedTexture *src_vi,
+ LLImageRaw* src,
+ LLImageRaw* aux_src,
+ S32 discard_level,
+ bool final,
+ void* userdata)
+{
+ LLUUID* item_uuid = (LLUUID*) userdata;
+
+ LLPreviewTexture* self = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", *item_uuid);
+
+ if( final || !success )
+ {
+ delete item_uuid;
+
+ if( self )
+ {
+ self->getWindow()->decBusyCount();
+ self->mLoadingFullImage = false;
+ }
+ }
+
+ if( self && final && success )
+ {
+ LL_DEBUGS("FileSaveAs") << "Saving file to " << self->mSaveFileName << LL_ENDL;
+ const U32 ext_length = 3;
+ std::string extension = self->mSaveFileName.substr( self->mSaveFileName.length() - ext_length);
+
+ std::string filepath;
+ if (self->mSavingMultiple)
+ {
+ std::string part_path = self->mSaveFileName.substr(0, self->mSaveFileName.length() - ext_length - 1);
+
+ S32 i = 0;
+ S32 err = 0;
+ do
+ {
+ filepath = part_path;
+
+ if (i != 0)
+ {
+ filepath += llformat("_%.3d", i);
+ }
+
+ filepath += ".";
+ filepath += extension;
+
+ llstat stat_info;
+ err = LLFile::stat(filepath, &stat_info);
+ i++;
+ } while (-1 != err); // Search until the file is not found (i.e., stat() gives an error).
+ }
+ else
+ {
+ filepath = self->mSaveFileName;
+ }
+
+ LLStringUtil::toLower(extension);
+ // We only support saving in PNG or TGA format
+ LLPointer<LLImageFormatted> image;
+ if(extension == "png")
+ {
+ image = new LLImagePNG;
+ }
+ else if(extension == "tga")
+ {
+ image = new LLImageTGA;
+ }
+
+ if( image && !image->encode( src, 0 ) )
+ {
+ LLSD args;
+ args["FILE"] = filepath;
+ LLNotificationsUtil::add("CannotEncodeFile", args);
+ }
+ else if( image && !image->save(filepath) )
+ {
+ LLSD args;
+ args["FILE"] = filepath;
+ LLNotificationsUtil::add("CannotWriteFile", args);
+ }
+ else
+ {
+ self->mSavedFileTimer.reset();
+ self->mSavedFileTimer.setTimerExpirySec( SECONDS_TO_SHOW_FILE_SAVED_MSG );
+ }
+ LL_DEBUGS("FileSaveAs") << "Done saving file to " << filepath << LL_ENDL;
+
+ self->mSaveFileName.clear();
+ }
+
+ if( self && !success )
+ {
+ LLNotificationsUtil::add("CannotDownloadFile");
+ }
+
+}
+
+
+// It takes a while until we get height and width information.
+// When we receive it, reshape the window accordingly.
+void LLPreviewTexture::updateDimensions()
+{
+ if (!mImage)
+ {
+ return;
+ }
+ if ((mImage->getFullWidth() * mImage->getFullHeight()) == 0)
+ {
+ return;
+ }
+
+ S32 img_width = mImage->getFullWidth();
+ S32 img_height = mImage->getFullHeight();
+
+ if (mAssetStatus != PREVIEW_ASSET_LOADED
+ || mLastWidth != img_width
+ || mLastHeight != img_height)
+ {
+ mAssetStatus = PREVIEW_ASSET_LOADED;
+ // Asset has been fully loaded, adjust aspect ratio
+ adjustAspectRatio();
+ }
+
+
+ // Update the width/height display every time
+ getChild<LLUICtrl>("dimensions")->setTextArg("[WIDTH]", llformat("%d", img_width));
+ getChild<LLUICtrl>("dimensions")->setTextArg("[HEIGHT]", llformat("%d", img_height));
+
+ mLastHeight = img_height;
+ mLastWidth = img_width;
+
+ // Reshape the floater only when required
+ if (mUpdateDimensions)
+ {
+ mUpdateDimensions = false;
+
+ //reshape floater
+ reshape(getRect().getWidth(), getRect().getHeight());
+
+ gFloaterView->adjustToFitScreen(this, false);
+
+ LLRect dim_rect(getChildView("dimensions")->getRect());
+ LLRect aspect_label_rect(getChildView("aspect_ratio")->getRect());
+ getChildView("aspect_ratio")->setVisible( dim_rect.mRight < aspect_label_rect.mLeft);
+ }
+}
+
+
+// Return true if everything went fine, false if we somewhat modified the ratio as we bumped on border values
+bool LLPreviewTexture::setAspectRatio(const F32 width, const F32 height)
+{
+ mUpdateDimensions = true;
+
+ // We don't allow negative width or height. Also, if height is positive but too small, we reset to default
+ // A default 0.f value for mAspectRatio means "unconstrained" in the rest of the code
+ if ((width <= 0.f) || (height <= F_APPROXIMATELY_ZERO))
+ {
+ mAspectRatio = 0.f;
+ return false;
+ }
+
+ // Compute and store the ratio
+ F32 ratio = width / height;
+ mAspectRatio = llclamp(ratio, PREVIEW_TEXTURE_MIN_ASPECT, PREVIEW_TEXTURE_MAX_ASPECT);
+
+ // Return false if we clamped the value, true otherwise
+ return (ratio == mAspectRatio);
+}
+
+
+void LLPreviewTexture::onAspectRatioCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLPreviewTexture* self = (LLPreviewTexture*) userdata;
+
+ std::string ratio(ctrl->getValue().asString());
+ std::string::size_type separator(ratio.find_first_of(":/\\"));
+
+ if (std::string::npos == separator) {
+ // If there's no separator assume we want an unconstrained ratio
+ self->setAspectRatio( 0.f, 0.f );
+ return;
+ }
+
+ F32 width, height;
+ std::istringstream numerator(ratio.substr(0, separator));
+ std::istringstream denominator(ratio.substr(separator + 1));
+ numerator >> width;
+ denominator >> height;
+
+ self->setAspectRatio( width, height );
+}
+
+void LLPreviewTexture::loadAsset()
+{
+ mImage = LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mImageOldBoostLevel = mImage->getBoostLevel();
+ mImage->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
+ mImage->forceToSaveRawImage(0) ;
+ mAssetStatus = PREVIEW_ASSET_LOADING;
+ mUpdateDimensions = true;
+ updateDimensions();
+ getChildView("save_tex_btn")->setEnabled(canSaveAs());
+ if (mObjectUUID.notNull())
+ {
+ // check that we can copy inworld items into inventory
+ getChildView("Keep")->setEnabled(mIsCopyable);
+ }
+ else
+ {
+ // check that we can remove item
+ bool source_library = gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
+ if (source_library)
+ {
+ getChildView("Discard")->setEnabled(false);
+ }
+ }
+}
+
+LLPreview::EAssetStatus LLPreviewTexture::getAssetStatus()
+{
+ if (mImage.notNull() && (mImage->getFullWidth() * mImage->getFullHeight() > 0))
+ {
+ mAssetStatus = PREVIEW_ASSET_LOADED;
+ }
+ return mAssetStatus;
+}
+
+void LLPreviewTexture::adjustAspectRatio()
+{
+ S32 w = mImage->getFullWidth();
+ S32 h = mImage->getFullHeight();
+
+ // Determine aspect ratio of the image
+ S32 tmp;
+ while (h != 0)
+ {
+ tmp = w % h;
+ w = h;
+ h = tmp;
+ }
+ S32 divisor = w;
+ S32 num = mImage->getFullWidth() / divisor;
+ S32 denom = mImage->getFullHeight() / divisor;
+
+ if (setAspectRatio(num, denom))
+ {
+ // Select corresponding ratio entry in the combo list
+ LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
+ if (combo)
+ {
+ std::ostringstream ratio;
+ ratio << num << ":" << denom;
+ std::vector<std::string>::const_iterator found = std::find(mRatiosList.begin(), mRatiosList.end(), ratio.str());
+ if (found == mRatiosList.end())
+ {
+ // No existing ratio found, create an element that will show image at original ratio
+ populateRatioList(); // makes sure previous custom ratio is cleared
+ std::string ratio = std::to_string(num)+":" + std::to_string(denom);
+ mRatiosList.push_back(ratio);
+ combo->add(ratio);
+ combo->setCurrentByIndex(mRatiosList.size()- 1);
+ }
+ else
+ {
+ combo->setCurrentByIndex(found - mRatiosList.begin());
+ }
+ }
+ }
+ else
+ {
+ // Aspect ratio was set to unconstrained or was clamped
+ LLComboBox* combo = getChild<LLComboBox>("combo_aspect_ratio");
+ if (combo)
+ {
+ combo->setCurrentByIndex(0); //unconstrained
+ }
+ }
+
+ mUpdateDimensions = true;
+}
+
+void LLPreviewTexture::updateImageID()
+{
+ const LLViewerInventoryItem *item = static_cast<const LLViewerInventoryItem*>(getItem());
+ if(item)
+ {
+ mImageID = item->getAssetUUID();
+
+ // here's the old logic...
+ //mShowKeepDiscard = item->getPermissions().getCreator() != gAgent.getID();
+ // here's the new logic... 'cos we hate disappearing buttons.
+ mShowKeepDiscard = true;
+
+ mCopyToInv = false;
+ LLPermissions perm(item->getPermissions());
+ mIsCopyable = perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) && perm.allowTransferTo(gAgent.getID());
+ mIsFullPerm = item->checkPermissionsSet(PERM_ITEM_UNRESTRICTED);
+ }
+ else // not an item, assume it's an asset id
+ {
+ mImageID = mItemUUID;
+ mShowKeepDiscard = false;
+ mCopyToInv = true;
+ mIsCopyable = true;
+ mIsFullPerm = true;
+ }
+
+}
+
+/* virtual */
+void LLPreviewTexture::setObjectID(const LLUUID& object_id)
+{
+ mObjectUUID = object_id;
+
+ const LLUUID old_image_id = mImageID;
+
+ // Update what image we're pointing to, such as if we just specified the mObjectID
+ // that this mItemID is part of.
+ updateImageID();
+
+ // If the imageID has changed, start over and reload the new image.
+ if (mImageID != old_image_id)
+ {
+ mAssetStatus = PREVIEW_ASSET_UNLOADED;
+ loadAsset();
+ }
+ refreshFromItem();
+}