diff options
Diffstat (limited to 'indra/newview/llpreviewsound.cpp')
-rw-r--r-- | indra/newview/llpreviewsound.cpp | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/indra/newview/llpreviewsound.cpp b/indra/newview/llpreviewsound.cpp index 797b676e17..eab40429f9 100644 --- a/indra/newview/llpreviewsound.cpp +++ b/indra/newview/llpreviewsound.cpp @@ -1,100 +1,100 @@ -/**
- * @file llpreviewsound.cpp
- * @brief LLPreviewSound class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llaudioengine.h"
-#include "llagent.h" // gAgent
-#include "llbutton.h"
-#include "llinventory.h"
-#include "lllineeditor.h"
-#include "llpreviewsound.h"
-#include "llresmgr.h"
-#include "llviewercontrol.h"
-#include "llviewermessage.h" // send_guid_sound_trigger
-#include "lluictrlfactory.h"
-
-extern LLAudioEngine* gAudiop;
-extern LLAgent gAgent;
-
-const F32 SOUND_GAIN = 1.0f;
-
-LLPreviewSound::LLPreviewSound(const LLSD& key)
- : LLPreview( key )
-{
-}
-
-// virtual
-bool LLPreviewSound::postBuild()
-{
- const LLInventoryItem* item = getItem();
- if (item)
- {
- getChild<LLUICtrl>("desc")->setValue(item->getDescription());
- if (gAudiop)
- {
- gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
- }
- }
-
- childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
- childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
-
- LLButton* button = getChild<LLButton>("Sound play btn");
- button->setSoundFlags(LLView::SILENT);
-
- button = getChild<LLButton>("Sound audition btn");
- button->setSoundFlags(LLView::SILENT);
-
- childSetCommitCallback("desc", LLPreview::onText, this);
- getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
-
- return LLPreview::postBuild();
-}
-
-// static
-void LLPreviewSound::playSound( void *userdata )
-{
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item && gAudiop)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
- }
-}
-
-// static
-void LLPreviewSound::auditionSound( void *userdata )
-{
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item && gAudiop)
- {
- gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX);
- }
-}
+/** + * @file llpreviewsound.cpp + * @brief LLPreviewSound class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llaudioengine.h" +#include "llagent.h" // gAgent +#include "llbutton.h" +#include "llinventory.h" +#include "lllineeditor.h" +#include "llpreviewsound.h" +#include "llresmgr.h" +#include "llviewercontrol.h" +#include "llviewermessage.h" // send_guid_sound_trigger +#include "lluictrlfactory.h" + +extern LLAudioEngine* gAudiop; +extern LLAgent gAgent; + +const F32 SOUND_GAIN = 1.0f; + +LLPreviewSound::LLPreviewSound(const LLSD& key) + : LLPreview( key ) +{ +} + +// virtual +bool LLPreviewSound::postBuild() +{ + const LLInventoryItem* item = getItem(); + if (item) + { + getChild<LLUICtrl>("desc")->setValue(item->getDescription()); + if (gAudiop) + { + gAudiop->preloadSound(item->getAssetUUID()); // preload the sound + } + } + + childSetAction("Sound play btn",&LLPreviewSound::playSound,this); + childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this); + + LLButton* button = getChild<LLButton>("Sound play btn"); + button->setSoundFlags(LLView::SILENT); + + button = getChild<LLButton>("Sound audition btn"); + button->setSoundFlags(LLView::SILENT); + + childSetCommitCallback("desc", LLPreview::onText, this); + getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); + + return LLPreview::postBuild(); +} + +// static +void LLPreviewSound::playSound( void *userdata ) +{ + LLPreviewSound* self = (LLPreviewSound*) userdata; + const LLInventoryItem *item = self->getItem(); + + if(item && gAudiop) + { + send_sound_trigger(item->getAssetUUID(), SOUND_GAIN); + } +} + +// static +void LLPreviewSound::auditionSound( void *userdata ) +{ + LLPreviewSound* self = (LLPreviewSound*) userdata; + const LLInventoryItem *item = self->getItem(); + + if(item && gAudiop) + { + gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX); + } +} |