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+/**
+* @file llpathfindingmanager.h
+* @brief Header file for llpathfindingmanager
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLPATHFINDINGMANAGER_H
+#define LL_LLPATHFINDINGMANAGER_H
+
+#include <string>
+#include <map>
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+#include "llpathfindinglinkset.h"
+#include "llpathfindingobjectlist.h"
+#include "llpathfindingnavmesh.h"
+#include "llsingleton.h"
+
+class LLPathfindingNavMeshStatus;
+class LLUUID;
+class LLViewerRegion;
+
+class LLPathfindingManager : public LLSingleton<LLPathfindingManager>
+{
+ friend class LLNavMeshSimStateChangeNode;
+ friend class NavMeshStatusResponder;
+ friend class LLAgentStateChangeNode;
+ friend class AgentStateResponder;
+public:
+ typedef enum {
+ kRequestStarted,
+ kRequestCompleted,
+ kRequestNotEnabled,
+ kRequestError
+ } ERequestStatus;
+
+ LLPathfindingManager();
+ virtual ~LLPathfindingManager();
+
+ void initSystem();
+ void quitSystem();
+
+ bool isPathfindingViewEnabled() const;
+ bool isPathfindingEnabledForCurrentRegion() const;
+ bool isPathfindingEnabledForRegion(LLViewerRegion *pRegion) const;
+
+ bool isAllowViewTerrainProperties() const;
+
+ LLPathfindingNavMesh::navmesh_slot_t registerNavMeshListenerForRegion(LLViewerRegion *pRegion, LLPathfindingNavMesh::navmesh_callback_t pNavMeshCallback);
+ void requestGetNavMeshForRegion(LLViewerRegion *pRegion, bool pIsGetStatusOnly);
+
+ typedef U32 request_id_t;
+ typedef boost::function<void (request_id_t, ERequestStatus, LLPathfindingObjectListPtr)> object_request_callback_t;
+
+ void requestGetLinksets(request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const;
+ void requestSetLinksets(request_id_t pRequestId, const LLPathfindingObjectListPtr &pLinksetListPtr, LLPathfindingLinkset::ELinksetUse pLinksetUse, S32 pA, S32 pB, S32 pC, S32 pD, object_request_callback_t pLinksetsCallback) const;
+
+ void requestGetCharacters(request_id_t pRequestId, object_request_callback_t pCharactersCallback) const;
+
+ typedef boost::function<void (BOOL)> agent_state_callback_t;
+ typedef boost::signals2::signal<void (BOOL)> agent_state_signal_t;
+ typedef boost::signals2::connection agent_state_slot_t;
+
+ agent_state_slot_t registerAgentStateListener(agent_state_callback_t pAgentStateCallback);
+ void requestGetAgentState();
+
+ typedef boost::function<void (bool)> rebake_navmesh_callback_t;
+ void requestRebakeNavMesh(rebake_navmesh_callback_t pRebakeNavMeshCallback);
+
+protected:
+
+private:
+ typedef std::map<LLUUID, LLPathfindingNavMeshPtr> NavMeshMap;
+
+ void sendRequestGetNavMeshForRegion(LLPathfindingNavMeshPtr navMeshPtr, LLViewerRegion *pRegion, const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ void handleDeferredGetAgentStateForRegion(const LLUUID &pRegionUUID);
+ void handleDeferredGetNavMeshForRegion(const LLUUID &pRegionUUID, bool pIsGetStatusOnly);
+ void handleDeferredGetLinksetsForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pLinksetsCallback) const;
+ void handleDeferredGetCharactersForRegion(const LLUUID &pRegionUUID, request_id_t pRequestId, object_request_callback_t pCharactersCallback) const;
+
+ void handleNavMeshStatusRequest(const LLPathfindingNavMeshStatus &pNavMeshStatus, LLViewerRegion *pRegion, bool pIsGetStatusOnly);
+ void handleNavMeshStatusUpdate(const LLPathfindingNavMeshStatus &pNavMeshStatus);
+
+ void handleAgentState(BOOL pCanRebakeRegion);
+
+ LLPathfindingNavMeshPtr getNavMeshForRegion(const LLUUID &pRegionUUID);
+ LLPathfindingNavMeshPtr getNavMeshForRegion(LLViewerRegion *pRegion);
+
+ std::string getNavMeshStatusURLForCurrentRegion() const;
+ std::string getNavMeshStatusURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getRetrieveNavMeshURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getObjectLinksetsURLForCurrentRegion() const;
+ std::string getTerrainLinksetsURLForCurrentRegion() const;
+ std::string getCharactersURLForCurrentRegion() const;
+ std::string getAgentStateURLForRegion(LLViewerRegion *pRegion) const;
+ std::string getCapabilityURLForCurrentRegion(const std::string &pCapabilityName) const;
+ std::string getCapabilityURLForRegion(LLViewerRegion *pRegion, const std::string &pCapabilityName) const;
+ LLViewerRegion *getCurrentRegion() const;
+
+ NavMeshMap mNavMeshMap;
+ agent_state_signal_t mAgentStateSignal;
+};
+
+#endif // LL_LLPATHFINDINGMANAGER_H