diff options
Diffstat (limited to 'indra/newview/lloutfitgallery.cpp')
-rw-r--r-- | indra/newview/lloutfitgallery.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp index c3ca555330..b1d5cd9e16 100644 --- a/indra/newview/lloutfitgallery.cpp +++ b/indra/newview/lloutfitgallery.cpp @@ -55,8 +55,15 @@ static LLPanelInjector<LLOutfitGallery> t_outfit_gallery("outfit_gallery"); -#define MAX_OUTFIT_PHOTO_WIDTH 256 -#define MAX_OUTFIT_PHOTO_HEIGHT 256 +// The maximum resolution at which to load the outfit photo. If the given +// texture has a higher resolution, tell the texture streaming system to +// only load the resolution needed. An in-world object may request to load +// the texture at a higher resolution, but that won't affect textures +// loaded with LLViewerTexture::FETCHED_TEXTURE. (see +// LLOutfitGalleryItem::setImageAssetId and also +// LLViewerTexture::LOD_TEXTURE) +#define MAX_OUTFIT_PHOTO_LOAD_WIDTH 256 +#define MAX_OUTFIT_PHOTO_LOAD_HEIGHT 256 const S32 GALLERY_ITEMS_PER_ROW_MIN = 2; @@ -979,28 +986,18 @@ void LLOutfitGalleryItem::draw() border.mRight = border.mRight + 1; gl_rect_2d(border, border_color, false); - // If the floater is focused, don't apply its alpha to the texture (STORM-677). - const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); if (mTexturep) { - if (mImageUpdatePending && mTexturep->getDiscardLevel() >= 0) - { - mImageUpdatePending = false; - if (mTexturep->getOriginalWidth() > MAX_OUTFIT_PHOTO_WIDTH || mTexturep->getOriginalHeight() > MAX_OUTFIT_PHOTO_HEIGHT) - { - setDefaultImage(); - } - } - else - { - LLRect interior = border; - interior.stretch(-1); + LLRect interior = border; + interior.stretch(-1); - gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); + // Pump the priority + const F32 stats = (F32)llmin(interior.getWidth() * interior.getHeight(), MAX_OUTFIT_PHOTO_LOAD_WIDTH * MAX_OUTFIT_PHOTO_LOAD_HEIGHT); + mTexturep->addTextureStats(stats); - // Pump the priority - mTexturep->addTextureStats((F32)(interior.getWidth() * interior.getHeight())); - } + // If the floater is focused, don't apply its alpha to the texture (STORM-677). + const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + gl_draw_scaled_image(interior.mLeft - 1, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); } } @@ -1129,13 +1126,17 @@ bool LLOutfitGalleryItem::openOutfitsContent() bool LLOutfitGalleryItem::setImageAssetId(LLUUID image_asset_id) { LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(image_asset_id, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE); - if (texture && texture->getOriginalWidth() <= MAX_OUTFIT_PHOTO_WIDTH && texture->getOriginalHeight() <= MAX_OUTFIT_PHOTO_HEIGHT) + if (texture) { mImageAssetId = image_asset_id; mTexturep = texture; + // *TODO: There was previously logic which attempted to toggle + // visibility of the preview icon based on certain conditions, + // however these conditions either did not make sense or were not + // applicable due to texture streaming. Maybe we should only hide + // the preview icon if the texture has at least one mip loaded. mPreviewIcon->setVisible(false); mDefaultImage = false; - mImageUpdatePending = (texture->getDiscardLevel() == -1); return true; } return false; @@ -1152,7 +1153,6 @@ void LLOutfitGalleryItem::setDefaultImage() mImageAssetId.setNull(); mPreviewIcon->setVisible(true); mDefaultImage = true; - mImageUpdatePending = false; } LLContextMenu* LLOutfitGalleryContextMenu::createMenu() |