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Diffstat (limited to 'indra/newview/llmodelpreview.cpp')
-rw-r--r--indra/newview/llmodelpreview.cpp45
1 files changed, 26 insertions, 19 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 9af9f7fd53..0055684e56 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -237,7 +237,7 @@ void LLModelPreview::updateDimentionsAndOffsets()
std::set<LLModel*> accounted;
- mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f;
+ mPelvisZOffset = mFMP ? (F32)mFMP->childGetValue("pelvis_offset").asReal() : 3.0f;
if (mFMP && mFMP->childGetValue("upload_joints").asBoolean())
{
@@ -267,7 +267,7 @@ void LLModelPreview::updateDimentionsAndOffsets()
}
}
- F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
+ F32 scale = mFMP ? (F32)mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
mDetailsSignal((F32)(mPreviewScale[0] * scale), (F32)(mPreviewScale[1] * scale), (F32)(mPreviewScale[2] * scale));
@@ -288,7 +288,7 @@ void LLModelPreview::rebuildUploadData()
LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
- F32 scale = scale_spinner->getValue().asReal();
+ F32 scale = (F32)scale_spinner->getValue().asReal();
LLMatrix4 scale_mat;
scale_mat.initScale(LLVector3(scale, scale, scale));
@@ -1287,7 +1287,7 @@ void LLModelPreview::generateNormals()
return;
}
- F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
+ F32 angle_cutoff = (F32)mFMP->childGetValue("crease_angle").asReal();
mRequestedCreaseAngle[which_lod] = angle_cutoff;
@@ -1486,7 +1486,7 @@ F32 LLModelPreview::genMeshOptimizerPerModel(LLModel *base_model, LLModel *targe
target_indices = 3;
}
- size_new_indices = LLMeshOptimizer::simplifyU32(
+ size_new_indices = (S32)LLMeshOptimizer::simplifyU32(
output_indices,
source_indices,
size_indices,
@@ -1727,7 +1727,7 @@ F32 LLModelPreview::genMeshOptimizerPerFace(LLModel *base_model, LLModel *target
target_indices = 3;
}
- size_new_indices = LLMeshOptimizer::simplify(
+ size_new_indices = (S32)LLMeshOptimizer::simplify(
output_indices,
source_indices,
size_indices,
@@ -1848,7 +1848,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
{
if (!enforce_tri_limit)
{
- triangle_limit = base_triangle_count;
+ triangle_limit = (F32)base_triangle_count;
// reset to default value for this lod
F32 pw = pow((F32)decimation, (F32)(LLModel::LOD_HIGH - which_lod));
@@ -1858,7 +1858,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
{
// UI spacifies limit for all models of single lod
- triangle_limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
+ triangle_limit = (F32)mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asReal();
}
// meshoptimizer doesn't use triangle limit, it uses indices limit, so convert it to aproximate ratio
@@ -1868,14 +1868,14 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
else
{
// UI shows 0 to 100%, but meshoptimizer works with 0 to 1
- lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f;
+ lod_error_threshold = (F32)mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal() / 100.f;
}
}
else
{
// we are genrating all lods and each lod will get own indices_decimator
indices_decimator = 1;
- triangle_limit = base_triangle_count;
+ triangle_limit = (F32)base_triangle_count;
}
mMaxTriangleLimit = base_triangle_count;
@@ -1903,7 +1903,7 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
}
}
- mRequestedTriangleCount[lod] = triangle_limit;
+ mRequestedTriangleCount[lod] = (S32)triangle_limit;
mRequestedErrorThreshold[lod] = lod_error_threshold * 100;
mRequestedLoDMode[lod] = lod_mode;
@@ -2749,7 +2749,7 @@ void LLModelPreview::updateLodControls(S32 lod)
LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]);
LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]);
- limit->setMaxValue(mMaxTriangleLimit);
+ limit->setMaxValue((F32)mMaxTriangleLimit);
limit->forceSetValue(mRequestedTriangleCount[lod]);
threshold->forceSetValue(mRequestedErrorThreshold[lod]);
@@ -2761,8 +2761,8 @@ void LLModelPreview::updateLodControls(S32 lod)
limit->setVisible(true);
threshold->setVisible(false);
- limit->setMaxValue(mMaxTriangleLimit);
- limit->setIncrement(llmax((U32)1, mMaxTriangleLimit / 32));
+ limit->setMaxValue((F32)mMaxTriangleLimit);
+ limit->setIncrement((F32)llmax((U32)1, mMaxTriangleLimit / 32));
}
else
{
@@ -3138,6 +3138,13 @@ U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque)
LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData));
tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + LLURI::unescape(material.mDiffuseMapFilename), FTT_LOCAL_FILE, true, LLGLTexture::BOOST_PREVIEW);
+ if (tex->getDiscardLevel() < tex->getMaxDiscardLevel())
+ {
+ // file was loaded previosly, reload image to get potential changes
+ tex->clearFetchedResults();
+ }
+ // Todo: might cause a crash if preview gets closed before we get the callback.
+ // Use a callback list or guard callback in some way
tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, true, false, opaque, NULL, false);
tex->forceToSaveRawImage(0, F32_MAX);
material.setDiffuseMap(tex->getID()); // record tex ID
@@ -3219,7 +3226,7 @@ bool LLModelPreview::render()
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
- gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+ gGL.ortho(0.0f, (F32)width, 0.0f, (F32)height, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -3358,7 +3365,7 @@ bool LLModelPreview::render()
mFMP->childSetEnabled("upload_joints", upload_skin);
}
- F32 physics_explode = mFMP->childGetValue("physics_explode").asReal();
+ F32 explode = (F32)mFMP->childGetValue("physics_explode").asReal();
LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview
@@ -3587,12 +3594,12 @@ bool LLModelPreview::render()
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- if (physics_explode > 0.f)
+ if (explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
- offset *= physics_explode;
+ offset *= explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
@@ -3607,7 +3614,7 @@ bool LLModelPreview::render()
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions);
- if (physics_explode > 0.f)
+ if (explode > 0.f)
{
gGL.popMatrix();
}