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-rw-r--r--indra/newview/llmeshrepository.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index f61da3e571..e3688ff243 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -210,10 +210,8 @@ public:
LLCondition* mSignal;
//map of known mesh headers
- typedef std::map<LLUUID, LLSD> mesh_header_map;
+ typedef boost::unordered_map<LLUUID, std::pair<U32, LLSD>> mesh_header_map; // pair is header_size and data
mesh_header_map mMeshHeader;
-
- std::map<LLUUID, U32> mMeshHeaderSize;
class HeaderRequest : public RequestStats
{
@@ -283,10 +281,13 @@ public:
};
//set of requested skin info
- std::set<UUIDBasedRequest> mSkinRequests;
+ std::deque<UUIDBasedRequest> mSkinRequests;
// list of completed skin info requests
- std::list<LLMeshSkinInfo> mSkinInfoQ;
+ std::deque<LLMeshSkinInfo*> mSkinInfoQ;
+
+ // list of skin info requests that have failed or are unavailaibe
+ std::deque<UUIDBasedRequest> mSkinUnavailableQ;
//set of requested decompositions
std::set<UUIDBasedRequest> mDecompositionRequests;
@@ -304,13 +305,13 @@ public:
std::queue<LODRequest> mLODReqQ;
//queue of unavailable LODs (either asset doesn't exist or asset doesn't have desired LOD)
- std::queue<LODRequest> mUnavailableQ;
+ std::deque<LODRequest> mUnavailableQ;
//queue of successfully loaded meshes
- std::queue<LoadedMesh> mLoadedQ;
+ std::deque<LoadedMesh> mLoadedQ;
//map of pending header requests and currently desired LODs
- typedef std::map<LLVolumeParams, std::vector<S32> > pending_lod_map;
+ typedef boost::unordered_map<LLUUID, std::vector<S32> > pending_lod_map;
pending_lod_map mPendingLOD;
// llcorehttp library interface objects.
@@ -354,7 +355,7 @@ public:
//send request for skin info, returns true if header info exists
// (should hold onto mesh_id and try again later if header info does not exist)
- bool fetchMeshSkinInfo(const LLUUID& mesh_id);
+ bool fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry = true);
//send request for decomposition, returns true if header info exists
// (should hold onto mesh_id and try again later if header info does not exist)
@@ -577,18 +578,20 @@ public:
void shutdown();
S32 update();
+ void unregisterMesh(LLVOVolume* volume);
//mesh management functions
S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1);
void notifyLoadedMeshes();
void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume);
void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod);
- void notifySkinInfoReceived(LLMeshSkinInfo& info);
+ void notifySkinInfoReceived(LLMeshSkinInfo* info);
+ void notifySkinInfoUnavailable(const LLUUID& info);
void notifyDecompositionReceived(LLModel::Decomposition* info);
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
static S32 getActualMeshLOD(LLSD& header, S32 lod);
- const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj = nullptr);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj = nullptr);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
@@ -613,10 +616,10 @@ public:
static void metricsProgress(unsigned int count);
static void metricsUpdate();
- typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map;
+ typedef boost::unordered_map<LLUUID, std::vector<LLVOVolume*> > mesh_load_map;
mesh_load_map mLoadingMeshes[4];
- typedef std::unordered_map<LLUUID, LLMeshSkinInfo> skin_map;
+ typedef std::unordered_map<LLUUID, LLPointer<LLMeshSkinInfo>> skin_map;
skin_map mSkinMap;
typedef std::map<LLUUID, LLModel::Decomposition*> decomposition_map;
@@ -627,7 +630,7 @@ public:
std::vector<LLMeshRepoThread::LODRequest> mPendingRequests;
//list of mesh ids awaiting skin info
- typedef std::map<LLUUID, std::set<LLUUID> > skin_load_map;
+ typedef boost::unordered_map<LLUUID, std::vector<LLVOVolume*> > skin_load_map;
skin_load_map mLoadingSkins;
//list of mesh ids that need to send skin info fetch requests
@@ -652,6 +655,8 @@ public:
std::vector<LLMeshUploadThread*> mUploadWaitList;
LLPhysicsDecomp* mDecompThread;
+
+ LLFrameTimer mSkinInfoCullTimer;
class inventory_data
{