diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 143 |
1 files changed, 118 insertions, 25 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 26e2d8f319..a8585c7f23 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -77,6 +77,8 @@ #include "llinventorypanel.h" #include "lluploaddialog.h" #include "llfloaterreg.h" +#include "llvoavatarself.h" +#include "llskinningutil.h" #include "boost/iostreams/device/array.hpp" #include "boost/iostreams/stream.hpp" @@ -757,7 +759,7 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, << " (" << status.toTerseString() << ")" << LL_ENDL; std::ostringstream details; - typedef std::set<std::string> mav_errors_set_t; + typedef std::unordered_set<std::string> mav_errors_set_t; mav_errors_set_t mav_errors; if (content.has("error")) @@ -828,7 +830,8 @@ LLMeshRepoThread::LLMeshRepoThread() mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) + mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), + mWorkQueue("MeshRepoThread", 1024*1024) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -911,6 +914,10 @@ void LLMeshRepoThread::run() break; } + // run mWorkQueue for up to 8ms + static std::chrono::nanoseconds WorkTimeNanoSec{std::chrono::nanoseconds::rep(8 * 1000000) }; + mWorkQueue.runFor(WorkTimeNanoSec); + if (! mHttpRequestSet.empty()) { // Dispatch all HttpHandler notifications @@ -1322,7 +1329,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) { - + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1447,6 +1454,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1554,6 +1562,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1693,6 +1702,7 @@ void LLMeshRepoThread::decActiveHeaderRequests() //return false if failed to get header bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; ++LLMeshRepository::sMeshRequestCount; { @@ -1756,6 +1766,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1940,6 +1951,18 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes LLMeshRepository::sCacheBytesHeaders += (U32)header_size; } + // immediately request SkinInfo since we'll need it before we can render any LoD if it is present + { + LLMutexLock lock(gMeshRepo.mMeshMutex); + + if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end()) + { + gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info + } + } + + fetchMeshSkinInfo(mesh_id); + LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. //check for pending requests @@ -1971,6 +1994,18 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p { if (volume->getNumFaces() > 0) { + // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD + LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()]; + if (skin_info && isAgentAvatarValid()) + { + for (S32 i = 0; i < volume->getNumFaces(); ++i) + { + // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization + LLVolumeFace& face = volume->getVolumeFace(i); + LLSkinningUtil::updateRiggingInfo(skin_info, gAgentAvatarp, face); + } + } + LoadedMesh mesh(volume, mesh_params, lod); { LLMutexLock lock(mMutex); @@ -2014,18 +2049,19 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat } { - LLMeshSkinInfo* info = nullptr; - try - { - info = new LLMeshSkinInfo(mesh_id, skin); - } - catch (const std::bad_alloc& ex) - { - LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL; - return false; + LLPointer<LLMeshSkinInfo> info = nullptr; + info = new LLMeshSkinInfo(mesh_id, skin); + + if (isAgentAvatarValid()) + { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes, + // generate a map of mesh joint numbers to LLVOAvatar joint numbers + LLSkinningUtil::initJointNums(info, gAgentAvatarp); } - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // remember the skin info in the background thread so we can use it + // to calculate per-joint bounding boxes when volumes are loaded + mSkinMap[mesh_id] = info; + { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); @@ -2265,10 +2301,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) S32 mesh_num = 0; S32 texture_num = 0; - std::set<LLViewerTexture* > textures; - std::map<LLViewerTexture*,S32> texture_index; + std::unordered_set<LLViewerTexture* > textures; + std::unordered_map<LLViewerTexture*,S32> texture_index; - std::map<LLModel*,S32> mesh_index; + std::unordered_map<LLModel*,S32> mesh_index; std::string model_name; S32 instance_num = 0; @@ -2957,7 +2993,7 @@ void LLMeshRepoThread::notifyLoadedMeshes() { if (mMutex->trylock()) { - std::deque<LLMeshSkinInfo*> skin_info_q; + std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q; std::deque<UUIDBasedRequest> skin_info_unavail_q; std::list<LLModel::Decomposition*> decomp_q; @@ -3080,6 +3116,7 @@ S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod) // are cases far off the norm. void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { + LL_PROFILE_ZONE_SCOPED; mProcessed = true; unsigned int retries(0U); @@ -3356,6 +3393,7 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_LOD_PROCESS_FAILED) && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong { @@ -3421,6 +3459,7 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_SKIN_INFO_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) @@ -3470,6 +3509,7 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status) void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_DECOMP_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) @@ -3517,6 +3557,7 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status) void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_PHYS_SHAPE_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) @@ -3651,20 +3692,63 @@ S32 LLMeshRepository::update() return static_cast<S32>(size); } -void LLMeshRepository::unregisterMesh(LLVOVolume* vobj) +void LLMeshRepository::unregisterMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail) { - for (auto& lod : mLoadingMeshes) + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + + llassert((mesh_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH); + llassert(mesh_params.getSculptID().notNull()); + auto& lod = mLoadingMeshes[detail]; + auto param_iter = lod.find(mesh_params.getSculptID()); + if (param_iter != lod.end()) + { + vector_replace_with_last(param_iter->second, vobj); + llassert(!vector_replace_with_last(param_iter->second, vobj)); + if (param_iter->second.empty()) + { + lod.erase(param_iter); + } + } +} + +void LLMeshRepository::unregisterSkinInfo(const LLUUID& mesh_id, LLVOVolume* vobj) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + + llassert(mesh_id.notNull()); + auto skin_pair_iter = mLoadingSkins.find(mesh_id); + if (skin_pair_iter != mLoadingSkins.end()) { - for (auto& param : lod) + vector_replace_with_last(skin_pair_iter->second, vobj); + llassert(!vector_replace_with_last(skin_pair_iter->second, vobj)); + if (skin_pair_iter->second.empty()) { - vector_replace_with_last(param.second, vobj); + mLoadingSkins.erase(skin_pair_iter); } } +} + +// Lots of dead objects make expensive calls to +// LLMeshRepository::unregisterMesh which may delay shutdown. Avoid this by +// preemptively unregistering all meshes. +// We can also do this safely if all objects are confirmed dead for some other +// reason. +void LLMeshRepository::unregisterAllMeshes() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - for (auto& skin_pair : mLoadingSkins) + // The size of mLoadingMeshes and mLoadingSkins may be large and thus + // expensive to iterate over in LLVOVolume::~LLVOVolume. + // This is unnecessary during shutdown, so we ignore the referenced objects in the + // least expensive way which is still safe: by clearing these containers. + // Clear now and not in LLMeshRepository::shutdown because + // LLMeshRepository::notifyLoadedMeshes could (depending on invocation + // order) reference a pointer to an object after it has been deleted. + for (auto& lod : mLoadingMeshes) { - vector_replace_with_last(skin_pair.second, vobj); + lod.clear(); } + mLoadingSkins.clear(); } S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) @@ -3859,6 +3943,7 @@ void LLMeshRepository::notifyLoadedMeshes() for (auto iter = mSkinMap.begin(), ender = mSkinMap.end(); iter != ender;) { auto copy_iter = iter++; + LLUUID id = copy_iter->first; //skinbytes += U64Bytes(sizeof(LLMeshSkinInfo)); //skinbytes += U64Bytes(copy_iter->second->mJointNames.size() * sizeof(std::string)); @@ -3870,6 +3955,12 @@ void LLMeshRepository::notifyLoadedMeshes() { mSkinMap.erase(copy_iter); } + + // erase from background thread + mThread->mWorkQueue.post([=]() + { + mThread->mSkinMap.erase(id); + }); } //LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL; } @@ -4206,7 +4297,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info // *FIXME: Nothing ever deletes entries, can't be right @@ -4236,7 +4327,7 @@ LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); if (iter == mLoadingDecompositions.end()) { //no request pending for this skin info mLoadingDecompositions.insert(mesh_id); @@ -4287,6 +4378,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; + if (mesh_id.isNull()) { return false; |