diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
| -rw-r--r-- | indra/newview/llmeshrepository.cpp | 2009 |
1 files changed, 1293 insertions, 716 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 93453f507c..c0b1a5326a 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -255,12 +255,13 @@ // mSkinInfoQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0]) // mDecompositionRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mPhysicsShapeRequests mMutex rw.repo.mMutex, ro.repo.none [5] -// mDecompositionQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0]) +// mDecompositionQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0]) +// mPhysicsQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0]) // mHeaderReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex // mLODReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex -// mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mMutex -// mLoadedQ mMutex rw.repo.mMutex, ro.main.none [5], rw.main.mMutex -// mPendingLOD mMutex rw.repo.mMutex, rw.any.mMutex +// mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mLoadedMutex +// mLoadedQ mMutex rw.repo.mLoadedMutex, ro.main.none [5], rw.main.mLoadedMutex +// mPendingLOD mMutex rw.repo.mPendingMutex, rw.any.mPendingMutex // mGetMeshCapability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0]) // mGetMesh2Capability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0]) // mGetMeshVersion mMutex rw.main.mMutex, ro.repo.mMutex @@ -343,20 +344,22 @@ static LLFastTimer::DeclareTimer FTM_MESH_FETCH("Mesh Fetch"); LLMeshRepository gMeshRepo; -const S32 MESH_HEADER_SIZE = 4096; // Important: assumption is that headers fit in this space +constexpr U32 CACHE_PREAMBLE_VERSION = 1; +constexpr S32 CACHE_PREAMBLE_SIZE = sizeof(U32) * 3; //version, header_size, flags +constexpr S32 MESH_HEADER_SIZE = 4096; // Important: assumption is that headers fit in this space -const S32 REQUEST2_HIGH_WATER_MIN = 32; // Limits for GetMesh2 regions -const S32 REQUEST2_HIGH_WATER_MAX = 100; -const S32 REQUEST2_LOW_WATER_MIN = 16; -const S32 REQUEST2_LOW_WATER_MAX = 50; +constexpr S32 REQUEST2_HIGH_WATER_MIN = 32; // Limits for GetMesh2 regions +constexpr S32 REQUEST2_HIGH_WATER_MAX = 100; +constexpr S32 REQUEST2_LOW_WATER_MIN = 16; +constexpr S32 REQUEST2_LOW_WATER_MAX = 50; -const U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes to narrow/slow queue -const long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads -const long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads +constexpr U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes to narrow/slow queue +constexpr long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads +constexpr long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads -const U32 DOWNLOAD_RETRY_LIMIT = 8; -const F32 DOWNLOAD_RETRY_DELAY = 0.5f; // seconds +constexpr U32 DOWNLOAD_RETRY_LIMIT = 8; +constexpr F32 DOWNLOAD_RETRY_DELAY = 0.5f; // seconds // Would normally like to retry on uploads as some // retryable failures would be recoverable. Unfortunately, @@ -366,7 +369,7 @@ const F32 DOWNLOAD_RETRY_DELAY = 0.5f; // seconds // cap which then produces a 404 on retry destroying some // (occasionally) useful error information. We'll leave // upload retries to the user as in the past. SH-4667. -const long UPLOAD_RETRY_LIMIT = 0L; +constexpr long UPLOAD_RETRY_LIMIT = 0L; // Maximum mesh version to support. Three least significant digits are reserved for the minor version, // with major version changes indicating a format change that is not backwards compatible and should not @@ -374,7 +377,7 @@ const long UPLOAD_RETRY_LIMIT = 0L; // present, the version is 0.001. A viewer that can parse version 0.001 can also parse versions up to 0.999, // but not 1.0 (integer 1000). // See wiki at https://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format -const S32 MAX_MESH_VERSION = 999; +constexpr S32 MAX_MESH_VERSION = 999; U32 LLMeshRepository::sBytesReceived = 0; U32 LLMeshRepository::sMeshRequestCount = 0; @@ -386,12 +389,12 @@ U32 LLMeshRepository::sLODProcessing = 0; U32 LLMeshRepository::sLODPending = 0; U32 LLMeshRepository::sCacheBytesRead = 0; -U32 LLMeshRepository::sCacheBytesWritten = 0; +std::atomic<U32> LLMeshRepository::sCacheBytesWritten = 0; U32 LLMeshRepository::sCacheBytesHeaders = 0; U32 LLMeshRepository::sCacheBytesSkins = 0; U32 LLMeshRepository::sCacheBytesDecomps = 0; U32 LLMeshRepository::sCacheReads = 0; -U32 LLMeshRepository::sCacheWrites = 0; +std::atomic<U32> LLMeshRepository::sCacheWrites = 0; U32 LLMeshRepository::sMaxLockHoldoffs = 0; LLDeadmanTimer LLMeshRepository::sQuiescentTimer(15.0, false); // true -> gather cpu metrics @@ -542,6 +545,66 @@ bool RequestStats::isDelayed() const return mTimer.getStarted() && !mTimer.hasExpired(); } +F32 calculate_score(LLVOVolume* object) +{ + if (!object) + { + return -1.f; + } + LLDrawable* drawable = object->mDrawable; + if (!drawable) + { + return -1; + } + if (drawable->isState(LLDrawable::RIGGED) || object->isAttachment()) + { + LLVOAvatar* avatar = object->getAvatar(); + LLDrawable* av_drawable = avatar ? avatar->mDrawable : nullptr; + if (avatar && av_drawable) + { + // See LLVOVolume::calcLOD() + F32 radius; + if (avatar->isControlAvatar()) + { + const LLVector3* box = avatar->getLastAnimExtents(); + LLVector3 diag = box[1] - box[0]; + radius = diag.magVec() * 0.5f; + } + else + { + // Volume in a rigged mesh attached to a regular avatar. + const LLVector3* box = avatar->getLastAnimExtents(); + LLVector3 diag = box[1] - box[0]; + radius = diag.magVec(); + + if (!avatar->isSelf() && !avatar->hasFirstFullAttachmentData()) + { + // slightly deprioritize avatars that are still receiving data + radius *= 0.9f; + } + } + return radius / llmax(av_drawable->mDistanceWRTCamera, 1.f); + } + } + return drawable->getRadius() / llmax(drawable->mDistanceWRTCamera, 1.f); +} + +void PendingRequestBase::updateScore() +{ + mScore = 0; + if (mTrackedData) + { + for (LLVOVolume* volume : mTrackedData->mVolumes) + { + F32 cur_score = calculate_score(volume); + if (cur_score > 0) + { + mScore = llmax(mScore, cur_score); + } + } + } +} + LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMaterial& material) { LLPointer< LLViewerFetchedTexture > * ppTex = static_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData); @@ -550,6 +613,7 @@ LLViewerFetchedTexture* LLMeshUploadThread::FindViewerTexture(const LLImportMate std::atomic<S32> LLMeshRepoThread::sActiveHeaderRequests = 0; std::atomic<S32> LLMeshRepoThread::sActiveLODRequests = 0; +std::atomic<S32> LLMeshRepoThread::sActiveSkinRequests = 0; U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; S32 LLMeshRepoThread::sRequestLowWater = REQUEST2_LOW_WATER_MIN; S32 LLMeshRepoThread::sRequestHighWater = REQUEST2_HIGH_WATER_MIN; @@ -584,17 +648,16 @@ public: : LLCore::HttpHandler(), mMeshParams(), mProcessed(false), + mHasDataOwnership(true), mHttpHandle(LLCORE_HTTP_HANDLE_INVALID), mOffset(offset), mRequestedBytes(requested_bytes) {} - virtual ~LLMeshHandlerBase() - {} + virtual ~LLMeshHandlerBase() = default; -protected: - LLMeshHandlerBase(const LLMeshHandlerBase &); // Not defined - void operator=(const LLMeshHandlerBase &); // Not defined + LLMeshHandlerBase(const LLMeshHandlerBase &) = delete; + LLMeshHandlerBase& operator=(const LLMeshHandlerBase&) = delete; public: virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response); @@ -607,6 +670,9 @@ public: LLCore::HttpHandle mHttpHandle; U32 mOffset; U32 mRequestedBytes; + +protected: + bool mHasDataOwnership = true; }; @@ -625,9 +691,8 @@ public: } virtual ~LLMeshHeaderHandler(); -protected: - LLMeshHeaderHandler(const LLMeshHeaderHandler &); // Not defined - void operator=(const LLMeshHeaderHandler &); // Not defined + LLMeshHeaderHandler(const LLMeshHeaderHandler&) = delete; + LLMeshHeaderHandler& operator=(const LLMeshHeaderHandler&) = delete; public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); @@ -651,14 +716,16 @@ public: } virtual ~LLMeshLODHandler(); -protected: - LLMeshLODHandler(const LLMeshLODHandler &); // Not defined - void operator=(const LLMeshLODHandler &); // Not defined + LLMeshLODHandler(const LLMeshLODHandler&) = delete; + LLMeshLODHandler& operator=(const LLMeshLODHandler&) = delete; public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); virtual void processFailure(LLCore::HttpStatus status); +private: + void processLod(U8* data, S32 data_size); + public: S32 mLOD; }; @@ -674,12 +741,15 @@ public: LLMeshSkinInfoHandler(const LLUUID& id, U32 offset, U32 requested_bytes) : LLMeshHandlerBase(offset, requested_bytes), mMeshID(id) - {} + { + LLMeshRepoThread::incActiveSkinRequests(); + } virtual ~LLMeshSkinInfoHandler(); -protected: - LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler &); // Not defined - void operator=(const LLMeshSkinInfoHandler &); // Not defined + LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler&) = delete; + LLMeshSkinInfoHandler& operator=(const LLMeshSkinInfoHandler&) = delete; + + void processSkin(U8* data, S32 data_size); public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); @@ -703,9 +773,8 @@ public: {} virtual ~LLMeshDecompositionHandler(); -protected: - LLMeshDecompositionHandler(const LLMeshDecompositionHandler &); // Not defined - void operator=(const LLMeshDecompositionHandler &); // Not defined + LLMeshDecompositionHandler(const LLMeshDecompositionHandler&) = delete; + LLMeshDecompositionHandler& operator=(const LLMeshDecompositionHandler&) = delete; public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); @@ -729,9 +798,8 @@ public: {} virtual ~LLMeshPhysicsShapeHandler(); -protected: - LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler &); // Not defined - void operator=(const LLMeshPhysicsShapeHandler &); // Not defined + LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler&) = delete; + LLMeshPhysicsShapeHandler& operator=(const LLMeshPhysicsShapeHandler&) = delete; public: virtual void processData(LLCore::BufferArray * body, S32 body_offset, U8 * data, S32 data_size); @@ -742,8 +810,12 @@ public: }; -void log_upload_error(LLCore::HttpStatus status, const LLSD& content, - const char * const stage, const std::string & model_name) +void log_upload_error( + LLCore::HttpStatus status, + const LLSD& content, + const char * const stage, + const std::string & model_name, + const std::vector<std::string> & texture_filenames) { // Add notification popup. LLSD args; @@ -801,6 +873,20 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, error_num++; } } + + if (err.has("TextureIndex")) + { + S32 texture_index = err["TextureIndex"].asInteger(); + if (texture_index < texture_filenames.size()) + { + args["MESSAGE"] = message + "\n" + texture_filenames[texture_index]; + } + else + { + llassert(false); // figure out why or how texture wasn't in the list + args["MESSAGE"] = message + llformat("\nTexture index: %d", texture_index); + } + } } else { @@ -823,6 +909,14 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, gMeshRepo.uploadError(args); } +void write_preamble(LLFileSystem &file, S32 header_bytes, S32 flags) +{ + LLMeshRepository::sCacheBytesWritten += CACHE_PREAMBLE_SIZE; + file.write((U8*)&CACHE_PREAMBLE_VERSION, sizeof(U32)); + file.write((U8*)&header_bytes, sizeof(U32)); + file.write((U8*)&flags, sizeof(U32)); +} + LLMeshRepoThread::LLMeshRepoThread() : LLThread("mesh repo"), mHttpRequest(NULL), @@ -837,18 +931,26 @@ LLMeshRepoThread::LLMeshRepoThread() mMutex = new LLMutex(); mHeaderMutex = new LLMutex(); + mLoadedMutex = new LLMutex(); + mPendingMutex = new LLMutex(); + mSkinMapMutex = new LLMutex(); mSignal = new LLCondition(); mHttpRequest = new LLCore::HttpRequest; - mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); + mHttpOptions = std::make_shared<LLCore::HttpOptions>(); mHttpOptions->setTransferTimeout(SMALL_MESH_XFER_TIMEOUT); mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); - mHttpLargeOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); + mHttpLargeOptions = std::make_shared<LLCore::HttpOptions>(); mHttpLargeOptions->setTransferTimeout(LARGE_MESH_XFER_TIMEOUT); mHttpLargeOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); - mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); + mHttpHeaders = std::make_shared<LLCore::HttpHeaders>(); mHttpHeaders->append(HTTP_OUT_HEADER_ACCEPT, HTTP_CONTENT_VND_LL_MESH); mHttpPolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_MESH2); mHttpLargePolicyClass = app_core_http.getPolicy(LLAppCoreHttp::AP_LARGE_MESH); + + // Lod processing is expensive due to the number of requests + // and a need to do expensive cacheOptimize(). + mMeshThreadPool = std::make_unique<LL::ThreadPool>("MeshLodProcessing", 2); + mMeshThreadPool->start(); } @@ -874,14 +976,28 @@ LLMeshRepoThread::~LLMeshRepoThread() mDecompositionQ.pop_front(); } + while (!mPhysicsQ.empty()) + { + delete mPhysicsQ.front(); + mPhysicsQ.pop_front(); + } + delete mHttpRequest; - mHttpRequest = NULL; + mHttpRequest = nullptr; delete mMutex; - mMutex = NULL; + mMutex = nullptr; delete mHeaderMutex; - mHeaderMutex = NULL; + mHeaderMutex = nullptr; + delete mLoadedMutex; + mLoadedMutex = nullptr; + delete mPendingMutex; + mPendingMutex = nullptr; + delete mSkinMapMutex; + mSkinMapMutex = nullptr; delete mSignal; - mSignal = NULL; + mSignal = nullptr; + delete[] mDiskCacheBuffer; + mDiskCacheBuffer = nullptr; } void LLMeshRepoThread::run() @@ -908,6 +1024,7 @@ void LLMeshRepoThread::run() // On the other hand, this may actually be an effective and efficient scheme... mSignal->wait(); + LL_PROFILE_ZONE_NAMED("mesh_thread_loop") if (LLApp::isExiting()) { @@ -925,11 +1042,55 @@ void LLMeshRepoThread::run() } sRequestWaterLevel = static_cast<S32>(mHttpRequestSet.size()); // Stats data update - // NOTE: order of queue processing intentionally favors LOD requests over header requests + // NOTE: order of queue processing intentionally favors LOD and Skin requests over header requests // Todo: we are processing mLODReqQ, mHeaderReqQ, mSkinRequests, mDecompositionRequests and mPhysicsShapeRequests // in relatively similar manners, remake code to simplify/unify the process, // like processRequests(&requestQ, fetchFunction); which does same thing for each element + if (mHttpRequestSet.size() < sRequestHighWater + && !mSkinRequests.empty()) + { + if (!mSkinRequests.empty()) + { + std::list<UUIDBasedRequest> incomplete; + while (!mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) + { + + mMutex->lock(); + auto req = mSkinRequests.front(); + mSkinRequests.pop_front(); + mMutex->unlock(); + if (req.isDelayed()) + { + incomplete.emplace_back(req); + } + else if (!fetchMeshSkinInfo(req.mId)) + { + if (req.canRetry()) + { + req.updateTime(); + incomplete.emplace_back(req); + } + else + { + LLMutexLock locker(mLoadedMutex); + mSkinUnavailableQ.push_back(req); + LL_DEBUGS() << "mSkinReqQ failed: " << req.mId << LL_ENDL; + } + } + } + + if (!incomplete.empty()) + { + LLMutexLock locker(mMutex); + for (const auto& req : incomplete) + { + mSkinRequests.push_back(req); + } + } + } + } + if (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater) { std::list<LODRequest> incomplete; @@ -950,7 +1111,7 @@ void LLMeshRepoThread::run() // failed to load before, wait a bit incomplete.push_front(req); } - else if (!fetchMeshLOD(req.mMeshParams, req.mLOD, req.canRetry())) + else if (!fetchMeshLOD(req.mMeshParams, req.mLOD)) { if (req.canRetry()) { @@ -961,7 +1122,7 @@ void LLMeshRepoThread::run() else { // too many fails - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mUnavailableQ.push_back(req); LL_WARNS() << "Failed to load " << req.mMeshParams << " , skip" << LL_ENDL; } @@ -998,7 +1159,7 @@ void LLMeshRepoThread::run() // failed to load before, wait a bit incomplete.push_front(req); } - else if (!fetchMeshHeader(req.mMeshParams, req.canRetry())) + else if (!fetchMeshHeader(req.mMeshParams)) { if (req.canRetry()) { @@ -1028,54 +1189,13 @@ void LLMeshRepoThread::run() // performing long-duration actions. if (mHttpRequestSet.size() < sRequestHighWater - && (!mSkinRequests.empty() - || !mDecompositionRequests.empty() + && (!mDecompositionRequests.empty() || !mPhysicsShapeRequests.empty())) { // Something to do probably, lock and double-check. We don't want // to hold the lock long here. That will stall main thread activities // so we bounce it. - if (!mSkinRequests.empty()) - { - std::list<UUIDBasedRequest> incomplete; - while (!mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater) - { - - mMutex->lock(); - auto req = mSkinRequests.front(); - mSkinRequests.pop_front(); - mMutex->unlock(); - if (req.isDelayed()) - { - incomplete.emplace_back(req); - } - else if (!fetchMeshSkinInfo(req.mId, req.canRetry())) - { - if (req.canRetry()) - { - req.updateTime(); - incomplete.emplace_back(req); - } - else - { - LLMutexLock locker(mMutex); - mSkinUnavailableQ.push_back(req); - LL_DEBUGS() << "mSkinReqQ failed: " << req.mId << LL_ENDL; - } - } - } - - if (!incomplete.empty()) - { - LLMutexLock locker(mMutex); - for (const auto& req : incomplete) - { - mSkinRequests.push_back(req); - } - } - } - // holding lock, try next list // *TODO: For UI/debug-oriented lists, we might drop the fine- // grained locking as there's a lowered expectation of smoothness @@ -1103,7 +1223,7 @@ void LLMeshRepoThread::run() } else { - LL_DEBUGS() << "mDecompositionRequests failed: " << req.mId << LL_ENDL; + LL_DEBUGS(LOG_MESH) << "mDecompositionRequests failed: " << req.mId << LL_ENDL; } } } @@ -1139,7 +1259,7 @@ void LLMeshRepoThread::run() } else { - LL_DEBUGS() << "mPhysicsShapeRequests failed: " << req.mId << LL_ENDL; + LL_DEBUGS(LOG_MESH) << "mPhysicsShapeRequests failed: " << req.mId << LL_ENDL; } } } @@ -1168,6 +1288,12 @@ void LLMeshRepoThread::run() LL_WARNS(LOG_MESH) << "Convex decomposition unable to be quit." << LL_ENDL; } } +void LLMeshRepoThread::cleanup() +{ + mShuttingDown = true; + mSignal->broadcast(); + mMeshThreadPool->close(); +} // Mutex: LLMeshRepoThread::mMutex must be held on entry void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) @@ -1195,40 +1321,91 @@ void LLMeshRepoThread::lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 } } - void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { //could be called from any thread const LLUUID& mesh_id = mesh_params.getSculptID(); - LLMutexLock lock(mMutex); - LLMutexLock header_lock(mHeaderMutex); - mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); - if (iter != mMeshHeader.end()) + loadMeshLOD(mesh_id, mesh_params, lod); +} + +void LLMeshRepoThread::loadMeshLOD(const LLUUID& mesh_id, const LLVolumeParams& mesh_params, S32 lod) +{ + if (hasHeader(mesh_id)) { //if we have the header, request LOD byte range LODRequest req(mesh_params, lod); { + LLMutexLock lock(mMutex); mLODReqQ.push(req); LLMeshRepository::sLODProcessing++; } } else { + LLMutexLock lock(mPendingMutex); HeaderRequest req(mesh_params); pending_lod_map::iterator pending = mPendingLOD.find(mesh_id); if (pending != mPendingLOD.end()) - { //append this lod request to existing header request - pending->second.push_back(lod); - llassert(pending->second.size() <= LLModel::NUM_LODS); + { + //append this lod request to existing header request + if (lod < LLModel::NUM_LODS && lod >= 0) + { + pending->second[lod]++; + } + else + { + LL_WARNS(LOG_MESH) << "Invalid LOD request: " << lod << "for mesh" << mesh_id << LL_ENDL; + } + llassert_msg(lod < LLModel::NUM_LODS, "Requested lod is out of bounds"); } else - { //if no header request is pending, fetch header + { + //if no header request is pending, fetch header + auto& array = mPendingLOD[mesh_id]; + std::fill(array.begin(), array.end(), 0); + array[lod]++; + + LLMutexLock lock(mMutex); mHeaderReqQ.push(req); - mPendingLOD[mesh_id].push_back(lod); } } } +U8* LLMeshRepoThread::getDiskCacheBuffer(S32 size) +{ + if (mDiskCacheBufferSize < size) + { + const S32 MINIMUM_BUFFER_SIZE = 8192; // a minimum to avoid frequent early reallocations + size = llmax(MINIMUM_BUFFER_SIZE, size); + delete[] mDiskCacheBuffer; + try + { + mDiskCacheBuffer = new U8[size]; + } + catch (std::bad_alloc&) + { + LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh thread's buffer, size: " << size << LL_ENDL; + mDiskCacheBuffer = NULL; + + // Not sure what size is reasonable + // but if 30MB allocation failed, we definitely have issues + const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB + if (size < MAX_SIZE) + { + LLAppViewer::instance()->outOfMemorySoftQuit(); + } // else ignore failures for anomalously large data + } + mDiskCacheBufferSize = size; + } + else + { + // reusing old buffer, reset heading bytes to ensure + // old content won't be parsable if something fails. + memset(mDiskCacheBuffer, 0, 16); + } + return mDiskCacheBuffer; +} + // Mutex: must be holding mMutex when called void LLMeshRepoThread::setGetMeshCap(const std::string & mesh_cap) { @@ -1327,7 +1504,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, } -bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) @@ -1337,7 +1514,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) mHeaderMutex->lock(); - auto header_it = mMeshHeader.find(mesh_id); + mesh_header_map::const_iterator header_it = mMeshHeader.find(mesh_id); if (header_it == mMeshHeader.end()) { //we have no header info for this mesh, do nothing mHeaderMutex->unlock(); @@ -1346,23 +1523,24 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) ++LLMeshRepository::sMeshRequestCount; bool ret = true; - U32 header_size = header_it->second.first; + const LLMeshHeader& header = header_it->second; + U32 header_size = header.mHeaderSize; if (header_size > 0) { - const LLMeshHeader& header = header_it->second.second; - S32 version = header.mVersion; S32 offset = header_size + header.mSkinOffset; S32 size = header.mSkinSize; + bool in_cache = header.mSkinInCache; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh skin info + S32 disk_ofset = offset + CACHE_PREAMBLE_SIZE; LLFileSystem file(mesh_id, LLAssetType::AT_MESH); - if (file.getSize() >= offset + size) + if (in_cache && file.getSize() >= disk_ofset + size) { U8* buffer = new(std::nothrow) U8[size]; if (!buffer) @@ -1370,19 +1548,19 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) LL_WARNS(LOG_MESH) << "Failed to allocate memory for skin info, size: " << size << LL_ENDL; // Not sure what size is reasonable for skin info, - // but if 20MB allocation failed, we definetely have issues + // but if 30MB allocation failed, we definitely have issues const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB if (size < MAX_SIZE) { LLAppViewer::instance()->outOfMemorySoftQuit(); } // else ignore failures for anomalously large data - LLMutexLock locker(mMutex); + LLMutexLock locker(mLoadedMutex); mSkinUnavailableQ.emplace_back(mesh_id); return true; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; - file.seek(offset); + file.seek(disk_ofset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1393,14 +1571,72 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) } if (!zero) - { //attempt to parse - if (skinInfoReceived(mesh_id, buffer, size)) + { + //attempt to parse + bool posted = mMeshThreadPool->getQueue().post( + [mesh_id, buffer, size] + () + { + if (gMeshRepo.mThread->isShuttingDown()) + { + delete[] buffer; + return; + } + if (!gMeshRepo.mThread->skinInfoReceived(mesh_id, buffer, size)) + { + // either header is faulty or something else overwrote the cache + S32 header_size = 0; + U32 header_flags = 0; + { + LL_DEBUGS(LOG_MESH) << "Mesh header for ID " << mesh_id << " cache mismatch." << LL_ENDL; + + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + auto header_it = gMeshRepo.mThread->mMeshHeader.find(mesh_id); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // for safety just mark everything as missing + header.mSkinInCache = false; + header.mPhysicsConvexInCache = false; + header.mPhysicsMeshInCache = false; + for (S32 i = 0; i < LLModel::NUM_LODS; ++i) + { + header.mLodInCache[i] = false; + } + header_size = header.mHeaderSize; + header_flags = header.getFlags(); + } + } + + if (header_size > 0) + { + LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); + if (file.getMaxSize() >= CACHE_PREAMBLE_SIZE) + { + write_preamble(file, header_size, header_flags); + } + } + + { + LLMutexLock lock(gMeshRepo.mThread->mMutex); + UUIDBasedRequest req(mesh_id); + gMeshRepo.mThread->mSkinRequests.push_back(req); + } + } + delete[] buffer; + }); + if (posted) + { + // lambda owns buffer + return true; + } + else if (skinInfoReceived(mesh_id, buffer, size)) { delete[] buffer; return true; } } - delete[] buffer; } @@ -1410,7 +1646,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) if (!http_url.empty()) { - LLMeshHandlerBase::ptr_t handler(new LLMeshSkinInfoHandler(mesh_id, offset, size)); + LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshSkinInfoHandler>(mesh_id, offset, size); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { @@ -1420,26 +1656,21 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) << LL_ENDL; ret = false; } - else if(can_retry) + else { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); } - else - { - LLMutexLock locker(mMutex); - mSkinUnavailableQ.emplace_back(mesh_id); - } } else { - LLMutexLock locker(mMutex); + LLMutexLock locker(mLoadedMutex); mSkinUnavailableQ.emplace_back(mesh_id); } } else { - LLMutexLock locker(mMutex); + LLMutexLock locker(mLoadedMutex); mSkinUnavailableQ.emplace_back(mesh_id); } } @@ -1470,42 +1701,35 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) } ++LLMeshRepository::sMeshRequestCount; - U32 header_size = header_it->second.first; + const auto& header = header_it->second; + U32 header_size = header.mHeaderSize; bool ret = true; if (header_size > 0) { - const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mPhysicsConvexOffset; S32 size = header.mPhysicsConvexSize; + bool in_cache = header.mPhysicsConvexInCache; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - //check cache for mesh skin info + // check cache for mesh decomposition + S32 disk_ofset = offset + CACHE_PREAMBLE_SIZE; LLFileSystem file(mesh_id, LLAssetType::AT_MESH); - if (file.getSize() >= offset+size) + if (in_cache && file.getSize() >= disk_ofset + size) { - U8* buffer = new(std::nothrow) U8[size]; + U8* buffer = getDiskCacheBuffer(size); if (!buffer) { - LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL; - - // Not sure what size is reasonable for decomposition - // but if 20MB allocation failed, we definetely have issues - const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB - if (size < MAX_SIZE) - { - LLAppViewer::instance()->outOfMemorySoftQuit(); - } // else ignore failures for anomalously large decompositiions return true; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; - file.seek(offset); + file.seek(disk_ofset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1519,12 +1743,9 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //attempt to parse if (decompositionReceived(mesh_id, buffer, size)) { - delete[] buffer; return true; } } - - delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim @@ -1533,7 +1754,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (!http_url.empty()) { - LLMeshHandlerBase::ptr_t handler(new LLMeshDecompositionHandler(mesh_id, offset, size)); + LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshDecompositionHandler>(mesh_id, offset, size); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { @@ -1578,41 +1799,36 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) } ++LLMeshRepository::sMeshRequestCount; - U32 header_size = header_it->second.first; + const auto& header = header_it->second; + U32 header_size = header.mHeaderSize; bool ret = true; if (header_size > 0) { - const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mPhysicsMeshOffset; S32 size = header.mPhysicsMeshSize; + bool in_cache = header.mPhysicsMeshInCache; mHeaderMutex->unlock(); + // todo: check header.mHasPhysicsMesh if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { //check cache for mesh physics shape info + S32 disk_ofset = offset + CACHE_PREAMBLE_SIZE; LLFileSystem file(mesh_id, LLAssetType::AT_MESH); - if (file.getSize() >= offset+size) + if (in_cache && file.getSize() >= disk_ofset +size) { LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; - file.seek(offset); - U8* buffer = new(std::nothrow) U8[size]; + + U8* buffer = getDiskCacheBuffer(size); if (!buffer) { - LL_WARNS(LOG_MESH) << "Failed to allocate memory for mesh decomposition, size: " << size << LL_ENDL; - - // Not sure what size is reasonable for physcis - // but if 20MB allocation failed, we definetely have issues - const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB - if (size < MAX_SIZE) - { - LLAppViewer::instance()->outOfMemorySoftQuit(); - } // else ignore failures for anomalously large data return true; } + file.seek(disk_ofset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1626,12 +1842,9 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //attempt to parse if (physicsShapeReceived(mesh_id, buffer, size) == MESH_OK) { - delete[] buffer; return true; } } - - delete[] buffer; } //reading from cache failed for whatever reason, fetch from sim @@ -1640,7 +1853,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (!http_url.empty()) { - LLMeshHandlerBase::ptr_t handler(new LLMeshPhysicsShapeHandler(mesh_id, offset, size)); + LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshPhysicsShapeHandler>(mesh_id, offset, size); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { @@ -1674,33 +1887,41 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) //static void LLMeshRepoThread::incActiveLODRequests() { - LLMutexLock lock(gMeshRepo.mThread->mMutex); ++LLMeshRepoThread::sActiveLODRequests; } //static void LLMeshRepoThread::decActiveLODRequests() { - LLMutexLock lock(gMeshRepo.mThread->mMutex); --LLMeshRepoThread::sActiveLODRequests; } //static void LLMeshRepoThread::incActiveHeaderRequests() { - LLMutexLock lock(gMeshRepo.mThread->mMutex); ++LLMeshRepoThread::sActiveHeaderRequests; } //static void LLMeshRepoThread::decActiveHeaderRequests() { - LLMutexLock lock(gMeshRepo.mThread->mMutex); --LLMeshRepoThread::sActiveHeaderRequests; } +//static +void LLMeshRepoThread::incActiveSkinRequests() +{ + ++LLMeshRepoThread::sActiveSkinRequests; +} + +//static +void LLMeshRepoThread::decActiveSkinRequests() +{ + --LLMeshRepoThread::sActiveSkinRequests; +} + //return false if failed to get header -bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) { LL_PROFILE_ZONE_SCOPED; ++LLMeshRepository::sMeshRequestCount; @@ -1714,17 +1935,34 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c if (size > 0) { // *NOTE: if the header size is ever more than 4KB, this will break - U8 buffer[MESH_HEADER_SIZE]; - S32 bytes = llmin(size, MESH_HEADER_SIZE); + constexpr S32 DISK_MINIMAL_READ = 4096; + U8 buffer[DISK_MINIMAL_READ * 2]; + S32 bytes = llmin(size, DISK_MINIMAL_READ); LLMeshRepository::sCacheBytesRead += bytes; ++LLMeshRepository::sCacheReads; + file.read(buffer, bytes); - if (headerReceived(mesh_params, buffer, bytes) == MESH_OK) + + U32 version = 0; + memcpy(&version, buffer, sizeof(U32)); + if (version == CACHE_PREAMBLE_VERSION) { - LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mesh_params.getSculptID() << " - was retrieved from the cache." << LL_ENDL; + S32 header_size = 0; + memcpy(&header_size, buffer + sizeof(U32), sizeof(S32)); + if (header_size + CACHE_PREAMBLE_SIZE > DISK_MINIMAL_READ) + { + bytes = llmin(size , DISK_MINIMAL_READ * 2); + file.read(buffer + DISK_MINIMAL_READ, bytes - DISK_MINIMAL_READ); + } + U32 flags = 0; + memcpy(&flags, buffer + 2 * sizeof(U32), sizeof(U32)); + if (headerReceived(mesh_params, buffer + CACHE_PREAMBLE_SIZE, bytes - CACHE_PREAMBLE_SIZE, flags) == MESH_OK) + { + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh header for ID " << mesh_params.getSculptID() << " - was retrieved from the cache." << LL_ENDL; - // Found mesh in cache - return true; + // Found mesh in cache + return true; + } } } } @@ -1743,7 +1981,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c //within the first 4KB //NOTE -- this will break of headers ever exceed 4KB - LLMeshHandlerBase::ptr_t handler(new LLMeshHeaderHandler(mesh_params, 0, MESH_HEADER_SIZE)); + LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshHeaderHandler>(mesh_params, 0, MESH_HEADER_SIZE); LLCore::HttpHandle handle = getByteRange(http_url, 0, MESH_HEADER_SIZE, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { @@ -1753,7 +1991,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c << LL_ENDL; retval = false; } - else if (can_retry) + else { handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); @@ -1764,7 +2002,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c } //return false if failed to get mesh lod. -bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) { LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) @@ -1784,41 +2022,43 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, ++LLMeshRepository::sMeshRequestCount; bool retval = true; - U32 header_size = header_it->second.first; + const auto& header = header_it->second; + U32 header_size = header.mHeaderSize; if (header_size > 0) { - const auto& header = header_it->second.second; S32 version = header.mVersion; S32 offset = header_size + header.mLodOffset[lod]; S32 size = header.mLodSize[lod]; + bool in_cache = header.mLodInCache[lod]; mHeaderMutex->unlock(); if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0) { - + S32 disk_ofset = offset + CACHE_PREAMBLE_SIZE; //check cache for mesh asset LLFileSystem file(mesh_id, LLAssetType::AT_MESH); - if (file.getSize() >= offset+size) + if (in_cache && (file.getSize() >= disk_ofset + size)) { - U8* buffer = new(std::nothrow) U8[size]; + U8* buffer = new(std::nothrow) U8[size]; // todo, make buffer thread local and read in thread? if (!buffer) { LL_WARNS(LOG_MESH) << "Can't allocate memory for mesh " << mesh_id << " LOD " << lod << ", size: " << size << LL_ENDL; // Not sure what size is reasonable for a mesh, - // but if 20MB allocation failed, we definetely have issues + // but if 30MB allocation failed, we definitely have issues const S32 MAX_SIZE = 30 * 1024 * 1024; //30MB if (size < MAX_SIZE) { LLAppViewer::instance()->outOfMemorySoftQuit(); } // else ignore failures for anomalously large data - LLMutexLock lock(mMutex); + + LLMutexLock lock(mLoadedMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); return true; } LLMeshRepository::sCacheBytesRead += size; ++LLMeshRepository::sCacheReads; - file.seek(offset); + file.seek(disk_ofset); file.read(buffer, size); //make sure buffer isn't all 0's by checking the first 1KB (reserved block but not written) @@ -1829,15 +2069,81 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, } if (!zero) - { //attempt to parse - if (lodReceived(mesh_params, lod, buffer, size) == MESH_OK) + { + //attempt to parse + const LLVolumeParams params(mesh_params); + bool posted = mMeshThreadPool->getQueue().post( + [params, mesh_id, lod, buffer, size] + () { + if (gMeshRepo.mThread->isShuttingDown()) + { + delete[] buffer; + return; + } + if (gMeshRepo.mThread->lodReceived(params, lod, buffer, size) == MESH_OK) + { + LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the cache." << LL_ENDL; + } + else + { + // either header is faulty or something else overwrote the cache + S32 header_size = 0; + U32 header_flags = 0; + { + LL_DEBUGS(LOG_MESH) << "Mesh header for ID " << mesh_id << " cache mismatch." << LL_ENDL; + + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + auto header_it = gMeshRepo.mThread->mMeshHeader.find(mesh_id); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // for safety just mark everything as missing + header.mSkinInCache = false; + header.mPhysicsConvexInCache = false; + header.mPhysicsMeshInCache = false; + for (S32 i = 0; i < LLModel::NUM_LODS; ++i) + { + header.mLodInCache[i] = false; + } + header_size = header.mHeaderSize; + header_flags = header.getFlags(); + } + } + + if (header_size > 0) + { + LLFileSystem file(mesh_id, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); + if (file.getMaxSize() >= CACHE_PREAMBLE_SIZE) + { + write_preamble(file, header_size, header_flags); + } + } + + { + LLMutexLock lock(gMeshRepo.mThread->mMutex); + LODRequest req(params, lod); + gMeshRepo.mThread->mLODReqQ.push(req); + LLMeshRepository::sLODProcessing++; + } + } delete[] buffer; + }); + if (posted) + { + // now lambda owns buffer + return true; + } + else if (lodReceived(mesh_params, lod, buffer, size) == MESH_OK) + { + delete[] buffer; LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the cache." << LL_ENDL; return true; } + } delete[] buffer; @@ -1851,7 +2157,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, { LL_DEBUGS(LOG_MESH) << "Mesh/Cache: Mesh body for ID " << mesh_id << " - was retrieved from the simulator." << LL_ENDL; - LLMeshHandlerBase::ptr_t handler(new LLMeshLODHandler(mesh_params, lod, offset, size)); + LLMeshHandlerBase::ptr_t handler = std::make_shared<LLMeshLODHandler>(mesh_params, lod, offset, size); LLCore::HttpHandle handle = getByteRange(http_url, offset, size, handler); if (LLCORE_HTTP_HANDLE_INVALID == handle) { @@ -1861,27 +2167,22 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, << LL_ENDL; retval = false; } - else if (can_retry) + else { + // we already made a request, store the handle handler->mHttpHandle = handle; mHttpRequestSet.insert(handler); - // *NOTE: Allowing a re-request, not marking as unavailable. Is that correct? - } - else - { - LLMutexLock lock(mMutex); - mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } else { - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } else { - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mUnavailableQ.push_back(LODRequest(mesh_params, lod)); } } @@ -1893,14 +2194,19 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, return retval; } -EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size, U32 flags) { + LL_PROFILE_ZONE_SCOPED; const LLUUID mesh_id = mesh_params.getSculptID(); LLSD header_data; LLMeshHeader header; llssize header_size = 0; + S32 skin_offset = -1; + S32 skin_size = -1; + S32 lod_offset[LLModel::NUM_LODS] = { -1 }; + S32 lod_size[LLModel::NUM_LODS] = { -1 }; if (data_size > 0) { llssize dsize = data_size; @@ -1933,7 +2239,40 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes // make sure there is at least one lod, function returns -1 and marks as 404 otherwise else if (LLMeshRepository::getActualMeshLOD(header, 0) >= 0) { - header_size += stream.tellg(); + header.mHeaderSize = (S32)stream.tellg(); + header_size += header.mHeaderSize; + skin_offset = header.mSkinOffset; + skin_size = header.mSkinSize; + + memcpy(lod_offset, header.mLodOffset, sizeof(lod_offset)); + memcpy(lod_size, header.mLodSize, sizeof(lod_size)); + + if (flags != 0) + { + header.setFromFlags(flags); + } + else + { + if (header.mSkinSize > 0 && header_size + header.mSkinOffset + header.mSkinSize < data_size) + { + header.mSkinInCache = true; + } + if (header.mPhysicsConvexSize > 0 && header_size + header.mPhysicsConvexOffset + header.mPhysicsConvexSize < data_size) + { + header.mPhysicsConvexInCache = true; + } + if (header.mPhysicsMeshSize > 0 && header_size + header.mPhysicsMeshOffset + header.mPhysicsMeshSize < data_size) + { + header.mPhysicsMeshInCache = true; + } + for (S32 i = 0; i < LLModel::NUM_LODS; ++i) + { + if (lod_size[i] > 0 && header_size + lod_offset[i] + lod_size[i] < data_size) + { + header.mLodInCache[i] = true; + } + } + } } } else @@ -1947,35 +2286,85 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes { LLMutexLock lock(mHeaderMutex); - mMeshHeader[mesh_id] = { (U32)header_size, header }; + mMeshHeader[mesh_id] = header; LLMeshRepository::sCacheBytesHeaders += (U32)header_size; } // immediately request SkinInfo since we'll need it before we can render any LoD if it is present + if (skin_offset >= 0 && skin_size > 0) { - LLMutexLock lock(gMeshRepo.mMeshMutex); + { + LLMutexLock lock(gMeshRepo.mMeshMutex); - if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end()) + if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end()) + { + gMeshRepo.mLoadingSkins[mesh_id]; // add an empty vector to indicate to main thread that we are loading skin info + } + } + + S32 offset = (S32)header_size + skin_offset; + bool request_skin = true; + if (offset + skin_size < data_size) { - gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info + request_skin = !skinInfoReceived(mesh_id, data + offset, skin_size); + } + if (request_skin) + { + LLMutexLock lock(mMutex); + mSkinRequests.push_back(UUIDBasedRequest(mesh_id)); } } - fetchMeshSkinInfo(mesh_id); - - LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. + std::array<S32, LLModel::NUM_LODS> pending_lods; + bool has_pending_lods = false; + { + LLMutexLock lock(mPendingMutex); // make sure only one thread access mPendingLOD at the same time. + pending_lod_map::iterator iter = mPendingLOD.find(mesh_id); + if (iter != mPendingLOD.end()) + { + pending_lods = iter->second; + mPendingLOD.erase(iter); + has_pending_lods = true; + } + } //check for pending requests - pending_lod_map::iterator iter = mPendingLOD.find(mesh_id); - if (iter != mPendingLOD.end()) + if (has_pending_lods) { - for (U32 i = 0; i < iter->second.size(); ++i) + for (S32 i = 0; i < pending_lods.size(); ++i) { - LODRequest req(mesh_params, iter->second[i]); - mLODReqQ.push(req); - LLMeshRepository::sLODProcessing++; + if (pending_lods[i] > 1) + { + // mLoadingMeshes should be protecting from dupplciates, but looks + // like this is possible if object rezzes, unregisterMesh, then + // rezzes again before first request completes. + // mLoadingMeshes might need to change a bit to not rerequest if + // mesh is already pending. + // + // Todo: Improve mLoadingMeshes and once done turn this into an assert. + // Low priority since such situation should be relatively rare + LL_INFOS(LOG_MESH) << "Multiple dupplicate requests for mesd ID: " << mesh_id << " LOD: " << i + << LL_ENDL; + } + if (pending_lods[i] > 0 && lod_size[i] > 0) + { + // try to load from data we just received + bool request_lod = true; + S32 offset = (S32)header_size + lod_offset[i]; + if (offset + lod_size[i] <= data_size) + { + // initial request is 4096 bytes, it's big enough to fit this lod + request_lod = lodReceived(mesh_params, i, data + offset, lod_size[i]) != MESH_OK; + } + if (request_lod) + { + LLMutexLock lock(mMutex); + LODRequest req(mesh_params, i); + mLODReqQ.push(req); + LLMeshRepository::sLODProcessing++; + } + } } - mPendingLOD.erase(iter); } } @@ -1992,13 +2381,27 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); if (volume->unpackVolumeFaces(data, data_size)) { - if (volume->getNumFaces() > 0) + // Use LLVolume::getNumVolumeFaces() here and not LLVolume::getNumFaces(), + // because setMeshAssetLoaded() has not yet been called for this volume + // (it is set later in LLMeshRepository::notifyMeshLoaded()), and + // getNumFaces() would return the number of faces in the LLProfile + // instead. HB + S32 num_faces = volume->getNumVolumeFaces(); + if (num_faces > 0) { // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD - LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()]; - if (skin_info && isAgentAvatarValid()) + LLPointer<LLMeshSkinInfo> skin_info = nullptr; { - for (S32 i = 0; i < volume->getNumFaces(); ++i) + LLMutexLock lock(mSkinMapMutex); + skin_map::iterator iter = mSkinMap.find(mesh_params.getSculptID()); + if (iter != mSkinMap.end()) + { + skin_info = iter->second; + } + } + if (skin_info.notNull() && isAgentAvatarValid()) + { + for (S32 i = 0; i < num_faces; ++i) { // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization LLVolumeFace& face = volume->getVolumeFace(i); @@ -2008,7 +2411,7 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p LoadedMesh mesh(volume, mesh_params, lod); { - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mLoadedQ.push_back(mesh); // LLPointer is not thread safe, since we added this pointer into // threaded list, make sure counter gets decreased inside mutex lock @@ -2017,6 +2420,11 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p // might be good idea to turn mesh into pointer to avoid making a copy mesh.mVolume = NULL; } + { + // make sure skin info is not removed from list while we are decreasing reference count + LLMutexLock lock(mSkinMapMutex); + skin_info = nullptr; + } return MESH_OK; } } @@ -2026,6 +2434,7 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; LLSD skin; if (data_size > 0) @@ -2052,7 +2461,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat LLPointer<LLMeshSkinInfo> info = nullptr; info = new LLMeshSkinInfo(mesh_id, skin); - if (isAgentAvatarValid()) + if (isAgentAvatarValid() && gAgentAvatarp->mInitFlags != 0) { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes, // generate a map of mesh joint numbers to LLVOAvatar joint numbers LLSkinningUtil::initJointNums(info, gAgentAvatarp); @@ -2060,12 +2469,15 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat // copy the skin info for the background thread so we can use it // to calculate per-joint bounding boxes when volumes are loaded - mSkinMap[mesh_id] = new LLMeshSkinInfo(*info); + { + LLMutexLock lock(mSkinMapMutex); + mSkinMap[mesh_id] = new LLMeshSkinInfo(*info); + } { // Move the LLPointer in to the skin info queue to avoid reference // count modification after we leave the lock - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mSkinInfoQ.emplace_back(std::move(info)); } } @@ -2075,6 +2487,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; LLSD decomp; if (data_size > 0) @@ -2101,7 +2514,7 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3 LLModel::Decomposition* d = new LLModel::Decomposition(decomp); d->mMeshID = mesh_id; { - LLMutexLock lock(mMutex); + LLMutexLock lock(mLoadedMutex); mDecompositionQ.push_back(d); } } @@ -2111,6 +2524,7 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3 EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; LLSD physics_shape; LLModel::Decomposition* d = new LLModel::Decomposition(); @@ -2150,15 +2564,16 @@ EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_ } { - LLMutexLock lock(mMutex); - mDecompositionQ.push_back(d); + LLMutexLock lock(mLoadedMutex); + mPhysicsQ.push_back(d); } return MESH_OK; } -LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list_t& data, const LLMeshUploadThread::lod_sources_map_t& sources_list, + LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, - const std::string & upload_url, bool do_upload, + const std::string & upload_url, LLUUID destination_folder_id, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) : LLThread("mesh upload"), @@ -2166,10 +2581,12 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mDiscarded(false), mDoUpload(do_upload), mWholeModelUploadURL(upload_url), + mDestinationFolderId(destination_folder_id), mFeeObserverHandle(fee_observer), mUploadObserverHandle(upload_observer) { mInstanceList = data; + mLodSources = sources_list; mUploadTextures = upload_textures; mUploadSkin = upload_skin; mUploadJoints = upload_joints; @@ -2187,11 +2604,11 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut"); mHttpRequest = new LLCore::HttpRequest; - mHttpOptions = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions); + mHttpOptions = std::make_shared<LLCore::HttpOptions>(); mHttpOptions->setTransferTimeout(mMeshUploadTimeOut); mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter")); mHttpOptions->setRetries(UPLOAD_RETRY_LIMIT); - mHttpHeaders = LLCore::HttpHeaders::ptr_t(new LLCore::HttpHeaders); + mHttpHeaders = std::make_shared<LLCore::HttpHeaders>(); mHttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, HTTP_CONTENT_LLSD_XML); mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS); } @@ -2202,7 +2619,6 @@ LLMeshUploadThread::~LLMeshUploadThread() mHttpRequest = NULL; delete mMutex; mMutex = NULL; - } LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) @@ -2236,7 +2652,7 @@ void LLMeshUploadThread::DecompRequest::completed() void LLMeshUploadThread::preStart() { //build map of LLModel refs to instances for callbacks - for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + for (instance_list_t::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) { mInstance[iter->mModel].push_back(*iter); } @@ -2270,6 +2686,8 @@ void dump_llsd_to_file(const LLSD& content, std::string filename) { if (gSavedSettings.getBOOL("MeshUploadLogXML")) { + filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, + filename); llofstream of(filename.c_str()); LLSDSerialize::toPrettyXML(content,of); } @@ -2283,346 +2701,302 @@ LLSD llsd_from_file(std::string filename) return result; } -void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) +void LLMeshUploadThread::packModelIntance( + LLModel* model, + LLMeshUploadThread::instance_list_t& instance_list, + std::string& model_name, + LLSD& res, + S32& mesh_num, + S32& texture_num, + S32& instance_num, + std::unordered_set<LLViewerTexture* >& textures, + std::unordered_map<LLViewerTexture*, S32> texture_index, + std::unordered_map<LLModel*, S32>& mesh_index, + std::vector<std::string>& texture_list_dest, + bool include_textures + ) { - LLSD result; - - LLSD res; - result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT); - result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); - result["asset_type"] = "mesh"; - result["inventory_type"] = "object"; - result["description"] = "(No Description)"; - result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); - result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); - result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); + LLMeshUploadData data; + data.mBaseModel = model; - res["mesh_list"] = LLSD::emptyArray(); - res["texture_list"] = LLSD::emptyArray(); - res["instance_list"] = LLSD::emptyArray(); - S32 mesh_num = 0; - S32 texture_num = 0; - - std::unordered_set<LLViewerTexture* > textures; - std::unordered_map<LLViewerTexture*,S32> texture_index; - - std::unordered_map<LLModel*,S32> mesh_index; - std::string model_name; - - S32 instance_num = 0; - - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + LLModelInstance& first_instance = *(instance_list.begin()); + for (S32 i = 0; i < 5; i++) { - LLMeshUploadData data; - data.mBaseModel = iter->first; + data.mModel[i] = first_instance.mLOD[i]; + } - if (data.mBaseModel->mSubmodelID) + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + { + // Have not seen this model before - create a new mesh_list entry for it. + if (model_name.empty()) { - // These are handled below to insure correct parenting order on creation - // due to map walking being based on model address (aka random) - continue; + model_name = data.mBaseModel->getName(); } - LLModelInstance& first_instance = *(iter->second.begin()); - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = first_instance.mLOD[i]; - } + std::stringstream ostr; - if (mesh_index.find(data.mBaseModel) == mesh_index.end()) - { - // Have not seen this model before - create a new mesh_list entry for it. - if (model_name.empty()) - { - model_name = data.mBaseModel->getName(); - } + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; - std::stringstream ostr; + decomp.mBaseHull = mHullMap[data.mBaseModel]; - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + mLockScaleIfJointPosition, + LLModel::WRITE_BINARY, + false, + data.mBaseModel->mSubmodelID); - decomp.mBaseHull = mHullMap[data.mBaseModel]; + data.mAssetData = ostr.str(); + std::string str = ostr.str(); - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints, - mLockScaleIfJointPosition, - false, - false, - data.mBaseModel->mSubmodelID); + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(), str.end()); + mesh_index[data.mBaseModel] = mesh_num; + mesh_num++; + } - data.mAssetData = ostr.str(); - std::string str = ostr.str(); + // For all instances that use this model + for (instance_list_t::iterator instance_iter = instance_list.begin(); + instance_iter != instance_list.end(); + ++instance_iter) + { + LLModelInstance& instance = *instance_iter; - res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); - mesh_index[data.mBaseModel] = mesh_num; - mesh_num++; - } + LLSD instance_entry; - // For all instances that use this model - for (instance_list::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) + for (S32 i = 0; i < 5; i++) { + data.mModel[i] = instance.mLOD[i]; + } - LLModelInstance& instance = *instance_iter; - - LLSD instance_entry; + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation, pos, rot, scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } + instance_entry["material"] = LL_MCODE_WOOD; + if (model->mSubmodelID) + { + // Should it really be different? + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); + } + else + { + instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + } + instance_entry["mesh"] = mesh_index[data.mBaseModel]; + instance_entry["mesh_name"] = instance.mLabel; - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - instance_entry["position"] = ll_sd_from_vector3(pos); - instance_entry["rotation"] = ll_sd_from_quaternion(rot); - instance_entry["scale"] = ll_sd_from_vector3(scale); + instance_entry["face_list"] = LLSD::emptyArray(); - instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - instance_entry["mesh"] = mesh_index[data.mBaseModel]; - instance_entry["mesh_name"] = instance.mLabel; + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()); - instance_entry["face_list"] = LLSD::emptyArray(); + for (S32 face_num = 0; face_num < end; face_num++) + { + // multiple faces can reuse the same material + LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; + LLSD face_entry = LLSD::emptyMap(); - // We want to be able to allow more than 8 materials... - // - S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()) ; + LLViewerFetchedTexture* texture = NULL; - for (S32 face_num = 0; face_num < end; face_num++) + if (material.mDiffuseMapFilename.size()) { - // multiple faces can reuse the same material - LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; - LLSD face_entry = LLSD::emptyMap(); + texture = FindViewerTexture(material); + } - LLViewerFetchedTexture *texture = NULL; + if ((texture != NULL) && + (textures.find(texture) == textures.end())) + { + textures.insert(texture); + } - if (material.mDiffuseMapFilename.size()) + std::stringstream texture_str; + if (texture != NULL && include_textures && mUploadTextures) + { + if (texture->hasSavedRawImage()) { - texture = FindViewerTexture(material); - } + LLImageDataLock lock(texture->getSavedRawImage()); - if ((texture != NULL) && - (textures.find(texture) == textures.end())) - { - textures.insert(texture); - } + LLPointer<LLImageJ2C> upload_file = + LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - std::stringstream texture_str; - if (texture != NULL && include_textures && mUploadTextures) - { - if (texture->hasSavedRawImage()) + if (!upload_file.isNull() && upload_file->getDataSize() && !upload_file->isBufferInvalid()) { - LLImageDataLock lock(texture->getSavedRawImage()); - - LLPointer<LLImageJ2C> upload_file = - LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - - if (!upload_file.isNull() && upload_file->getDataSize()) - { - texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); - } + texture_str.write((const char*)upload_file->getData(), upload_file->getDataSize()); } } + } - if (texture != NULL && - mUploadTextures && - texture_index.find(texture) == texture_index.end()) - { - texture_index[texture] = texture_num; - std::string str = texture_str.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; - } - - // Subset of TextureEntry fields. - if (texture != NULL && mUploadTextures) - { - face_entry["image"] = texture_index[texture]; - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - } - face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; + if (texture != NULL && + mUploadTextures && + texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = texture_str.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(), str.end()); + // store indexes for error handling; + texture_list_dest.push_back(material.mDiffuseMapFilename); + texture_num++; } - res["instance_list"][instance_num] = instance_entry; - instance_num++; + // Subset of TextureEntry fields. + if (texture != NULL && mUploadTextures) + { + face_entry["image"] = texture_index[texture]; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + } + face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; } + + res["instance_list"][instance_num] = instance_entry; + instance_num++; + } +} + +void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>& texture_list_dest, bool include_textures) +{ + LLSD result; + + LLSD res; + if (mDestinationFolderId.isNull()) + { + result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); } + else + { + result["folder_id"] = mDestinationFolderId; + result["texture_folder_id"] = mDestinationFolderId; + } + result["asset_type"] = "mesh"; + result["inventory_type"] = "object"; + result["description"] = "(No Description)"; + result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); + result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); + result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + res["mesh_list"] = LLSD::emptyArray(); + res["texture_list"] = LLSD::emptyArray(); + res["instance_list"] = LLSD::emptyArray(); + LLSD& lod_sources = res["source_format"]; + lod_sources["high"] = 0; + for (auto &source : mLodSources) { - LLMeshUploadData data; - data.mBaseModel = iter->first; + lod_sources[source.first] = source.second; + } + S32 mesh_num = 0; + S32 texture_num = 0; + S32 instance_num = 0; + + std::unordered_set<LLViewerTexture* > textures; + std::unordered_map<LLViewerTexture*,S32> texture_index; - if (!data.mBaseModel->mSubmodelID) + std::unordered_map<LLModel*,S32> mesh_index; + std::string model_name; + + // If server gets a m1, m2, m3, m4 list, m1 becomes the root + // and the rest go as m4, m3, m2 + // to counter that mInstance is sorted as m4, m3, m2, m1 + // and we grab m1 from the end and send it first + LLModel* root_model = nullptr; + for (instance_map_t::reverse_iterator iter = mInstance.rbegin(); iter != mInstance.rend(); ++iter) + { + if (iter->first->mSubmodelID) { - // These were handled above already... - // + // Submodel can't be root continue; } + root_model = iter->first; + packModelIntance( + iter->first, + iter->second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); + break; + } - LLModelInstance& first_instance = *(iter->second.begin()); - for (S32 i = 0; i < 5; i++) + // Handle models, ignore submodels for now. + // Probably should pre-sort by mSubmodelID instead of running twice. + // Note: mInstance should be sorted by model name for the sake of + // deterministic order. + for (auto& iter : mInstance) + { + if (iter.first->mSubmodelID) { - data.mModel[i] = first_instance.mLOD[i]; + // These are handled below to insure correct parenting order on creation + // due to map walking being based on model address (aka random) + continue; } - - if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + if (root_model == iter.first) { - // Have not seen this model before - create a new mesh_list entry for it. - if (model_name.empty()) - { - model_name = data.mBaseModel->getName(); - } - - std::stringstream ostr; - - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; - - decomp.mBaseHull = mHullMap[data.mBaseModel]; - - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints, - mLockScaleIfJointPosition, - false, - false, - data.mBaseModel->mSubmodelID); - - data.mAssetData = ostr.str(); - std::string str = ostr.str(); - - res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); - mesh_index[data.mBaseModel] = mesh_num; - mesh_num++; + // Reached root, root was already packed and is last non-submodel + break; } + packModelIntance( + iter.first, + iter.second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); + } - // For all instances that use this model - for (instance_list::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) + // Now handle the submodels. + for (auto& iter : mInstance) + { + if (!iter.first->mSubmodelID) { - - LLModelInstance& instance = *instance_iter; - - LLSD instance_entry; - - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } - - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - instance_entry["position"] = ll_sd_from_vector3(pos); - instance_entry["rotation"] = ll_sd_from_quaternion(rot); - instance_entry["scale"] = ll_sd_from_vector3(scale); - - instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); - instance_entry["mesh"] = mesh_index[data.mBaseModel]; - - instance_entry["face_list"] = LLSD::emptyArray(); - - // We want to be able to allow more than 8 materials... - // - S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; - - for (S32 face_num = 0; face_num < end; face_num++) - { - LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; - LLSD face_entry = LLSD::emptyMap(); - - LLViewerFetchedTexture *texture = NULL; - - if (material.mDiffuseMapFilename.size()) - { - texture = FindViewerTexture(material); - } - - if ((texture != NULL) && - (textures.find(texture) == textures.end())) - { - textures.insert(texture); - } - - std::stringstream texture_str; - if (texture != NULL && include_textures && mUploadTextures) - { - if (texture->hasSavedRawImage()) - { - LLImageDataLock lock(texture->getSavedRawImage()); - - LLPointer<LLImageJ2C> upload_file = - LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - - if (!upload_file.isNull() && upload_file->getDataSize()) - { - texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); - } - } - } - - if (texture != NULL && - mUploadTextures && - texture_index.find(texture) == texture_index.end()) - { - texture_index[texture] = texture_num; - std::string str = texture_str.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; - } - - // Subset of TextureEntry fields. - if (texture != NULL && mUploadTextures) - { - face_entry["image"] = texture_index[texture]; - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - } - face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; - } - - res["instance_list"][instance_num] = instance_entry; - instance_num++; + // These were handled above already... + continue; } + packModelIntance( + iter.first, + iter.second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); } if (model_name.empty()) model_name = "mesh model"; @@ -2638,7 +3012,7 @@ void LLMeshUploadThread::generateHulls() { bool has_valid_requests = false ; - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + for (instance_map_t::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; @@ -2710,7 +3084,8 @@ void LLMeshUploadThread::doWholeModelUpload() LL_DEBUGS(LOG_MESH) << "Hull generation completed." << LL_ENDL; mModelData = LLSD::emptyMap(); - wholeModelToLLSD(mModelData, true); + mTextureFiles.clear(); + wholeModelToLLSD(mModelData, mTextureFiles, true); LLSD body = mModelData["asset_resources"]; dump_llsd_to_file(body, make_dump_name("whole_model_body_", dump_num)); @@ -2763,7 +3138,8 @@ void LLMeshUploadThread::requestWholeModelFee() generateHulls(); mModelData = LLSD::emptyMap(); - wholeModelToLLSD(mModelData, false); + mTextureFiles.clear(); + wholeModelToLLSD(mModelData, mTextureFiles, false); dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, @@ -2829,7 +3205,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py - log_upload_error(status, body, "upload", mModelData["name"].asString()); + log_upload_error(status, body, "upload", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -2864,7 +3240,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp else { LL_WARNS(LOG_MESH) << "Upload failed. Not in expected 'complete' state." << LL_ENDL; - log_upload_error(status, body, "upload", mModelData["name"].asString()); + log_upload_error(status, body, "upload", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -2889,7 +3265,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py - log_upload_error(status, body, "fee", mModelData["name"].asString()); + log_upload_error(status, body, "fee", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -2922,7 +3298,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp else { LL_WARNS(LOG_MESH) << "Fee request failed. Not in expected 'upload' state." << LL_ENDL; - log_upload_error(status, body, "fee", mModelData["name"].asString()); + log_upload_error(status, body, "fee", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -2943,15 +3319,17 @@ void LLMeshRepoThread::notifyLoadedMeshes() return; } + LL_PROFILE_ZONE_SCOPED; + if (!mLoadedQ.empty()) { std::deque<LoadedMesh> loaded_queue; - mMutex->lock(); + mLoadedMutex->lock(); if (!mLoadedQ.empty()) { loaded_queue.swap(mLoadedQ); - mMutex->unlock(); + mLoadedMutex->unlock(); update_metrics = true; @@ -2960,44 +3338,52 @@ void LLMeshRepoThread::notifyLoadedMeshes() { if (mesh.mVolume->getNumVolumeFaces() > 0) { - gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume, mesh.mLOD); } else { - gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, - LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, mesh.mLOD, LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); } } } + else + { + mLoadedMutex->unlock(); + } } if (!mUnavailableQ.empty()) { std::deque<LODRequest> unavil_queue; - mMutex->lock(); + mLoadedMutex->lock(); if (!mUnavailableQ.empty()) { unavil_queue.swap(mUnavailableQ); - mMutex->unlock(); + mLoadedMutex->unlock(); update_metrics = true; // Process the elements free of the lock for (const auto& req : unavil_queue) { - gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD, req.mLOD); } } + else + { + mLoadedMutex->unlock(); + } } - if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || ! mDecompositionQ.empty()) + if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || !mDecompositionQ.empty() || !mPhysicsQ.empty()) { - if (mMutex->trylock()) + if (mLoadedMutex->trylock()) { std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q; std::deque<UUIDBasedRequest> skin_info_unavail_q; std::list<LLModel::Decomposition*> decomp_q; + std::list<LLModel::Decomposition*> physics_q; if (! mSkinInfoQ.empty()) { @@ -3014,7 +3400,12 @@ void LLMeshRepoThread::notifyLoadedMeshes() decomp_q.swap(mDecompositionQ); } - mMutex->unlock(); + if (!mPhysicsQ.empty()) + { + physics_q.swap(mPhysicsQ); + } + + mLoadedMutex->unlock(); // Process the elements free of the lock while (! skin_info_q.empty()) @@ -3030,9 +3421,15 @@ void LLMeshRepoThread::notifyLoadedMeshes() while (! decomp_q.empty()) { - gMeshRepo.notifyDecompositionReceived(decomp_q.front()); + gMeshRepo.notifyDecompositionReceived(decomp_q.front(), false); decomp_q.pop_front(); } + + while (!physics_q.empty()) + { + gMeshRepo.notifyDecompositionReceived(physics_q.front(), true); + physics_q.pop_front(); + } } } @@ -3051,9 +3448,11 @@ S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo if (iter != mMeshHeader.end()) { - auto& header = iter->second.second; - - return LLMeshRepository::getActualMeshLOD(header, lod); + auto& header = iter->second; + if (header.mHeaderSize > 0) + { + return LLMeshRepository::getActualMeshLOD(header, lod); + } } return lod; @@ -3220,7 +3619,10 @@ void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRespo processData(body, body_offset, data, static_cast<S32>(data_size) - body_offset); - delete [] data; + if (mHasDataOwnership) + { + delete [] data; + } } // Release handler @@ -3253,7 +3655,7 @@ void LLMeshHeaderHandler::processFailure(LLCore::HttpStatus status) << LL_ENDL; // Can't get the header so none of the LODs will be available - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); @@ -3263,6 +3665,7 @@ void LLMeshHeaderHandler::processFailure(LLCore::HttpStatus status) void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; LLUUID mesh_id = mMeshParams.getSculptID(); bool success = (!MESH_HEADER_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)); // if we have data but no size or have size but no data, something is wrong; @@ -3282,7 +3685,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b << LL_ENDL; // Can't get the header so none of the LODs will be available - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); @@ -3298,8 +3701,8 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b LLMeshRepoThread::mesh_header_map::iterator iter = gMeshRepo.mThread->mMeshHeader.find(mesh_id); if (iter != gMeshRepo.mThread->mMeshHeader.end()) { - header_bytes = (S32)iter->second.first; - header = iter->second.second; + header = iter->second; + header_bytes = header.mHeaderSize; } if (header_bytes > 0 @@ -3324,7 +3727,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b // LLSD is smart and can work like smart pointer, is not thread safe. gMeshRepo.mThread->mHeaderMutex->unlock(); - S32 bytes = lod_bytes + header_bytes; + S32 bytes = lod_bytes + header_bytes + CACHE_PREAMBLE_SIZE; // It's possible for the remote asset to have more data than is needed for the local cache @@ -3337,6 +3740,11 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b LLMeshRepository::sCacheBytesWritten += data_size; ++LLMeshRepository::sCacheWrites; + // write preamble + U32 flags = header.getFlags(); + write_preamble(file, header_bytes, flags); + + // write header file.write(data, data_size); S32 remaining = bytes - file.tell(); @@ -3359,7 +3767,7 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b gMeshRepo.mThread->mHeaderMutex->unlock(); // headerReceived() parsed header, but header's data is invalid so none of the LODs will be available - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); for (int i(0); i < LLVolumeLODGroup::NUM_LODS; ++i) { gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, i)); @@ -3388,9 +3796,64 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); } +void LLMeshLODHandler::processLod(U8* data, S32 data_size) +{ + EMeshProcessingResult result = gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size); + if (result == MESH_OK) + { + // good fetch from sim, write to cache + LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); + + S32 offset = mOffset + CACHE_PREAMBLE_SIZE; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset + size) + { + S32 header_bytes = 0; + U32 flags = 0; + { + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + LLMeshRepoThread::mesh_header_map::iterator header_it = gMeshRepo.mThread->mMeshHeader.find(mMeshParams.getSculptID()); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // update header + if (!header.mLodInCache[mLOD]) + { + header.mLodInCache[mLOD] = true; + header_bytes = header.mHeaderSize; + flags = header.getFlags(); + } + // todo: handle else because we shouldn't have requested twice? + } + } + if (flags > 0) + { + write_preamble(file, header_bytes, flags); + } + + file.seek(offset, 0); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + ++LLMeshRepository::sCacheWrites; + } + } + else + { + LL_WARNS(LOG_MESH) << "Error during mesh LOD processing. ID: " << mMeshParams.getSculptID() + << ", Reason: " << result + << " LOD: " << mLOD + << " Data size: " << data_size + << " Not retrying." + << LL_ENDL; + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); + gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); + } +} void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) @@ -3399,33 +3862,31 @@ void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body if ((!MESH_LOD_PROCESS_FAILED) && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong { - EMeshProcessingResult result = gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size); - if (result == MESH_OK) + LLMeshHandlerBase::ptr_t shrd_handler = shared_from_this(); + bool posted = gMeshRepo.mThread->mMeshThreadPool->getQueue().post( + [shrd_handler, data, data_size] + () { - // good fetch from sim, write to cache - LLFileSystem file(mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); - - S32 offset = mOffset; - S32 size = mRequestedBytes; - - if (file.getSize() >= offset+size) + if (gMeshRepo.mThread->isShuttingDown()) { - file.seek(offset); - file.write(data, size); - LLMeshRepository::sCacheBytesWritten += size; - ++LLMeshRepository::sCacheWrites; + delete[] data; + return; } + LLMeshLODHandler* handler = (LLMeshLODHandler * )shrd_handler.get(); + handler->processLod(data, data_size); + delete[] data; + }); + + if (posted) + { + // ownership of data was passed to the lambda + mHasDataOwnership = false; } else { - LL_WARNS(LOG_MESH) << "Error during mesh LOD processing. ID: " << mMeshParams.getSculptID() - << ", Reason: " << result - << " LOD: " << mLOD - << " Data size: " << data_size - << " Not retrying." - << LL_ENDL; - LLMutexLock lock(gMeshRepo.mThread->mMutex); - gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); + // mesh thread dies later than event queue, so this is normal + LL_INFOS_ONCE(LOG_MESH) << "Failed to post work into mMeshThreadPool" << LL_ENDL; + processLod(data, data_size); } } else @@ -3435,7 +3896,7 @@ void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body << " LOD: " << mLOD << " Data size: " << data_size << LL_ENDL; - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); gMeshRepo.mThread->mUnavailableQ.push_back(LLMeshRepoThread::LODRequest(mMeshParams, mLOD)); } } @@ -3446,6 +3907,7 @@ LLMeshSkinInfoHandler::~LLMeshSkinInfoHandler() { LL_WARNS(LOG_MESH) << "deleting unprocessed request handler (may be ok on exit)" << LL_ENDL; } + LLMeshRepoThread::decActiveSkinRequests(); } void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) @@ -3454,38 +3916,103 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) << ", Reason: " << status.toString() << " (" << status.toTerseString() << "). Not retrying." << LL_ENDL; - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); gMeshRepo.mThread->mSkinUnavailableQ.emplace_back(mMeshID); } -void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, - U8 * data, S32 data_size) +void LLMeshSkinInfoHandler::processSkin(U8* data, S32 data_size) { - LL_PROFILE_ZONE_SCOPED; - if ((!MESH_SKIN_INFO_PROCESS_FAILED) - && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong - && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) { // good fetch from sim, write to cache LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); - S32 offset = mOffset; + S32 offset = mOffset + CACHE_PREAMBLE_SIZE; S32 size = mRequestedBytes; - if (file.getSize() >= offset+size) + if (file.getSize() >= offset + size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; - file.seek(offset); + + S32 header_bytes = 0; + U32 flags = 0; + { + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + LLMeshRepoThread::mesh_header_map::iterator header_it = gMeshRepo.mThread->mMeshHeader.find(mMeshID); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // update header + if (!header.mSkinInCache) + { + header.mSkinInCache = true; + header_bytes = header.mHeaderSize; + flags = header.getFlags(); + } + // todo: handle else because we shouldn't have requested twice? + } + } + if (flags > 0) + { + write_preamble(file, header_bytes, flags); + } + + file.seek(offset, 0); file.write(data, size); } } else { LL_WARNS(LOG_MESH) << "Error during mesh skin info processing. ID: " << mMeshID + << ", Unknown reason. Not retrying." + << LL_ENDL; + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); + gMeshRepo.mThread->mSkinUnavailableQ.emplace_back(mMeshID); + } +} + +void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, + U8 * data, S32 data_size) +{ + LL_PROFILE_ZONE_SCOPED; + if ((!MESH_SKIN_INFO_PROCESS_FAILED) + && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong + { + LLMeshHandlerBase::ptr_t shrd_handler = shared_from_this(); + bool posted = gMeshRepo.mThread->mMeshThreadPool->getQueue().post( + [shrd_handler, data, data_size] + () + { + if (gMeshRepo.mThread->isShuttingDown()) + { + delete[] data; + return; + } + LLMeshSkinInfoHandler* handler = (LLMeshSkinInfoHandler*)shrd_handler.get(); + handler->processSkin(data, data_size); + delete[] data; + }); + + if (posted) + { + // ownership of data was passed to the lambda + mHasDataOwnership = false; + } + else + { + // mesh thread dies later than event queue, so this is normal + LL_INFOS_ONCE(LOG_MESH) << "Failed to post work into mMeshThreadPool" << LL_ENDL; + processSkin(data, data_size); + } + } + else + { + LL_WARNS(LOG_MESH) << "Error during mesh skin info processing. ID: " << mMeshID << ", Unknown reason. Not retrying." << LL_ENDL; - LLMutexLock lock(gMeshRepo.mThread->mMutex); + LLMutexLock lock(gMeshRepo.mThread->mLoadedMutex); gMeshRepo.mThread->mSkinUnavailableQ.emplace_back(mMeshID); } } @@ -3519,14 +4046,39 @@ void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S // good fetch from sim, write to cache LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); - S32 offset = mOffset; + S32 offset = mOffset + CACHE_PREAMBLE_SIZE; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; - file.seek(offset); + + S32 header_bytes = 0; + U32 flags = 0; + { + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + LLMeshRepoThread::mesh_header_map::iterator header_it = gMeshRepo.mThread->mMeshHeader.find(mMeshID); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // update header + if (!header.mPhysicsConvexInCache) + { + header.mPhysicsConvexInCache = true; + header_bytes = header.mHeaderSize; + flags = header.getFlags(); + } + // todo: handle else because we shouldn't have requested twice? + } + } + if (flags > 0) + { + write_preamble(file, header_bytes, flags); + } + + file.seek(offset, 0); file.write(data, size); } } @@ -3567,14 +4119,39 @@ void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S3 // good fetch from sim, write to cache for caching LLFileSystem file(mMeshID, LLAssetType::AT_MESH, LLFileSystem::READ_WRITE); - S32 offset = mOffset; + S32 offset = mOffset + CACHE_PREAMBLE_SIZE; S32 size = mRequestedBytes; if (file.getSize() >= offset+size) { LLMeshRepository::sCacheBytesWritten += size; ++LLMeshRepository::sCacheWrites; - file.seek(offset); + + S32 header_bytes = 0; + U32 flags = 0; + { + LLMutexLock lock(gMeshRepo.mThread->mHeaderMutex); + + LLMeshRepoThread::mesh_header_map::iterator header_it = gMeshRepo.mThread->mMeshHeader.find(mMeshID); + if (header_it != gMeshRepo.mThread->mMeshHeader.end()) + { + LLMeshHeader& header = header_it->second; + // update header + if (!header.mPhysicsMeshInCache) + { + header.mPhysicsMeshInCache = true; + header_bytes = header.mHeaderSize; + flags = header.getFlags(); + } + // todo: handle else because we shouldn't have requested twice? + } + } + if (flags > 0) + { + write_preamble(file, header_bytes, flags); + } + + file.seek(offset, 0); file.write(data, size); } } @@ -3635,7 +4212,7 @@ void LLMeshRepository::shutdown() mUploads[i]->discard() ; //discard the uploading requests. } - mThread->mSignal->broadcast(); + mThread->cleanup(); while (!mThread->isStopped()) { @@ -3700,45 +4277,46 @@ void LLMeshRepository::unregisterMesh(LLVOVolume* vobj) { for (auto& param : lod) { - vector_replace_with_last(param.second, vobj); + vector_replace_with_last(param.second.mVolumes, vobj); } } for (auto& skin_pair : mLoadingSkins) { - vector_replace_with_last(skin_pair.second, vobj); + vector_replace_with_last(skin_pair.second.mVolumes, vobj); } } -S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 new_lod, S32 last_lod) { LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK; //LL_LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH); // Manage time-to-load metrics for mesh download operations. metricsProgress(1); - if (detail < 0 || detail >= LLVolumeLODGroup::NUM_LODS) + if (new_lod < 0 || new_lod >= LLVolumeLODGroup::NUM_LODS) { - return detail; + return new_lod; } { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes const auto& mesh_id = mesh_params.getSculptID(); - mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_id); - if (iter != mLoadingMeshes[detail].end()) + mesh_load_map::iterator iter = mLoadingMeshes[new_lod].find(mesh_id); + if (iter != mLoadingMeshes[new_lod].end()) { //request pending for this mesh, append volume id to list - auto it = std::find(iter->second.begin(), iter->second.end(), vobj); - if (it == iter->second.end()) { - iter->second.push_back(vobj); + auto it = std::find(iter->second.mVolumes.begin(), iter->second.mVolumes.end(), vobj); + if (it == iter->second.mVolumes.end()) { + iter->second.addVolume(vobj); } } else { //first request for this mesh - mLoadingMeshes[detail][mesh_id].push_back(vobj); - mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + std::shared_ptr<PendingRequestBase> request = std::make_shared<PendingRequestLOD>(mesh_params, new_lod); + mPendingRequests.emplace_back(request); + mLoadingMeshes[new_lod][mesh_id].initData(vobj, request); LLMeshRepository::sLODPending++; } } @@ -3767,7 +4345,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para } //next, see what the next lowest LOD available might be - for (S32 i = detail-1; i >= 0; --i) + for (S32 i = new_lod -1; i >= 0; --i) { LLVolume* lod = group->refLOD(i); if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0) @@ -3780,7 +4358,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para } //no lower LOD is a available, is a higher lod available? - for (S32 i = detail+1; i < LLVolumeLODGroup::NUM_LODS; ++i) + for (S32 i = new_lod+1; i < LLVolumeLODGroup::NUM_LODS; ++i) { LLVolume* lod = group->refLOD(i); if (lod && lod->isMeshAssetLoaded() && lod->getNumVolumeFaces() > 0) @@ -3794,7 +4372,7 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para } } - return detail; + return new_lod; } void LLMeshRepository::notifyLoadedMeshes() @@ -3918,6 +4496,7 @@ void LLMeshRepository::notifyLoadedMeshes() // erase from background thread mThread->mWorkQueue.post([=, this]() { + LLMutexLock(mThread->mSkinMapMutex); mThread->mSkinMap.erase(id); }); } @@ -3932,13 +4511,20 @@ void LLMeshRepository::notifyLoadedMeshes() { LLMutexTrylock lock1(mMeshMutex); LLMutexTrylock lock2(mThread->mMutex); + LLMutexTrylock lock3(mThread->mHeaderMutex); + LLMutexTrylock lock4(mThread->mPendingMutex); static U32 hold_offs(0); - if (! lock1.isLocked() || ! lock2.isLocked()) + if (! lock1.isLocked() || ! lock2.isLocked() || ! lock3.isLocked() || ! lock4.isLocked()) { // If we can't get the locks, skip and pick this up later. + // Eventually thread queue will be free enough ++hold_offs; sMaxLockHoldoffs = llmax(sMaxLockHoldoffs, hold_offs); + if (hold_offs > 4) + { + LL_WARNS_ONCE() << "High mesh thread holdoff" << LL_ENDL; + } return; } hold_offs = 0; @@ -3974,72 +4560,61 @@ void LLMeshRepository::notifyLoadedMeshes() mUploadErrorQ.pop(); } - S32 active_count = LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests; - if (active_count < LLMeshRepoThread::sRequestLowWater) + // mPendingRequests go into queues, queues go into active http requests. + // Checking sRequestHighWater to keep queues at least somewhat populated + // for faster transition into http + S32 active_count = LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests + LLMeshRepoThread::sActiveSkinRequests; + active_count += (S32)(mThread->mLODReqQ.size() + mThread->mHeaderReqQ.size() + mThread->mSkinInfoQ.size()); + if (active_count < LLMeshRepoThread::sRequestHighWater) { S32 push_count = LLMeshRepoThread::sRequestHighWater - active_count; if (mPendingRequests.size() > push_count) { + LL_PROFILE_ZONE_NAMED("Mesh score update"); // More requests than the high-water limit allows so // sort and forward the most important. - //calculate "score" for pending requests - - //create score map - std::map<LLUUID, F32> score_map; - - for (U32 i = 0; i < LLVolumeLODGroup::NUM_LODS; ++i) + // update "score" for pending requests + for (std::shared_ptr<PendingRequestBase>& req_p : mPendingRequests) { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) - { - F32 max_score = 0.f; - for (auto obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) - { - LLVOVolume* object = *obj_iter; - if (object) - { - LLDrawable* drawable = object->mDrawable; - if (drawable) - { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); - } - } - } - - score_map[iter->first] = max_score; - } - } - - //set "score" for pending requests - for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) - { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + req_p->checkScore(); } //sort by "score" std::partial_sort(mPendingRequests.begin(), mPendingRequests.begin() + push_count, - mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + mPendingRequests.end(), PendingRequestBase::CompareScoreGreater()); } - while (!mPendingRequests.empty() && push_count > 0) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + std::shared_ptr<PendingRequestBase>& req_p = mPendingRequests.front(); + // todo: check hasTrackedData here and erase request if none + // since this is supposed to mean that request was removed + switch (req_p->getRequestType()) + { + case MESH_REQUEST_LOD: + { + PendingRequestLOD* lod = (PendingRequestLOD*)req_p.get(); + mThread->loadMeshLOD(lod->mMeshParams, lod->mLOD); + LLMeshRepository::sLODPending--; + break; + } + case MESH_REQUEST_SKIN: + { + PendingRequestUUID* skin = (PendingRequestUUID*)req_p.get(); + mThread->loadMeshSkinInfo(skin->getId()); + break; + } + + default: + LL_ERRS() << "Unknown request type in LLMeshRepository::notifyLoadedMeshes" << LL_ENDL; + break; + } mPendingRequests.erase(mPendingRequests.begin()); - LLMeshRepository::sLODPending--; push_count--; } } - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests while (!mPendingDecompositionRequests.empty()) { @@ -4069,7 +4644,7 @@ void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo* info) skin_load_map::iterator iter = mLoadingSkins.find(info->mMeshID); if (iter != mLoadingSkins.end()) { - for (LLVOVolume* vobj : iter->second) + for (LLVOVolume* vobj : iter->second.mVolumes) { if (vobj) { @@ -4085,7 +4660,7 @@ void LLMeshRepository::notifySkinInfoUnavailable(const LLUUID& mesh_id) skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); if (iter != mLoadingSkins.end()) { - for (LLVOVolume* vobj : iter->second) + for (LLVOVolume* vobj : iter->second.mVolumes) { if (vobj) { @@ -4096,13 +4671,13 @@ void LLMeshRepository::notifySkinInfoUnavailable(const LLUUID& mesh_id) } } -void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) +void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp, bool physics_mesh) { - decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + LLUUID decomp_id = decomp->mMeshID; // Copy to avoid invalidation in below deletion + decomposition_map::iterator iter = mDecompositionMap.find(decomp_id); if (iter == mDecompositionMap.end()) { //just insert decomp into map - mDecompositionMap[decomp->mMeshID] = decomp; - mLoadingDecompositions.erase(decomp->mMeshID); + mDecompositionMap[decomp_id] = decomp; sCacheBytesDecomps += decomp->sizeBytes(); } else @@ -4110,21 +4685,27 @@ void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decom sCacheBytesDecomps -= iter->second->sizeBytes(); iter->second->merge(decomp); sCacheBytesDecomps += iter->second->sizeBytes(); - - mLoadingDecompositions.erase(decomp->mMeshID); delete decomp; } + + if (physics_mesh) + { + mLoadingPhysicsShapes.erase(decomp_id); + } + else + { + mLoadingDecompositions.erase(decomp_id); + } } -void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume, S32 lod) { //called from main thread - S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); //get list of objects waiting to be notified this mesh is loaded const auto& mesh_id = mesh_params.getSculptID(); - mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_id); + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_id); - if (volume && obj_iter != mLoadingMeshes[detail].end()) + if (volume && obj_iter != mLoadingMeshes[lod].end()) { //make sure target volume is still valid if (volume->getNumVolumeFaces() <= 0) @@ -4134,6 +4715,7 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol } { //update system volume + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); if (sys_volume) { @@ -4149,7 +4731,7 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol } //notify waiting LLVOVolume instances that their requested mesh is available - for (LLVOVolume* vobj : obj_iter->second) + for (LLVOVolume* vobj : obj_iter->second.mVolumes) { if (vobj) { @@ -4157,29 +4739,29 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol } } - mLoadingMeshes[detail].erase(obj_iter); + mLoadingMeshes[lod].erase(obj_iter); LLViewerStatsRecorder::instance().meshLoaded(); } } -void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 request_lod, S32 volume_lod) { //called from main thread //get list of objects waiting to be notified this mesh is loaded const auto& mesh_id = mesh_params.getSculptID(); - mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_id); - if (obj_iter != mLoadingMeshes[lod].end()) + mesh_load_map::iterator obj_iter = mLoadingMeshes[request_lod].find(mesh_id); + if (obj_iter != mLoadingMeshes[request_lod].end()) { - F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(volume_lod); - LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, lod); + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, volume_lod); if (sys_volume) { sys_volume->setMeshAssetUnavaliable(true); LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); } - for (LLVOVolume* vobj : obj_iter->second) + for (LLVOVolume* vobj : obj_iter->second.mVolumes) { if (vobj) { @@ -4189,12 +4771,12 @@ void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, obj_volume->getDetail() == detail && obj_volume->getParams() == mesh_params) { //should force volume to find most appropriate LOD - vobj->setVolume(obj_volume->getParams(), lod); + vobj->setVolume(obj_volume->getParams(), volume_lod); } } } - mLoadingMeshes[lod].erase(obj_iter); + mLoadingMeshes[request_lod].erase(obj_iter); } } @@ -4222,16 +4804,17 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOV skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); if (iter != mLoadingSkins.end()) { //request pending for this mesh, append volume id to list - auto it = std::find(iter->second.begin(), iter->second.end(), requesting_obj); - if (it == iter->second.end()) { - iter->second.push_back(requesting_obj); + auto it = std::find(iter->second.mVolumes.begin(), iter->second.mVolumes.end(), requesting_obj); + if (it == iter->second.mVolumes.end()) { + iter->second.addVolume(requesting_obj); } } else { //first request for this mesh - mLoadingSkins[mesh_id].push_back(requesting_obj); - mPendingSkinRequests.push(mesh_id); + std::shared_ptr<PendingRequestBase> request = std::make_shared<PendingRequestUUID>(mesh_id, MESH_REQUEST_SKIN); + mLoadingSkins[mesh_id].initData(requesting_obj, request); + mPendingRequests.emplace_back(request); } } } @@ -4259,7 +4842,6 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info - // *FIXME: Nothing ever deletes entries, can't be right mLoadingPhysicsShapes.insert(mesh_id); mPendingPhysicsShapeRequests.push(mesh_id); } @@ -4358,7 +4940,7 @@ bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id) return false; } -bool LLMeshRepository::hasHeader(const LLUUID& mesh_id) +bool LLMeshRepository::hasHeader(const LLUUID& mesh_id) const { if (mesh_id.isNull()) { @@ -4368,13 +4950,13 @@ bool LLMeshRepository::hasHeader(const LLUUID& mesh_id) return mThread->hasHeader(mesh_id); } -bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id) +bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id) const { LLMutexLock lock(mHeaderMutex); - mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); - if (iter != mMeshHeader.end() && iter->second.first > 0) + mesh_header_map::const_iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end() && iter->second.mHeaderSize > 0) { - LLMeshHeader &mesh = iter->second.second; + const LLMeshHeader &mesh = iter->second; if (mesh.mPhysicsMeshSize > 0) { return true; @@ -4384,13 +4966,13 @@ bool LLMeshRepoThread::hasPhysicsShapeInHeader(const LLUUID& mesh_id) return false; } -bool LLMeshRepoThread::hasSkinInfoInHeader(const LLUUID& mesh_id) +bool LLMeshRepoThread::hasSkinInfoInHeader(const LLUUID& mesh_id) const { LLMutexLock lock(mHeaderMutex); - mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); - if (iter != mMeshHeader.end() && iter->second.first > 0) + mesh_header_map::const_iterator iter = mMeshHeader.find(mesh_id); + if (iter != mMeshHeader.end() && iter->second.mHeaderSize > 0) { - LLMeshHeader& mesh = iter->second.second; + const LLMeshHeader& mesh = iter->second; if (mesh.mSkinOffset >= 0 && mesh.mSkinSize > 0) { @@ -4401,34 +4983,35 @@ bool LLMeshRepoThread::hasSkinInfoInHeader(const LLUUID& mesh_id) return false; } -bool LLMeshRepoThread::hasHeader(const LLUUID& mesh_id) +bool LLMeshRepoThread::hasHeader(const LLUUID& mesh_id) const { LLMutexLock lock(mHeaderMutex); - mesh_header_map::iterator iter = mMeshHeader.find(mesh_id); + mesh_header_map::const_iterator iter = mMeshHeader.find(mesh_id); return iter != mMeshHeader.end(); } -void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, const std::map<std::string, std::string> &lod_sources, + LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, - std::string upload_url, bool do_upload, + std::string upload_url, const LLUUID& destination_folder_id, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) { - LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, + LLMeshUploadThread* thread = new LLMeshUploadThread(data, lod_sources, scale, upload_textures, upload_skin, upload_joints, lock_scale_if_joint_position, - upload_url, do_upload, fee_observer, upload_observer); + upload_url, destination_folder_id, do_upload, fee_observer, upload_observer); mUploadWaitList.push_back(thread); } -S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) +S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) const { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if (mThread && mesh_id.notNull() && LLPrimitive::NO_LOD != lod) { LLMutexLock lock(mThread->mHeaderMutex); - LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); - if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) + LLMeshRepoThread::mesh_header_map::const_iterator iter = mThread->mMeshHeader.find(mesh_id); + if (iter != mThread->mMeshHeader.end() && iter->second.mHeaderSize > 0) { - const LLMeshHeader& header = iter->second.second; + const LLMeshHeader& header = iter->second; if (header.m404) { @@ -4532,9 +5115,9 @@ F32 LLMeshRepository::getStreamingCostLegacy(LLUUID mesh_id, F32 radius, S32* by { LLMutexLock lock(mThread->mHeaderMutex); LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); - if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) + if (iter != mThread->mMeshHeader.end() && iter->second.mHeaderSize > 0) { - result = getStreamingCostLegacy(iter->second.second, radius, bytes, bytes_visible, lod, unscaled_value); + result = getStreamingCostLegacy(iter->second, radius, bytes, bytes_visible, lod, unscaled_value); } } if (result > 0.f) @@ -4726,7 +5309,7 @@ bool LLMeshCostData::init(const LLMeshHeader& header) } -S32 LLMeshCostData::getSizeByLOD(S32 lod) +S32 LLMeshCostData::getSizeByLOD(S32 lod) const { if (llclamp(lod,0,3) != lod) { @@ -4735,12 +5318,12 @@ S32 LLMeshCostData::getSizeByLOD(S32 lod) return mSizeByLOD[lod]; } -S32 LLMeshCostData::getSizeTotal() +S32 LLMeshCostData::getSizeTotal() const { return mSizeByLOD[0] + mSizeByLOD[1] + mSizeByLOD[2] + mSizeByLOD[3]; } -F32 LLMeshCostData::getEstTrisByLOD(S32 lod) +F32 LLMeshCostData::getEstTrisByLOD(S32 lod) const { if (llclamp(lod,0,3) != lod) { @@ -4749,12 +5332,12 @@ F32 LLMeshCostData::getEstTrisByLOD(S32 lod) return mEstTrisByLOD[lod]; } -F32 LLMeshCostData::getEstTrisMax() +F32 LLMeshCostData::getEstTrisMax() const { return llmax(mEstTrisByLOD[0], mEstTrisByLOD[1], mEstTrisByLOD[2], mEstTrisByLOD[3]); } -F32 LLMeshCostData::getRadiusWeightedTris(F32 radius) +F32 LLMeshCostData::getRadiusWeightedTris(F32 radius) const { F32 max_distance = 512.f; @@ -4798,7 +5381,7 @@ F32 LLMeshCostData::getRadiusWeightedTris(F32 radius) return weighted_avg; } -F32 LLMeshCostData::getEstTrisForStreamingCost() +F32 LLMeshCostData::getEstTrisForStreamingCost() const { LL_DEBUGS("StreamingCost") << "tris_by_lod: " << mEstTrisByLOD[0] << ", " @@ -4808,7 +5391,7 @@ F32 LLMeshCostData::getEstTrisForStreamingCost() F32 charged_tris = mEstTrisByLOD[3]; F32 allowed_tris = mEstTrisByLOD[3]; - const F32 ENFORCE_FLOOR = 64.0f; + constexpr F32 ENFORCE_FLOOR = 64.0f; for (S32 i=2; i>=0; i--) { // How many tris can we have in this LOD without affecting land impact? @@ -4825,13 +5408,13 @@ F32 LLMeshCostData::getEstTrisForStreamingCost() return charged_tris; } -F32 LLMeshCostData::getRadiusBasedStreamingCost(F32 radius) +F32 LLMeshCostData::getRadiusBasedStreamingCost(F32 radius) const { static LLCachedControl<U32> mesh_triangle_budget(gSavedSettings, "MeshTriangleBudget"); return getRadiusWeightedTris(radius)/mesh_triangle_budget*15000.f; } -F32 LLMeshCostData::getTriangleBasedStreamingCost() +F32 LLMeshCostData::getTriangleBasedStreamingCost() const { F32 result = ANIMATED_OBJECT_COST_PER_KTRI * 0.001f * getEstTrisForStreamingCost(); return result; @@ -4846,9 +5429,9 @@ bool LLMeshRepository::getCostData(LLUUID mesh_id, LLMeshCostData& data) { LLMutexLock lock(mThread->mHeaderMutex); LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id); - if (iter != mThread->mMeshHeader.end() && iter->second.first > 0) + if (iter != mThread->mMeshHeader.end() && iter->second.mHeaderSize > 0) { - LLMeshHeader& header = iter->second.second; + LLMeshHeader& header = iter->second; bool header_invalid = (header.m404 || header.mLodSize[0] <= 0 @@ -5405,13 +5988,7 @@ bool LLMeshRepository::meshUploadEnabled() bool LLMeshRepository::meshRezEnabled() { static LLCachedControl<bool> mesh_enabled(gSavedSettings, "MeshEnabled"); - LLViewerRegion *region = gAgent.getRegion(); - if(mesh_enabled && - region) - { - return region->meshRezEnabled(); - } - return false; + return mesh_enabled; } // Threading: main thread only |
