diff options
Diffstat (limited to 'indra/newview/llmeshrepository.cpp')
| -rw-r--r-- | indra/newview/llmeshrepository.cpp | 657 |
1 files changed, 338 insertions, 319 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index e7e95034b2..413f02b723 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -256,6 +256,7 @@ // mDecompositionRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mPhysicsShapeRequests mMutex rw.repo.mMutex, ro.repo.none [5] // mDecompositionQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0]) +// mPhysicsQ mMutex rw.repo.mLoadedMutex, rw.main.mLoadedMutex [5] (was: [0]) // mHeaderReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex // mLODReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex // mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mLoadedMutex @@ -816,8 +817,12 @@ public: }; -void log_upload_error(LLCore::HttpStatus status, const LLSD& content, - const char * const stage, const std::string & model_name) +void log_upload_error( + LLCore::HttpStatus status, + const LLSD& content, + const char * const stage, + const std::string & model_name, + const std::vector<std::string> & texture_filenames) { // Add notification popup. LLSD args; @@ -875,6 +880,20 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, error_num++; } } + + if (err.has("TextureIndex")) + { + S32 texture_index = err["TextureIndex"].asInteger(); + if (texture_index < texture_filenames.size()) + { + args["MESSAGE"] = message + "\n" + texture_filenames[texture_index]; + } + else + { + llassert(false); // figure out why or how texture wasn't in the list + args["MESSAGE"] = message + llformat("\nTexture index: %d", texture_index); + } + } } else { @@ -964,6 +983,12 @@ LLMeshRepoThread::~LLMeshRepoThread() mDecompositionQ.pop_front(); } + while (!mPhysicsQ.empty()) + { + delete mPhysicsQ.front(); + mPhysicsQ.pop_front(); + } + delete mHttpRequest; mHttpRequest = nullptr; delete mMutex; @@ -2292,6 +2317,7 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes } if (request_skin) { + LLMutexLock lock(mMutex); mSkinRequests.push_back(UUIDBasedRequest(mesh_id)); } } @@ -2362,7 +2388,13 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); if (volume->unpackVolumeFaces(data, data_size)) { - if (volume->getNumFaces() > 0) + // Use LLVolume::getNumVolumeFaces() here and not LLVolume::getNumFaces(), + // because setMeshAssetLoaded() has not yet been called for this volume + // (it is set later in LLMeshRepository::notifyMeshLoaded()), and + // getNumFaces() would return the number of faces in the LLProfile + // instead. HB + S32 num_faces = volume->getNumVolumeFaces(); + if (num_faces > 0) { // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD LLPointer<LLMeshSkinInfo> skin_info = nullptr; @@ -2376,7 +2408,7 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p } if (skin_info.notNull() && isAgentAvatarValid()) { - for (S32 i = 0; i < volume->getNumFaces(); ++i) + for (S32 i = 0; i < num_faces; ++i) { // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization LLVolumeFace& face = volume->getVolumeFace(i); @@ -2395,6 +2427,11 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p // might be good idea to turn mesh into pointer to avoid making a copy mesh.mVolume = NULL; } + { + // make sure skin info is not removed from list while we are decreasing reference count + LLMutexLock lock(mSkinMapMutex); + skin_info = nullptr; + } return MESH_OK; } } @@ -2431,7 +2468,7 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat LLPointer<LLMeshSkinInfo> info = nullptr; info = new LLMeshSkinInfo(mesh_id, skin); - if (isAgentAvatarValid()) + if (isAgentAvatarValid() && gAgentAvatarp->mInitFlags != 0) { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes, // generate a map of mesh joint numbers to LLVOAvatar joint numbers LLSkinningUtil::initJointNums(info, gAgentAvatarp); @@ -2535,14 +2572,15 @@ EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_ { LLMutexLock lock(mLoadedMutex); - mDecompositionQ.push_back(d); + mPhysicsQ.push_back(d); } return MESH_OK; } -LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list_t& data, const LLMeshUploadThread::lod_sources_map_t& sources_list, + LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, - const std::string & upload_url, bool do_upload, + const std::string & upload_url, LLUUID destination_folder_id, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) : LLThread("mesh upload"), @@ -2550,10 +2588,12 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mDiscarded(false), mDoUpload(do_upload), mWholeModelUploadURL(upload_url), + mDestinationFolderId(destination_folder_id), mFeeObserverHandle(fee_observer), mUploadObserverHandle(upload_observer) { mInstanceList = data; + mLodSources = sources_list; mUploadTextures = upload_textures; mUploadSkin = upload_skin; mUploadJoints = upload_joints; @@ -2619,7 +2659,7 @@ void LLMeshUploadThread::DecompRequest::completed() void LLMeshUploadThread::preStart() { //build map of LLModel refs to instances for callbacks - for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + for (instance_list_t::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) { mInstance[iter->mModel].push_back(*iter); } @@ -2653,6 +2693,8 @@ void dump_llsd_to_file(const LLSD& content, std::string filename) { if (gSavedSettings.getBOOL("MeshUploadLogXML")) { + filename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, + filename); llofstream of(filename.c_str()); LLSDSerialize::toPrettyXML(content,of); } @@ -2666,346 +2708,302 @@ LLSD llsd_from_file(std::string filename) return result; } -void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) +void LLMeshUploadThread::packModelIntance( + LLModel* model, + LLMeshUploadThread::instance_list_t& instance_list, + std::string& model_name, + LLSD& res, + S32& mesh_num, + S32& texture_num, + S32& instance_num, + std::unordered_set<LLViewerTexture* >& textures, + std::unordered_map<LLViewerTexture*, S32> texture_index, + std::unordered_map<LLModel*, S32>& mesh_index, + std::vector<std::string>& texture_list_dest, + bool include_textures + ) { - LLSD result; - - LLSD res; - result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT); - result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); - result["asset_type"] = "mesh"; - result["inventory_type"] = "object"; - result["description"] = "(No Description)"; - result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); - result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); - result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); - - res["mesh_list"] = LLSD::emptyArray(); - res["texture_list"] = LLSD::emptyArray(); - res["instance_list"] = LLSD::emptyArray(); - S32 mesh_num = 0; - S32 texture_num = 0; - - std::unordered_set<LLViewerTexture* > textures; - std::unordered_map<LLViewerTexture*,S32> texture_index; - - std::unordered_map<LLModel*,S32> mesh_index; - std::string model_name; + LLMeshUploadData data; + data.mBaseModel = model; - S32 instance_num = 0; - - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + LLModelInstance& first_instance = *(instance_list.begin()); + for (S32 i = 0; i < 5; i++) { - LLMeshUploadData data; - data.mBaseModel = iter->first; + data.mModel[i] = first_instance.mLOD[i]; + } - if (data.mBaseModel->mSubmodelID) + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + { + // Have not seen this model before - create a new mesh_list entry for it. + if (model_name.empty()) { - // These are handled below to insure correct parenting order on creation - // due to map walking being based on model address (aka random) - continue; + model_name = data.mBaseModel->getName(); } - LLModelInstance& first_instance = *(iter->second.begin()); - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = first_instance.mLOD[i]; - } + std::stringstream ostr; - if (mesh_index.find(data.mBaseModel) == mesh_index.end()) - { - // Have not seen this model before - create a new mesh_list entry for it. - if (model_name.empty()) - { - model_name = data.mBaseModel->getName(); - } + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; - std::stringstream ostr; + decomp.mBaseHull = mHullMap[data.mBaseModel]; - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints, + mLockScaleIfJointPosition, + LLModel::WRITE_BINARY, + false, + data.mBaseModel->mSubmodelID); - decomp.mBaseHull = mHullMap[data.mBaseModel]; + data.mAssetData = ostr.str(); + std::string str = ostr.str(); - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints, - mLockScaleIfJointPosition, - false, - false, - data.mBaseModel->mSubmodelID); + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(), str.end()); + mesh_index[data.mBaseModel] = mesh_num; + mesh_num++; + } - data.mAssetData = ostr.str(); - std::string str = ostr.str(); + // For all instances that use this model + for (instance_list_t::iterator instance_iter = instance_list.begin(); + instance_iter != instance_list.end(); + ++instance_iter) + { + LLModelInstance& instance = *instance_iter; - res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); - mesh_index[data.mBaseModel] = mesh_num; - mesh_num++; - } + LLSD instance_entry; - // For all instances that use this model - for (instance_list::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) + for (S32 i = 0; i < 5; i++) { + data.mModel[i] = instance.mLOD[i]; + } - LLModelInstance& instance = *instance_iter; - - LLSD instance_entry; + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation, pos, rot, scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } + instance_entry["material"] = LL_MCODE_WOOD; + if (model->mSubmodelID) + { + // Should it really be different? + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); + } + else + { + instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + } + instance_entry["mesh"] = mesh_index[data.mBaseModel]; + instance_entry["mesh_name"] = instance.mLabel; - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - instance_entry["position"] = ll_sd_from_vector3(pos); - instance_entry["rotation"] = ll_sd_from_quaternion(rot); - instance_entry["scale"] = ll_sd_from_vector3(scale); + instance_entry["face_list"] = LLSD::emptyArray(); - instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = data.mModel[LLModel::LOD_PHYSICS].notNull() ? (U8)(LLViewerObject::PHYSICS_SHAPE_PRIM) : (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - instance_entry["mesh"] = mesh_index[data.mBaseModel]; - instance_entry["mesh_name"] = instance.mLabel; + // We want to be able to allow more than 8 materials... + // + S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()); - instance_entry["face_list"] = LLSD::emptyArray(); + for (S32 face_num = 0; face_num < end; face_num++) + { + // multiple faces can reuse the same material + LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; + LLSD face_entry = LLSD::emptyMap(); - // We want to be able to allow more than 8 materials... - // - S32 end = llmin((S32)data.mBaseModel->mMaterialList.size(), instance.mModel->getNumVolumeFaces()) ; + LLViewerFetchedTexture* texture = NULL; - for (S32 face_num = 0; face_num < end; face_num++) + if (material.mDiffuseMapFilename.size()) { - // multiple faces can reuse the same material - LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; - LLSD face_entry = LLSD::emptyMap(); + texture = FindViewerTexture(material); + } - LLViewerFetchedTexture *texture = NULL; + if ((texture != NULL) && + (textures.find(texture) == textures.end())) + { + textures.insert(texture); + } - if (material.mDiffuseMapFilename.size()) + std::stringstream texture_str; + if (texture != NULL && include_textures && mUploadTextures) + { + if (texture->hasSavedRawImage()) { - texture = FindViewerTexture(material); - } + LLImageDataLock lock(texture->getSavedRawImage()); - if ((texture != NULL) && - (textures.find(texture) == textures.end())) - { - textures.insert(texture); - } + LLPointer<LLImageJ2C> upload_file = + LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - std::stringstream texture_str; - if (texture != NULL && include_textures && mUploadTextures) - { - if (texture->hasSavedRawImage()) + if (!upload_file.isNull() && upload_file->getDataSize() && !upload_file->isBufferInvalid()) { - LLImageDataLock lock(texture->getSavedRawImage()); - - LLPointer<LLImageJ2C> upload_file = - LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - - if (!upload_file.isNull() && upload_file->getDataSize()) - { - texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); - } + texture_str.write((const char*)upload_file->getData(), upload_file->getDataSize()); } } + } - if (texture != NULL && - mUploadTextures && - texture_index.find(texture) == texture_index.end()) - { - texture_index[texture] = texture_num; - std::string str = texture_str.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; - } - - // Subset of TextureEntry fields. - if (texture != NULL && mUploadTextures) - { - face_entry["image"] = texture_index[texture]; - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - } - face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; + if (texture != NULL && + mUploadTextures && + texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = texture_str.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(), str.end()); + // store indexes for error handling; + texture_list_dest.push_back(material.mDiffuseMapFilename); + texture_num++; } - res["instance_list"][instance_num] = instance_entry; - instance_num++; + // Subset of TextureEntry fields. + if (texture != NULL && mUploadTextures) + { + face_entry["image"] = texture_index[texture]; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + } + face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; } + + res["instance_list"][instance_num] = instance_entry; + instance_num++; + } +} + +void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, std::vector<std::string>& texture_list_dest, bool include_textures) +{ + LLSD result; + + LLSD res; + if (mDestinationFolderId.isNull()) + { + result["folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_OBJECT); + result["texture_folder_id"] = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_TEXTURE); } + else + { + result["folder_id"] = mDestinationFolderId; + result["texture_folder_id"] = mDestinationFolderId; + } + result["asset_type"] = "mesh"; + result["inventory_type"] = "object"; + result["description"] = "(No Description)"; + result["next_owner_mask"] = LLSD::Integer(LLFloaterPerms::getNextOwnerPerms("Uploads")); + result["group_mask"] = LLSD::Integer(LLFloaterPerms::getGroupPerms("Uploads")); + result["everyone_mask"] = LLSD::Integer(LLFloaterPerms::getEveryonePerms("Uploads")); - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + res["mesh_list"] = LLSD::emptyArray(); + res["texture_list"] = LLSD::emptyArray(); + res["instance_list"] = LLSD::emptyArray(); + LLSD& lod_sources = res["source_format"]; + lod_sources["high"] = 0; + for (auto &source : mLodSources) { - LLMeshUploadData data; - data.mBaseModel = iter->first; + lod_sources[source.first] = source.second; + } + S32 mesh_num = 0; + S32 texture_num = 0; + S32 instance_num = 0; + + std::unordered_set<LLViewerTexture* > textures; + std::unordered_map<LLViewerTexture*,S32> texture_index; + + std::unordered_map<LLModel*,S32> mesh_index; + std::string model_name; - if (!data.mBaseModel->mSubmodelID) + // If server gets a m1, m2, m3, m4 list, m1 becomes the root + // and the rest go as m4, m3, m2 + // to counter that mInstance is sorted as m4, m3, m2, m1 + // and we grab m1 from the end and send it first + LLModel* root_model = nullptr; + for (instance_map_t::reverse_iterator iter = mInstance.rbegin(); iter != mInstance.rend(); ++iter) + { + if (iter->first->mSubmodelID) { - // These were handled above already... - // + // Submodel can't be root continue; } - - LLModelInstance& first_instance = *(iter->second.begin()); - for (S32 i = 0; i < 5; i++) + root_model = iter->first; + packModelIntance( + iter->first, + iter->second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); + break; + } + + // Handle models, ignore submodels for now. + // Probably should pre-sort by mSubmodelID instead of running twice. + // Note: mInstance should be sorted by model name for the sake of + // deterministic order. + for (auto& iter : mInstance) + { + if (iter.first->mSubmodelID) { - data.mModel[i] = first_instance.mLOD[i]; + // These are handled below to insure correct parenting order on creation + // due to map walking being based on model address (aka random) + continue; } - - if (mesh_index.find(data.mBaseModel) == mesh_index.end()) + if (root_model == iter.first) { - // Have not seen this model before - create a new mesh_list entry for it. - if (model_name.empty()) - { - model_name = data.mBaseModel->getName(); - } - - std::stringstream ostr; - - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; - - decomp.mBaseHull = mHullMap[data.mBaseModel]; - - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints, - mLockScaleIfJointPosition, - false, - false, - data.mBaseModel->mSubmodelID); - - data.mAssetData = ostr.str(); - std::string str = ostr.str(); - - res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); - mesh_index[data.mBaseModel] = mesh_num; - mesh_num++; + // Reached root, root was already packed and is last non-submodel + break; } + packModelIntance( + iter.first, + iter.second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); + } - // For all instances that use this model - for (instance_list::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) + // Now handle the submodels. + for (auto& iter : mInstance) + { + if (!iter.first->mSubmodelID) { - - LLModelInstance& instance = *instance_iter; - - LLSD instance_entry; - - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } - - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - instance_entry["position"] = ll_sd_from_vector3(pos); - instance_entry["rotation"] = ll_sd_from_quaternion(rot); - instance_entry["scale"] = ll_sd_from_vector3(scale); - - instance_entry["material"] = LL_MCODE_WOOD; - instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_NONE); - instance_entry["mesh"] = mesh_index[data.mBaseModel]; - - instance_entry["face_list"] = LLSD::emptyArray(); - - // We want to be able to allow more than 8 materials... - // - S32 end = llmin((S32)instance.mMaterial.size(), instance.mModel->getNumVolumeFaces()) ; - - for (S32 face_num = 0; face_num < end; face_num++) - { - LLImportMaterial& material = instance.mMaterial[data.mBaseModel->mMaterialList[face_num]]; - LLSD face_entry = LLSD::emptyMap(); - - LLViewerFetchedTexture *texture = NULL; - - if (material.mDiffuseMapFilename.size()) - { - texture = FindViewerTexture(material); - } - - if ((texture != NULL) && - (textures.find(texture) == textures.end())) - { - textures.insert(texture); - } - - std::stringstream texture_str; - if (texture != NULL && include_textures && mUploadTextures) - { - if (texture->hasSavedRawImage()) - { - LLImageDataLock lock(texture->getSavedRawImage()); - - LLPointer<LLImageJ2C> upload_file = - LLViewerTextureList::convertToUploadFile(texture->getSavedRawImage()); - - if (!upload_file.isNull() && upload_file->getDataSize()) - { - texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); - } - } - } - - if (texture != NULL && - mUploadTextures && - texture_index.find(texture) == texture_index.end()) - { - texture_index[texture] = texture_num; - std::string str = texture_str.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; - } - - // Subset of TextureEntry fields. - if (texture != NULL && mUploadTextures) - { - face_entry["image"] = texture_index[texture]; - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - } - face_entry["diffuse_color"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; - } - - res["instance_list"][instance_num] = instance_entry; - instance_num++; + // These were handled above already... + continue; } + packModelIntance( + iter.first, + iter.second, + model_name, + res, + mesh_num, + texture_num, + instance_num, + textures, + texture_index, + mesh_index, + texture_list_dest, + include_textures); } if (model_name.empty()) model_name = "mesh model"; @@ -3021,7 +3019,7 @@ void LLMeshUploadThread::generateHulls() { bool has_valid_requests = false ; - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + for (instance_map_t::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; @@ -3093,7 +3091,8 @@ void LLMeshUploadThread::doWholeModelUpload() LL_DEBUGS(LOG_MESH) << "Hull generation completed." << LL_ENDL; mModelData = LLSD::emptyMap(); - wholeModelToLLSD(mModelData, true); + mTextureFiles.clear(); + wholeModelToLLSD(mModelData, mTextureFiles, true); LLSD body = mModelData["asset_resources"]; dump_llsd_to_file(body, make_dump_name("whole_model_body_", dump_num)); @@ -3146,7 +3145,8 @@ void LLMeshUploadThread::requestWholeModelFee() generateHulls(); mModelData = LLSD::emptyMap(); - wholeModelToLLSD(mModelData, false); + mTextureFiles.clear(); + wholeModelToLLSD(mModelData, mTextureFiles, false); dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num)); LLCore::HttpHandle handle = LLCoreHttpUtil::requestPostWithLLSD(mHttpRequest, mHttpPolicyClass, @@ -3212,7 +3212,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py - log_upload_error(status, body, "upload", mModelData["name"].asString()); + log_upload_error(status, body, "upload", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -3247,7 +3247,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp else { LL_WARNS(LOG_MESH) << "Upload failed. Not in expected 'complete' state." << LL_ENDL; - log_upload_error(status, body, "upload", mModelData["name"].asString()); + log_upload_error(status, body, "upload", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -3272,7 +3272,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp body["error"] = LLSD::emptyMap(); body["error"]["message"] = reason; body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py - log_upload_error(status, body, "fee", mModelData["name"].asString()); + log_upload_error(status, body, "fee", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -3305,7 +3305,7 @@ void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResp else { LL_WARNS(LOG_MESH) << "Fee request failed. Not in expected 'upload' state." << LL_ENDL; - log_upload_error(status, body, "fee", mModelData["name"].asString()); + log_upload_error(status, body, "fee", mModelData["name"].asString(), mTextureFiles); if (observer) { @@ -3383,13 +3383,14 @@ void LLMeshRepoThread::notifyLoadedMeshes() } } - if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || ! mDecompositionQ.empty()) + if (!mSkinInfoQ.empty() || !mSkinUnavailableQ.empty() || !mDecompositionQ.empty() || !mPhysicsQ.empty()) { if (mLoadedMutex->trylock()) { std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q; std::deque<UUIDBasedRequest> skin_info_unavail_q; std::list<LLModel::Decomposition*> decomp_q; + std::list<LLModel::Decomposition*> physics_q; if (! mSkinInfoQ.empty()) { @@ -3406,6 +3407,11 @@ void LLMeshRepoThread::notifyLoadedMeshes() decomp_q.swap(mDecompositionQ); } + if (!mPhysicsQ.empty()) + { + physics_q.swap(mPhysicsQ); + } + mLoadedMutex->unlock(); // Process the elements free of the lock @@ -3422,9 +3428,15 @@ void LLMeshRepoThread::notifyLoadedMeshes() while (! decomp_q.empty()) { - gMeshRepo.notifyDecompositionReceived(decomp_q.front()); + gMeshRepo.notifyDecompositionReceived(decomp_q.front(), false); decomp_q.pop_front(); } + + while (!physics_q.empty()) + { + gMeshRepo.notifyDecompositionReceived(physics_q.front(), true); + physics_q.pop_front(); + } } } @@ -4666,13 +4678,13 @@ void LLMeshRepository::notifySkinInfoUnavailable(const LLUUID& mesh_id) } } -void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp) +void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp, bool physics_mesh) { - decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID); + LLUUID decomp_id = decomp->mMeshID; // Copy to avoid invalidation in below deletion + decomposition_map::iterator iter = mDecompositionMap.find(decomp_id); if (iter == mDecompositionMap.end()) { //just insert decomp into map - mDecompositionMap[decomp->mMeshID] = decomp; - mLoadingDecompositions.erase(decomp->mMeshID); + mDecompositionMap[decomp_id] = decomp; sCacheBytesDecomps += decomp->sizeBytes(); } else @@ -4680,10 +4692,17 @@ void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decom sCacheBytesDecomps -= iter->second->sizeBytes(); iter->second->merge(decomp); sCacheBytesDecomps += iter->second->sizeBytes(); - - mLoadingDecompositions.erase(decomp->mMeshID); delete decomp; } + + if (physics_mesh) + { + mLoadingPhysicsShapes.erase(decomp_id); + } + else + { + mLoadingDecompositions.erase(decomp_id); + } } void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume, S32 lod) @@ -4830,7 +4849,6 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info - // *FIXME: Nothing ever deletes entries, can't be right mLoadingPhysicsShapes.insert(mesh_id); mPendingPhysicsShapeRequests.push(mesh_id); } @@ -4979,14 +4997,15 @@ bool LLMeshRepoThread::hasHeader(const LLUUID& mesh_id) const return iter != mMeshHeader.end(); } -void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, const std::map<std::string, std::string> &lod_sources, + LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool lock_scale_if_joint_position, - std::string upload_url, bool do_upload, + std::string upload_url, const LLUUID& destination_folder_id, bool do_upload, LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) { - LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, + LLMeshUploadThread* thread = new LLMeshUploadThread(data, lod_sources, scale, upload_textures, upload_skin, upload_joints, lock_scale_if_joint_position, - upload_url, do_upload, fee_observer, upload_observer); + upload_url, destination_folder_id, do_upload, fee_observer, upload_observer); mUploadWaitList.push_back(thread); } |
