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-rw-r--r--indra/newview/llmaterialeditor.cpp209
1 files changed, 53 insertions, 156 deletions
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 14ebfa451a..41085afb3d 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -277,10 +277,10 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
llassert(mat.notNull()); // by this point shouldn't be null
if (mat.notNull())
{
- tex_color_id = mat->mBaseColorId;
- tex_metal_id = mat->mMetallicRoughnessId;
- tex_emissive_id = mat->mEmissiveId;
- tex_normal_id = mat->mNormalId;
+ tex_color_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ tex_metal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS];
+ tex_emissive_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE];
+ tex_normal_id = mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL];
}
if (mFirst)
{
@@ -949,7 +949,7 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
}
case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
{
- nodep->mSavedGLTFOverrideMaterials[te]->setMetallicRoughnessId(mCtrl->getValue().asUUID(), true);
+ nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true);
break;
}
case MATERIAL_EMISIVE_TEX_DIRTY:
@@ -991,30 +991,6 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
LLSelectMgr::getInstance()->getSelection()->applyToNodes(&func);
}
-static void write_color(const LLColor4& color, std::vector<double>& c)
-{
- for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
- {
- c[i] = color.mV[i];
- }
-}
-
-static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
-{
- tinygltf::Image image;
- image.uri = id.asString();
- model.images.push_back(image);
- U32 image_idx = model.images.size() - 1;
-
- tinygltf::Texture texture;
- texture.source = image_idx;
- model.textures.push_back(texture);
- U32 texture_idx = model.textures.size() - 1;
-
- return texture_idx;
-}
-
-
void LLMaterialEditor::onClickSave()
{
if (!capabilitiesAvailable())
@@ -1034,109 +1010,14 @@ void LLMaterialEditor::onClickSave()
saveIfNeeded();
}
-
-std::string LLMaterialEditor::getGLTFJson(bool prettyprint)
-{
- tinygltf::Model model;
- getGLTFModel(model);
-
- std::ostringstream str;
-
- tinygltf::TinyGLTF gltf;
-
- gltf.WriteGltfSceneToStream(&model, str, prettyprint, false);
-
- std::string dump = str.str();
-
- return dump;
-}
-
-void LLMaterialEditor::getGLBData(std::vector<U8>& data)
-{
- tinygltf::Model model;
- getGLTFModel(model);
-
- std::ostringstream str;
-
- tinygltf::TinyGLTF gltf;
-
- gltf.WriteGltfSceneToStream(&model, str, false, true);
-
- std::string dump = str.str();
-
- data.resize(dump.length());
-
- memcpy(&data[0], dump.c_str(), dump.length());
-}
-
-void LLMaterialEditor::getGLTFModel(tinygltf::Model& model)
-{
- model.materials.resize(1);
- tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
-
- // write base color
- LLColor4 base_color = getBaseColor();
- base_color.mV[3] = getTransparency();
- write_color(base_color, pbrMaterial.baseColorFactor);
-
- model.materials[0].alphaCutoff = getAlphaCutoff();
- model.materials[0].alphaMode = getAlphaMode();
-
- LLUUID base_color_id = getBaseColorId();
-
- if (base_color_id.notNull())
- {
- U32 texture_idx = write_texture(base_color_id, model);
-
- pbrMaterial.baseColorTexture.index = texture_idx;
- }
-
- // write metallic/roughness
- F32 metalness = getMetalnessFactor();
- F32 roughness = getRoughnessFactor();
-
- pbrMaterial.metallicFactor = metalness;
- pbrMaterial.roughnessFactor = roughness;
-
- LLUUID mr_id = getMetallicRoughnessId();
- if (mr_id.notNull())
- {
- U32 texture_idx = write_texture(mr_id, model);
- pbrMaterial.metallicRoughnessTexture.index = texture_idx;
- }
-
- //write emissive
- LLColor4 emissive_color = getEmissiveColor();
- model.materials[0].emissiveFactor.resize(3);
- write_color(emissive_color, model.materials[0].emissiveFactor);
-
- LLUUID emissive_id = getEmissiveId();
- if (emissive_id.notNull())
- {
- U32 idx = write_texture(emissive_id, model);
- model.materials[0].emissiveTexture.index = idx;
- }
-
- //write normal
- LLUUID normal_id = getNormalId();
- if (normal_id.notNull())
- {
- U32 idx = write_texture(normal_id, model);
- model.materials[0].normalTexture.index = idx;
- }
-
- //write doublesided
- model.materials[0].doubleSided = getDoubleSided();
-
- model.asset.version = "2.0";
-}
-
std::string LLMaterialEditor::getEncodedAsset()
{
LLSD asset;
- asset["version"] = "1.0";
- asset["type"] = "GLTF 2.0";
- asset["data"] = getGLTFJson(false);
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ LLGLTFMaterial mat;
+ getGLTFMaterial(&mat);
+ asset["data"] = mat.asJSON();
std::ostringstream str;
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
@@ -1151,9 +1032,9 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
std::istrstream str(&buffer[0], buffer.size());
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
- if (asset.has("version") && asset["version"] == "1.0")
+ if (asset.has("version") && LLGLTFMaterial::isAcceptedVersion(asset["version"].asString()))
{
- if (asset.has("type") && asset["type"] == "GLTF 2.0")
+ if (asset.has("type") && asset["type"] == LLGLTFMaterial::ASSET_TYPE)
{
if (asset.has("data") && asset["data"].isString())
{
@@ -1169,6 +1050,12 @@ bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
{
// assets are only supposed to have one item
+ // *NOTE: This duplicates some functionality from
+ // LLGLTFMaterial::fromJSON, but currently does the job
+ // better for the material editor use case.
+ // However, LLGLTFMaterial::asJSON should always be
+ // used when uploading materials, to ensure the
+ // asset is valid.
return setFromGltfModel(model_in, 0, true);
}
else
@@ -1975,7 +1862,9 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
{
// don't use override material here, it has 'hacked ids'
// and values, use end result, apply it on top of local.
- me->setBaseColor(render_material->mBaseColor);
+ const LLColor4& base_color = render_material->mBaseColor;
+ me->setBaseColor(LLColor3(base_color));
+ me->setTransparency(base_color[VW]);
me->setMetalnessFactor(render_material->mMetallicFactor);
me->setRoughnessFactor(render_material->mRoughnessFactor);
me->setEmissiveColor(render_material->mEmissiveColor);
@@ -1986,24 +1875,24 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
// most things like colors we can apply without verifying
// but texture ids are going to be different from both, base and override
// so only apply override id if there is actually a difference
- if (local_material->mBaseColorId != render_material->mBaseColorId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
{
- me->setBaseColorId(render_material->mBaseColorId);
+ me->setBaseColorId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mNormalId != render_material->mNormalId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
{
- me->setNormalId(render_material->mNormalId);
+ me->setNormalId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
{
- me->setMetallicRoughnessId(render_material->mMetallicRoughnessId);
+ me->setMetallicRoughnessId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
}
- if (local_material->mEmissiveId != render_material->mEmissiveId)
+ if (local_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] != render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
{
- me->setEmissiveId(render_material->mEmissiveId);
+ me->setEmissiveId(render_material->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
}
@@ -2017,7 +1906,11 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
LLSD payload;
if (render_material)
{
- payload["data"] = render_material->asJSON();
+ // Make a copy of the render material with unsupported transforms removed
+ LLGLTFMaterial asset_material = *render_material;
+ asset_material.sanitizeAssetMaterial();
+ // Serialize the sanitized render material
+ payload["data"] = asset_material.asJSON();
}
else
{
@@ -2040,8 +1933,9 @@ void LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback(const LLSD& notificati
if (0 == option)
{
LLSD asset;
- asset["version"] = "1.0";
- asset["type"] = "GLTF 2.0";
+ asset["version"] = LLGLTFMaterial::ASSET_VERSION;
+ asset["type"] = LLGLTFMaterial::ASSET_TYPE;
+ // This is the string serialized from LLGLTFMaterial::asJSON
asset["data"] = notification["payload"]["data"];
std::ostringstream str;
@@ -2584,7 +2478,7 @@ public:
}
else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull())
{
- material->setBaseColorId(revert_mat->mBaseColorId, false);
+ material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false);
}
if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY)
@@ -2593,16 +2487,16 @@ public:
}
else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull())
{
- material->setNormalId(revert_mat->mNormalId, false);
+ material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false);
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
{
- material->setMetallicRoughnessId(mEditor->getMetallicRoughnessId(), true);
+ material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true);
}
else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull())
{
- material->setMetallicRoughnessId(revert_mat->mMetallicRoughnessId, false);
+ material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false);
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
@@ -2638,7 +2532,7 @@ public:
}
else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull())
{
- material->setEmissiveId(revert_mat->mEmissiveId, false);
+ material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false);
}
if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY)
@@ -2751,20 +2645,23 @@ void LLMaterialEditor::applyToSelection()
}
}
+// Get a dump of the json representation of the current state of the editor UI
+// in GLTF format, excluding transforms as they are not supported in material
+// assets. (See also LLGLTFMaterial::sanitizeAssetMaterial())
void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
{
mat->mBaseColor = getBaseColor();
mat->mBaseColor.mV[3] = getTransparency();
- mat->mBaseColorId = getBaseColorId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = getBaseColorId();
- mat->mNormalId = getNormalId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = getNormalId();
- mat->mMetallicRoughnessId = getMetallicRoughnessId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = getMetallicRoughnessId();
mat->mMetallicFactor = getMetalnessFactor();
mat->mRoughnessFactor = getRoughnessFactor();
mat->mEmissiveColor = getEmissiveColor();
- mat->mEmissiveId = getEmissiveId();
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = getEmissiveId();
mat->mDoubleSided = getDoubleSided();
mat->setAlphaMode(getAlphaMode());
@@ -2774,15 +2671,15 @@ void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
{
setBaseColor(mat->mBaseColor);
- setBaseColorId(mat->mBaseColorId);
- setNormalId(mat->mNormalId);
+ setBaseColorId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]);
+ setNormalId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]);
- setMetallicRoughnessId(mat->mMetallicRoughnessId);
+ setMetallicRoughnessId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]);
setMetalnessFactor(mat->mMetallicFactor);
setRoughnessFactor(mat->mRoughnessFactor);
setEmissiveColor(mat->mEmissiveColor);
- setEmissiveId(mat->mEmissiveId);
+ setEmissiveId(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());