diff options
Diffstat (limited to 'indra/newview/llmarketplacefunctions.cpp')
-rw-r--r-- | indra/newview/llmarketplacefunctions.cpp | 34 |
1 files changed, 21 insertions, 13 deletions
diff --git a/indra/newview/llmarketplacefunctions.cpp b/indra/newview/llmarketplacefunctions.cpp index 74616df079..a5f1622ab2 100644 --- a/indra/newview/llmarketplacefunctions.cpp +++ b/indra/newview/llmarketplacefunctions.cpp @@ -613,22 +613,21 @@ private: // doesn't hold just marketplace related ids static std::set<LLUUID> sAddQueue; static std::set<LLUUID> sStructureQueue; + static bool sProcessingQueue; }; std::set<LLUUID> LLMarketplaceInventoryObserver::sAddQueue; std::set<LLUUID> LLMarketplaceInventoryObserver::sStructureQueue; +bool LLMarketplaceInventoryObserver::sProcessingQueue = false; void LLMarketplaceInventoryObserver::changed(U32 mask) { - bool idle_running = !sAddQueue.empty() && !sStructureQueue.empty(); - bool needs_idle = false; if (mask & LLInventoryObserver::ADD && LLMarketplaceData::instance().hasValidationWaiting()) { // When things are added to the marketplace, we might need to re-validate and fix the containing listings // just add whole list even if it contains items and non-marketplace folders const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); sAddQueue.insert(changed_items.begin(), changed_items.end()); - needs_idle = true; } if (mask & (LLInventoryObserver::INTERNAL | LLInventoryObserver::STRUCTURE)) @@ -640,12 +639,13 @@ void LLMarketplaceInventoryObserver::changed(U32 mask) // once observers are called) we need to raise a flag in the inventory to signal that things have been dirtied. const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); sStructureQueue.insert(changed_items.begin(), changed_items.end()); - needs_idle = true; } - if (!idle_running && needs_idle) + if (!sProcessingQueue && (!sAddQueue.empty() || !sStructureQueue.empty())) { gIdleCallbacks.addFunction(onIdleProcessQueue, NULL); + // can do without sProcessingQueue, but it's usufull for simplicity and reliability + sProcessingQueue = true; } } @@ -657,8 +657,13 @@ void LLMarketplaceInventoryObserver::onIdleProcessQueue(void *userdata) if (!sAddQueue.empty()) { - std::set<LLUUID>::const_iterator id_it = sAddQueue.begin(); - std::set<LLUUID>::const_iterator id_end = sAddQueue.end(); + // Make a copy of sAddQueue since decrementValidationWaiting + // can theoretically add more items + std::set<LLUUID> add_queue(sAddQueue); + sAddQueue.clear(); + + std::set<LLUUID>::const_iterator id_it = add_queue.begin(); + std::set<LLUUID>::const_iterator id_end = add_queue.end(); // First, count the number of items in this list... S32 count = 0; for (; id_it != id_end; ++id_it) @@ -672,7 +677,7 @@ void LLMarketplaceInventoryObserver::onIdleProcessQueue(void *userdata) // Then, decrement the folders of that amount // Note that of all of those, only one folder will be a listing folder (if at all). // The other will be ignored by the decrement method. - id_it = sAddQueue.begin(); + id_it = add_queue.begin(); for (; id_it != id_end; ++id_it) { LLInventoryObject* obj = gInventory.getObject(*id_it); @@ -682,12 +687,11 @@ void LLMarketplaceInventoryObserver::onIdleProcessQueue(void *userdata) LLMarketplaceData::instance().decrementValidationWaiting(obj->getUUID(), count); } } - sAddQueue.clear(); } - std::set<LLUUID>::const_iterator id_it = sStructureQueue.begin(); - while (id_it != sStructureQueue.end() && LLTimer::getTotalTime() < stop_time) + while (!sStructureQueue.empty() && LLTimer::getTotalTime() < stop_time) { + std::set<LLUUID>::const_iterator id_it = sStructureQueue.begin(); LLInventoryObject* obj = gInventory.getObject(*id_it); if (obj) { @@ -713,13 +717,17 @@ void LLMarketplaceInventoryObserver::onIdleProcessQueue(void *userdata) } } } - id_it = sStructureQueue.erase(id_it); + + // sStructureQueue could have been modified in validate_marketplacelistings + // adding items does not invalidate existing iterator + sStructureQueue.erase(id_it); } - if (LLApp::isExiting() || sStructureQueue.empty()) + if (LLApp::isExiting() || (sAddQueue.empty() && sStructureQueue.empty())) { // Nothing to do anymore gIdleCallbacks.deleteFunction(onIdleProcessQueue, NULL); + sProcessingQueue = false; } } |