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-rw-r--r--indra/newview/llmaniptranslate.cpp4222
1 files changed, 2111 insertions, 2111 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index cafb3fef67..8cd7f44f70 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llmaniptranslate.cpp
* @brief LLManipTranslate class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -76,202 +76,202 @@ const F32 SNAP_ARROW_SCALE = 0.7f;
static LLPointer<LLViewerTexture> sGridTex = NULL ;
-const LLManip::EManipPart MANIPULATOR_IDS[9] =
+const LLManip::EManipPart MANIPULATOR_IDS[9] =
{
- LLManip::LL_X_ARROW,
- LLManip::LL_Y_ARROW,
- LLManip::LL_Z_ARROW,
- LLManip::LL_X_ARROW,
- LLManip::LL_Y_ARROW,
- LLManip::LL_Z_ARROW,
- LLManip::LL_YZ_PLANE,
- LLManip::LL_XZ_PLANE,
- LLManip::LL_XY_PLANE
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_X_ARROW,
+ LLManip::LL_Y_ARROW,
+ LLManip::LL_Z_ARROW,
+ LLManip::LL_YZ_PLANE,
+ LLManip::LL_XZ_PLANE,
+ LLManip::LL_XY_PLANE
};
-const U32 ARROW_TO_AXIS[4] =
+const U32 ARROW_TO_AXIS[4] =
{
- VX,
- VX,
- VY,
- VZ
+ VX,
+ VX,
+ VY,
+ VZ
};
// Sort manipulator handles by their screen-space projection
struct ClosestToCamera
{
- bool operator()(const LLManipTranslate::ManipulatorHandle& a,
- const LLManipTranslate::ManipulatorHandle& b) const
- {
- return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
- }
+ bool operator()(const LLManipTranslate::ManipulatorHandle& a,
+ const LLManipTranslate::ManipulatorHandle& b) const
+ {
+ return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
+ }
};
LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
-: LLManip( std::string("Move"), composite ),
- mLastHoverMouseX(-1),
- mLastHoverMouseY(-1),
- mMouseOutsideSlop(FALSE),
- mCopyMadeThisDrag(FALSE),
- mMouseDownX(-1),
- mMouseDownY(-1),
- mAxisArrowLength(50),
- mConeSize(0),
- mArrowLengthMeters(0.f),
- mGridSizeMeters(1.f),
- mPlaneManipOffsetMeters(0.f),
- mUpdateTimer(),
- mSnapOffsetMeters(0.f),
- mSubdivisions(10.f),
- mInSnapRegime(FALSE),
- mArrowScales(1.f, 1.f, 1.f),
- mPlaneScales(1.f, 1.f, 1.f),
- mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
-{
- if (sGridTex.isNull())
- {
- restoreGL();
- }
+: LLManip( std::string("Move"), composite ),
+ mLastHoverMouseX(-1),
+ mLastHoverMouseY(-1),
+ mMouseOutsideSlop(FALSE),
+ mCopyMadeThisDrag(FALSE),
+ mMouseDownX(-1),
+ mMouseDownY(-1),
+ mAxisArrowLength(50),
+ mConeSize(0),
+ mArrowLengthMeters(0.f),
+ mGridSizeMeters(1.f),
+ mPlaneManipOffsetMeters(0.f),
+ mUpdateTimer(),
+ mSnapOffsetMeters(0.f),
+ mSubdivisions(10.f),
+ mInSnapRegime(FALSE),
+ mArrowScales(1.f, 1.f, 1.f),
+ mPlaneScales(1.f, 1.f, 1.f),
+ mPlaneManipPositions(1.f, 1.f, 1.f, 1.f)
+{
+ if (sGridTex.isNull())
+ {
+ restoreGL();
+ }
}
//static
U32 LLManipTranslate::getGridTexName()
{
- if(sGridTex.isNull())
- {
- restoreGL() ;
- }
+ if(sGridTex.isNull())
+ {
+ restoreGL() ;
+ }
- return sGridTex.isNull() ? 0 : sGridTex->getTexName() ;
+ return sGridTex.isNull() ? 0 : sGridTex->getTexName() ;
}
//static
void LLManipTranslate::destroyGL()
{
- if (sGridTex)
- {
- sGridTex = NULL ;
- }
+ if (sGridTex)
+ {
+ sGridTex = NULL ;
+ }
}
//static
void LLManipTranslate::restoreGL()
{
- //generate grid texture
- U32 rez = 512;
- U32 mip = 0;
-
- destroyGL() ;
- sGridTex = LLViewerTextureManager::getLocalTexture() ;
- if(!sGridTex->createGLTexture())
- {
- sGridTex = NULL ;
- return ;
- }
-
- GLuint* d = new GLuint[rez*rez];
-
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
-
- while (rez >= 1)
- {
- for (U32 i = 0; i < rez*rez; i++)
- {
- d[i] = 0x00FFFFFF;
- }
-
- U32 subcol = 0xFFFFFFFF;
- if (rez >= 4)
- { //large grain grid
- for (U32 i = 0; i < rez; i++)
- {
- if (rez <= 16)
- {
- if (rez == 16)
- {
- subcol = 0xA0FFFFFF;
- }
- else if (rez == 8)
- {
- subcol = 0x80FFFFFF;
- }
- else
- {
- subcol = 0x40FFFFFF;
- }
- }
- else
- {
- subcol = 0xFFFFFFFF;
- }
- d[i *rez+ 0 ] = subcol;
- d[0 *rez+ i ] = subcol;
- if (rez >= 32)
- {
- d[i *rez+ (rez-1)] = subcol;
- d[(rez-1) *rez+ i ] = subcol;
- }
-
- if (rez >= 64)
- {
- subcol = 0xFFFFFFFF;
-
- if (i > 0 && i < (rez-1))
- {
- d[i *rez+ 1 ] = subcol;
- d[i *rez+ (rez-2)] = subcol;
- d[1 *rez+ i ] = subcol;
- d[(rez-2) *rez+ i ] = subcol;
- }
- }
- }
- }
-
- subcol = 0x50A0A0A0;
- if (rez >= 128)
- { //small grain grid
- for (U32 i = 8; i < rez; i+=8)
- {
- for (U32 j = 2; j < rez-2; j++)
- {
- d[i *rez+ j] = subcol;
- d[j *rez+ i] = subcol;
- }
- }
- }
- if (rez >= 64)
- { //medium grain grid
- if (rez == 64)
- {
- subcol = 0x50A0A0A0;
- }
- else
- {
- subcol = 0xA0D0D0D0;
- }
-
- for (U32 i = 32; i < rez; i+=32)
- {
- U32 pi = i-1;
- for (U32 j = 2; j < rez-2; j++)
- {
- d[i *rez+ j] = subcol;
- d[j *rez+ i] = subcol;
-
- if (rez > 128)
- {
- d[pi *rez+ j] = subcol;
- d[j *rez+ pi] = subcol;
- }
- }
- }
- }
- LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
- rez = rez >> 1;
- mip++;
- }
- delete [] d;
+ //generate grid texture
+ U32 rez = 512;
+ U32 mip = 0;
+
+ destroyGL() ;
+ sGridTex = LLViewerTextureManager::getLocalTexture() ;
+ if(!sGridTex->createGLTexture())
+ {
+ sGridTex = NULL ;
+ return ;
+ }
+
+ GLuint* d = new GLuint[rez*rez];
+
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex->getTexName(), true);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
+
+ while (rez >= 1)
+ {
+ for (U32 i = 0; i < rez*rez; i++)
+ {
+ d[i] = 0x00FFFFFF;
+ }
+
+ U32 subcol = 0xFFFFFFFF;
+ if (rez >= 4)
+ { //large grain grid
+ for (U32 i = 0; i < rez; i++)
+ {
+ if (rez <= 16)
+ {
+ if (rez == 16)
+ {
+ subcol = 0xA0FFFFFF;
+ }
+ else if (rez == 8)
+ {
+ subcol = 0x80FFFFFF;
+ }
+ else
+ {
+ subcol = 0x40FFFFFF;
+ }
+ }
+ else
+ {
+ subcol = 0xFFFFFFFF;
+ }
+ d[i *rez+ 0 ] = subcol;
+ d[0 *rez+ i ] = subcol;
+ if (rez >= 32)
+ {
+ d[i *rez+ (rez-1)] = subcol;
+ d[(rez-1) *rez+ i ] = subcol;
+ }
+
+ if (rez >= 64)
+ {
+ subcol = 0xFFFFFFFF;
+
+ if (i > 0 && i < (rez-1))
+ {
+ d[i *rez+ 1 ] = subcol;
+ d[i *rez+ (rez-2)] = subcol;
+ d[1 *rez+ i ] = subcol;
+ d[(rez-2) *rez+ i ] = subcol;
+ }
+ }
+ }
+ }
+
+ subcol = 0x50A0A0A0;
+ if (rez >= 128)
+ { //small grain grid
+ for (U32 i = 8; i < rez; i+=8)
+ {
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+ }
+ }
+ }
+ if (rez >= 64)
+ { //medium grain grid
+ if (rez == 64)
+ {
+ subcol = 0x50A0A0A0;
+ }
+ else
+ {
+ subcol = 0xA0D0D0D0;
+ }
+
+ for (U32 i = 32; i < rez; i+=32)
+ {
+ U32 pi = i-1;
+ for (U32 j = 2; j < rez-2; j++)
+ {
+ d[i *rez+ j] = subcol;
+ d[j *rez+ i] = subcol;
+
+ if (rez > 128)
+ {
+ d[pi *rez+ j] = subcol;
+ d[j *rez+ pi] = subcol;
+ }
+ }
+ }
+ }
+ LLImageGL::setManualImage(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, GL_RGBA, GL_UNSIGNED_BYTE, d);
+ rez = rez >> 1;
+ mip++;
+ }
+ delete [] d;
}
@@ -282,2018 +282,2018 @@ LLManipTranslate::~LLManipTranslate()
void LLManipTranslate::handleSelect()
{
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
if (gFloaterTools)
{
gFloaterTools->setStatusText("move");
}
- LLManip::handleSelect();
+ LLManip::handleSelect();
}
BOOL LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
{
- BOOL handled = FALSE;
-
- // didn't click in any UI object, so must have clicked in the world
- if( (mHighlightedPart == LL_X_ARROW ||
- mHighlightedPart == LL_Y_ARROW ||
- mHighlightedPart == LL_Z_ARROW ||
- mHighlightedPart == LL_YZ_PLANE ||
- mHighlightedPart == LL_XZ_PLANE ||
- mHighlightedPart == LL_XY_PLANE ) )
- {
- handled = handleMouseDownOnPart( x, y, mask );
- }
-
- return handled;
+ BOOL handled = FALSE;
+
+ // didn't click in any UI object, so must have clicked in the world
+ if( (mHighlightedPart == LL_X_ARROW ||
+ mHighlightedPart == LL_Y_ARROW ||
+ mHighlightedPart == LL_Z_ARROW ||
+ mHighlightedPart == LL_YZ_PLANE ||
+ mHighlightedPart == LL_XZ_PLANE ||
+ mHighlightedPart == LL_XY_PLANE ) )
+ {
+ handled = handleMouseDownOnPart( x, y, mask );
+ }
+
+ return handled;
}
// Assumes that one of the arrows on an object was hit.
BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
{
- BOOL can_move = canAffectSelection();
- if (!can_move)
- {
- return FALSE;
- }
-
- highlightManipulators(x, y);
- S32 hit_part = mHighlightedPart;
-
- if( (hit_part != LL_X_ARROW) &&
- (hit_part != LL_Y_ARROW) &&
- (hit_part != LL_Z_ARROW) &&
- (hit_part != LL_YZ_PLANE) &&
- (hit_part != LL_XZ_PLANE) &&
- (hit_part != LL_XY_PLANE) )
- {
- return TRUE;
- }
-
- mHelpTextTimer.reset();
- sNumTimesHelpTextShown++;
-
- LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale);
-
- LLSelectMgr::getInstance()->enableSilhouette(FALSE);
-
- // we just started a drag, so save initial object positions
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
-
- mManipPart = (EManipPart)hit_part;
- mMouseDownX = x;
- mMouseDownY = y;
- mMouseOutsideSlop = FALSE;
-
- LLVector3 axis;
-
- LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
-
- if (!selectNode)
- {
- // didn't find the object in our selection...oh well
- LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL;
- return TRUE;
- }
-
- LLViewerObject *selected_object = selectNode->getObject();
- if (!selected_object)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
- }
-
- // Compute unit vectors for arrow hit and a plane through that vector
- BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis);
- getManipNormal(selected_object, mManipPart, mManipNormal);
-
- //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
- // TomY: The above should (?) be identical to the below
- LLVector3 select_center_agent = getPivotPoint();
- mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale());
-
- // if we clicked on a planar manipulator, recenter mouse cursor
- if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
- {
- LLCoordGL mouse_pos;
- if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos))
- {
- // mouse_pos may be nonsense
- LL_WARNS() << "Failed to project object center to screen" << LL_ENDL;
- }
- else if (gSavedSettings.getBOOL("SnapToMouseCursor"))
- {
- LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
- x = mouse_pos.mX;
- y = mouse_pos.mY;
- }
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
- getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
- mDragSelectionStartGlobal = object_start_global;
- mCopyMadeThisDrag = FALSE;
-
- // Route future Mouse messages here preemptively. (Release on mouse up.)
- setMouseCapture( TRUE );
-
- return TRUE;
+ BOOL can_move = canAffectSelection();
+ if (!can_move)
+ {
+ return FALSE;
+ }
+
+ highlightManipulators(x, y);
+ S32 hit_part = mHighlightedPart;
+
+ if( (hit_part != LL_X_ARROW) &&
+ (hit_part != LL_Y_ARROW) &&
+ (hit_part != LL_Z_ARROW) &&
+ (hit_part != LL_YZ_PLANE) &&
+ (hit_part != LL_XZ_PLANE) &&
+ (hit_part != LL_XY_PLANE) )
+ {
+ return TRUE;
+ }
+
+ mHelpTextTimer.reset();
+ sNumTimesHelpTextShown++;
+
+ LLSelectMgr::getInstance()->getGrid(mGridOrigin, mGridRotation, mGridScale);
+
+ LLSelectMgr::getInstance()->enableSilhouette(FALSE);
+
+ // we just started a drag, so save initial object positions
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE);
+
+ mManipPart = (EManipPart)hit_part;
+ mMouseDownX = x;
+ mMouseDownY = y;
+ mMouseOutsideSlop = FALSE;
+
+ LLVector3 axis;
+
+ LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
+
+ if (!selectNode)
+ {
+ // didn't find the object in our selection...oh well
+ LL_WARNS() << "Trying to translate an unselected object" << LL_ENDL;
+ return TRUE;
+ }
+
+ LLViewerObject *selected_object = selectNode->getObject();
+ if (!selected_object)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no selected object" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis);
+ getManipNormal(selected_object, mManipPart, mManipNormal);
+
+ //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
+ // TomY: The above should (?) be identical to the below
+ LLVector3 select_center_agent = getPivotPoint();
+ mSubdivisions = getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale());
+
+ // if we clicked on a planar manipulator, recenter mouse cursor
+ if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ LLCoordGL mouse_pos;
+ if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(select_center_agent, mouse_pos))
+ {
+ // mouse_pos may be nonsense
+ LL_WARNS() << "Failed to project object center to screen" << LL_ENDL;
+ }
+ else if (gSavedSettings.getBOOL("SnapToMouseCursor"))
+ {
+ LLUI::getInstance()->setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
+ x = mouse_pos.mX;
+ y = mouse_pos.mY;
+ }
+ }
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+ getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal);
+ mDragSelectionStartGlobal = object_start_global;
+ mCopyMadeThisDrag = FALSE;
+
+ // Route future Mouse messages here preemptively. (Release on mouse up.)
+ setMouseCapture( TRUE );
+
+ return TRUE;
}
BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask)
{
- // Translation tool only works if mouse button is down.
- // Bail out if mouse not down.
- if( !hasMouseCapture() )
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL;
- // Always show cursor
- // gViewerWindow->setCursor(UI_CURSOR_ARROW);
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
-
- highlightManipulators(x, y);
- return TRUE;
- }
-
- // Handle auto-rotation if necessary.
- LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
- const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
- const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20;
- const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
- BOOL rotated = FALSE;
-
- // ...build mode moves camera about focus point
- if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
- {
- if (x < ROTATE_H_MARGIN)
- {
- gAgentCamera.cameraOrbitAround(rotate_angle);
- rotated = TRUE;
- }
- else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
- {
- gAgentCamera.cameraOrbitAround(-rotate_angle);
- rotated = TRUE;
- }
- }
-
- // Suppress processing if mouse hasn't actually moved.
- // This may cause problems if the camera moves outside of the
- // rotation above.
- if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
- }
- mLastHoverMouseX = x;
- mLastHoverMouseY = y;
-
- // Suppress if mouse hasn't moved past the initial slop region
- // Reset once we start moving
- if( !mMouseOutsideSlop )
- {
- if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
- }
- else
- {
- // ...just went outside the slop region
- mMouseOutsideSlop = TRUE;
- // If holding down shift, leave behind a copy.
- if (mask == MASK_COPY)
- {
- // ...we're trying to make a copy
- LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, FALSE);
- mCopyMadeThisDrag = TRUE;
-
- // When we make the copy, we don't want to do any other processing.
- // If so, the object will also be moved, and the copy will be offset.
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- }
- }
- }
-
- // Throttle updates to 10 per second.
-
- LLVector3 axis_f;
- LLVector3d axis_d;
-
- // pick the first object to constrain to grid w/ common origin
- // this is so we don't screw up groups
- LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
- if (!selectNode)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
- }
-
- LLViewerObject* object = selectNode->getObject();
- if (!object)
- {
- // somehow we lost the object!
- LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
- }
-
- // Compute unit vectors for arrow hit and a plane through that vector
- BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
-
- axis_d.setVec(axis_f);
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
-
- mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale());
-
- // Project the cursor onto that plane
- LLVector3d relative_move;
- getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
- relative_move -= mDragCursorStartGlobal;
-
- // You can't move more than some distance from your original mousedown point.
- if (gSavedSettings.getBOOL("LimitDragDistance"))
- {
- F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
-
- if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
- {
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
- return TRUE;
- }
- }
-
- F64 axis_magnitude = relative_move * axis_d; // dot product
- LLVector3d cursor_point_snap_line;
-
- F64 off_axis_magnitude;
-
- getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
- off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
-
- if (gSavedSettings.getBOOL("SnapEnabled"))
- {
- if (off_axis_magnitude > mSnapOffsetMeters)
- {
- mInSnapRegime = TRUE;
- LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
-
- F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
-
- F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
- F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
- if (relative_snap_dist < snap_dist * 2.f)
- {
- if (cursor_grid_dist > 0.f)
- {
- cursor_grid_dist -= relative_snap_dist - snap_dist;
- }
- else
- {
- cursor_grid_dist += relative_snap_dist - snap_dist;
- }
- }
-
- F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
- axis_magnitude = cursor_grid_dist - object_start_on_axis;
- }
- else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
- {
- // subtract offset from object center
- LLVector3d cursor_point_global;
- getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
- cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
-
- // snap to planar grid
- LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
- LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis();
- camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
- camera_plane_projection.normVec();
- LLVector3 camera_projected_dir = camera_plane_projection;
- camera_plane_projection.rotVec(~mGridRotation);
- camera_plane_projection.scaleVec(mGridScale);
- camera_plane_projection.abs();
- F32 max_grid_scale;
- if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
- camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
- {
- max_grid_scale = mGridScale.mV[VX];
- }
- else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
- {
- max_grid_scale = mGridScale.mV[VY];
- }
- else
- {
- max_grid_scale = mGridScale.mV[VZ];
- }
-
- F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale);
-
- F32 grid_scale_a;
- F32 grid_scale_b;
- LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
- cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- case LL_XZ_PLANE:
- grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
- cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- case LL_XY_PLANE:
- grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
- grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
- cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
- cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
- break;
- default:
- break;
- }
- cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
- relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
- mInSnapRegime = TRUE;
- }
- else
- {
- mInSnapRegime = FALSE;
- }
- }
- else
- {
- mInSnapRegime = FALSE;
- }
-
- // Clamp to arrow direction
- // *FIX: does this apply anymore?
- if (!axis_exists)
- {
- axis_magnitude = relative_move.normVec();
- axis_d.setVec(relative_move);
- axis_d.normVec();
- axis_f.setVec(axis_d);
- }
-
- LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
- LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
-
- for (LLObjectSelection::iterator iter = mObjectSelection->begin();
- iter != mObjectSelection->end(); iter++)
- {
- LLSelectNode* selectNode = *iter;
- LLViewerObject* object = selectNode->getObject();
-
- // Only apply motion to root objects and objects selected
- // as "individual".
- if (!object->isRootEdit() && !selectNode->mIndividualSelection)
- {
- continue;
- }
-
- if (!object->isRootEdit())
- {
- // child objects should not update if parent is selected
- LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
- if (editable_root->isSelected())
- {
- // we will be moved properly by our parent, so skip
- continue;
- }
- }
-
- LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
- if (object->permMove() && !object->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()))
- {
- // handle attachments in local space
- if (object->isAttachment() && object->mDrawable.notNull())
- {
- // calculate local version of relative move
- LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
- objWorldRotation.transQuat();
-
- LLVector3 old_position_local = object->getPosition();
- LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
-
- //RN: I forget, but we need to do this because of snapping which doesn't often result
- // in position changes even when the mouse moves
- object->setPosition(new_position_local);
- rebuild(object);
- gAgentAvatarp->clampAttachmentPositions();
- new_position_local = object->getPosition();
-
- if (selectNode->mIndividualSelection)
- {
- // counter-translate child objects if we are moving the root as an individual
- object->resetChildrenPosition(old_position_local - new_position_local, TRUE) ;
- }
- }
- else
- {
- // compute new position to send to simulators, but don't set it yet.
- // We need the old position to know which simulator to send the move message to.
- LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
-
- // Don't let object centers go too far underground
- F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal());
- if (new_position_global.mdV[VZ] < min_height)
- {
- new_position_global.mdV[VZ] = min_height;
- }
-
- // For safety, cap heights where objects can be dragged
- if (new_position_global.mdV[VZ] > MAX_OBJECT_Z)
- {
- new_position_global.mdV[VZ] = MAX_OBJECT_Z;
- }
-
- // Grass is always drawn on the ground, so clamp its position to the ground
- if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
- {
- new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f;
- }
-
- if (object->isRootEdit())
- {
- new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
- }
-
- // PR: Only update if changed
- LLVector3 old_position_agent = object->getPositionAgent();
- LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
- if (object->isRootEdit())
- {
- // finally, move parent object after children have calculated new offsets
- object->setPositionAgent(new_position_agent);
- rebuild(object);
- }
- else
- {
- LLViewerObject* root_object = object->getRootEdit();
- new_position_agent -= root_object->getPositionAgent();
- new_position_agent = new_position_agent * ~root_object->getRotation();
- object->setPositionParent(new_position_agent, FALSE);
- rebuild(object);
- }
-
- if (selectNode->mIndividualSelection)
- {
- // counter-translate child objects if we are moving the root as an individual
- object->resetChildrenPosition(old_position_agent - new_position_agent, TRUE) ;
- }
- }
- selectNode->mLastPositionLocal = object->getPosition();
- }
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgentCamera.clearFocusObject();
- dialog_refresh_all(); // ??? is this necessary?
-
- LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
- return TRUE;
+ // Translation tool only works if mouse button is down.
+ // Bail out if mouse not down.
+ if( !hasMouseCapture() )
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (inactive)" << LL_ENDL;
+ // Always show cursor
+ // gViewerWindow->setCursor(UI_CURSOR_ARROW);
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+
+ highlightManipulators(x, y);
+ return TRUE;
+ }
+
+ // Handle auto-rotation if necessary.
+ LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
+ const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
+ const S32 ROTATE_H_MARGIN = world_rect.getWidth() / 20;
+ const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
+ BOOL rotated = FALSE;
+
+ // ...build mode moves camera about focus point
+ if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ if (x < ROTATE_H_MARGIN)
+ {
+ gAgentCamera.cameraOrbitAround(rotate_angle);
+ rotated = TRUE;
+ }
+ else if (x > world_rect.getWidth() - ROTATE_H_MARGIN)
+ {
+ gAgentCamera.cameraOrbitAround(-rotate_angle);
+ rotated = TRUE;
+ }
+ }
+
+ // Suppress processing if mouse hasn't actually moved.
+ // This may cause problems if the camera moves outside of the
+ // rotation above.
+ if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated)
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse unmoved)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+ mLastHoverMouseX = x;
+ mLastHoverMouseY = y;
+
+ // Suppress if mouse hasn't moved past the initial slop region
+ // Reset once we start moving
+ if( !mMouseOutsideSlop )
+ {
+ if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP )
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (mouse inside slop)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+ else
+ {
+ // ...just went outside the slop region
+ mMouseOutsideSlop = TRUE;
+ // If holding down shift, leave behind a copy.
+ if (mask == MASK_COPY)
+ {
+ // ...we're trying to make a copy
+ LLSelectMgr::getInstance()->selectDuplicate(LLVector3::zero, FALSE);
+ mCopyMadeThisDrag = TRUE;
+
+ // When we make the copy, we don't want to do any other processing.
+ // If so, the object will also be moved, and the copy will be offset.
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (made copy)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ }
+ }
+ }
+
+ // Throttle updates to 10 per second.
+
+ LLVector3 axis_f;
+ LLVector3d axis_d;
+
+ // pick the first object to constrain to grid w/ common origin
+ // this is so we don't screw up groups
+ LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(TRUE);
+ if (!selectNode)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no selectNode" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ LLViewerObject* object = selectNode->getObject();
+ if (!object)
+ {
+ // somehow we lost the object!
+ LL_WARNS() << "Translate manip lost the object, no object in selectNode" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
+ }
+
+ // Compute unit vectors for arrow hit and a plane through that vector
+ BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this
+
+ axis_d.setVec(axis_f);
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint());
+
+ mSubdivisions = getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale());
+
+ // Project the cursor onto that plane
+ LLVector3d relative_move;
+ getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\
+ relative_move -= mDragCursorStartGlobal;
+
+ // You can't move more than some distance from your original mousedown point.
+ if (gSavedSettings.getBOOL("LimitDragDistance"))
+ {
+ F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance");
+
+ if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance)
+ {
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (too far)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_NOLOCKED);
+ return TRUE;
+ }
+ }
+
+ F64 axis_magnitude = relative_move * axis_d; // dot product
+ LLVector3d cursor_point_snap_line;
+
+ F64 off_axis_magnitude;
+
+ getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f);
+ off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f;
+
+ if (gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ if (off_axis_magnitude > mSnapOffsetMeters)
+ {
+ mInSnapRegime = TRUE;
+ LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line);
+
+ F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f;
+
+ F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions);
+ F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions);
+ if (relative_snap_dist < snap_dist * 2.f)
+ {
+ if (cursor_grid_dist > 0.f)
+ {
+ cursor_grid_dist -= relative_snap_dist - snap_dist;
+ }
+ else
+ {
+ cursor_grid_dist += relative_snap_dist - snap_dist;
+ }
+ }
+
+ F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f;
+ axis_magnitude = cursor_grid_dist - object_start_on_axis;
+ }
+ else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE)
+ {
+ // subtract offset from object center
+ LLVector3d cursor_point_global;
+ getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal );
+ cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal);
+
+ // snap to planar grid
+ LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global);
+ LLVector3 camera_plane_projection = LLViewerCamera::getInstance()->getAtAxis();
+ camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal);
+ camera_plane_projection.normVec();
+ LLVector3 camera_projected_dir = camera_plane_projection;
+ camera_plane_projection.rotVec(~mGridRotation);
+ camera_plane_projection.scaleVec(mGridScale);
+ camera_plane_projection.abs();
+ F32 max_grid_scale;
+ if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] &&
+ camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VX];
+ }
+ else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ])
+ {
+ max_grid_scale = mGridScale.mV[VY];
+ }
+ else
+ {
+ max_grid_scale = mGridScale.mV[VZ];
+ }
+
+ F32 num_subdivisions = getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale);
+
+ F32 grid_scale_a;
+ F32 grid_scale_b;
+ LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ grid_scale_a = mGridScale.mV[VY] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XZ_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VZ] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ case LL_XY_PLANE:
+ grid_scale_a = mGridScale.mV[VX] / num_subdivisions;
+ grid_scale_b = mGridScale.mV[VY] / num_subdivisions;
+ cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f;
+ cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f;
+ break;
+ default:
+ break;
+ }
+ cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin;
+ relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal));
+ mInSnapRegime = TRUE;
+ }
+ else
+ {
+ mInSnapRegime = FALSE;
+ }
+ }
+ else
+ {
+ mInSnapRegime = FALSE;
+ }
+
+ // Clamp to arrow direction
+ // *FIX: does this apply anymore?
+ if (!axis_exists)
+ {
+ axis_magnitude = relative_move.normVec();
+ axis_d.setVec(relative_move);
+ axis_d.normVec();
+ axis_f.setVec(axis_d);
+ }
+
+ LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply
+ LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply
+
+ for (LLObjectSelection::iterator iter = mObjectSelection->begin();
+ iter != mObjectSelection->end(); iter++)
+ {
+ LLSelectNode* selectNode = *iter;
+ LLViewerObject* object = selectNode->getObject();
+
+ // Only apply motion to root objects and objects selected
+ // as "individual".
+ if (!object->isRootEdit() && !selectNode->mIndividualSelection)
+ {
+ continue;
+ }
+
+ if (!object->isRootEdit())
+ {
+ // child objects should not update if parent is selected
+ LLViewerObject* editable_root = (LLViewerObject*)object->getParent();
+ if (editable_root->isSelected())
+ {
+ // we will be moved properly by our parent, so skip
+ continue;
+ }
+ }
+
+ LLViewerObject* root_object = (object == NULL) ? NULL : object->getRootEdit();
+ if (object->permMove() && !object->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()))
+ {
+ // handle attachments in local space
+ if (object->isAttachment() && object->mDrawable.notNull())
+ {
+ // calculate local version of relative move
+ LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation();
+ objWorldRotation.transQuat();
+
+ LLVector3 old_position_local = object->getPosition();
+ LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation);
+
+ //RN: I forget, but we need to do this because of snapping which doesn't often result
+ // in position changes even when the mouse moves
+ object->setPosition(new_position_local);
+ rebuild(object);
+ gAgentAvatarp->clampAttachmentPositions();
+ new_position_local = object->getPosition();
+
+ if (selectNode->mIndividualSelection)
+ {
+ // counter-translate child objects if we are moving the root as an individual
+ object->resetChildrenPosition(old_position_local - new_position_local, TRUE) ;
+ }
+ }
+ else
+ {
+ // compute new position to send to simulators, but don't set it yet.
+ // We need the old position to know which simulator to send the move message to.
+ LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move;
+
+ // Don't let object centers go too far underground
+ F64 min_height = LLWorld::getInstance()->getMinAllowedZ(object, object->getPositionGlobal());
+ if (new_position_global.mdV[VZ] < min_height)
+ {
+ new_position_global.mdV[VZ] = min_height;
+ }
+
+ // For safety, cap heights where objects can be dragged
+ if (new_position_global.mdV[VZ] > MAX_OBJECT_Z)
+ {
+ new_position_global.mdV[VZ] = MAX_OBJECT_Z;
+ }
+
+ // Grass is always drawn on the ground, so clamp its position to the ground
+ if (object->getPCode() == LL_PCODE_LEGACY_GRASS)
+ {
+ new_position_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(new_position_global) + 1.f;
+ }
+
+ if (object->isRootEdit())
+ {
+ new_position_global = LLWorld::getInstance()->clipToVisibleRegions(object->getPositionGlobal(), new_position_global);
+ }
+
+ // PR: Only update if changed
+ LLVector3 old_position_agent = object->getPositionAgent();
+ LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global);
+ if (object->isRootEdit())
+ {
+ // finally, move parent object after children have calculated new offsets
+ object->setPositionAgent(new_position_agent);
+ rebuild(object);
+ }
+ else
+ {
+ LLViewerObject* root_object = object->getRootEdit();
+ new_position_agent -= root_object->getPositionAgent();
+ new_position_agent = new_position_agent * ~root_object->getRotation();
+ object->setPositionParent(new_position_agent, FALSE);
+ rebuild(object);
+ }
+
+ if (selectNode->mIndividualSelection)
+ {
+ // counter-translate child objects if we are moving the root as an individual
+ object->resetChildrenPosition(old_position_agent - new_position_agent, TRUE) ;
+ }
+ }
+ selectNode->mLastPositionLocal = object->getPosition();
+ }
+ }
+
+ LLSelectMgr::getInstance()->updateSelectionCenter();
+ gAgentCamera.clearFocusObject();
+ dialog_refresh_all(); // ??? is this necessary?
+
+ LL_DEBUGS("UserInput") << "hover handled by LLManipTranslate (active)" << LL_ENDL;
+ gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE);
+ return TRUE;
}
void LLManipTranslate::highlightManipulators(S32 x, S32 y)
{
- mHighlightedPart = LL_NO_PART;
-
- if (!mObjectSelection->getObjectCount())
- {
- return;
- }
-
- //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
- LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
- LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
-
- LLVector3 object_position = getPivotPoint();
-
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
-
- LLVector3 relative_camera_dir;
-
- LLMatrix4 transform;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
- LLVector4 translation(object_position);
- transform.initRotTrans(grid_rotation, translation);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- transform *= cfr;
- LLMatrix4 window_scale;
- F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
- window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
- LLQuaternion::DEFAULT,
- LLVector3::zero);
- transform *= window_scale;
- }
- else
- {
- relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation;
- relative_camera_dir.normVec();
-
- transform.initRotTrans(grid_rotation, LLVector4(object_position));
- transform *= modelView;
- transform *= projMatrix;
- }
-
- S32 numManips = 0;
-
- // edges
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
-
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
- mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
-
- S32 num_arrow_manips = numManips;
-
- // planar manipulators
- BOOL planar_manip_yz_visible = FALSE;
- BOOL planar_manip_xz_visible = FALSE;
- BOOL planar_manip_xy_visible = FALSE;
-
- mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_yz_visible = TRUE;
- }
-
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_xz_visible = TRUE;
- }
-
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
- mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
- if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- planar_manip_xy_visible = TRUE;
- }
-
- // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
- std::vector<ManipulatorHandle> projected_manipulators;
- projected_manipulators.reserve(9);
-
- for (S32 i = 0; i < num_arrow_manips; i+= 2)
- {
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 10.f); // 10 pixel hotspot for arrows
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_yz_visible)
- {
- S32 i = num_arrow_manips;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_xz_visible)
- {
- S32 i = num_arrow_manips + 2;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- if (planar_manip_xy_visible)
- {
- S32 i = num_arrow_manips + 4;
- LLVector4 projected_start = mManipulatorVertices[i] * transform;
- projected_start = projected_start * (1.f / projected_start.mV[VW]);
-
- LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
- projected_end = projected_end * (1.f / projected_end.mV[VW]);
-
- ManipulatorHandle projected_manip(
- LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
- LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
- MANIPULATOR_IDS[i / 2],
- 20.f); // 20 pixels for planar manipulators
- projected_manipulators.push_back(projected_manip);
- }
-
- LLVector2 manip_start_2d;
- LLVector2 manip_end_2d;
- LLVector2 manip_dir;
- LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
- F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
- F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
- LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
- LLVector2 mouse_delta;
-
- // Keep order consistent with insertion via stable_sort
- std::stable_sort( projected_manipulators.begin(),
- projected_manipulators.end(),
- ClosestToCamera() );
-
- std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
- for ( ; it != projected_manipulators.end(); ++it)
- {
- ManipulatorHandle& manipulator = *it;
- {
- manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
- manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
- manip_dir = manip_end_2d - manip_start_2d;
-
- mouse_delta = mousePos - manip_start_2d;
-
- F32 manip_length = manip_dir.normVec();
-
- F32 mouse_pos_manip = mouse_delta * manip_dir;
- F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
-
- if (mouse_pos_manip > 0.f &&
- mouse_pos_manip < manip_length &&
- mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
- {
- mHighlightedPart = manipulator.mManipID;
- break;
- }
- }
- }
+ mHighlightedPart = LL_NO_PART;
+
+ if (!mObjectSelection->getObjectCount())
+ {
+ return;
+ }
+
+ //LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
+ LLMatrix4 projMatrix = LLViewerCamera::getInstance()->getProjection();
+ LLMatrix4 modelView = LLViewerCamera::getInstance()->getModelview();
+
+ LLVector3 object_position = getPivotPoint();
+
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+
+ LLVector3 relative_camera_dir;
+
+ LLMatrix4 transform;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation;
+ LLVector4 translation(object_position);
+ transform.initRotTrans(grid_rotation, translation);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ transform *= cfr;
+ LLMatrix4 window_scale;
+ F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
+ window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
+ LLQuaternion::DEFAULT,
+ LLVector3::zero);
+ transform *= window_scale;
+ }
+ else
+ {
+ relative_camera_dir = (object_position - LLViewerCamera::getInstance()->getOrigin()) * ~grid_rotation;
+ relative_camera_dir.normVec();
+
+ transform.initRotTrans(grid_rotation, LLVector4(object_position));
+ transform *= modelView;
+ transform *= projMatrix;
+ }
+
+ S32 numManips = 0;
+
+ // edges
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f);
+
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f);
+ mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f);
+
+ S32 num_arrow_manips = numManips;
+
+ // planar manipulators
+ BOOL planar_manip_yz_visible = FALSE;
+ BOOL planar_manip_xz_visible = FALSE;
+ BOOL planar_manip_xy_visible = FALSE;
+
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_yz_visible = TRUE;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xz_visible = TRUE;
+ }
+
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f);
+ mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions);
+ if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ planar_manip_xy_visible = TRUE;
+ }
+
+ // Project up to 9 manipulators to screen space 2*X, 2*Y, 2*Z, 3*planes
+ std::vector<ManipulatorHandle> projected_manipulators;
+ projected_manipulators.reserve(9);
+
+ for (S32 i = 0; i < num_arrow_manips; i+= 2)
+ {
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 10.f); // 10 pixel hotspot for arrows
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_yz_visible)
+ {
+ S32 i = num_arrow_manips;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_xz_visible)
+ {
+ S32 i = num_arrow_manips + 2;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ if (planar_manip_xy_visible)
+ {
+ S32 i = num_arrow_manips + 4;
+ LLVector4 projected_start = mManipulatorVertices[i] * transform;
+ projected_start = projected_start * (1.f / projected_start.mV[VW]);
+
+ LLVector4 projected_end = mManipulatorVertices[i + 1] * transform;
+ projected_end = projected_end * (1.f / projected_end.mV[VW]);
+
+ ManipulatorHandle projected_manip(
+ LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]),
+ LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]),
+ MANIPULATOR_IDS[i / 2],
+ 20.f); // 20 pixels for planar manipulators
+ projected_manipulators.push_back(projected_manip);
+ }
+
+ LLVector2 manip_start_2d;
+ LLVector2 manip_end_2d;
+ LLVector2 manip_dir;
+ LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
+ F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
+ F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
+ LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
+ LLVector2 mouse_delta;
+
+ // Keep order consistent with insertion via stable_sort
+ std::stable_sort( projected_manipulators.begin(),
+ projected_manipulators.end(),
+ ClosestToCamera() );
+
+ std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
+ for ( ; it != projected_manipulators.end(); ++it)
+ {
+ ManipulatorHandle& manipulator = *it;
+ {
+ manip_start_2d.setVec(manipulator.mStartPosition.mV[VX] * half_width, manipulator.mStartPosition.mV[VY] * half_height);
+ manip_end_2d.setVec(manipulator.mEndPosition.mV[VX] * half_width, manipulator.mEndPosition.mV[VY] * half_height);
+ manip_dir = manip_end_2d - manip_start_2d;
+
+ mouse_delta = mousePos - manip_start_2d;
+
+ F32 manip_length = manip_dir.normVec();
+
+ F32 mouse_pos_manip = mouse_delta * manip_dir;
+ F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip);
+
+ if (mouse_pos_manip > 0.f &&
+ mouse_pos_manip < manip_length &&
+ mouse_dist_manip_squared < manipulator.mHotSpotRadius * manipulator.mHotSpotRadius)
+ {
+ mHighlightedPart = manipulator.mManipID;
+ break;
+ }
+ }
+ }
}
F32 LLManipTranslate::getMinGridScale()
{
- F32 scale;
- switch (mManipPart)
- {
- case LL_NO_PART:
- default:
- scale = 1.f;
- break;
- case LL_X_ARROW:
- scale = mGridScale.mV[VX];
- break;
- case LL_Y_ARROW:
- scale = mGridScale.mV[VY];
- break;
- case LL_Z_ARROW:
- scale = mGridScale.mV[VZ];
- break;
- case LL_YZ_PLANE:
- scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
- break;
- case LL_XZ_PLANE:
- scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
- break;
- case LL_XY_PLANE:
- scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
- break;
- }
-
- return scale;
+ F32 scale;
+ switch (mManipPart)
+ {
+ case LL_NO_PART:
+ default:
+ scale = 1.f;
+ break;
+ case LL_X_ARROW:
+ scale = mGridScale.mV[VX];
+ break;
+ case LL_Y_ARROW:
+ scale = mGridScale.mV[VY];
+ break;
+ case LL_Z_ARROW:
+ scale = mGridScale.mV[VZ];
+ break;
+ case LL_YZ_PLANE:
+ scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]);
+ break;
+ case LL_XZ_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]);
+ break;
+ case LL_XY_PLANE:
+ scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]);
+ break;
+ }
+
+ return scale;
}
BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
{
- // first, perform normal processing in case this was a quick-click
- handleHover(x, y, mask);
-
- if(hasMouseCapture())
- {
- // make sure arrow colors go back to normal
- mManipPart = LL_NO_PART;
- LLSelectMgr::getInstance()->enableSilhouette(TRUE);
-
- // Might have missed last update due to UPDATE_DELAY timing.
- LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION );
-
- mInSnapRegime = FALSE;
- LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
- //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
- }
-
- return LLManip::handleMouseUp(x, y, mask);
+ // first, perform normal processing in case this was a quick-click
+ handleHover(x, y, mask);
+
+ if(hasMouseCapture())
+ {
+ // make sure arrow colors go back to normal
+ mManipPart = LL_NO_PART;
+ LLSelectMgr::getInstance()->enableSilhouette(TRUE);
+
+ // Might have missed last update due to UPDATE_DELAY timing.
+ LLSelectMgr::getInstance()->sendMultipleUpdate( UPD_POSITION );
+
+ mInSnapRegime = FALSE;
+ LLSelectMgr::getInstance()->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK);
+ //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
+ }
+
+ return LLManip::handleMouseUp(x, y, mask);
}
void LLManipTranslate::render()
{
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- F32 zoom = gAgentCamera.mHUDCurZoom;
- gGL.scalef(zoom, zoom, zoom);
- }
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- renderGuidelines();
- }
- {
- //LLGLDisable gls_stencil(GL_STENCIL_TEST);
- renderTranslationHandles();
- renderSnapGuides();
- }
- gGL.popMatrix();
-
- renderText();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ F32 zoom = gAgentCamera.mHUDCurZoom;
+ gGL.scalef(zoom, zoom, zoom);
+ }
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+ {
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ renderTranslationHandles();
+ renderSnapGuides();
+ }
+ gGL.popMatrix();
+
+ renderText();
}
void LLManipTranslate::renderSnapGuides()
{
- if (!gSavedSettings.getBOOL("SnapEnabled"))
- {
- return;
- }
-
- F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
- F32 line_alpha = gSavedSettings.getF32("GridOpacity");
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE);
- LLGLDisable gls_cull(GL_CULL_FACE);
- LLVector3 translate_axis;
-
- if (mManipPart == LL_NO_PART)
- {
- return;
- }
-
- LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(TRUE);
- if (!first_node)
- {
- return;
- }
-
- updateGridSettings();
-
- F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
- LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
- LLVector3 selection_center = getPivotPoint();
-
- LLViewerObject *first_object = first_node->getObject();
-
- //pick appropriate projection plane for snap rulers according to relative camera position
- if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
- {
- LLVector3 normal;
- LLColor4 inner_color;
- LLManip::EManipPart temp_manip = mManipPart;
- switch (mManipPart)
- {
- case LL_X_ARROW:
- normal.setVec(1,0,0);
- inner_color.setVec(0,1,1,line_alpha);
- mManipPart = LL_YZ_PLANE;
- break;
- case LL_Y_ARROW:
- normal.setVec(0,1,0);
- inner_color.setVec(1,0,1,line_alpha);
- mManipPart = LL_XZ_PLANE;
- break;
- case LL_Z_ARROW:
- normal.setVec(0,0,1);
- inner_color.setVec(1,1,0,line_alpha);
- mManipPart = LL_XY_PLANE;
- break;
- default:
- break;
- }
-
- highlightIntersection(normal, selection_center, grid_rotation, inner_color);
- mManipPart = temp_manip;
- getManipAxis(first_object, mManipPart, translate_axis);
-
- LLVector3 at_axis_abs;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- at_axis_abs = LLVector3::x_axis * ~grid_rotation;
- }
- else
- {
- at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin();
- at_axis_abs.normVec();
-
- at_axis_abs = at_axis_abs * ~grid_rotation;
- }
- at_axis_abs.abs();
-
- if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
- {
- if (mManipPart == LL_Y_ARROW)
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else if (mManipPart == LL_Z_ARROW)
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- }
- else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
- {
- if (mManipPart == LL_X_ARROW)
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else if (mManipPart == LL_Z_ARROW)
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
- {
- mSnapOffsetAxis = LLVector3::z_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- }
- else
- {
- if (mManipPart == LL_X_ARROW)
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else if (mManipPart == LL_Y_ARROW)
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
- {
- mSnapOffsetAxis = LLVector3::y_axis;
- }
- else
- {
- mSnapOffsetAxis = LLVector3::x_axis;
- }
- }
-
- mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
-
- F32 guide_size_meters;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
- mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
- }
- else
- {
- LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin();
- F32 current_range = cam_to_selection.normVec();
- guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio();
-
- F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
- F32 offset_at_camera = tan(apparent_angle) * 1.5f;
- F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin());
- mSnapOffsetMeters = range * offset_at_camera;
- }
-
- LLVector3 tick_start;
- LLVector3 tick_end;
-
- // how far away from grid origin is the selection along the axis of translation?
- F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
- // find distance to nearest smallest grid unit
- F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
- // how many smallest grid units are we away from largest grid scale?
- S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
- S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
-
- LLGLDepthTest gls_depth(GL_FALSE);
-
- for (S32 pass = 0; pass < 3; pass++)
- {
- LLColor4 line_color = setupSnapGuideRenderPass(pass);
- LLGLDepthTest gls_depth(pass != 1);
-
- gGL.begin(LLRender::LINES);
- {
- LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
- LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
- LLVector3 line_mid = (line_start + line_end) * 0.5f;
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_start.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(line_mid.mV);
- gGL.vertex3fv(line_mid.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_end.mV);
-
- line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
- line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
- line_mid = (line_start + line_end) * 0.5f;
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_start.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(line_mid.mV);
- gGL.vertex3fv(line_mid.mV);
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
- gGL.vertex3fv(line_end.mV);
-
- for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
- {
- tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
-
- //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208)
- //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale());
- /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
- {
- continue;
- }*/
-
- // add in off-axis offset
- tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
-
- F32 tick_scale = 1.f;
- for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
- {
- if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
- {
- break;
- }
- tick_scale *= 0.7f;
- }
-
-// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
-// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
-
- tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
-
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
- gGL.vertex3fv(tick_start.mV);
- gGL.vertex3fv(tick_end.mV);
-
- tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
- (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
- tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
-
- gGL.vertex3fv(tick_start.mV);
- gGL.vertex3fv(tick_end.mV);
- }
- }
- gGL.end();
-
- if (mInSnapRegime)
- {
- LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
- LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
-
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
-
- gGL.vertex3fv(line_start.mV);
- gGL.vertex3fv(line_end.mV);
- }
- gGL.end();
-
- // draw snap guide arrow
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
-
- LLVector3 arrow_dir;
- LLVector3 arrow_span = translate_axis;
-
- arrow_dir = -mSnapOffsetAxis;
- gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
-
- arrow_dir = mSnapOffsetAxis;
- gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
- }
- gGL.end();
- }
- }
-
- sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
-
- LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis()));
- screen_translate_axis.normVec();
-
- S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing);
-
- // render tickmark values
- for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
- {
- LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
- F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
-
- F32 tick_scale = 1.f;
- for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
- {
- if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
- {
- break;
- }
- tick_scale *= 0.7f;
- }
-
- if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f)
- {
- F32 snap_offset_meters;
-
- if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
- {
- snap_offset_meters = mSnapOffsetMeters;
- }
- else
- {
- snap_offset_meters = -mSnapOffsetMeters;
- }
- LLVector3 text_origin = selection_center +
- (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
- (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
-
- LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
- F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
- EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
- F32 text_highlight = 0.8f;
- if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
- {
- text_highlight = 1.f;
- }
-
- if (grid_mode == GRID_MODE_WORLD)
- {
- // rescale units to meters from multiple of grid scale
- offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
- renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
- }
- else
- {
- renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
- }
- }
- }
- if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
- {
- // render helpful text
- if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
- {
- F32 snap_offset_meters_up;
- if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
- {
- snap_offset_meters_up = mSnapOffsetMeters;
- }
- else
- {
- snap_offset_meters_up = -mSnapOffsetMeters;
- }
-
- LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
-
- LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
- const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
-
- std::string help_text = LLTrans::getString("manip_hint1");
- LLColor4 help_text_color = LLColor4::white;
- help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- help_text = LLTrans::getString("manip_hint2");
- help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
- hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
- }
- }
- }
- else
- {
- // render gridlines for planar snapping
-
- F32 u = 0, v = 0;
+ if (!gSavedSettings.getBOOL("SnapEnabled"))
+ {
+ return;
+ }
+
+ F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision");
+ F32 line_alpha = gSavedSettings.getF32("GridOpacity");
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest gls_depth(GL_TRUE);
+ LLGLDisable gls_cull(GL_CULL_FACE);
+ LLVector3 translate_axis;
+
+ if (mManipPart == LL_NO_PART)
+ {
+ return;
+ }
+
+ LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(TRUE);
+ if (!first_node)
+ {
+ return;
+ }
+
+ updateGridSettings();
+
+ F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions;
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 saved_selection_center = getSavedPivotPoint(); //LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
+ LLVector3 selection_center = getPivotPoint();
+
+ LLViewerObject *first_object = first_node->getObject();
+
+ //pick appropriate projection plane for snap rulers according to relative camera position
+ if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW)
+ {
+ LLVector3 normal;
+ LLColor4 inner_color;
+ LLManip::EManipPart temp_manip = mManipPart;
+ switch (mManipPart)
+ {
+ case LL_X_ARROW:
+ normal.setVec(1,0,0);
+ inner_color.setVec(0,1,1,line_alpha);
+ mManipPart = LL_YZ_PLANE;
+ break;
+ case LL_Y_ARROW:
+ normal.setVec(0,1,0);
+ inner_color.setVec(1,0,1,line_alpha);
+ mManipPart = LL_XZ_PLANE;
+ break;
+ case LL_Z_ARROW:
+ normal.setVec(0,0,1);
+ inner_color.setVec(1,1,0,line_alpha);
+ mManipPart = LL_XY_PLANE;
+ break;
+ default:
+ break;
+ }
+
+ highlightIntersection(normal, selection_center, grid_rotation, inner_color);
+ mManipPart = temp_manip;
+ getManipAxis(first_object, mManipPart, translate_axis);
+
+ LLVector3 at_axis_abs;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis_abs = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis_abs = saved_selection_center - LLViewerCamera::getInstance()->getOrigin();
+ at_axis_abs.normVec();
+
+ at_axis_abs = at_axis_abs * ~grid_rotation;
+ }
+ at_axis_abs.abs();
+
+ if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ }
+ else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ])
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else if (mManipPart == LL_Z_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ])
+ {
+ mSnapOffsetAxis = LLVector3::z_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+ else
+ {
+ if (mManipPart == LL_X_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else if (mManipPart == LL_Y_ARROW)
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY])
+ {
+ mSnapOffsetAxis = LLVector3::y_axis;
+ }
+ else
+ {
+ mSnapOffsetAxis = LLVector3::x_axis;
+ }
+ }
+
+ mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation;
+
+ F32 guide_size_meters;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ guide_size_meters = 1.f / gAgentCamera.mHUDCurZoom;
+ mSnapOffsetMeters = mArrowLengthMeters * 1.5f;
+ }
+ else
+ {
+ LLVector3 cam_to_selection = getPivotPoint() - LLViewerCamera::getInstance()->getOrigin();
+ F32 current_range = cam_to_selection.normVec();
+ guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWorldViewHeightRaw() * current_range / LLViewerCamera::getInstance()->getPixelMeterRatio();
+
+ F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
+ F32 offset_at_camera = tan(apparent_angle) * 1.5f;
+ F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), LLViewerCamera::getInstance()->getOrigin());
+ mSnapOffsetMeters = range * offset_at_camera;
+ }
+
+ LLVector3 tick_start;
+ LLVector3 tick_end;
+
+ // how far away from grid origin is the selection along the axis of translation?
+ F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis;
+ // find distance to nearest smallest grid unit
+ F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale);
+ // how many smallest grid units are we away from largest grid scale?
+ S32 sub_div_offset = ll_round(fmodf(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale);
+ S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale));
+
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ for (S32 pass = 0; pass < 3; pass++)
+ {
+ LLColor4 line_color = setupSnapGuideRenderPass(pass);
+ LLGLDepthTest gls_depth(pass != 1);
+
+ gGL.begin(LLRender::LINES);
+ {
+ LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit));
+ LLVector3 line_mid = (line_start + line_end) * 0.5f;
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_start.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_end.mV);
+
+ line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f));
+ line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f));
+ line_mid = (line_start + line_end) * 0.5f;
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_start.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.vertex3fv(line_mid.mV);
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f);
+ gGL.vertex3fv(line_end.mV);
+
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit));
+
+ //No need check this condition to prevent tick position scaling (FIX MAINT-5207/5208)
+ //F32 cur_subdivisions = getSubdivisionLevel(tick_start, translate_axis, getMinGridScale());
+ /*if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f)
+ {
+ continue;
+ }*/
+
+ // add in off-axis offset
+ tick_start += (mSnapOffsetAxis * mSnapOffsetMeters);
+
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ }
+
+// S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side;
+// F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade)));
+
+ tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+ gGL.vertex3fv(tick_start.mV);
+ gGL.vertex3fv(tick_end.mV);
+
+ tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) +
+ (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit));
+ tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale);
+
+ gGL.vertex3fv(tick_start.mV);
+ gGL.vertex3fv(tick_end.mV);
+ }
+ }
+ gGL.end();
+
+ if (mInSnapRegime)
+ {
+ LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters;
+ LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters;
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ gGL.vertex3fv(line_start.mV);
+ gGL.vertex3fv(line_end.mV);
+ }
+ gGL.end();
+
+ // draw snap guide arrow
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]);
+
+ LLVector3 arrow_dir;
+ LLVector3 arrow_span = translate_axis;
+
+ arrow_dir = -mSnapOffsetAxis;
+ gGL.vertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+
+ arrow_dir = mSnapOffsetAxis;
+ gGL.vertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ gGL.vertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV);
+ }
+ gGL.end();
+ }
+ }
+
+ sub_div_offset = ll_round(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale);
+
+ LLVector2 screen_translate_axis(llabs(translate_axis * LLViewerCamera::getInstance()->getLeftAxis()), llabs(translate_axis * LLViewerCamera::getInstance()->getUpAxis()));
+ screen_translate_axis.normVec();
+
+ S32 tick_label_spacing = ll_round(screen_translate_axis * sTickLabelSpacing);
+
+ // render tickmark values
+ for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++)
+ {
+ LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit));
+ F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side)));
+
+ F32 tick_scale = 1.f;
+ for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f)
+ {
+ if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f)
+ {
+ break;
+ }
+ tick_scale *= 0.7f;
+ }
+
+ if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing))) == 0.f)
+ {
+ F32 snap_offset_meters;
+
+ if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
+ {
+ snap_offset_meters = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters = -mSnapOffsetMeters;
+ }
+ LLVector3 text_origin = selection_center +
+ (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) +
+ (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale));
+
+ LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation;
+ F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale();
+ EGridMode grid_mode = LLSelectMgr::getInstance()->getGridMode();
+ F32 text_highlight = 0.8f;
+ if(i - ll_round(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime)
+ {
+ text_highlight = 1.f;
+ }
+
+ if (grid_mode == GRID_MODE_WORLD)
+ {
+ // rescale units to meters from multiple of grid scale
+ offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]];
+ renderTickValue(text_origin, offset_val, std::string("m"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ else
+ {
+ renderTickValue(text_origin, offset_val, std::string("x"), LLColor4(text_highlight, text_highlight, text_highlight, alpha));
+ }
+ }
+ }
+ if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD)
+ {
+ // render helpful text
+ if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText)
+ {
+ F32 snap_offset_meters_up;
+ if (mSnapOffsetAxis * LLViewerCamera::getInstance()->getUpAxis() > 0.f)
+ {
+ snap_offset_meters_up = mSnapOffsetMeters;
+ }
+ else
+ {
+ snap_offset_meters_up = -mSnapOffsetMeters;
+ }
+
+ LLVector3 selection_center_start = getSavedPivotPoint();//LLSelectMgr::getInstance()->getSavedBBoxOfSelection().getCenterAgent();
+
+ LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis);
+ const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
+
+ std::string help_text = LLTrans::getString("manip_hint1");
+ LLColor4 help_text_color = LLColor4::white;
+ help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f);
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ help_text = LLTrans::getString("manip_hint2");
+ help_text_pos -= LLViewerCamera::getInstance()->getUpAxis() * mSnapOffsetMeters * 0.2f;
+ hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, false);
+ }
+ }
+ }
+ else
+ {
+ // render gridlines for planar snapping
+
+ F32 u = 0, v = 0;
LLColor4 inner_color;
- LLVector3 normal;
- LLVector3 grid_center = selection_center - grid_origin;
- F32 usc = 1;
- F32 vsc = 1;
-
- grid_center *= ~grid_rotation;
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- u = grid_center.mV[VY];
- v = grid_center.mV[VZ];
- usc = grid_scale.mV[VY];
- vsc = grid_scale.mV[VZ];
- inner_color.setVec(0,1,1,line_alpha);
- normal.setVec(1,0,0);
- break;
- case LL_XZ_PLANE:
- u = grid_center.mV[VX];
- v = grid_center.mV[VZ];
- usc = grid_scale.mV[VX];
- vsc = grid_scale.mV[VZ];
- inner_color.setVec(1,0,1,line_alpha);
- normal.setVec(0,1,0);
- break;
- case LL_XY_PLANE:
- u = grid_center.mV[VX];
- v = grid_center.mV[VY];
- usc = grid_scale.mV[VX];
- vsc = grid_scale.mV[VY];
- inner_color.setVec(1,1,0,line_alpha);
- normal.setVec(0,0,1);
- break;
- default:
- break;
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- highlightIntersection(normal, selection_center, grid_rotation, inner_color);
-
- gGL.pushMatrix();
-
- F32 x,y,z,angle_radians;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- F32 sz = mGridSizeMeters;
- F32 tiles = sz;
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.pushMatrix();
- usc = 1.0f/usc;
- vsc = 1.0f/vsc;
-
- while (usc > vsc*4.0f)
- {
- usc *= 0.5f;
- }
- while (vsc > usc * 4.0f)
- {
- vsc *= 0.5f;
- }
-
- gGL.scalef(usc, vsc, 1.0f);
- gGL.translatef(u, v, 0);
-
- float a = line_alpha;
-
- {
- //draw grid behind objects
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- {
- //LLGLDisable stencil(GL_STENCIL_TEST);
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
- gGL.flush();
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
- renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-
- {
- //draw black overlay
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
-
- //draw grid top
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
- renderGrid(u,v,tiles,1,1,1,a);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
-
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- renderGuidelines();
- }
-
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
- gGL.flush();
-
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- renderGuidelines(FALSE, TRUE, TRUE);
- break;
- case LL_XZ_PLANE:
- renderGuidelines(TRUE, FALSE, TRUE);
- break;
- case LL_XY_PLANE:
- renderGuidelines(TRUE, TRUE, FALSE);
- break;
- default:
- break;
- }
- gGL.flush();
- }
- }
- }
- }
+ LLVector3 normal;
+ LLVector3 grid_center = selection_center - grid_origin;
+ F32 usc = 1;
+ F32 vsc = 1;
+
+ grid_center *= ~grid_rotation;
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ u = grid_center.mV[VY];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VY];
+ vsc = grid_scale.mV[VZ];
+ inner_color.setVec(0,1,1,line_alpha);
+ normal.setVec(1,0,0);
+ break;
+ case LL_XZ_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VZ];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VZ];
+ inner_color.setVec(1,0,1,line_alpha);
+ normal.setVec(0,1,0);
+ break;
+ case LL_XY_PLANE:
+ u = grid_center.mV[VX];
+ v = grid_center.mV[VY];
+ usc = grid_scale.mV[VX];
+ vsc = grid_scale.mV[VY];
+ inner_color.setVec(1,1,0,line_alpha);
+ normal.setVec(0,0,1);
+ break;
+ default:
+ break;
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ highlightIntersection(normal, selection_center, grid_rotation, inner_color);
+
+ gGL.pushMatrix();
+
+ F32 x,y,z,angle_radians;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ F32 sz = mGridSizeMeters;
+ F32 tiles = sz;
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
+ usc = 1.0f/usc;
+ vsc = 1.0f/vsc;
+
+ while (usc > vsc*4.0f)
+ {
+ usc *= 0.5f;
+ }
+ while (vsc > usc * 4.0f)
+ {
+ vsc *= 0.5f;
+ }
+
+ gGL.scalef(usc, vsc, 1.0f);
+ gGL.translatef(u, v, 0);
+
+ float a = line_alpha;
+
+ {
+ //draw grid behind objects
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+
+ {
+ //LLGLDisable stencil(GL_STENCIL_TEST);
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
+ gGL.flush();
+ gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+ renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f);
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
+
+ {
+ //draw black overlay
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
+
+ //draw grid top
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getGridTexName());
+ renderGrid(u,v,tiles,1,1,1,a);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderGuidelines();
+ }
+
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
+ gGL.flush();
+
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ renderGuidelines(FALSE, TRUE, TRUE);
+ break;
+ case LL_XZ_PLANE:
+ renderGuidelines(TRUE, FALSE, TRUE);
+ break;
+ case LL_XY_PLANE:
+ renderGuidelines(TRUE, TRUE, FALSE);
+ break;
+ default:
+ break;
+ }
+ gGL.flush();
+ }
+ }
+ }
+ }
}
void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a)
{
- F32 d = size*0.5f;
-
- for (F32 xx = -size-d; xx < size+d; xx += d)
- {
- gGL.begin(LLRender::TRIANGLE_STRIP);
- for (F32 yy = -size-d; yy < size+d; yy += d)
- {
- float dx, dy, da;
-
- dx = xx; dy = yy;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx+d; dy = yy;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx; dy = yy+d;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
-
- dx = xx+d; dy = yy+d;
- da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
- gGL.texCoord2f(dx, dy);
- renderGridVert(dx,dy,r,g,b,da);
- }
- gGL.end();
- }
-
-
+ F32 d = size*0.5f;
+
+ for (F32 xx = -size-d; xx < size+d; xx += d)
+ {
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ for (F32 yy = -size-d; yy < size+d; yy += d)
+ {
+ float dx, dy, da;
+
+ dx = xx; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+
+ dx = xx+d; dy = yy+d;
+ da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a;
+ gGL.texCoord2f(dx, dy);
+ renderGridVert(dx,dy,r,g,b,da);
+ }
+ gGL.end();
+ }
+
+
}
-void LLManipTranslate::highlightIntersection(LLVector3 normal,
- LLVector3 selection_center,
- LLQuaternion grid_rotation,
- LLColor4 inner_color)
+void LLManipTranslate::highlightIntersection(LLVector3 normal,
+ LLVector3 selection_center,
+ LLQuaternion grid_rotation,
+ LLColor4 inner_color)
{
#if 0 // DEPRECATED
- if (!gSavedSettings.getBOOL("GridCrossSections"))
- {
- return;
- }
-
-
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
-
-
- static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
- static const U32 num_types = LL_ARRAY_SIZE(types);
-
- GLuint stencil_mask = 0xFFFFFFFF;
- //stencil in volumes
-
- gGL.flush();
-
- if (shader)
- {
- gClipProgram.bind();
- }
-
- {
- //glStencilMask(stencil_mask); //deprecated
- //glClearStencil(1);
- //glClear(GL_STENCIL_BUFFER_BIT);
- LLGLEnable cull_face(GL_CULL_FACE);
- //LLGLEnable stencil(GL_STENCIL_TEST);
- LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
- //glStencilFunc(GL_ALWAYS, 0, stencil_mask);
- gGL.setColorMask(false, false);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.diffuseColor4f(1,1,1,1);
-
- //setup clip plane
- normal = normal * grid_rotation;
- if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0)
- {
- normal = -normal;
- }
- F32 d = -(selection_center * normal);
- glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
-
- gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
-
- static LLStaticHashedString sClipPlane("clip_plane");
- gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
-
- BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
-
- if (particles)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- }
- if (clouds)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
- }
-
- //stencil in volumes
- //glStencilOp(GL_INCR, GL_INCR, GL_INCR);
- glCullFace(GL_FRONT);
- for (U32 i = 0; i < num_types; i++)
- {
- gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
-
- //glStencilOp(GL_DECR, GL_DECR, GL_DECR);
- glCullFace(GL_BACK);
- for (U32 i = 0; i < num_types; i++)
- {
- gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
- }
-
- if (particles)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
- }
- if (clouds)
- {
- LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
- }
-
- gGL.setColorMask(true, false);
- }
- gGL.color4f(1,1,1,1);
-
- gGL.pushMatrix();
-
- F32 x,y,z,angle_radians;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- F32 sz = mGridSizeMeters;
- F32 tiles = sz;
-
- if (shader)
- {
- shader->bind();
- }
-
- if (shader)
- {
- shader->bind();
- }
-
- //draw volume/plane intersections
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest depth(GL_FALSE);
- //LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_EQUAL, 0, stencil_mask);
- renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
- }
-
- glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
- glStencilMask(0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
-
- gGL.popMatrix();
+ if (!gSavedSettings.getBOOL("GridCrossSections"))
+ {
+ return;
+ }
+
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+
+ static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
+ static const U32 num_types = LL_ARRAY_SIZE(types);
+
+ GLuint stencil_mask = 0xFFFFFFFF;
+ //stencil in volumes
+
+ gGL.flush();
+
+ if (shader)
+ {
+ gClipProgram.bind();
+ }
+
+ {
+ //glStencilMask(stencil_mask); //deprecated
+ //glClearStencil(1);
+ //glClear(GL_STENCIL_BUFFER_BIT);
+ LLGLEnable cull_face(GL_CULL_FACE);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);
+ //glStencilFunc(GL_ALWAYS, 0, stencil_mask);
+ gGL.setColorMask(false, false);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.diffuseColor4f(1,1,1,1);
+
+ //setup clip plane
+ normal = normal * grid_rotation;
+ if (normal * (LLViewerCamera::getInstance()->getOrigin()-selection_center) < 0)
+ {
+ normal = -normal;
+ }
+ F32 d = -(selection_center * normal);
+ glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+
+ gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+
+ static LLStaticHashedString sClipPlane("clip_plane");
+ gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
+
+ BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+
+ if (particles)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ }
+ if (clouds)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+ }
+
+ //stencil in volumes
+ //glStencilOp(GL_INCR, GL_INCR, GL_INCR);
+ glCullFace(GL_FRONT);
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+
+ //glStencilOp(GL_DECR, GL_DECR, GL_DECR);
+ glCullFace(GL_BACK);
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+
+ if (particles)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
+ }
+ if (clouds)
+ {
+ LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
+ }
+
+ gGL.setColorMask(true, false);
+ }
+ gGL.color4f(1,1,1,1);
+
+ gGL.pushMatrix();
+
+ F32 x,y,z,angle_radians;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ F32 sz = mGridSizeMeters;
+ F32 tiles = sz;
+
+ if (shader)
+ {
+ shader->bind();
+ }
+
+ if (shader)
+ {
+ shader->bind();
+ }
+
+ //draw volume/plane intersections
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest depth(GL_FALSE);
+ //LLGLEnable stencil(GL_STENCIL_TEST);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_EQUAL, 0, stencil_mask);
+ renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f);
+ }
+
+ glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF);
+ glStencilMask(0xFFFFFFFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ gGL.popMatrix();
#endif
}
void LLManipTranslate::renderText()
{
- if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment())
- {
- LLVector3 pos = getPivotPoint();
- renderXYZ(pos);
- }
- else
- {
- const BOOL children_ok = TRUE;
- LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok);
- if (objectp)
- {
- renderXYZ(objectp->getPositionEdit());
- }
- }
+ if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment())
+ {
+ LLVector3 pos = getPivotPoint();
+ renderXYZ(pos);
+ }
+ else
+ {
+ const BOOL children_ok = TRUE;
+ LLViewerObject* objectp = mObjectSelection->getFirstRootObject(children_ok);
+ if (objectp)
+ {
+ renderXYZ(objectp->getPositionEdit());
+ }
+ }
}
void LLManipTranslate::renderTranslationHandles()
{
- LLVector3 grid_origin;
- LLVector3 grid_scale;
- LLQuaternion grid_rotation;
- LLGLDepthTest gls_depth(GL_FALSE);
-
- LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
- LLVector3 at_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- at_axis = LLVector3::x_axis * ~grid_rotation;
- }
- else
- {
- at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation;
- }
-
- if (at_axis.mV[VX] > 0.f)
- {
- mPlaneManipPositions.mV[VX] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VX] = -1.f;
- }
-
- if (at_axis.mV[VY] > 0.f)
- {
- mPlaneManipPositions.mV[VY] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VY] = -1.f;
- }
-
- if (at_axis.mV[VZ] > 0.f)
- {
- mPlaneManipPositions.mV[VZ] = 1.f;
- }
- else
- {
- mPlaneManipPositions.mV[VZ] = -1.f;
- }
-
- LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE);
- if (!first_object) return;
-
- LLVector3 selection_center = getPivotPoint();
-
- // Drag handles
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
- mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
- }
- else
- {
- LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
- F32 range = dist_vec(camera_pos_agent, selection_center);
- F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
-
- // Don't draw handles if you're too far away
- if (gSavedSettings.getBOOL("LimitSelectDistance"))
- {
- if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
- {
- return;
- }
- }
-
- if (range > 0.001f)
- {
- // range != zero
- F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
- F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
- mArrowLengthMeters = range * tan(apparent_angle);
- }
- else
- {
- // range == zero
- mArrowLengthMeters = 1.0f;
- }
- }
- //Assume that UI scale factor is equivalent for X and Y axis
- F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
- mArrowLengthMeters *= ui_scale_factor;
-
- mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
- mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
- mConeSize = mArrowLengthMeters / 4.f;
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- {
- gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
-
- F32 angle_radians, x, y, z;
- grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
-
- gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
-
- LLQuaternion invRotation = grid_rotation;
- invRotation.conjQuat();
-
- LLVector3 relative_camera_dir;
-
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- relative_camera_dir = LLVector3::x_axis * invRotation;
- }
- else
- {
- relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation;
- }
- relative_camera_dir.normVec();
-
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDisable cull_face(GL_CULL_FACE);
-
- LLColor4 color1;
- LLColor4 color2;
-
- // update manipulator sizes
- for (S32 index = 0; index < 3; index++)
- {
- if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- else
- {
- mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
- }
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render YZ plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
- gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
- gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
- if (mHighlightedPart == LL_YZ_PLANE)
- {
- color1.setVec(0.f, 1.f, 0.f, 1.f);
- color2.setVec(0.f, 0.f, 1.f, 1.f);
- }
- else
- {
- color1.setVec(0.f, 1.f, 0.f, 0.6f);
- color2.setVec(0.f, 0.f, 1.f, 0.6f);
- }
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
-
- gGL.color4fv(color2.mV);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
-
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
- gGL.popMatrix();
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render XZ plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
- gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
- gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
- if (mHighlightedPart == LL_XZ_PLANE)
- {
- color1.setVec(0.f, 0.f, 1.f, 1.f);
- color2.setVec(1.f, 0.f, 0.f, 1.f);
- }
- else
- {
- color1.setVec(0.f, 0.f, 1.f, 0.6f);
- color2.setVec(1.f, 0.f, 0.f, 0.6f);
- }
-
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
-
- gGL.color4fv(color2.mV);
- gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
- gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
-
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
- gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
-
- gGL.popMatrix();
- }
-
- if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
- {
- // render XY plane manipulator
- gGL.pushMatrix();
- gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
-
-/* Y
- ^
- v1
- | \
- |<- v0
- | /| \
- v2__v__v3 > X
+ LLVector3 grid_origin;
+ LLVector3 grid_scale;
+ LLQuaternion grid_rotation;
+ LLGLDepthTest gls_depth(GL_FALSE);
+
+ LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale);
+ LLVector3 at_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ at_axis = LLVector3::x_axis * ~grid_rotation;
+ }
+ else
+ {
+ at_axis = LLViewerCamera::getInstance()->getAtAxis() * ~grid_rotation;
+ }
+
+ if (at_axis.mV[VX] > 0.f)
+ {
+ mPlaneManipPositions.mV[VX] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VX] = -1.f;
+ }
+
+ if (at_axis.mV[VY] > 0.f)
+ {
+ mPlaneManipPositions.mV[VY] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VY] = -1.f;
+ }
+
+ if (at_axis.mV[VZ] > 0.f)
+ {
+ mPlaneManipPositions.mV[VZ] = 1.f;
+ }
+ else
+ {
+ mPlaneManipPositions.mV[VZ] = -1.f;
+ }
+
+ LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE);
+ if (!first_object) return;
+
+ LLVector3 selection_center = getPivotPoint();
+
+ // Drag handles
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWorldViewHeightRaw();
+ mArrowLengthMeters /= gAgentCamera.mHUDCurZoom;
+ }
+ else
+ {
+ LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent();
+ F32 range = dist_vec(camera_pos_agent, selection_center);
+ F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center);
+
+ // Don't draw handles if you're too far away
+ if (gSavedSettings.getBOOL("LimitSelectDistance"))
+ {
+ if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance"))
+ {
+ return;
+ }
+ }
+
+ if (range > 0.001f)
+ {
+ // range != zero
+ F32 fraction_of_fov = mAxisArrowLength / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
+ F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
+ mArrowLengthMeters = range * tan(apparent_angle);
+ }
+ else
+ {
+ // range == zero
+ mArrowLengthMeters = 1.0f;
+ }
+ }
+ //Assume that UI scale factor is equivalent for X and Y axis
+ F32 ui_scale_factor = LLUI::getScaleFactor().mV[VX];
+ mArrowLengthMeters *= ui_scale_factor;
+
+ mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f;
+ mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
+ mConeSize = mArrowLengthMeters / 4.f;
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ {
+ gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
+
+ F32 angle_radians, x, y, z;
+ grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z);
+
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
+
+ LLQuaternion invRotation = grid_rotation;
+ invRotation.conjQuat();
+
+ LLVector3 relative_camera_dir;
+
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ relative_camera_dir = LLVector3::x_axis * invRotation;
+ }
+ else
+ {
+ relative_camera_dir = (selection_center - LLViewerCamera::getInstance()->getOrigin()) * invRotation;
+ }
+ relative_camera_dir.normVec();
+
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDisable cull_face(GL_CULL_FACE);
+
+ LLColor4 color1;
+ LLColor4 color2;
+
+ // update manipulator sizes
+ for (S32 index = 0; index < 3; index++)
+ {
+ if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE)
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ else
+ {
+ mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLSmoothInterpolation::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE ));
+ }
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render YZ plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
+ gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
+ if (mHighlightedPart == LL_YZ_PLANE)
+ {
+ color1.setVec(0.f, 1.f, 0.f, 1.f);
+ color2.setVec(0.f, 0.f, 1.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 1.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.f, 1.f, 0.6f);
+ }
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+ gGL.popMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XZ plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+ gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
+ gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
+ if (mHighlightedPart == LL_XZ_PLANE)
+ {
+ color1.setVec(0.f, 0.f, 1.f, 1.f);
+ color2.setVec(1.f, 0.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.f, 0.f, 1.f, 0.6f);
+ color2.setVec(1.f, 0.f, 0.f, 0.6f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f));
+ gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f));
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f);
+
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f);
+ gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+
+ gGL.popMatrix();
+ }
+
+ if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT)
+ {
+ // render XY plane manipulator
+ gGL.pushMatrix();
+ gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
+
+/* Y
+ ^
+ v1
+ | \
+ |<- v0
+ | /| \
+ v2__v__v3 > X
*/
- LLVector3 v0,v1,v2,v3;
+ LLVector3 v0,v1,v2,v3;
#if 0
- // This should theoretically work but looks off; could be tuned later -SJB
- gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
- v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
- v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
- v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
- v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ // This should theoretically work but looks off; could be tuned later -SJB
+ gGL.translatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
#else
- gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
- v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
- v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
- v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
- v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ gGL.translatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f);
+ v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f);
+ v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f);
+ v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
+ v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
#endif
- gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
- if (mHighlightedPart == LL_XY_PLANE)
- {
- color1.setVec(1.f, 0.f, 0.f, 1.f);
- color2.setVec(0.f, 1.f, 0.f, 1.f);
- }
- else
- {
- color1.setVec(0.8f, 0.f, 0.f, 0.6f);
- color2.setVec(0.f, 0.8f, 0.f, 0.6f);
- }
-
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.color4fv(color1.mV);
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v1.mV);
- gGL.vertex3fv(v2.mV);
-
- gGL.color4fv(color2.mV);
- gGL.vertex3fv(v2.mV);
- gGL.vertex3fv(v3.mV);
- gGL.vertex3fv(v0.mV);
- }
- gGL.end();
-
- LLUI::setLineWidth(3.0f);
- gGL.begin(LLRender::LINES);
- {
- gGL.color4f(0.f, 0.f, 0.f, 0.3f);
- LLVector3 v12 = (v1 + v2) * .5f;
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
- gGL.vertex3fv(v12.mV);
- gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
-
- LLVector3 v23 = (v2 + v3) * .5f;
- gGL.vertex3fv(v0.mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
- gGL.vertex3fv(v23.mV);
- gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
- }
- gGL.end();
- LLUI::setLineWidth(1.0f);
-
- gGL.popMatrix();
- }
- }
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Since we draw handles with depth testing off, we need to draw them in the
- // proper depth order.
-
- // Copied from LLDrawable::updateGeometry
- LLVector3 pos_agent = first_object->getPositionAgent();
- LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
- LLVector3 headPos = pos_agent - camera_agent;
-
- LLVector3 orientWRTHead = headPos * invRotation;
-
- // Find nearest vertex
- U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
- (orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
- (orientWRTHead.mV[2] < 0.0f ? 4 : 0);
-
- // opposite faces on Linden cubes:
- // 0 & 5
- // 1 & 3
- // 2 & 4
-
- // Table of order to draw faces, based on nearest vertex
- static U32 face_list[8][NUM_AXES*2] = {
- { 2,0,1, 4,5,3 }, // v6 F201 F453
- { 2,0,3, 4,5,1 }, // v7 F203 F451
- { 4,0,1, 2,5,3 }, // v5 F401 F253
- { 4,0,3, 2,5,1 }, // v4 F403 F251
- { 2,5,1, 4,0,3 }, // v2 F251 F403
- { 2,5,3, 4,0,1 }, // v3 F253 F401
- { 4,5,1, 2,0,3 }, // v1 F451 F203
- { 4,5,3, 2,0,1 }, // v0 F453 F201
- };
- static const EManipPart which_arrow[6] = {
- LL_Z_ARROW,
- LL_X_ARROW,
- LL_Y_ARROW,
- LL_X_ARROW,
- LL_Y_ARROW,
- LL_Z_ARROW};
-
- // draw arrows for deeper faces first, closer faces last
- LLVector3 camera_axis;
- if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
- {
- camera_axis = LLVector3::x_axis;
- }
- else
- {
- camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
- }
-
- for (U32 i = 0; i < NUM_AXES*2; i++)
- {
- U32 face = face_list[nearest][i];
-
- LLVector3 arrow_axis;
- getManipAxis(first_object, which_arrow[face], arrow_axis);
-
- renderArrow(which_arrow[face],
- mManipPart,
- (face >= 3) ? -mConeSize : mConeSize,
- (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
- mConeSize,
- FALSE);
- }
- }
- }
- gGL.popMatrix();
+ gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
+ if (mHighlightedPart == LL_XY_PLANE)
+ {
+ color1.setVec(1.f, 0.f, 0.f, 1.f);
+ color2.setVec(0.f, 1.f, 0.f, 1.f);
+ }
+ else
+ {
+ color1.setVec(0.8f, 0.f, 0.f, 0.6f);
+ color2.setVec(0.f, 0.8f, 0.f, 0.6f);
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.color4fv(color1.mV);
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v1.mV);
+ gGL.vertex3fv(v2.mV);
+
+ gGL.color4fv(color2.mV);
+ gGL.vertex3fv(v2.mV);
+ gGL.vertex3fv(v3.mV);
+ gGL.vertex3fv(v0.mV);
+ }
+ gGL.end();
+
+ LLUI::setLineWidth(3.0f);
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, 0.3f);
+ LLVector3 v12 = (v1 + v2) * .5f;
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV);
+ gGL.vertex3fv(v12.mV);
+ gGL.vertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV);
+
+ LLVector3 v23 = (v2 + v3) * .5f;
+ gGL.vertex3fv(v0.mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV);
+ gGL.vertex3fv(v23.mV);
+ gGL.vertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV);
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+
+ gGL.popMatrix();
+ }
+ }
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Since we draw handles with depth testing off, we need to draw them in the
+ // proper depth order.
+
+ // Copied from LLDrawable::updateGeometry
+ LLVector3 pos_agent = first_object->getPositionAgent();
+ LLVector3 camera_agent = gAgentCamera.getCameraPositionAgent();
+ LLVector3 headPos = pos_agent - camera_agent;
+
+ LLVector3 orientWRTHead = headPos * invRotation;
+
+ // Find nearest vertex
+ U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) +
+ (orientWRTHead.mV[1] < 0.0f ? 2 : 0) +
+ (orientWRTHead.mV[2] < 0.0f ? 4 : 0);
+
+ // opposite faces on Linden cubes:
+ // 0 & 5
+ // 1 & 3
+ // 2 & 4
+
+ // Table of order to draw faces, based on nearest vertex
+ static U32 face_list[8][NUM_AXES*2] = {
+ { 2,0,1, 4,5,3 }, // v6 F201 F453
+ { 2,0,3, 4,5,1 }, // v7 F203 F451
+ { 4,0,1, 2,5,3 }, // v5 F401 F253
+ { 4,0,3, 2,5,1 }, // v4 F403 F251
+ { 2,5,1, 4,0,3 }, // v2 F251 F403
+ { 2,5,3, 4,0,1 }, // v3 F253 F401
+ { 4,5,1, 2,0,3 }, // v1 F451 F203
+ { 4,5,3, 2,0,1 }, // v0 F453 F201
+ };
+ static const EManipPart which_arrow[6] = {
+ LL_Z_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_X_ARROW,
+ LL_Y_ARROW,
+ LL_Z_ARROW};
+
+ // draw arrows for deeper faces first, closer faces last
+ LLVector3 camera_axis;
+ if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
+ {
+ camera_axis = LLVector3::x_axis;
+ }
+ else
+ {
+ camera_axis.setVec(gAgentCamera.getCameraPositionAgent() - first_object->getPositionAgent());
+ }
+
+ for (U32 i = 0; i < NUM_AXES*2; i++)
+ {
+ U32 face = face_list[nearest][i];
+
+ LLVector3 arrow_axis;
+ getManipAxis(first_object, which_arrow[face], arrow_axis);
+
+ renderArrow(which_arrow[face],
+ mManipPart,
+ (face >= 3) ? -mConeSize : mConeSize,
+ (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters,
+ mConeSize,
+ FALSE);
+ }
+ }
+ }
+ gGL.popMatrix();
}
void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction)
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLEnable gls_blend(GL_BLEND);
-
- for (S32 pass = 1; pass <= 2; pass++)
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
- gGL.pushMatrix();
-
- S32 index = 0;
-
- index = ARROW_TO_AXIS[which_arrow];
-
- // assign a color for this arrow
- LLColor4 color; // black
- if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
- {
- color.mV[index] = (pass == 1) ? 1.f : 0.5f;
- }
- else if (selected_arrow != LL_NO_PART)
- {
- color.mV[VALPHA] = 0.f;
- }
- else
- {
- color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
- color.mV[VALPHA] = 0.6f;
- }
- gGL.color4fv( color.mV );
-
- LLVector3 vec;
-
- {
- LLUI::setLineWidth(2.0f);
- gGL.begin(LLRender::LINES);
- vec.mV[index] = box_size;
- gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
-
- vec.mV[index] = arrow_size;
- gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
- gGL.end();
- LLUI::setLineWidth(1.0f);
- }
-
- gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
- gGL.scalef(handle_size, handle_size, handle_size);
-
- F32 rot = 0.0f;
- LLVector3 axis;
-
- switch(which_arrow)
- {
- case LL_X_ARROW:
- rot = reverse_direction ? -90.0f : 90.0f;
- axis.mV[1] = 1.0f;
- break;
- case LL_Y_ARROW:
- rot = reverse_direction ? 90.0f : -90.0f;
- axis.mV[0] = 1.0f;
- break;
- case LL_Z_ARROW:
- rot = reverse_direction ? 180.0f : 0.0f;
- axis.mV[0] = 1.0f;
- break;
- default:
- LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL;
- break;
- }
-
- gGL.diffuseColor4fv(color.mV);
- gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
- gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
-
- gCone.render();
-
- gGL.popMatrix();
- }
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable gls_blend(GL_BLEND);
+
+ for (S32 pass = 1; pass <= 2; pass++)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER);
+ gGL.pushMatrix();
+
+ S32 index = 0;
+
+ index = ARROW_TO_AXIS[which_arrow];
+
+ // assign a color for this arrow
+ LLColor4 color; // black
+ if (which_arrow == selected_arrow || which_arrow == mHighlightedPart)
+ {
+ color.mV[index] = (pass == 1) ? 1.f : 0.5f;
+ }
+ else if (selected_arrow != LL_NO_PART)
+ {
+ color.mV[VALPHA] = 0.f;
+ }
+ else
+ {
+ color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue
+ color.mV[VALPHA] = 0.6f;
+ }
+ gGL.color4fv( color.mV );
+
+ LLVector3 vec;
+
+ {
+ LLUI::setLineWidth(2.0f);
+ gGL.begin(LLRender::LINES);
+ vec.mV[index] = box_size;
+ gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+
+ vec.mV[index] = arrow_size;
+ gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]);
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+ }
+
+ gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
+ gGL.scalef(handle_size, handle_size, handle_size);
+
+ F32 rot = 0.0f;
+ LLVector3 axis;
+
+ switch(which_arrow)
+ {
+ case LL_X_ARROW:
+ rot = reverse_direction ? -90.0f : 90.0f;
+ axis.mV[1] = 1.0f;
+ break;
+ case LL_Y_ARROW:
+ rot = reverse_direction ? 90.0f : -90.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ case LL_Z_ARROW:
+ rot = reverse_direction ? 180.0f : 0.0f;
+ axis.mV[0] = 1.0f;
+ break;
+ default:
+ LL_ERRS() << "renderArrow called with bad arrow " << which_arrow << LL_ENDL;
+ break;
+ }
+
+ gGL.diffuseColor4fv(color.mV);
+ gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
+ gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
+
+ gCone.render();
+
+ gGL.popMatrix();
+ }
}
void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha)
{
- gGL.color4f(r, g, b, alpha);
- switch (mManipPart)
- {
- case LL_YZ_PLANE:
- gGL.vertex3f(0, x_trans, y_trans);
- break;
- case LL_XZ_PLANE:
- gGL.vertex3f(x_trans, 0, y_trans);
- break;
- case LL_XY_PLANE:
- gGL.vertex3f(x_trans, y_trans, 0);
- break;
- default:
- gGL.vertex3f(0,0,0);
- break;
- }
+ gGL.color4f(r, g, b, alpha);
+ switch (mManipPart)
+ {
+ case LL_YZ_PLANE:
+ gGL.vertex3f(0, x_trans, y_trans);
+ break;
+ case LL_XZ_PLANE:
+ gGL.vertex3f(x_trans, 0, y_trans);
+ break;
+ case LL_XY_PLANE:
+ gGL.vertex3f(x_trans, y_trans, 0);
+ break;
+ default:
+ gGL.vertex3f(0,0,0);
+ break;
+ }
}
// virtual
BOOL LLManipTranslate::canAffectSelection()
{
- BOOL can_move = mObjectSelection->getObjectCount() != 0;
- if (can_move)
- {
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* objectp)
- {
- LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
- return objectp->permMove() && !objectp->isPermanentEnforced() &&
- ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
- }
- } func;
- can_move = mObjectSelection->applyToObjects(&func);
- }
- return can_move;
+ BOOL can_move = mObjectSelection->getObjectCount() != 0;
+ if (can_move)
+ {
+ struct f : public LLSelectedObjectFunctor
+ {
+ virtual bool apply(LLViewerObject* objectp)
+ {
+ LLViewerObject *root_object = (objectp == NULL) ? NULL : objectp->getRootEdit();
+ return objectp->permMove() && !objectp->isPermanentEnforced() &&
+ ((root_object == NULL) || !root_object->isPermanentEnforced()) &&
+ (objectp->permModify() || !gSavedSettings.getBOOL("EditLinkedParts"));
+ }
+ } func;
+ can_move = mObjectSelection->applyToObjects(&func);
+ }
+ return can_move;
}