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path: root/indra/newview/llmaniptranslate.cpp
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Diffstat (limited to 'indra/newview/llmaniptranslate.cpp')
-rw-r--r--indra/newview/llmaniptranslate.cpp34
1 files changed, 29 insertions, 5 deletions
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 3a88fbd96d..f8088d04b4 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -60,6 +60,7 @@
#include "llworld.h"
#include "llui.h"
#include "pipeline.h"
+#include "llviewershadermgr.h"
const S32 NUM_AXES = 3;
const S32 MOUSE_DRAG_SLOP = 2; // pixels
@@ -1580,7 +1581,11 @@ void LLManipTranslate::renderSnapGuides()
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
- glLineStipple(1, 0x3333);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(1, 0x3333);
+ }
switch (mManipPart)
{
@@ -1645,17 +1650,28 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLQuaternion grid_rotation,
LLColor4 inner_color)
{
- if (!gSavedSettings.getBOOL("GridCrossSections"))
+ if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction)
{
return;
}
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+
U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
U32 num_types = LL_ARRAY_SIZE(types);
GLuint stencil_mask = 0xFFFFFFFF;
//stencil in volumes
+
gGL.flush();
+
+ if (shader)
+ {
+ gClipProgram.bind();
+ }
+
{
glStencilMask(stencil_mask);
glClearStencil(1);
@@ -1666,6 +1682,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glStencilFunc(GL_ALWAYS, 0, stencil_mask);
gGL.setColorMask(false, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
gGL.diffuseColor4f(1,1,1,1);
//setup clip plane
@@ -1675,10 +1692,12 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
normal = -normal;
}
F32 d = -(selection_center * normal);
- F64 plane[] = { normal.mV[0], normal.mV[1], normal.mV[2], d };
- LLGLEnable clip(GL_CLIP_PLANE0);
- glClipPlane(GL_CLIP_PLANE0, plane);
+ glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+
+ gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+ gClipProgram.uniform4fv("clip_plane", 1, plane.v);
+
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
@@ -1729,6 +1748,11 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
F32 sz = mGridSizeMeters;
F32 tiles = sz;
+ if (shader)
+ {
+ shader->bind();
+ }
+
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);