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-rw-r--r--indra/newview/llmanipscale.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index 673f28e01f..0eedabb5de 100644
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -58,6 +58,7 @@
#include "llworld.h"
#include "v2math.h"
#include "llvoavatar.h"
+#include "llmeshrepository.h"
const F32 MAX_MANIP_SELECT_DISTANCE_SQUARED = 11.f * 11.f;
@@ -90,9 +91,7 @@ F32 get_default_max_prim_scale(bool is_flora)
{
// a bit of a hack, but if it's foilage, we don't want to use the
// new larger scale which would result in giant trees and grass
- if (gSavedSettings.getBOOL("MeshEnabled") &&
- gAgent.getRegion() &&
- !gAgent.getRegion()->getCapability("GetMesh").empty() &&
+ if (gMeshRepo.meshRezEnabled() &&
!gAgent.getRegion()->getCapability("ObjectAdd").empty() &&
!is_flora)
{