diff options
Diffstat (limited to 'indra/newview/llmanip.cpp')
-rw-r--r-- | indra/newview/llmanip.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 2adb506c0f..0d617753c8 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -450,10 +450,10 @@ void LLManip::renderXYZ(const LLVector3 &vec) gGL.color4f(0.f, 0.f, 0.f, 0.7f); imagep->draw( - (window_center_x - 115) * display_scale.mV[VX], - (window_center_y + vertical_offset - PAD) * display_scale.mV[VY], - 235 * display_scale.mV[VX], - (PAD * 2 + 10) * display_scale.mV[VY], + (S32)((window_center_x - 115) * display_scale.mV[VX]), + (S32)((window_center_y + vertical_offset - PAD) * display_scale.mV[VY]), + (S32)(235 * display_scale.mV[VX]), + (S32)((PAD * 2 + 10) * display_scale.mV[VY]), LLColor4(0.f, 0.f, 0.f, 0.7f) ); LLFontGL* font = LLFontGL::getFontSansSerif(); @@ -463,33 +463,33 @@ void LLManip::renderXYZ(const LLVector3 &vec) // render drop shadowed text (manually because of bigger 'distance') F32 right_x; feedback_string = llformat("X: %.3f", vec.mV[VX]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Y: %.3f", vec.mV[VY]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black, + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); // render text on top feedback_string = llformat("X: %.3f", vec.mV[VX]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, window_center_y + vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, (F32)(window_center_y + vertical_offset), LLColor4(1.f, 0.5f, 0.5f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Y: %.3f", vec.mV[VY]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, window_center_y + vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 1.f, 0.5f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); - font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, window_center_y + vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), + font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 0.5f, 1.f, 1.f), LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x); } @@ -594,9 +594,9 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass) { - static LLColor4 grid_color_fg = LLUIColorTable::instance().getColor("GridlineColor"); - static LLColor4 grid_color_bg = LLUIColorTable::instance().getColor("GridlineBGColor"); - static LLColor4 grid_color_shadow = LLUIColorTable::instance().getColor("GridlineShadowColor"); + static LLUIColor grid_color_fg = LLUIColorTable::instance().getColor("GridlineColor"); + static LLUIColor grid_color_bg = LLUIColorTable::instance().getColor("GridlineBGColor"); + static LLUIColor grid_color_shadow = LLUIColorTable::instance().getColor("GridlineShadowColor"); LLColor4 line_color; F32 line_alpha = gSavedSettings.getF32("GridOpacity"); |